Was he a legitimately good character or just what seemed superficially cool during the late 90's / early 2000's?

Was he a legitimately good character or just what seemed superficially cool during the late 90's / early 2000's?

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Both. He's superficially cool on the surface, but if you only see a badass action hero who eats Metal Gears and shits snappy one-liners, and you think being Snake would be awesome, then you don't really get the message the Solid games go out of their way to hammer into your head: that you'd have to be seriously messed up to want a life like Snake's.

He was a cool character, Kojima ruined him because he always resented Fukushima being the better writer.

I couldn't have said it better

t. new ip

The story of Snake is the story of man who keeps fighting because it's all he really knows, even if it destroys him.

FPBP. He was good because they approached him like what he was, a character in an action video game, while making him endearing enough that players cared for him.

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But at end of the first game he decides to give up fighting and enjoy life with Meryl
2 and 4 had to drag him back in and turn his life to shit

And it also demonstrated the toll that the action hero lifestyle takes on one's psyche. And one's personal life.

>2 and 4 had to drag him back in and turn his life to shit

Snake's life was shit from the get go. He was raised to be a soldier, essentially treated like a walking weapon, and had to kill his dad twice. Or at least kill his dad and a guy he thought was his dad. The few women he's interacted with in person either tried to kill him, and died, or tried to help him, and died. No duh he couldn't make his relationship with Meryl last.

All the clone shit is dumb and gay. Should have stuck with the action man action move of the first mgs.

>Should have stuck with the action man action move of the first mgs.

You missed the point so much that if I drew a line representing the distance between you and the point, that line would not fit inside the known universe.

Whoa dude, that jap ape must have come up with a very deep and multilayered story not just a series of cliches and ass-pulls.

Neither. Snake is completely uninteresting in and of himself and more like he's there to riff on the standard cliche action hero. When you look into who he is off the job he... raises dogs in Alaska. Whoop de fucking do.

Best video game character ever made.

He was a good character because he represented a critique of the military-industrial complex and a deconstruction of the traditional hero, Weirdly enough, Kojima pretends that isn't the case and claims that Solid Snake is just a 1-dimensional character because he's a "clone", which makes me heavily suspect that Fukushima did most of the writing for Snake.

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But the clone shit was a point to drive a point about genetics and feeling like a slave to what you physically are or are set to do in life because of said genetics.

Solid was put on a path but he was a living breathing person who had to decide if it was something he wanted to be bound to or not.

>le codec guy meme

That's gay as fuck.

Each to their own but even today people take on all kinds of collectivist approaches to socialisation and tribalisation merely by their inherent genetic traits
It's a problem with all of us and even if youre enlightened and think for yourself and stick to those close to you, there is an inherent quality to the human experience that everyone can learn to at least reflect on once.

Gay or not, I think its worthwhile commentary on individualism and the feeling of being gimped by genetic background.

Because Snake is a one dimensional character. The majority of his dialogue is asking other people to exposit things to him and he spends every game except MGS2 just following orders from people on the radio. Did the games ever even go into his motivation for wanting to stop the Patriots?

I mean it's telling that you have to go into what he represents to find something interesting rather than who he is as a person

Kojima made him as generic as possible, molded by badass movie heroes

Is Solid Snake in your top 10 vidya characters Yea Forums?

>Did the games ever even go into his motivation for wanting to stop the Patriots?

Because they used him as a pawn to take out threats to their plans, including his own father and brother.

>The majority of his dialogue is asking other people to exposit things to him and he spends every game except MGS2 just following orders from people on the radio.
MG2SS (MSX) and the second half of MGS1 are the complete opposite of that though
>Did the games ever even go into his motivation for wanting to stop the Patriots?
Yes and no.
The Patriots are undeveloped as fuck throughout the franchise. You get many motivations why Snake would go after them, the first reason is logically because he feels that because he witnesses the horrors of the Metal Gear as a weapon that he himself feels responsible to stop any trading of it, and he investigates the Patriots because they are connected to the wide transport of Metal Gears in MGS2. However by the end of MGS2 his motivations become pretty unclear as he proceeds to act completely OOC and deliver some philosophical nonsense to Raiden that serves to highlight Kojima's pretentious high art standards.
In MGS4, it's pretty clear he just wants to stop the Patriots because he is sick of them interfering in. his life and using him as a pawn, as well as wanting to finally end the infinite cycle that he is part of.
Kojima unfortunately barely fucking decided to develop any of the interesting periods between the games (like Snake's Metal Gear Hunt as philantrophy or Raiden storming Area 51 to save Sunny) so we barely know jackshit about the character's actual interior motivations regarding them going after a specific group or joining the military.

>Kojima unfortunately barely fucking decided to develop any of the interesting periods between the games (like Snake's Metal Gear Hunt as philantrophy or Raiden storming Area 51 to save Sunny)

No, it works, because it implies that the adventures we play through are just a small glimpse into their lives, and that stuff doesn't only happen when they have an invisible puppet master controlling their movements.

Exactly fucking this

Every time I browse a MGS thread on Yea Forums i'm always surprised by the sheer amount of people who talk as if they didn't even play the games
People like seriously asking about Snake's motivation to stop the Patriots.

yeah he's both a deconstruction of the typical American action hero and a fun, badass action hero.

I always liked Solid Snake more than Big Boss because his story is about being his own man and making his own decisions, but also finds himself being tasked with dealing with the sins of his father.

He’s a clone, he doesn’t have real feelings

>it works, because it implies that the adventures we play through are just a small glimpse into their lives, and that stuff doesn't only happen when they have an invisible puppet master controlling their movements.
And this is a good thing, how? I want to see some of Snake's independent missions instead of just the big events.

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Because gives you the impression that the characters are still doing stuff between games, and aren't just frozen in place until the next game.

>Because gives you the impression that the characters are still doing stuff between games
I see your point, but with the MGS games they heavily imply that what they do between the games has some kind of importance to the overall conflict. We get the impression that Snake learned a lot more about Metal Gears from his philantrophy missions and gained more grounded ideas. I am not asking for a game taking place between the tanker mission and the Big Shell because that wouldn't work. However I can totally see a game set during one of Snake's philantrophy missions to understand why he began hunting Metal Gears so fiercely. Instead we get two Big Boss games (PW and V) that barely have any actual impact towards the overarching narrrative aside from repeating what has already been said before about Big Boss and not exploring the more interesting aspects of him (like his time as "Saladin").
I just feel as though Kojima wastes his stories too much on petty small stuff for the sake of making some thematic point instead of trying to tell a story that works in the overarching narrative. It's partially the reason why I enjoyed Ghost Babel so much because it felt way more character-driven.

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>codec guy

You should honestly play the games before spewing out complete bs like you know what you're talking about, faggot