Unironically Nioh Would have bean a better game to me than Sekiro if only it didn't have Random loot drops and wepon...

Unironically Nioh Would have bean a better game to me than Sekiro if only it didn't have Random loot drops and wepon skill leveling.

Attached: hqdefault.jpg (480x360, 38K)

Other urls found in this thread:

nioh.wiki.fextralife.com/Enemies
twitter.com/SFWRedditVideos

>would have been
It is.

I like both.

Why do people compare these so often? Nioh is an RPG with a lot of loot and winning on higher difficulties depends on how good your build is, while Sekiro is an action game where victory comes from how well you understand and execute the combat mechanics.

I think this is why I didn't really like Nioh.

it is better though, random loot farming and ghosts was an exceptionally good idea, well unless you want your boring "ah I found a weapon.. and that's it" non-customizable concept. At least Bloodborne made it interesting with random gem drops.

One thing that I thought wouldn't be a big deal but it was, was the non openworld concept.. going through levels repeatedly was kinda boring so Souls had much better world building. Other than that it needed more bosses and enemies.

Random loot is literally a non-problem, it takes a second to select all what you don't need and sacrifice it for kodamas in exchange for a huge amrita boost and healing items.
It's an additional motivation to pick everything up because all the useless shit you get can be transoformed into free levels.

Random loot is the best thing about Nioh.
>"ah I found a weapon.. and that's it"
that doesn't even happen in Sekiro, because you have only 1 weapon lmao

Random loot is lazy and boring

i love the loot and upgrades myself