What's the difference between a "roguelike" and a "metroidvania"? Why do games always use these descriptions together...

What's the difference between a "roguelike" and a "metroidvania"? Why do games always use these descriptions together, are they the same thing? What's the actual specific definition of a rogue like and a metroidvania?

Pig unrelated

I actually read it as "melonvania"

Roguelikes are RPGs while metroidwanias are action adventure games

Both are non existent genres. So nothing is different

roguelike is a procedural generated focused game
metroidvania is literal metroid/castlevania clones

Ones a random generated map and ones a map with unaccessable areas that you explore and open up through gameplay

Whats hard to understand?

So would I enjoy the Binding of Issac if I like the Castlevania series?

a roguelike is just a game where if you bite it thats game over, start over, probably in a randomly generated area,
metroidvania is just a game with a big map with lots of locked doors scattered around that you need to find a powerup to unlock, these are not mutually exclusive so there can be some overlap.

lmao those pits

The only way I can get guaranteed replies on Yea Forums is by posting 3DPD or obvious /pol/ bait

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There was a Rogue game
There was a Metroid game
There was a Castlevania game

What's so difficult in it?

roguelike: heavy random elements and procedurally generated levels
metroidvania: large exploration world with items that unlock parts of it and backtracking

So how come there is far more quality art of orally servicing a penis compared to vaginas, are people just more interested in penis in general, is it the lower ammount of interaction available, is it because all artists are actually penis loving virgines who have no idea who to interact with a vagina, perhaps it's simply due to the focus being far more on the person provide the servicing, due to the genitals not being as much in view, and this can throw people off. Quite curious, video games, yes indeed.

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Roguelikes are randomly generated and have perma-death with individual runs being short but difficult
Metroidvanias have a large persistent map, which you explore to gain more abilities that let you access more of the map.
Some games try to mix the two, and it almost never works well.
Ten seconds on Google will tell you this so I don't know what the purpose of this thread is other than wasting everyone's time.

The dumb answer is that Roguelikes are based on the game Rogue while Metroidvanias are based on the Metroid and Castlevania franchises
That aside Roguelikes are typically dungeoncrawlers in either partially or entirely randomly generated dungeons and are often associated with gameplay focused around repeatedly starting new runs that each turn out differently due to your choices, the RNG or both
Progession through and completion of the game is usually accomplished by the player mastering the mechanics, taking gambles that pay off and maybe just getting lucky
RPG mechanics are almost always found in Roguelikes since the original Rogue was an RPG dungeon crawler

Castlevanias on the other hand usually feature only one map which is handcrafted and never changes between play. Said map branches into different paths but several of these paths are blocked or otherwise inaccessible until you gain an item or ability located on a different path
RPG mechanics can be present in Castlevanias but are entirely optional

The kind of games that use both terms together aren't actually roguelikes, because those are randomly generated dungeons, turn based combat and perma death. None of the games marketed as roguelikes have turn based grid movement and combat. Those would be games like DCSS, CDDA, Tangledeep, TOME, ADOM and the like.

The games you think are roguelike are actually roguelite. A roguelike game is a game that is like Rogue, an RPG game from the 80s. Games like Rogue feature :
>turn-based, one action counts as a round
>ASCII graphics, can be changed with tilesets
>procedurally generated levels
>permanent death (some roguelikes allow you to get multiple lifes with easier difficulty, or avoid death with a rare magic item)

Some of the more popular roguelike games are Nethack, ADOM, Dungeon Crawl Stone Soup. Remove some of those features and you've got yourself a roguelite. Popular roguelite games are Dead Cells and The Binding of Isaac.

roguelikes are randomized dungeon crawlers with an emphasis on taking many many playthroughs from scratch to master
metroidvanias are non-random action-platformers with an emphasis on obtaining new abilities that let you reach previously innaccesible locations

Metroidvania: 2D platformer with light RPG elements, and a focus on exploration.
Roguelike: Procedurally generated RPG, with a focus on having the freedom to do stupid shit and die repeatedly. "(q)waff the potion of die horribly?" (Y/N)
>pig unrelated
lol'd

What the fuck both of those were safe for work but got deleted and is still up?
Do the mods actually want this place to become a porn board? I'd be fine with that just send us back to Yea Forums proper

2D > 3DPD

Spotted the incel

Lol, I wish. I'm actually a 34 year old married boomer.
Feel free to kill me.

Why would you want to be killed, don't you wanna cuddle with your wife instead?

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