ROCK AND STONE, TO THE BONE

ROCK AND STONE, TO THE BONE

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CRINGE AND BINGE
TO THE SAGE
shit game
shit grind

LEAVE NO DWARF BEHIND
for the m1000 should I get the 15 more rounds or the 15 more damage for the first tier?
seethe

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Leave no dwarf behind indeed.
I'll never forget the first time me and 3 friends did a mission where you have to extract those blue crystals (idk which game version it was but there were no flying enemies).
Shit is fun.

Morkite is what you're thinking of probably

>game about collecting and amassing wealth
NOOOOO why do I have to earn things?!

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Blue crystals is point extraction. Morkite is black mineral veins.

always go damage on m1000, also get shorter reflex time and higher reflex time damage, your job is to shoot the special enemies not the hordes

Isn't morkite the usual objective? I meant those big blue crystals you have to actually carry to an outpost that has auto turrets.

how is the player population for this thing? pirated it and was fun and im thinking of buying it, also did they developers say what and how much they will add?

Ohh, Az-something
Tbh those are my least favorite missions

Morkite is considered "Mineral Collection" IIRC. Yeah, he's confused.

Aquarq. I like Point Extraction, honestly. Exploring out from the drill site is fun, and allows players to branch out a bit from one another.

playerbase is small and friendly, just don't go above hazard 3 unless you know what you are doing, every game i have started solo usually gets filled in about 1-2 games and most stay for another 4 on average

> just don't go above hazard 3 unless you know what you are doing
This.

Also don't go below Hazard 3. Hazard 3 is very doable unless you find your starting gear and shooty skill leaves too much to be desired. But tough it out. Anything less is far too easy.

>try to find a hazard 4+ mission
>every squad already has a scout and I haven't learned how to play anyone else yet

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Cross-train into at least one other class, my dude. Being a specialist who only knows one class will hold you back. Git gud at at least two of them. It's not too hard, you just need to outgrow the crutch called the grappling hook.

why is driller so shit?

why would you come into a video game thread and say this

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The only people who say this have no imagination. Being able to tunnel through any solid surface is an amazing skill when you're surrounded on all sides by solid rock.

I wanted to get to 25 on scout and promote him first before moving onto someone else
Also I'm not sure who else to play, I'm worried everyone else will feel painfully slow in comparison.

>t. cryocuck with no creativity

any class can do it just a bit slower, i always just dig a defense hole when theres a wave but i dont need a drill for it picaxe is always enough besides the falmethrower is awful

Get into being a credit to your team. Everybody has things they can do that are a massive help, like platforms and zip lines and tunneling miles of solid rock. Being Sanic is secondary to that.

If it's any consolation, you'll get much more deadlier weapons with the other classes.

As much as I love the game, getting hit through walls is so frustrating

>just a bit slower
Massively slower. Driller can make paths for the whole team in short order. A driller is also essentially a free pass to the drop pod. He can create a straight line to it from virtually anywhere on the map.

>uplink got placed under the fucking ground
>detonator spawns the instant we repair it
this is fucking bullshit

>me and buddy split up from the group
>start fucking around by digging a tunnel into one direction to see how far it generates or something
>waste all our bomb supplies so we call for restock a few times
>make it into a cave system
>turns out we just came back to a room we've already explored
>a fucking behemoth bug spawns
>we make it through the wave and start recalling the mule
>mule starts going into the tunnel we dug up
>act all proud and shit how we were making a shortcut to extraction all along
>mule fucking climbs out in the middle of the tunnel into one of the holes from the restock pods
Holy shit the laughs.

I feel like the enemy spawning AI doesn't fully appreciate how bullshit Bulk Detonators are. They are spawned way too flippantly.

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Oh don't get me wrong, I always put the team first. Flare big rooms and then tunnels on the way back to the drop pod, focusing on special enemies, working with the engi to mine high materials, pheramoning then grappling for revives. I just also hunger for speed. I was thinking maybe doing engi or gunner next. The zipline is slow but it's for the whole team, and I already know how to work with scouts as engi from playing scout.

does the extraction pod always spawn at the place you came in?

Not always, just usually

>when you're a driller, you've run out of ammo on everything except your drills, two of your buddies are down for the count and the third's getting attacked by a big bug fucker
>have a clear shot towards his weak spot on the back with a crowd of smaller bugs between you and saving your bro
>RIP AND TEAR

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There are definitely "credit to team" scouts. I believe you, and that's great that you are one.

Word of advice, don't go Gunner if speed is your most important feature. They are the slowest. And gun wind up will aggravate you to know end. Engineer will probably be more to your liking.

I learned the hard way that it doesnt

It spawns a set distance away from the team

>aggravate you to know end.
no end*
Man I'm tired.

youtube.com/watch?v=TbMm1fj3uCM

driller is so shit, holy fuck, the only good part about him is the flamethrower, but the rest is shit.
What the fuck, how am i supposed to upgrade this piece of shit if he's so bad?

>can't even drill the precious minerals

why do I lag in every fucking game, I didn't use to have this problem now I'm rubberbanding all over the place

Also is it just me or does Engi's flare light up rooms the most? It's probably just the red/orange tint playing tricks on my eyes but it sure feels like theirs end up brighter

I don't think they're specifically designed for anything like that. Yeah it may be the tint playing tricks.

Be honest. How many dwarves did you leave behind?

for what purpose though
I'll still be able to dig out a floating island

Weakpoint damage > normal damage > anything
People rely on you to kill big guys from any range, and quickly.

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Not many. I almost always go back, and I've almost never been a sole survivor because of it.

usually try not to, but sometimes these clowns refuse to get back to the drop pod

Next update you can strip line minerals by digging through the wall they're on.
>but the rest is shit
what the fuck are you using? EPC hits like a truck and ignores armor. Drills are the most versatile and creative utility in the game. Satchels can nuke packs of praets and dig bunkers.

>aaand muted

I refuse to. I actually just got left behind because I refused to leave this gunner to die on a dreadnought hunt. We all would've made it had this driller not just sat in the drop pod for 4 minutes instead of helping us.

>still comes in the thread to whine about it
what a cuck lmao

Goodbye to 99% of Yea Forums, looks like.

Someone else put it best with the point that if you never play another class you will never see what other people do right that you can poach. Additionally knowing the value of each class, and their strengths/weaknesses allows you to make better decisions, know when you can rely on them, and when you need to do something they can't.

>sidearm is shit, no fun gimmicks
>drills are low damage and are only useful when other modes of transport are not available
>lmao 3 satchels
>grenade is only good against praetorians

Also what upgrades/guns are best on the engi? I've heard mixed things on the grenade launcher

Would you read a DRG comic? What would it even be about?

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Karl
Alternatively just the four dorfs going on one of each of the missions, showing what it's actually like when separate from gameplay

I enjoy engie a lot. But there's a lot of debate over what the best sidegrades are. Going dual or superturret for example is a point of contention. I prefer dual personally, even if it isn't as ammo efficient.

Gren launcher is pretty solid. But I'm a Breach Cutter kind of guy. And it becomes a beast with the right upgrades.

>those fucking jellyfish whose worst attack is halving the frames

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What's the dumbest thing you['ve seen an engie do with his platforms? For me, I had one cover a wall leading up to a hole in the ceiling on a salvage mission, all it did was provide cover for the bugs to bob and weave around.

Later, fag. We'll be here, in this thread, discussing videogames.

Shotgun hands down. Put everything into damage. GL works so well with the LURE I'd never use anything else but experiment and see what works for you. You want damage upgrades (proximity on last upgrade) on the GL so you can kill slashers and guards on haz 4/5. Don't waste GL on specials.

I would absolutely read that. But I think a lot of the comics would end up pretty samey after a while, even if there are great stories happening down in the mines.

Yo what game is this?
I love dwarves and mining shenanigans

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Dual sentries is objectively worse since they have much less range and keeping your sentries moved up and active matters more and more on higher hazards where you're playing against the clock.

>sploder infestation
>rich atmosphere
>hazard 5
the most fun in videogames

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>they have much less range
Irrelevant. Place them well and something will always wander into their field of view.

>and keeping your sentries moved up and active matters more
Valid, but having one turret up while you set up another is covering your ass.

Only thing as annoying as them are fucking exploding niggers who pop up behind you
Refusing to work with their scout and send a platform their way, instead wasting 3 platforms to get to a single nitrate vein they couldve done with no platforms. It's beyond infuriating when they ignore pings, X, the laser pointer, and chat

Deep Rock Galactic.
It's left 4 dead with starship troopers bugs and the main goal is to mine stuff.

>the flying bugs who only exist to drag you back into a crowd of bugs right when you get to the pod

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deep rock galactic

I'm all for supporting indie devs but 30 bucks for an early access game is way too steep, because I'm fucking poor

It'll probably go on sale later, its worth it if you can get it with friends.

This game is worth 30 bucks. And it's an online game, so supporting things like server fees isn't as ridiculous as it sounds. You can wait for sales but you risk a community thinning out. If the formula sounds good to you, just take the hit.

>drills are low damage
why would you bother when the pick doesn't overheat, has a power charge attack, and does more damage than half the weapons in the game? Get perks too, or just torch them with your short range flamethrower. Drills are the last weapon to use point blank.
>lmao 3 satchels
lmao being able to mine ceiling aquarq in one bomb, ignoring:
>only useful when other modes of transport are not available
you can effectively noclip with drills and jumping, saving gunner's few ziplines on short distances and engineer's platforms on sky bridges when he can do bug repellant formations. It's massively more efficient than anything else, even grappling hook half the time.

So that's where they ended up

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Superturret is just better. Never heard anybody claim that dual turrets were an acceptable choice. It chews through ammo twice as fast and does around the same damage as one superturret. Its only redeeming factor is getting to cover two areas at once, but at that point just bring another superturret engineer honestly.

Why is it always, always, ALWAYS, without fail the drillers who leave dwarves behind

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>spend 3 minutes drilling to the drop pod
>emerge
>everyone is already there
Face it drillfags, your dwarf is shit.

they have no beard therefore they have no honor

>what is flying nightmare
drills heal you on kill with vampire and combo with both his primaries
drilling is much cheaper than making a zip or having platform stairs on every small cliff or gap
you don't need more than 3 if you're using them correctly
neurotoxin grenades are nukes when set on fire

Driller is highest tier though.

I have literally zero dollars is the problem

he's one of the best in the game, by a lot. you might just lack creativity.

because the world does not give a shit about him, so to make himself get noticed, he has to make people loathe him.

The super turret does not do double damage of individual turrets. I think it was closer to 1.5 IIRC. What that means is if both dual turrets are finding targets (which rarely is a problem) you are shitting out more damage at a faster rate. Less ammo efficient, so maybe it isn't worth it on higher difficulties. But it is a valid tactic to bring 2.

>but at that point just bring another superturret engineer honestly.
C'mon man. Having 2 super turrets vs. 2 mini turrets is not an equal comparison. You could have 2 mini turrets AND a super turret engineer. You are not making a valid comparison here.

Then try it out when it has free weekends

Shotgun w/ damage, L.U.R.E., single turret, and breach cutter are the meta items.

>Irrelevant
enjoy getting shit on in anything bigger than a tunnel. the job of the sentry is to give your team cover while they work and it's not doing that when it has no range
>just keep moving it constantly xd

When the fuck ever would you need to move one turret within another turrets range? That's retarded.

you can just pirate it, it has a multiplayer crack, but you can only play with other cracked players but if you have some friends its not a problem

I should have known shitposters would false-equivalence the shit out of the argument. Less range is not "NO RANGE."

>When the fuck ever would you need to move one turret within another turrets range? That's retarded.
Because the damage is cumulative you neanderthal.

>brainlet bro who will get you into deep shit but always get you out of it tier
gunner
>cheeky bastard who'll leave you in the dust, but will save your ass right when you need it tier
scout
>dependable but stubborn guy who'll make sure you have a fallback but not go out of his way to save you for being retarded tier
engineer
>absolute mad lad that fucks off and does his own thing for the entire game until he accidentally torches everyone and gets rid of a swarm after everyone's at 1hp tier
driller
>best girl tier
mule

While I have no problem pirating from large million dollar game companies, I do have a problem pirating from respectable indie devs, its like stealing a a box of cookies from a supermarket vs stealing them from your grandmas house, one batch was spit out by a machine-by a company that could give a fuck less about the consumer as long as they buy the product, while the other batch is made with time and care.

honestly pretty accurate

If you don't have money to spare in the first place I don't see the problem. It isn't a lost sale if you literally can't buy it.

>while you were studying practical, quick drilling strategies I studied the loner technique and ran to the pod
Whatever you say, leaf lover.

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>driller is exclusively designed for the escape run
tapping tab before pressing the button is what decides between digging and running but ignoring that, as a counter anecdote, I've been bullshitted many times by this game lately where
>Run right to drop pod without a driller
>Drop pod landed so the entrance is completely blocked by a hardened rock spike (therefore not part of the generic softer stone around it)
>Can't both dig through the hardened rock, upwards onto the ramp, clear the ramp and get inside while also fighting an endless swarm
And the salt on the wound was how the entire fucking mission absolutely nothing happened just for a shitty ending like that.

>Less range is not "NO RANGE."
It's 40% less range. It's a lot.

>Because the damage is cumulative you neanderthal.
That wasn't my point retard. You said building a sentry while the other covers which is only ever going to be true when you're moving the second gun between two positions within the other sentry's range. shuffling both guns over and over is dumb.

Imagine calling leaf lovers when your ilk refuses to help your fellow dorf and will leave the team behind as they desperately try to save their downed member from the swarm
I never revive drillers anymore, they're not dwarves. They're pointy eared cabbage munchers.

if youre broke and wont buy it any way it doesnt make a diffrence theyre not getting any money either way, and if you want you can buy it later to play on the normal servers

Drillers live in the dirt like real dwarves. Do not post any further, *lf.

>Fighting off a nearly dead Bulk Exploder
>Drop Pod's coming down ~80m away
>Kill the exploder but die to his deathnuke
>My team will definitely come pick me up
>Drop Pod lifting off
>Still on the ground

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Imagine calling yourself a dwarf when you lack facial hair

Being able to have 2 guns deployed is definitely a flexible strategy, regardless of how you use it. Yes, it uses more ammo. But it also outdamages one superturret. This is fact. If you place your gun anywhere within the vicinity of your fellow dorfs, it will find targets. Range is nice, but it is not needed with proper placement. 2 guns will always find enough targets in a swarm. I promise you.

>truwting drillers
They don't even salute. You should've known better.

>four man gunner squad

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Any of you lads been trying out the experimental build?
Deep Dives have been pretty interesting. They need to make it easier to find those batteries for the loot chests though.

>mission control talks about how many dwarves die
>bosco always brings us back alive
Anyone else think management just makes it up to make hiring more competitive

>drills can stun and scare enemies away even praetorians
>can heal with vampire while using them
>can drill tunnel to gtfo when shit hits the fan
>bunkers if you don't trust your team or you want to hide from fly waves
>c4 for massive dmg, better digging or crowd control
I play as every class and it depends if others know how to do their job. If someone is lacking then you will have a bad time since more players = more enemies with more health

>But it also outdamages one superturret.
With more downtime and less range which is a bigger downside on haz 5. That slight DPS bonus doesn't mean squat when your guns aren't shooting.
>2 guns will always find enough targets in a swarm
Assuming you can get both guns setup before you get raped. Good luck with that.

If your teammates help you build, it's not a problem. You do assist your engineers, don't you?

Any time I help them build I feel like it's not really worth it. It always seems to just take 1 sec to setup

Oh, then I guess it was never a problem in the first place. All that "assuming you can get both setup" was big talk for nothing.

Whatever you say, (((Elf))). Your kind wouldn't know the value of a drill if dug a hole through the center of your treehouse, and interrupted you and your constant ORC'D porn consumption.

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Why are you giving your teammates more work to do? Are you supporting them or are they supporting you?

It's almost as if they benefit from turrets covering their asses as well. Go figure, huh?

A real dwarf would onow the value of teamwork and camraderie. Not backstabbing them with his knife ears to leave on the pod without his team.

ammo efficiency is the most important factor on the real difficulties. two turrets just wastes ammo for very little gain.

They would benefit more if their engineer was putting the turret down himself and not having to stop whatever they're doing to come over and build it.

>make back to back posts over and over crying about a driller leaving you behind
>still doing it
Keep saying it, knife ear.

>actually blocking risk of rain

Sounds like you just suck to be honest. Drillers are bros who will drill through the entire map to save people. They're like rescue dogs.

If only your drills were as long as your ears, maybe you'd be useful.

>SWARM!
>Engineer places turret
>Everyone else quickly bunkers or zip rides at best, then stands around waiting
>Engineer just gets his second turret up before swarm starts, has no time to put platforms down
Thanks for the cooperation

That's the most valid argument and I yield to that one. Everything else is just gripes or plain false. The ability to do a lot of damage in a short amount of time is not something that should be ignored however. But wise ammo management is definitely hard in haz 5.

Make Driller your new main, I don't care how fun you think Scout is. Your new best friend is now fire, explosions, and dirt.

So what do you think the more civilized planets in this universe are like? Are there space elves and space orcs too, or humans for that matter?

>bunkers
look at this scrub

Doesn't seem like it worked

I started out as a scout main and became a driller main, never get tired of exploding flames.

> update umteen when they added all the cool as fuck enemies
> expedition with a lobby of 4 randos
> escaping and the drop pod is actually retardedly far away
> drillbro has no fuel because he's new
> best goddamn song on the soundtrack playing youtu.be/nyU1Pt2IXyE
> fuck it we play ball
> going through one of the caves where you're on thin as fuck rock above a holy fuck drop
> one of those new bigass exploders pops up
> me as engie gets in front of it and scoutbro grapples over
> heavybro and drillbro left behind
> turn around and fight the fuckhuge exploder
> didn't expect it to explode that big
> scout lives
> grows the balls to revive us all
> build the bridge for heavy and driller
> hustle to drop pod all alive with barely any time left
Fuck I love this game, haven't touched it in a while, did that endgame update come out or are we still waiting?

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>missing the point
In a swarm warning that's literally all they can do unless there's minerals right next to deposit. There's a reason for the warning time.
Engineer is the only one who actually needs time to engineer, and nobody can help him speed up placing repellant platforms around but more engineers.
Multiples of a class aren't canon so I wouldn't say it's as interesting

See, under plenty of circumstances an engineer has time to place 2 turrets. The difference between 2 seconds and 4 seconds of setup preparation is not as game ending as you are suggesting. And cooperation of your teammates to get one or both up is beneficial to everyone. So pretending it's purely handing out chores is so disingenuous.

nah

So basicly you're in for zelda LA threads ? nice

FEED AND SEED, FORMELY CHUCK'S

Still waiting for endgame
Now I come to think of it, I wonder if we'll do any surface prospecting.

Yeah, they put in deep dives
youtube.com/watch?v=o4olNe83KX0

I think elves are HEAVILY eluded to with leaf lover's special and such. Humans are mentioned by drunk dwarves. I imagine the universe is 40k if you took classic D&D and made it sci-fi instead of Warhammer.

so shadowrun?

At least keep the ratio of times you disappoint my team and number of rooms flared at 1:3.

Elves are mentioned ingame

WHERE MY DRILLER KILLERS AT

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>boss fight is storming headquarters to unionize
>have to travel up a tall, fucked up corrupted building while fighting off worker drones
>literal boss is a dragon trying to fire you

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I mean more like take the split up factions of 40k, but tone them down closer to D&D, essentially removing the grimderp. Shadowrun is humanity forced to become fantasy, so elves, dwarves, orcs and everyone are still a part of the same society since it was originally not divided by species.

TWELVE BILLION DEAD SWARMERS AND COUNTING

It'd be cool if they added an update with a new zone with alien ruins in it. Stuff like traps to contend with, going through a dungeon you can demolish, excavating valuable artifacts, it'd add some cool variety.

I'd prefer if they just put out some modding tools at some point.

This doesn't seem like a very moddable game. The focus being on resource collection means mods would probably wind up being about making that easier to cheat the system.

>tutorial green area isn't in a main game
come the fuck on

hey
give me this game for free
thank you