God this sucks

God this sucks
Zelda maker was always a bad idea, it just doesnt work the same way a Mario level does.

What a boring waste of time, and fuck them for locking 5 heart pieces, a bottle and a seashell behind this trash.

Attached: EEH9CzNUUAEAUuV-1024x837.png (1024x837, 953K)

Dampé pue des pieds

I had fun with it cause I spaced it out

I'm missing two seashells from the fishing game, one from danpei and one from god knows where

how big do you think Dampe is

This isn't Zelda maker, and it's actually kino as fuck. They aren't as good as real dungeons, but they can be fun if you get creative.
However there's a pretty good chance we do get Zelda maker if this is received well.

9 inches

It's not like Mario Maker much, they need to let you design the individual rooms for that.

That said, I had fun with it in an unintended way, I always tried to make the dungeons as short as possible to finish, wasting as much space as I could on useless rooms I wouldn't have to traverse.

A true Zelda Maker would be so hard to actually pull well. For one having an overworld would make things way to complex so that'd probably be out. You'd have to find a way of making the game notice when you're maing the dungeon unbeatable and help fix it or else kids and casuals will drop it cause they can't figure out why their dugeon doesn't work. It takes longer to beat a Zelda dungeon than a Mario level. There's so many items they could include that probably won't make it in so fans will complain. I really don't think they could do it well enough that people won't just say it's shit.

>Zelda maker was always a bad idea

Zelda Classic says "suuuuup".