Neverwinter Nights

So I working my way through the OC of Neverwinters Night 2, and loving it. Can't wait to get to Mask of The Betrayer.

My question is why does nobody talk about the original NWN or any of its expansions or premium modules? Are any of them classic?

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NWN1 and NWN2 aren't very good. MOTB is the best, but it's still pretty low quality Obsidishit.

You might like NWN1 though if you like NWN2.

good question, I used to hear about underdark a lot

What do you recommend in the genre?

No, I'm glad you're enjoying them. I just could never get into them. They're just not my type of RPG because I've never gone for the fantasy that they're telling.

Just play the original Pillars of Eternity for true CRPG kino. Its what BG2 strived to be

Also the reason NWN1 is not talked about much is that it is kinda a little generic, with its biggest strengths being the stuff outside of the main campaign (the multiplayer, the content delivery system and modding)

That doesn't mean it's bad, but its most important stuff is not campaign related.

POE1 is legitimate dog shit.

>Its what BG2 strived to be
Kek, poe is a poor man's baldur's gate, it was only successful because it was the first to pander to nostalgia-fags.

People talk about NW1's expansions a lot. OC is often ignored because it feels too much like a slow fetch quest most of the time (D&D's low level combat didn't help either), while the expansions are more "action-packed" with more stuff going on.

Act 2 of the OC was fun as heck though.

nwn is the best when playing content cooperatively, even the OC is campy and comfy, dnd has that effect

>tfw played with my classmate through the game in co-op via dial-up 33.6k modem
Those were the times.

Hordes of the Underdark is really good.

You might want to play Shadows of Undretide first too since it's a prequel, but only in the sense that it's the same character, the story itself has no relation. It's decent.

Do NOT play the nwn1 OC.

>Shadows of Undretide first too since it's a prequel
You're a dumdum. HotU is the SEQUEL to SoU, not the other way around, because SoU came out first.

Oh fuck you anyone could see i just meant it comes first.

T. Poor Taste

NWN1 is vastly superior to NWN2. Even the OG of NWN1 which is little more than a proof of concept for the editor to make your own campaigns is better. Shadows of Undrentide and Hordes of the Underdark are vastly superior to everything.

Go play NWN1.

What are some good modules designed around a single class?

SoU's Reaper and the "unofficial" adventures in the shadow realm (gotta get one of the modules from the contest for that) plays a relevant role in HotU.

I really enjoyed the OC in NWN2 as well. MoTB is great and I highly suggest you try out SoZ as well.

NWN1's OC doesn't lack for ambition, but the style that worked better for NWN1 wasn't realized until SoU and then really hit its stride in HotU and DoD. DoD is especially something.

I never understood people's issues with NWN2's OC. I don't mean that I don't know what the problems they have are, I've heard ten billion different variations of why people dislike NWN2's OC, I really have, I just don't see it. The OC for NWN2 is really good, and perfectly sets up a traditional journey only for MotB to come along and curb stomp the tradition.

The type of RPG that Pillars, Pillars 2, and even BG1/2 try to bring to life is incredibly different than NWN1 and 2.You won't get the same thing. It's like trying to compare IWD to BG, two entirely different approaches.

I thought I was the only one that remembered that linking module contest. I important my SoU character and played through it, then jumped into HotU. I was super excited about that back then. Man, thems some memories.

NWN3 when???

NWN3 is what BG3 probably should have been. It makes more sense, really, since NWN3 would be following up something that was different with every entry, rather than BG which was one story about one character under one theme for BG1, its expansion and BG2 and its expansion.

You echo my opinions to a T.
Did you play Pathfinder:Kingmaker, friend?

Solasta might be kind of a neverwintern nights 3.

>Are any of them classic?
nwn hotu is about as classic as it gets lad

I haven't gotten around to it yet. It's in the middle of a list of titles I want to eventually play. Slowly chipping away at that.

I played 3,000 hours of it and created multiple modules. What the fuck do you want to know, son?

I see.
Well, I'll tell you that I had tons of fan playing as a good boy.
Will try a heavily modded play-trough now, with the turn based combat mod too.

What modules did you make?

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>why does nobody talk about the original NWN
Because it's pretty shit desu.
>or any of its expansions
SoU is boring, but HotU is great. I guess the original campaign is to blame for everything.

>What modules did you make?
Nordock ripoffs. It was mostly experimental persistent worlds with tradeskill systems.

Once WoW came out that killed any point of continuing with them because Neverwinter Nights can't produce seamless maps the likes of which WoW can. Some fun times with the toolset script editor which taught me some basic programming skills.

>Nordock ripoffs. It was mostly experimental persistent worlds with tradeskill systems.
That's pretty cool dude.

anyone ever play the Lord of Terror -Diablo 1 module for nwn?

they really were, an ethernet cable and lan parties, dial up modems, when halo and xbox were king of console multiplayer, those days need to reemerge
that's the one and there was a fan made pools of radiance if I'm not mistaken
lmao wtf
1 comes before 2
you dumb dumb 2 comes after 1
I hear that mask of the betrayer is better than all of it, but that nwn beats out 2


I always thought that kotor 3 would be perfect as a launch pad for nwn 3, star wars can be the main campaign followed by a forgotten realms one as an expansion set.

NWN2 have some of the best modules i ever seen in a game.
Go play Conan Chronicles.

>anyone ever play the Lord of Terror -Diablo 1 module for nwn?
Yes, it's glorious. Basically D1 with the sane music/dialogue but you can kill hordes of demons with your favourite 3.0 DnD build, like a munchkin dual-kama monk/cleric.

Hordes of the Underdark is mentioned from time to time. The original campaign is just shat on, Shadows of Undrentide is never talked about, which is funny because I didn't even play it

I got baited into Playing a dance with rogues expecting a good story
It was Just rape rape porn porn sex sex

Twilight and Midnight for paladins

The two major recommendations that I've got from the supposedly "hardcore" RPG communities like Codex were ADwR and HotU.

What do you know, ADwR was an absolute shitfest where the author just inserted his fetishes. Pure cringe.
HotU was insanely derivative. The first half is easily worse than SotU. Both them and the OC are shit compared to proper modules.

I see Swordflight being shilled from time to time - around 80% of Chapter 2 is indeed excellent. I'd skip the rest though.

>HotU was insanely derivative.
Derivative of what, exactly?

the main course of nwn prolly

What is best prestige class and why is it Shifter?

honor among thieves
bone kenning for necros

>My question is why does nobody talk about the original NWN or any of its expansions or premium modules? Are any of them classic?
The original campaign is dogshit awful. Avoid is at all cost unless you're a masochist.
Shadows of Undrentide is okay, but still not very good. Play it as a lead-in to HotU.
Hordes of the Underdark is a great dungeon crawl with some neat story elements as well.

I like OC

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it feels so comfy though, dnd does that