Hi, my name is Gabe Newell

>Hi, my name is Gabe Newell.

Attached: Source Commentary Bubble.png (365x377, 59K)

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youtube.com/watch?v=R7v8Se5xrpY
twitter.com/AnonBabble

Hopefully it would have been worth the WEIGHT

>got so butthurt about GAYBEN that he reads his email as "G-A-B-E-N at valvesoftware dot com"
still makes me chuckle

To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire

>I'm a fat diabetic fuck who'll be dead in less than a decade. Thanks and have fun.

user, the worth the weight commentary was over a decade ago.

Control your staff you fat fuck I want my degenerete pornography I was promised. P

G A B E N
youtube.com/watch?v=R7v8Se5xrpY

>my favorite class is the spy

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>[email protected]

I feel like he was just poking fun at it more than anything. The guys at Valve generally take community jokes (such as "Valve time") pretty well.

Of course only a decevious kike would like the class that's all about playing mind games

Hi Gabe Newell

Launch TF2 was a completely different game, user.
You might not know this, but there existed a time the spy was fresh and interesting and people actually experimented with lots of different tactics.

Seeing top tier Spy gameplay was what got me into TF2. It was unlike pretty much any other FPS at the time. I miss those days.

In retrospect, no, the wait wasn't worth it.

>Launch TF2 was a completely different game, user
I hate how people romantizice launch TF2 when it was broken as fuck and had issues like Demo being broken and Engineer even more useless than usual

>nostalgia for the commentary bubbles

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>bubbles dont even mean anything anymore cause the community has developed the game for 10 years now

I remember not having Xbox live when I got the orange box so I just walked around for hours in the empty tf2 maps and listened to the commentary

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You are exaggerating, those classes were nub magnets anyway so it was manageable. The state of the current game isn't manageable.

more games should have dev commentary.

>we're at the point now where people are nostalgic for when valve were the good guys

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>poorly balanced then: OK, manageable, part of the games charm
>poorly balanced now: shit, not manageable, ruins the game

valve were never the good guys, all they ever did was buy out mods and re-sell them back to you, their only original game is half llife

I never said that the game being unbalanced was part of it's charm but it was a much better experience at least when you started. Adding more content in the form of items with different stats was pure jewish tricks on valve's part and they decided to use TF2 as their test bed for war crime experiments.

>We are at the mid-point in our trilogy of episodes which will conclude in Episode 3.

>Originally, the episode 2 chopper battle was a classic fight that relied on use of the RPG. In the meantime we were experimenting with a completely new way of fighting the chopper which we hoped to have ready for Episode 3. The early Episode 3 experiments were so successful that we pulled them straight into Episode 2.

>Since the Strider worked out really well here, he'll be the new Strider as we move forward, and we'll be applying what we've learned to any new monsters in Episode 3.

>In episode 2 we named the prominent vort at the white forest base Uriah. In episode 3 we will find out Dicken's unused middle name for Uriah Heep.

>i was 17 when episode 2 came out
>5 more years and itll be half my life waiting for episode 3

truly we were the half life all along