Yea Forums will defend this
Yea Forums will defend this
Wasn't the left done later for Nintendo power?
>thinking the promotional artist actually worked on the game
We have this thread everyday, it's a nintendo power commissioned art, seethe more sonygro
Left couldn't be done with the Switch's hardware and with Nintendo's budgets.
Why couldn't they use BotW engine?
This thread is for fags, let's rectify by posting cute
Why is Malon in Links Awakening?
We never defended this shit, what are you talking about?
If the original art is so much better, just play the original, duh
Oh no a art style change
What noises would right make if you fucked her
Right is cute
is links awakening worth it considering i have dx on 3ds? i have money set aside for a switch game (was gonna be for pokemon but im gonna wait until that comes out to decide because it looks... not the best) and now im not sure what to spend it on. considering pre ordering animal corssing. is fe3h a good starting point if im new to the franchise? any other good game reccomendations? im open to anything in the eshop as well
Left was also a 2D poster made for Nintendo Power after the game released by a guy not even working for Nintendo of Japan.
>her reactions when you go on a date with her
It's a fucking $60 remake of a 25 year old game with barely any new content and frame rate issues.
Debatable, Hellblade proves the left is feasible but it's highly unlikely Nintendo would put that much effort into a game like Link's Awakening.
>Nintendo Power art
Is this really what shitposters are resorting to, now?
The right one is pretty sexy
Is there anything even wrong with the remake (besides the framerate issues I heard about) or are people seriously just throwing a temper tantrum that a remake of a gameboy game A) has a stylized art style and B) isn't seven hundred hours long?
How about the game's manual then?
Well yeah artists can come up with good designs, but shouldnt really bother when they know it can't be achieved. look at any work for the older FF games.
how bout the GAME?
Fuck off with your censored game.
>soulless
>soul
You hide from the truth behind technicalities.
Looks just like her but chibified.
I heard something about Zelda not being popular in Japan. How true is that?
That's literally what you are doing, not me.
NINTENDOOOOOOOOOOOOOOOOO
HIRE
THIS
MAN
No, I'm just showing you the reality of what was envisioned for the characters and world, because Nintendo kiddified it into plastic toys.
But it does look like that in the intro and ending. Just how it was in the original game.
There goes those technicalities again.
>key art
Just adding your own homebrewed buzzwords in there?
ALttP had Koizumi work on both the art and the in game back story, so I'd say this is legitimate.
ah, incels don't like this game because they can't COOM to it. isn't code vein coming out this week?
Right is cuter.
If technicalities can be your argument then you don't have an argument.
I'll repost it again and again.
Doesn't count, doesn't matter, Nintendo ruined the game for a cheap cash grab like they always do.
>tfw KT can shit out better graphics than Nintendo in their cheap musou cash grab
They should have just let them do Link's Awakening to be honest.
Grezzo seems to be shit.
And?
Hellblade is very thrifty. There's usually one person and two or three bland looking monsters on screen at once.
12001 niggers couldnt even stop me, what makes u think u can
>Doesn't count.
It does, though, this single image is enough to invalidate all of your months worth of hard work shitposting again and again about the "artist's envisionned game" when it was never the case from the VERY beginning and people just forgot they could use the photo album to FOREVER btfo you.
Keep moving that goalpost. You're so boring and predictable you're gonna obsessively reply some NPC shit like "not an argument" or "seethe tranny."
Go ahead. Whatever move you make, you've already lost and any further reply is a concession of victory.
Just accept the fact that the original game looked a certain way in different parts and the whole point of the remake's graphics was to replicate the original graphics as best they could while still putting a new spin on it.
You should be arguing that making everything look like plastic and the blur was a mistake, not the general art style was a mistake because that's simply how the original game looked.
Something about certain Zelda girls gives me this tragic feeling of longing that other tragic heroines just don't. There's basically every OoT girl, Midna and of course the original (and probably best example) Marin. It's probably because it hit me when I was so young but still.
>doesn't count
only because it makes you wrong bro
How does that look anything like the remake? That is soulful 2D sprites, you're trying to say it's the exact same thing as the plastic Funko figurines in the game.
left is false advertising
>nononono you don't know shit. I , a kid that never bought a zelda game,I will tell you how it works, fuck that chink miyamoto, he only created it he doesn't own it I DO
$60
if only the remake actually looked like the photos
>Doesn't count
HAHAHAHAHAHAHAHA
hahahahaha
HAHAHAHAHAHAHAHAHA
See also:
this
there are supposedly hundreds of incarnations of link and like none of them get to be happy with their waifu except skyward shit
So, what, you wanted Link's Awakening to be a Hyrule Warriors knockoff or changed to be yet another Ocarina of Overdone Garbage?
>and the whole point of the remake's graphics was to replicate the original graphics as best they could while still putting a new spin on it.
Technically speaking, Link's hair was black in the original sprite. Why isn't it black now?
What's wrong with it? Funko Pops are cool.
Don't fucking play coy you bastard. We ALL know that should the game have been made in 2D, but with color sprite, people like you would have gone "HAHA TO THE HOHO! NINTENDO BE CHEAP AGAIN MAKING BORING SOULLESS SPRITE GAME INSTEAD OF FULL 3D IMMERSIVE TRIPLE AYYY EXPERIENCE FOR MATURE TRUE GAMER SUCH AS MYSELF!
And if they had used the ninty power promo artwork, the shitposting narrative would've been
"HEH HEHEHEHEHE? NINTENDO TRYING TO REINVENT THE WHEEL CAN'T STICK TO THE ROOTS OF GREAT CLASSIC FUCKING 0/10"
This is the board where people have autism rage over MUH TITTIES SIZE AND THIGH HIGHS ON MUH TIFA WAAH WAAAAH MUH ORIGINAL NOSTALGIC FEELING RUINED!
We can never win, so fuck you, stupid discord shitposter. You've been cruising on soulless for months and now that you've been btfo, you nitpick.
You lost. Move on the the next shitposting trend.
No, user, no.
Stop proving Nintendofans are retarded.
I want Marin to look like she does in the Link's Awakening manual, like what Koei Tecmo managed to do.
I don't want her to look like a Funko Pop.
She didn't look like she did in the manual in the original game, either. does that make the original game shit, too?
How much you ASSume there, little boy. HD sprites that kept the soul of the original game would have been far better than this plastic toy nonsense.
Shut up nigger
But I'm a Nintendo fan too. I just wish they wouldn't make dumb choices like these.
whats the issue
Woah a gameboy game couldn't show characters in high fidelity?
I wonder why?
Right is waaaaaay cuter
If only the whole game looked like that.
So did dorks want an anime game or what
You are not a Nintendo fan. Nintendo fans like this kind of trash and gladly buy it.
You were a Nintendo fan back when Nintendo produced quality. After the Wii this is not the same company.
I wish the game looked like this.
No, I still enjoy Nintendo products. Fuck off trying to define who or who isn't a fan. Just so you have a strawman you can mock.
So you're fine with the characters in the game not looking like their manual art.
Guess you really are braindead too lmao.
No matter what the game would have ended up looking like, you would still complain. Stop acting like you enjoy videogames, you don't. The only purpose they serve to you is shitposting and masturbation.
Oh no muh artstyle
Take those eyes, and apply it to the chibi version, and I'll take it as a compromise.
Honestly, fully proportioned characters would look awful in a 2D zelda world. 2D Zelda only works with little chibi characters.
WHAT THE FUCK
WHY DID NINTENDO DO THIS
THEY RUINED EVERYTHING
FUNK POP KEK GARBAGE
She is a seagull regardless, you furry lover
When it's held back by the physical limitations of a 20 year old handheld gaming device I can understand it.
I cannot understand it when you're talking about a modern system with a 720p screen.
Who said they had to be fully proportioned?
We just don't want them looking like Funko Pops.
I'm not braindead. I just just look at the switch as a handheld. So I expect it to be limited in what it can do. The retards are those expecting a handheld to compete with real consoles, or even PC. The real retards are those begging for graphic intensive games to get switch ports, when it would be an objective downgrade.
Smart people manage their expectations.
Yeah this looks better but unfortunately my fellow nintendo fans are all massive shit eaters so we're never getting that. I wish it were possible for this game to flop but there's no way it will on the system BotW sold. Even if it's the definitive version of the game I'd rather play the GBC version because it doesn't look like it's made out of duplo characters while also being a massive cocktease with those GORGEOUS intro and ending cutscenes.
So you want them to completely change the game's style and look so you can jerk off to Marin better?
She's so fucking cute bros
>Take those eyes, and apply it to the chibi version
Yes.
Now correct perspective
That art is in the remake, fully animated in the OP and ED cuscenes, just like the original game, the dream sections (gameplay) are meant to use chibi style
Yeah you retard it's what everyone wants from a remake. The shit nintendo pushed out is barely a remaster.
They are using botw engine. An engine doesn't equate to gameplay or artstyle.
>remakes must completely change everything about the original game!
Then why call it a remake?
ok, if you want to hide behind retarded technicalities, then I will too. Technically, Link has black hair during the gameplay segments. So how did the remake get that wrong?
Technically, you can't prove that the chibi style is relegated to dreams. Where is the evidence that it was their intent to make such a distinction in the original gameboy version?
They’re nendroids if anything
I want a FF game in Amano's style so bad. Or just a game in his style at all.
Apparently he's making a full feature movie in his style. I guess that's the closest I will ever get to experience my dream.
If they looked like Nendos then nobody would be complaining.
They look like Funkos though.
So is Ganon the reincarnation of Demise, is he the inheritor of his power, is he some guy who just ended up living up to the curse unknowingly or is it a self-fulfilling prophecy in which Twinrova somehow knew about the curse and decided Ganondorf was a good candidate to make it happën?
Unironically this
Actually the original concept was for Ganon to be so huge Link would climb around him to attack specific spots on his body.
Who fucking cares? The whole game is a dream anyways.
Nah
They just did this as a quick side project while the main team worked on BOTW 2, they were never going to completely remake it like RE2 or FF7 did, otherwise they couldn't release two Zelda games so close together
>tfw nintendo made us kill her again but with bloom and HD
Because like I said, the point of the remake's graphics is to take the original graphics and replicate them as faithfully as possible while still trying to improve them. Both the dot eyes and black hair are due to the graphical limitations of the game boy, but the dot eyes would be adapting the art style and the new blond hair would be improving it.
It's as simple as that. Why is this so hard for you to comprehend?
WHY
ARE
YOU
NIGGERS
COMPARING
IN-GAME ART
TO
PROMOTIONAL ART NOT SEEN IN-GAME
I GENUINELY DON'T FUCKING GET IT AM I BEING JAPED?
I'm actually grateful they didn't mess with the core of the game, I don't want Link's Awakening ruined by modern gaming tropes, save those for new games, remakes should just apply a new coat of paint and be respectful to the gameplay
Yea Forums is retarded, more at 11
I'll point to Hyrule Warriors, yet again, which was made as a quick side project with Omega Force worked on the ten other Musous they release each year. Their Marin looks accurate.
Because the in-game art IS the promotional art of the new game.
Wait, you retards actually think the Link's Awakening remake should've been a full blown 3D Zelda game that uses BOTW's engine and art style?
Why? Have you even played Link's Awakening? The entire game takes place on a grid for fucks sake. How do you know that out to a world like BOTW?
They would always bitch because they aren't full BOTW stylized at least, OP basically demands realistic graphics or nothing else
>remakes should just apply a new coat of paint and be respectful to the gameplay
I'm still pissed off about Majora's Mask 3D
WHY
ARE
YOU
FANFAGS
HOLDING
GAMEBOY SPRITES
AS THE ONLY ACCEPTABLE STANDARD
TO GO OFF OF FOR A FUCKING HD REMAKE
I GENUINELY DON'T FUCKING GET IT, AM I BEING JAPED?
No, dumb fuck. The original in-game art is the 128 pixel sprite actually used in the fucking game.
I feel like I'm surrounded by toddlers.
What do you think what you posted has to do with what I posted?
Can you not read?
because LA is the Yea Forums contrarian favorite zelda game. It's oh so special and deep and underrated and overlooked and I'm super special for having it as my favorite. Therefore it's a travesty that company won't spend the time to make a fully 3D open world 80 hour anime epic about it.
Charging 60 bucks for this is hebrew af though
See
You're fucking retarded if you actually think Nintendo would ever take a 2D Zelda game and change it completely by turning it into a full blown 3D remake.
2D Zelda and 3D Zelda are two completely separate games.
I feel like I'm being trolled. But I'm still compelled to respond.
I... Didn't make any claims, nor does the pic.
Interestingly though, the sketch has a different face from the finalized version.
Ganondorf is Demise's malice made manifest, so it doesn't matter whether the manifestation follows Demise's will or not because Demise's malice, which is the evil forve giving life to all demonic and monster creatures, is a manifestation of his hatred for the Goddess, therefore, it acts as a cancer on Hyrule taking root wherever it can.
Whether Ganondorf is alive or not-imprisoned doesn't matter. Ganondorf is just a vessel for it with his own ambitions, Malice itself is the curse Demise placed on Hyrule so Ganon and malice may be one, but they act independently from one another.
Kind of like Dracula and Castlevania. The castle and Dracula are one, but the Castle can exist independently drom Dracula. Like a ship and its captain. When Ganondorf is here, his massive dark powers grant him command over malice, but if Ganon is dead or imprisoned, malice simply spread uncontrollably wherever it can.
Best example: Botw. Calamity Ganon is just Demise's unleashed malice given form through Ganondorf's trapped soul. BOTW 2 will be Ganondorf freed to take command of malice again.
HW looks like shit tho, sure it has more anatomicaly correct animu models for t he characters but the textures are shit, uses braindead musou combat where ypu just mash tye samw button for hours, huge empty areas filled with nothing but the same model of enemy being repeated and the visual effects are stuff every console of past gen could pull, I hardly see that game having more effort put into it than the LA remake, the fact that their Marin looks "prettier" is not an advantage
Another successful Zelda game, another 2 years of eternal Yea Forums butthurt.
BotW2 is going to destroy this board after it ends up being better than the 1st.
Realism is cheap and done everywhere and worst of all it doesn't hold up and stand the test of time. It's not hard to make something look like real life these days.
These days the challenge is to make something with a distinct style.
Marin thread?
Marin thread
Why are you guys arguing? The Marin in your heart will always be the best version...
>braindead musou combat where ypu just mash tye samw button for hours
user are you okay?
You're not having a stroke are you?
Marin is the cutest Malon-like. Except maybe Romani but cunny is cheating.
>1993
>"Man, imagine what games will look like in the future. They'll be able to fit way more details than this"
>2019
>"Man, I'm glad we finally get to see the game look exactly as detailed as it did before. Just like how I remember it.
Perfect example user, change nothing and people get mad, change too much and people get mad too... you can't win when it comes to remaking classics
>wanting every fucking game to be a AAA HD $2m CG budget bloated shit show
Fuck you. I love 2D and low-poly games. Niggers like you are why Western games suck right now.
>you can't win when it comes to remaking classics
OoT 3D was pretty much perfect.
Only complaints are genuine nitpicks.
It'd probably look good if they just ported it to Switch at a higher resolution.
Majora's Mask just made a whole bunch of retarded gameplay decisions to fix problems that didn't exist, and ignored problems that did exist.
I still like Marin more. Malon is more of a cow girl.
>Creating a false dichotomy
Fuck you and your strawman.
This excuse would be viable if the game didn't cost $60
Anybody know where to find a song made by some autist singing about his love for Marin?
This was like 10 years ago. I only remember the "MAAAAAAARRRRIIIIIIINN" part
Thats because you're retarded
Looks like a PS2 game and had ugly retarded moe face features
Not my fault you're retarded.
The game was made from scratch. It's going to be full price regardless. Show me a single HD remake made from scratch that had a reduce price.
Dumb fuck.
Do you guys remember back in 2001? Try to remember. Windwaker is teased. They show the cartoony cel shaded art style. Everyone goes apeshit. "Zelda is a serious game, not a cartoon!"
Now it's one of the most beloved entries in the whole series...
Isn’t that one on the left like regional promo art from Germany or something? The actual LA art is animeish
>ugly retarded moe face
It looks exactly like Marin from the original manual.
This entire thread is based on a strawman, nigger.
brown girls are worst girls
I still see Yea Forums shit posting about MuhSoul when it comes to Ocarina of Time
>Copies the game design from the original
>From scratch.
>my fellow nintendo fans
Spyro and Crash just released $40 trilogies. 3 fucking games bundled together.
No it's not. Denizens of Yea Forums HAVE defended the design.
True. If Yea Forums actually had influence over the Zelda series, it'd be garbage. Every game would be a bloated mess with 16 dungeons, 50 items, and chock full of references to old Zelda games.
That’s not even in the original, that’s the GBC
The first line of code for this game didn't exist until a couple years ago, dumb shit.
These fucks aren't worth arguing with. They'll spit out the same stupid fuckface arguments. If they resort to strawmanning critics as any of the following in particular:
>"you just want gritty realism"
>"you just want Twilight Princess 2"
>"you're just a zoomer"
>"you're just a seething snoyfag"
>"you're just a seething poorfag"
Then you're very likely dealing with one dedicated samefag autimo who just likes baiting critics.
Only if you're a retarded nigger that thinks "Both are good" is defending anything and not just spitting in the face of your thread's retarded false dichotomy premise.
Why did you reply to yourself?
Yea Forums knows nothing abut making games, they somehow believe that just because the artstyle is "kiddy and simplistic" the game didn't took any effort to make
just because it has more detail it doesn't mean it looks "better", if the whole game used those models it will be some Neptunia looking shit
This thread won't stop the great sales and reviews. Stay mad :)
kill yourself OP
Yeah, did you miss the part where I called them shit eaters?
>if the whole game used those models it will be some Neptunia looking shit
Neptunia looks way better than Funko Pop adventures.
I'd take that any day.
Well Link looks like this in-game
Rendering a brand new complete polygonal model isn't the same as copying the otiginal gb sprite
uh oh, how embarrassing! now you'll have to come up with real arguments!
I want to fuck this girl
1. The actual DESIGN of the game, is how it will function and move and the puzzles it will contain, and the conceptualization process, and the crafting of challenges, etc, etc. That takes a lot of time and effort. But when you're copying the design, it's easy to do. It's like copying someone's notes. Oh sure, you're still going through the labor of writing them by hand. But the person who took the notes did the actual work.
2. Nintendo constantly repurposes code and engines. Like when they based Ocarina of Time off of a modified Mario 64 engine. Who is to say they didn't do the same here?
And besides, much coding today is done piecemeal. I forget the exact term, because I'm far from an expert in this stuff. But it's basically when you take parts here and parts there, and then put them together to make something new.
Mutts and their hideous style can't be defended
Marin is one of my favorite HW characters. She's like a water Ganondorf and that rules.
Thanks for the admission of having a shit taste
literally everyone above 6 years old knows how to edit HTML, retard
>The first line of code for this game didn't exist until a couple years ago, dumb shit.
Actually it existed since 2003.
It's UE4. Pay attention.
My head canon is that Marin is secretly a sadist.
So like I said, you are defending the shitty artstyle. change.
>Why doesn't the game look like promotional artwork!
You fucking children. This is what you should compare it to.
This thread has just made me want to go play Hyrule Warriors to be honest. Got it on Switch but never got around to playing it.
Wish Marin was in the main story though.
>Y-Y-YOURE JUST FAKING IT!
You're just getting sad.
See
>I DIDN'T REPLY TO MYSELF I SWEAR
cringe
Why are you arguing with yourself? You're just falseflaggiging a critic, in order to make them look silly.
FYI I am not bothered by this remakes representation of Marin, considering you get her more realistic depiction in the true ending, it's clear that your head is meant to fill in certain gaps.
>use the opinion of someone who knows Jackshit about making games as an answer
Oh, so we have two retards in the same thread
Why do you keep replying to yourself?
Very relatable that Link dreams up a super cute girl that then disappears when he wakes up.
how about the creators take the time to fill in the gaps like fucking professionals expecting you to pay for their shit. it looked simplistic on the Gameboy because the Gameboy was fucking simplistic. I'm not asking for Twilight Princess, I'm asking for Link to the Past (which is what Link's Awakening wanted to be)
Also its weird that Marin's age in fanart varies from "loli Malon" to "older Malon" to somewhere in between.
How dares a game to make us use our inagination!!
but she was real, just a seagull IRL now
As ugly as the game is what baffles me the most is how it has the fucking gal to suffer from FPS drops.
someone post the image of Link kissing a seagull on the beak while a transparent floating head of Marin looks angry
>flowers not facing the right way and missing in some instances
>patches of grass missing
>dirt pathway isn't as wide as the original
>dirt is also completely orange rather than a mix of orange and light biege
>rock walls where there's meant to be trees
>no visible flies/bugs
I actually didn't like Link Between World's in-game renders. It never did the promotional art any justice.
Because the game isn't ugly and you're in the absolute minority with that opinion.
No dumbass. Follow the string of replies. It's the same user. Only they don't want to write the same post for both replies.
Thats nice sweetie but what does that have to do with my complaint about it suffering from frame drops?
cute
Play HW.
See
The whale dreamed her, it needed pets, friends and waifus
Because good looking games on consoles have frame drops. Bloodborne for existence.
The original game's artstyle featured everyone in chibi-style.
The fact that the characters are chibi in the remake is not the problem, the problem is the beady black eyes lack same level of expression as the original art.
>SPOOFEEED ME NINTENDO, REEEE
Would you lewd a Marin?
Does Link have a Marin dakimakura somewhere?
This is so much better than the official version
why is it always about food with you americans?
but yes, i'm not paying until i get what i want
protip: that's not entitlement
You are absolutely delusional if you think this game is in any way comparable to bloodborne in terms of graphical load.
This game has no right lagging unless the switch is shit or the developers are shit.
That's not the original game's art style, that's the color remake. That was added a couple years after to LA, it's not the original game.
Consoles have shit hardware. More at 11.
There are plenty of better looking games on console that doesn't lag, even on the Switch for fucks sake.
Every day. She probably puts out unlike Zelda.
Don't act as if the other side is not replying in this exact manner as well.
>b-but the CONCEPT ARTWORK!
>b-but the FRAMERATE!
>b-but FUNKO POP!
>b-but SIXTY POTATOES!
>b-but CRACKED TILES!
And every single of these nitpicks get btfo one after the other, but they just keep being thrown back again and again and the goalpost forever runs away. What do you want us to say that we haven't already said 1000 times at this point? The game is on a success cruise so far as was expected, but you still want to be mad at the game and you still want to stubbornly claim that it is the thousand of people buying the game and enjoying it who are wrong and the autist on Yea Forums who has been spending months shouting FUNKO POP PLASTIC SIXTY BUCKEROOZ SOULLESS NINTY SOJA are right.
OK here you go, it doesn't look much better than the LA remake if you ask me tho
No need to be rude user, don't force others to play shitty games
This thread is proving you the fuck right. Holy shit.
Face it. TP was the last Zelda that took itself seriously.
A Link to the past looks a million times better than LA remake.
Pretty much all games on consoles have annoying ass frame drops. They're just more noticeable in this remake since it's jumping from 30->60 instead of 15->30
This is one of a few cases where I'd prefer to just cape the frame rate to 30 like other console shit games just so it's not as visible.
In other words, consoles gonna console
Use your imagination user, even little kids can do it
And no one thought to correct the artist? From conceptualization, to execution, to quality inspection, no one thought to tell the artist, "actually Link's eyes shouldn't look like that."
Link and Marin probably indulge in some Blue Lagoon fantasies.
>it's clear that your head is meant to fill in certain gaps.
The issue is that there are no more gaps to fill in anymore, everything looks like toy models in a diorama.
>Art made to visualize a game due to its own technical constraints
vs
>"Art" made using the models of a game with a firmly established art style for itself and the hardware to make it work
Why the fuck is Wind Waker so cartoony make it like the GCN tech demo, Nintendo you cocksuckers
>TP
>A game that was made solely to pander to "REEE CELDA SUCKS GIVE US OOT AGAIN I WANT MY ZELDA TO BE MATUUURE!"
>A game with at most two good dungeons
>A game with tons of useless items
>A game with fucking awful character design
>A game that has a two hour long prologue
>A game where the "true" form of the sidekick characters is inferior to her "cursed" form
Yeah, maybe we don't want a Zelda that takes itself seriously.
Fixed that for you.
>Muh TP
Jimmy you fat faggot tard play Wind Waker. Stop crying like a bitch about the fucking GC demo. You're 12 for fucks sake why are you so obsessed with grit.
>I want nintendo to feed into my delusions
How did TPfags go from respectable chads to the worst of the fanbase so quickly?
>why rock not look like cave painting??
>GRUG WILL DEFEND
The difference is that WW was trying something stylistic. WW was meant to be anime-style. And it worked. The artstyle of Wind Waker added to the game's feel of a grand adventure with a potential dark underbelly.
LA remake is just plain marketing towards toddlers. There's no excuse for having the characters look like Funko Pops.
They have never been respectable.
Not really, your nostalgia googles just pretend it does because it's made with 2D sprites instead of polygons, it still features chibi squashed characters with very minimal features on a flat over world with bright kiddy colors and simplistic art direction to compensate the basic gameplay systems
Not being interested in the game is natural, but whining that a game was made with a different scope and focus from what you wanted as if it were an objectively bad thing is retarded.
Specially since this game was made by a staff with zero experience in full-fledged console games, thus would likely fuck up hardcore a "full fidelity link's awakening"
why do people keep comparing 2d art from the first game that you barely looked at anyways, to the in-game art from the remake? What point are you guys trying to make?
Everything but the intro and epilogue
fuck bloom in games
I fucking hate old people.
They're doing their best to emulate retarded schoolyard arguments.
>Funko Pops
I honestly wasn't too interested in LA because fuck the $60 price tag but I also feel like calling them Funko Pops is a bit harsh. They look like gashapon toys in a diorama you'd buy to display them and definitely have more personality to them than those vinyl abominations.
post first pic raw I want.
You're right, user. Link's hair should be black! The remake got it wrong! Clearly, look at the sprite! Black hair link, NOW!
タイトルは『私は曲を歌ってる』を、でしょうのか?
Plus the DX sprites were seemingly otherwise an acceptable basis for the models. But the Photo Album is verboten source material because fuck you and don't ask questions.
cursed image
because it’s related
does anybody have a link to that Links awakening English translated manga? I wanna read that again.
fucking millennials and their funko-pop addiction
Damn, user, you'r3e right. Look at these gashapon figures with their beady black soulless eyes.
>"The only reason you like pixel art is because of nostalgia"
I hate this meme because it is only used by underaged people.
Good pixel art looks better than poorly done 3D, for example Mario 64 and OoT looks like ass because it was in the early days of 3D art.
Heroes 3 for example looks better than all those games as well as the LA remake.
The main issue with the LA remake is the terrible artstyle which makes everything look like children's toys, it is not an appealing artstyle.
Why doesn't the game look like was on the left then? Also why would you design something not the way it intends to look, you would do realistic sketches for a product you wanted to be stylised.
This is a maaaaassive improvement.
I think it has more to do with where the face is looking on both
>3/5 have beady soulless super saiyan eyes
You do realise it's the same artisyle used in the game for Link when he is not in the dream-island, right?
See
God I wish the whole game looked like this.
My bad, the version I played was DX so I assumed the photos were a base game feature.
But still, it shows that the chibi-style wasn't something they pulled out of their ass for the remake.
Also if you want to be super technical, since the remake features the Color Dungeon that was absent in the original, perhaps DX was chosen as the primary reference instead of the original GB release? DX was the definitive version of the original, so it's not an impossible thought.
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Are you happy/sad this song wasn't included in the game itself?
Jesus christ man you didnt have to go nuclear there
Is this what it was like when Wind Waker came out?
Much worse I persume
Yes, but the difference is that WW is a masterpiece whose graphics had a reason to be the way they were. The graphics were anime-style, something many people apparently missed.
The LA remake is just a bunch of toys. It looks like fucking Thomas the Tank Engine. It's completely unacceptable.
You haven't seen Angel's Egg?
I agree, why wasn't it turned into a full 3D expression of the original?
It's so childish it's off putting.
Saw the trailer for BOTW2 and was just like "now this is zelda".
Even WW was ok compared to this art because it still could be dark.
Zelda is a dark game, with sometimes horror aspects.
Pic very fucking related.
The screen on the left is an ABSTRACTION. Even as a kid, you assume that the characters are not really chibi midgets and actually have realistic proportions.
The screen on the right is not an abstraction anymore. It's literally a bunch of plastic figurines. The characters REALLY look like that now. It makes the opening and ending cutscenes extremely jarring and makes the island feel less real, when it wasn't supposed to immediately look fake. The fact that it's all a dream is supposed to be a surprise. How can you get attached to a literal toybox?
Of course, but that's beside the point.
Don't mind me. I'm just here for the Marin art.
They FUCKING RUINED Roc's feather. I remember jumping around all the time in the original because it was so fast and snappy. Now it's slow and floaty as fuck.
You also can't do crazy shit like jumping 4 holes when you combine it with the boots. Now it's all scripted and inflexible, you barely gain any momentum from the boots.
>The graphics were anime-style, something many people apparently missed.
What? "Anime" isn't a single style. All version of Zelda up to that point would be considered Anime.
Would be amazing ay.
But instead we get TP and BOTW's beast form. OOT's beast form was kino. He has to be humanoid.
Do you really have no idea what abstraction is?
nintendo going for the toddler crowd now
20+ Years and she's still the best waifu you will never have...
>roof is wrong shade of purple
FUCK
It's the anime-style that we recognize in the West. You know, the "sweat-drop, arms-flailing" kind.
Not that WW has either of those, but it's the same artstyle is what I'm getting at.
This post is extremely legitimate and kosher.
This is sad. I've seen people play the remake blind and they barely use the feather unless it's required. It was supposed to be a fun item you kept equipped just for the sake of it, because it was fun to jump around and hear the sound of link hitting the ground. And that's with only two buttons!
It's sad that one of the most fun items has been ruined to the point that newbies don't even use or remember it unless it's required for an obstacle.
DID YOU JUST INSULTED MY NINTENDO GAME!?!?!
>secretly
Given what she does to the Trendy Game guy and how she reacts if you hit chickens enough it's not really a secret is it?
>it's OP doesn't know what key art is
>The screen on the left is an ABSTRACTION.
This. Retards won't understand such a simple thing, though.
It shouldn't even look like the original.
It should be a complete 3D remake, not a 2D remake with better graphics.
I felt annoyed with ALBW doing the same to ALTTP
No it's not. the art style recognize in the west is more of an OoT style. WW's style is based on some old artsy cartoon that never became widely popular.
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>newer games can't be abstraction
This really is just a case of OLD GOOD NEW BAD
The strict one-visible-screen system was a way to deal with system limitations but also made the world seem larger than it was by making the pathways snake around, so for example that phone booth near the signpost maze seemed farther away from the village than it actually was. So naturally they just went full Let's Go Pikachu and copied the maps 1:1 AND added active scrolling. Now the game world feels small as shit because you can see what's in the next screen over. There's no fucking way someone playing the remake first will feel that the island is huge, like it was originally intended.
>good looks better than bad
holy shit mind blown
>le /pol/ circlejerk
We did it Yea Forums!
No, OoT's artstyle is more Fist of the North Star than One Piece.
She's a mix between Nayru and Din right?
It definitely feels more like an interactive playset, which I think they were going for.
I agree with you.
There's really nothing to defend, the idea of trying to hammer home the whole dream aspect of the game by making everything look like plastic toys seems pretty retarded.
So you don't understand what abstraction means. Even a little kid understands it instinctively.
The remake's graphics are NOT an abstraction. It's a conscious design choice. It's how the characters genuinely look. It's not my opinion, it's just a fact. You don't need to study art to understand something like this, do you?
>Heroes 3 for example looks better than all those games
No user. I'm sorry. I like pixel art too. But Heroes 3 is aesthetically unpleasing. Trying too hard to be realistic while missing the mark, is worse than an unrefined stylization.
>they replaced Link's unique shield design with yet another copypasted Hyrule Shield from Ocarina
Why does Nintendo insist on making everything look homogeneous and perfectly on-model? It's fucking boring. But it's even worse when they take an already established design and replace it with LE ZELDA SHIELD™ in a remake.
>its no longer an abstraction at higher resolutions
Probably worse. OOT and MM were super dark so I ignored WW for some time as a kid.
I bet parents think even WW was too dark.
Hence the problems in this thread. It continues a trend of making Zelda cute.
Zelda isn't cute (well... the character is). It should be dark and perhaps even gory.
Biggest crime right here. But only a retard would be playing this shit before the original anyway. They deserve their dumbed down experience.
Dude, One Piece was pushed incredibly hard in the west, and failed. If that's your measure of western recognizability, then you really don't have a good perspective on the issue.
OoT is closer to Dragonball Z or Cowboy bebop.
WWis modelled after animation that was heavily inspired by Disney.
>But Heroes 3 is aesthetically unpleasing
Nintendofags everyone, nothing more needs to be said about this taste.
God, you're so triggered by masculine opinions I have to start questioning whether all Jews are secretly closeted trannies.
Explains why you're a bunch of cunts.
That's a damn shame, I remember being able to jump 2 holes without boots or anything, just had to time it right. Could do some fun sequence breaks.
Jesus Christ, the fucking phone booth in the signpost maze was THAT close to the village? It definitely felt like it was really far away in the original because it took a long time to get there from the village and you had to go through multiple screens and shit. Seeing it right there kills the illusion for sure.
Mouthbreathers will defend this.
You would have done better to cite Sim City 4 or Diablo 2. Heroes 3 looks cheap and chintzy. Like toys you get from the dollar store.
Even WW wasn't this cute right? It had darkness, only it was a bit more comic and less focused on the art style.
>game boy color version
>masculine opinions
Yeah, ok.
I agree with both of you.
That justification flies out the window when you remember that Link and the player aren't even supposed to KNOW they are in a dream until midway through the game when you find that mural and the owl dumps the exposition on your. Up until then Link just thought he was on a regular island with eccentric residents and creatures who occasionally babble about some dreaming creature.
Of course that plot twist doesn't work now since everybody who cares about LA already knows the entire plot, but there was still no need to ruin it in this remake by making the island dreamlike right from the get-go.
Yeah. For as much as people whined about WW's artstyle, it still took itself seriously. Plus you literally kill Ganondorf by stabbing him in the head. Sure he turns to stone afterwards, but that has more to do with the properties of the Master Sword being the Blade of Evil's Bane.
Meanwhile, this LA remake looks like something from Nick Jr.
my chance to earn rupees selling her away!
Abstraction is a science, not an art, you doofus. Throughout the entire thread you can see that the cutscenes, the in game sprites, the various remake art, and the concept art are all intentional. The Switch's cutscenes are in line with the idealized version of the cinematics of the game. The scrunched version works as both a successor of the previous games, and as an art style of miniatures. This shouldn't be too hard if you take the time to realize that you are telling a toy company not to make something look like toys.
She keeps it a secret, but occassionally it slips up.
non-existent noises
switch is more powerful than the ps3 you dumb faggot
The whole point of the game was that everything looked real. When you have a dream you don't realize it's a dream, you believe everything no matter how absurd, and see it as just natural, until you wake up and look back on all the absurdity.
Making the game look like a plastic toy set with the INTENTION of making the dream shit more obvious is a dumb idea that actually kills the dream atmosphere, because that's not how dreams are. They feel real while you are dreaming and trapped in the "script", no matter how many bizarre things pop up in them.
Oh shit, I never really thought about it like that until now...
>numale anime poster
>"masculine" opinions
>"masculine"
OH NO NO NO
Honestly just get three houses. This game will be in the $30 Nintendo selects ina year or two
For all the bitching about the art style, this is the sort of stuff people should be more unhappy with and the least they could've done is make it so the camera doesn't go past certain barriers.
>why isnt the game like the art
>Neo-Yea Forums defending The Legend of Funko Pops
Sugoi
You're not contesting his actual point though, the remake isn't an abstraction in the slightest. There's too much detail for that.
I just want to know why Funko Link is so upset.
He's always frowning.
How did they ruin it? It's still the same game but upgraded? Theres really nothing with the artstyle either. What you wanted the game to be totally different so then it wouldn't be LA anymore?
Oh well.
BOTW2 looks really good if they're going darker with that. That's what many people wanted after TP, a dark zelda.
Obviously this game was a move to still attract the younger audience.
Frankly though, when I was a kid OOT and MM scared the crap out of me with the wallmasters, redeads and whatever the fuck lurked in the well... Not even modern horror games do what that creature did to me as a kid.
.. why am I thinking courage the cowardly dog now..
Usually when people shit on games for being cashgrabs, you'll find people looking for common ground, but literally Nintendo can't do nothing wrong, so you find people vehemently defending their practices.
FUCK YOU!
THIS IS WHAT THE GAME WAS ALWAYS SUPPOSED TO LOOK LIKE! THE DEVELOPERS WERE JUST HELD BACK BY THE TECHNOLOGY OF THE TIME!!!!
You see, back in my day...
Why not use the art that was more commonly used? Oh yeah, because you want the greatest contrast between styles possible to make people more angry.
>comparing a game limited by specs to a game not limited by specs for use of a shit artstyle in game
pathetic.
He has no mouth and he must scream.
That does not constitute a valid answer to The new game Does respect the OG art of the game. End of the argument.
You still don't understand what abstraction is. The original graphics were representations of the characters and the world. And while you played the game, you sort of imagined things "actually" being different, because the game graphics were just an abstract representation. Of course, you weren't actively trying to imagine things realistically while you played, but the idea that it was just an abstraction of the real thing was always in the back of your mind. This is what happens with ANY game of that era. The characters weren't REALLY midgets and the mountain wasn't REALLY only three screens tall.
The remake has fully detailed animations and facial expressions for the characters. The world and characters are modeled in 3D, which inherently forces you to admit that things look like THIS and doesn't let you have that "abstraction" idea in the back of you mind. The maps were copied 1:1 despite being remade with 3D graphics, just like in Pokemon Let's Go, which is stupid because they are not abstractions anymore due to the 3D, now they are absurdly small maps that REALLY look like that. It kills the atmosphere.
It was used see
Koholint is a very toy like place anyways so that's another reason why they went with it and most likely won't ever look like that again in any other zelda game. This style would only work for LA. If they remake other old zelda games they will most likely look albw or a totally new style.
That's because family media didn't infantilize their audience back then. Even cartoons weren't afraid to entertain the parents too. Just look at Ren and Stimpy, Rocko's Modern Life, Animaniacs, and many other shows from that time period.
Now, everything has to be safe and play by the rules.
but they've made tetris games that looked like this once they had the technology
your "argument" isn't an argument because it makes absolutely no sense
they wanted it to look that way, it couldn't
when the technology advanced enough, they did
so why doesn't nintendo?
Someone draw this from the perspective of Links Eyes
Again, detail does not have anything to do with abstraction, but intent does. Both games have multiple art styles inside of the games, but settles for a top-down, right angled tile system. Remake keeps this true to the original from a game mechanic standpoint, and creates a functioning art style around it. Link and the rest of the island are obviously not toys, but they are intentionally represented through this style, specifically because of the originals.
tl;dr: they're both abstractions, for different reasons
This. Fuck Nintendo for being as subtle as a fucking brick.
OP is mentally ill.
Here is how the game was actually advertised in 1993.
Are people really this fucking stupid? Do you really not understand how abstraction works and why a 3D chibi art style does NOT work as an abstraction in the way that the original game did?
I go into Nintendo threads assuming it's a cashgrab because most of the zelda series can have all of my money if they keep churning out games like OOT, MM, WW, the oracle series, TP, BOTW, ALTTP, etc.
They deserve the acclaim for all I just mentioned, particularly the first 2 and BOTW. If BOTW2 to BOTW is going to be like MM to OOT, I will die from ejaculation.
God, I wish I could own women.
Are you fucking retarded? Please don't respond to me again, you concern me.
>absolutely seething
Trannies btfo
The answer is valid. He insinuates that art styles are only used during certain segments of the game. However, it's clearly bullshit. Because if that were supposedly the case, then Link would have black hair while in the dream. The fact that he doesn't just goes to show that Link wasn't meant to look exactly like his sprite.
There is so much soul in this one image. Bravo Nintendo.
Link talks in that commercial. Hardly representative of the Zelda series.
still more detail than the new version
that's not the "OG art" just because you say it is, it's not "respecting" anything to be completely wrong. games USED to want to be impressive looking, to have detail, if you're going to remake your old game you wanted to look great with new technology 27 years later then fucking make it look like you originally wanted when the technology wouldn't allow it, don't go for the steven universe crowd
Theres really nothing with this remake aside from price and the frame rate issue when the text pops up. The artstyle actually has soul for once
Why are they doing this in the modern age when kids are literally gambling on their phones in the playgrounds?
Those days are well over.
Kids want dark things because their world is dark and bleak. They don't live in the sunny paradise between 1950 and 2000. They live in hell.
>Is this what it was like when Wind Waker came out?
Worse, because before WW was fully announced, the trailer we were given was this, so everyone was expecting a more detailed OOT style.
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These threads are largely just footfags complaining that everything looks like funkos because they don't understand with no 3DS nintendo is pushing two types of zelda on the same console, so naturally one has to look like a high end 3DS game while the other looks like notskyrim.
Does Koholint get a good end this time, or are they still fucked in the end?
It's sad when fans understand their games better than Nintendo.
ITT: Nobody played A Link to the Past.
You see, back then, Nintendo was worried about adapting console games to handheld (Gameboy, now the DS for you zoomers) and they had to make sacrifices. Link's Awakening was supposed to be a Link to the Past game for the Game Boy, that's why they were released around the same time and have "as best as you could with four face buttons" mechanics. That's why LA is a sequel to LttP, it's imitating it.
>while the other looks like notskyrim.
Didn't feel like skyrim either, feels like BOTW.
There are some 2010s shows that have content that appeals to adults too. Gravity Falls is pretty good at that, and while I don't watch it, I've heard Gumball is also pretty savvy.
But yeah, this decade is generally a desert as far as entertainment goes.
This is beautiful
no ps3 gaem looks like that
So why wasn't BotW just a LttP remake?
Check out the ACTUAL history of the game.
>detail does not have anything to do with abstraction
>"freedom from representational qualities in art"
Detail has every bit to do with abstraction
>Link and the rest of the island are obviously not toys, but they are intentionally represented through this style, specifically because of the originals.
>they're both abstractions, for different reasons
Then what you're really arguing is something else entirely, like I said in the first place. It just turns into semantics at that point.
Phantom hourglass and Spirit track had more detailed eyes. And that was before the 3DS. You guys will make up ANY excuse for this soulless shit.
marin deserves to be defended in any form.
I was shocked by BOTW though. Thought it would be shit and it was the zelda I dreamt of when playing OOT, though some issues with no dungeons or permanent weapons.
3D graphics can't ever be abstractions. They may not be how the characters "really look", but they are still NOT abstractions. Even the shittiest N64 era 3D is inherently too detailed and "real" to be perceived by your mind as an abstraction, due to its tridimensional nature. At most, you can force yourself to see it as an abstraction. It doesn't come naturally.
>because they don't understand with no 3DS nintendo is pushing two types of zelda on the same console
>so naturally one has to look like a high end 3DS game while the other looks like notskyrim.
And yet, both are full of bright coloring/lighting and softer, less detailed tones.
This unique picture of Peach is replaced by a sterile, plastic, emotionless, 3D render of nu-Peach in the Link's Awakening remake. I swear I've seen that exact same 3D render in the exact same pose in some shitty promotional "art" for a nu-Mario game. They literally copypasted the fucking thing.
This is what soulless means.
All anyone wants is for the game to not look like fucking garbage whether it's 3D or 2D, it's not that hard to grasp
>Phantom hourglass and Spirit track were sequels to Wind Waker which LA isn't.
ftfy.
I'm still waiting for that one stubborn fag to refute this post.
Any new Marin-based interactions? I ran with her for what felt like ages just to see how she'd respond to shit
>Black eyes means it's a funko pop
I never knew old cartoons from the 60's and 70's were promoting Funko Pops the whole time.
can you say this again without endless buzzwords that melt into each other
>Pic related is what Yea Forums thinks the remake should have looked like.
Thank fuck Nintendo understand art better than the 14 year olds on this shithole board.
Love the original, love the remake. Hope your smug aversion to joy makes you as happy as you think it does
that looks cute
the Zelda in the OP looks like plastic shit
this picture's existence doesn't make the OP Zelda look any less like plastic shit
I've been sick of them reusing the same renders for the Mario characters for what seems like years now. I miss back when they had new 2D art for new games and shit but now it's the same recycled crap we've seen millions of times now.
At least with Mario Odyssey they pretty much had to do new renders due to the cap and the wedding outfits so outside of Mario throwing Cappy we won't see them that much in the future.
stop posting this soulless shit you redditor
It should have looked like neptunia.
Romani > Marin > Malon
Romani wins because she's a loli who got probed up the ass by aliens. You can't top that lewdness.
But user, they have to know the truth! WALT DISNEY WAS SHILLING FUNKO POPS THE ENTIRE TIME JUST LOOK AT HOW SOULLESS MICKEY IS HERE
That doesn't change the fact that you insinuate that the handheld style is supposed to be one way, while having no reason to believe it so. PF and SS are sequels to WW, yes, but they're still the handheld version of the series. Along with the ALTTP remake, which btw also has fully detailed eyes. Setting aside how bad the style is.
And to add, Link's Awakening is a sequel to A Link to the Past. So by your logic, is should follow the same artstyle as either the SNES game, or the 3DS game.
user, you're just not making sense.
What other games has triggered Yea Forums this hard? Pretty hilarious.
No. The WW E3 demo initially left everyone outright stupefied. It took a minute for the "lol moar like cellda amirite" shitposting to kick in, while a few others expressed interest and hope in some of the potential mechanics. It wasn't until they played the game proper that they shut the fuck up. The OOT-style Spaceworld demo still looks like garbage. Twilight Princess looked infinitely better.
TP was a case of Aonuma & pals sabotaging themselves- partly out of pettiness, but mostly because they knew they wouldn't get to make any more Celdas if realistic Zelda had a chance to take off.
nigga that was 90 years ago, things have changed.
Almost every Switch exclusive so far since the launch of the fuckin system
This is completely different. For mickey, his "hairline" actually acts as the outline of his "eyes". Think like Sonic the hedgehog. Mickey's eyes look wide, because of the lines that rim around his pupils. It's a pretty genius design.
Popeye's eyes are similar, except with his browline and mouth, and even crows feet. His brows do all the work that the outline of his eyes would do. And his mouth turns up so far, as to come below his eyes, acting as sort of the lower eyelid.
These things are nothing like the blank expression that comes from Link's smooth cylinder face. And Funco doesn't incorporate any of these techniques either.
It's the wrong type of moe though. Chibi =/= zelda moe.
I don't give a shit about this remake, I'm just sad that from now on I won't be able to discuss Link's Awakening with other fans without running into a lot of people who only played this watered down remake that kills the atmosphere and doesn't connect with the player emotionally thanks to the fucking toy aesthetic.
It sucks when people talk about something you love having only experienced a distilled version of it, and judge/rank the game based on the shitty remake they played, which almost always is inferior to the original.
That's my only problem with all these shitty remakes. It gives people a wrong idea of what the game was like, how memorable it really was, etc. If it wasn't for that, I wouldn't give a shit, because I never play any of these remakes or own any console that can't be emulated perfectly in the future for the sake of preservation.
They ruined the fucking Roc feather.
Fucking this.
1) its a Nintendo game.
2) its a Nintendo Switch game.
3) its a Nintendo Switch Exclusive.
4) its a Zelda game.
5) the game received critical praise across the board - especially about its art style.
6) Yea Forumstards are fucking fuming because they wasted the entire year shitposting about the game and achieved nothing.
That would have been great 2bh.
He has a mouth with a variety of expressions ingame. But you haven't played it, so you wouldn't know that.
>Worse, because before WW was fully announced, the trailer we were given was this
That was never a trailer, that's a tech demo for the gamecube.
I fucking hated the roc feather.
>These things are nothing like the blank expression that comes from Link's smooth cylinder face.
Which is not something you have in the LA remake since he is pretty expressive in it.
So, basically the demo for the next Zelda on the gc.
My point is that black eyes don't make sonething a Funko Pop, let alone the LA models. For one, they're far smaller and slimmer, they have actual faces instead of just a pair of eyes and nothing else. Hence why I made the comparison I did to gashapon toys, but you wanted to be a cherrypicking faggot and go "OH BUT THESE DB SUPER GASHA TOYS DON'T LOOK LIKE THAT THEREFORE I'M RIGHT"
The Link's Awakening models look like small toys you'd get out of a machine like that and collect, they're simplistic but not to the extent of a Pop which makes them genuinely cute.
It's a retarded comparison done by people who wanted Breath of the Wild but in a Link's Awakening skin or some shit like that.
Again, for the size of the game, not worth the asking price, but bashing the art style of all things to complain about is fucking stupid.
im a PCfag and astral chain looks pretty good.
Yea Forums just can't stop getting BTFO.
>getting worked up over the artstyle when Zelda changes artstyles almost every game
What's the point? It'll be gone soon.
BUT I WANTED IT TO LOOK SUPER COOL AND FULL 3D AND LIKE THE ANIME SCENES RRREEEEEREE HAVE TECMO KOEI MAKE ALL ZELDA GAMES FROM NOW ON BECAUSE HYRULE WARRIORS SO WE NEVER SEE THIS FUCKING KIDDIE GARBAGE EVER NEVER AGAIN FUCK NINTENDO
Honestly, why the FUCK didn't they do the opening and ending cinematics in the style of the rest of the game? Why the fuck would they make them all anime-looking instead being consistent with the toy-like aesthetic of the actual game? Not only does it kill the dream feel (people who think dreams don't look "realistic" have never had a dream in their fucking lives), but showing you these "realistic" cinematics afterwards makes the toy aesthetic look even more fake and unrelatable.
I wouldn't even have a problem with it if they just stayed consistent, instead of telling the player that Link is supposed to look like in the cinematics and not like a toy. If the graphics were toy-like all the way through, I would accept that as reality and not have a problem with it. But they had to make that separation and make players perceive the actual gameplay as a bunch of fake figurines as opposed to the "real" character designs.
They fucked up. Imagine if Wind Waker started and ended with cinematics where the characters look like in the Zelda mangas. It would make the cartoon aesthetic of the game itself look fake in comparison because they are basically telling you it's not their "real" appearance.
FUCK YOU! WE CAN'T HAVE THE SWITCH GETTING ANOTHER SUPERB EXCLUSIVE!!!
RE2 discussion was already ruined, can't wait for the same to happen to FF7 in a few decades.
Not like there wasn't precedent. RE1 discussion was totally replaced by the REmake back in the Gamecube days and that's what everybody thinks of when you talk about RE1.
it doesn't matter, the toyetic design of LA was manufactured to move cheap plastic toys, not because it fits the theme of arguably the darkest Zelda game. It's cynically motivated and cheap. Old disney and max fleischer cartoons looked they way they did out of necessity, not hawking cheap toys to kids.
No, basically a demo of the capabilities of the gamecube that uses Zelda characters.
>the darkest Zelda game
Tell me all about the darkness you felt taking BoW WoW for a walk with her pink hair bow.
>play a gamecube sizzle reel with a fancy HD (for the time) Zelda
>expect the fans not to revolt when the next year they show WW
>not a trailer
Okay so TECHNICALLY it's not a trailer, but seriously what the fuck did they expect the public response to be after showcasing spaceworld 2000? I mean sure, it wasn't an announcement trailer but it was new zelda footage from nintendo at a fucking game show, it was pretty damn close, and that's not the issue, the issue is that it set fans up to expect a zelda LIKE that so there was a shitshow when WW was announced which was user's question. So fuck off pedant.
Because that's consistent with the Game Boy original. Dream World was all tiny sprites and stuff, real world was the anime cutscenes.
So unless you get a time machine and go back in time to make the sprites be in the cutscenes instead of those anime scenes, you'll just have to deal with it.
Is this what they call "NPC behaviour"?
>Zelda
Nigga...
>implying you wouldn't
>That's my only problem with all these shitty remakes. It gives people a wrong idea of what the game was like, how memorable it really was, etc.
Only a selected few tho. I remember when Pokemon Omega Ruby/Alpha Sapphire came out and everyone and their mothers were claiming that the game was good. Cut to a few months later and the game is now looked back in disdain by almost everyone. The funny part was that people that played R/S/E immediately caught how bad these games truly were and either dropped them or didn't really give a fuck. I'm not saying that Link's Awakening is nearly as bad as ORAS was but I can almost guarantee that in a couple of weeks/months from now everyone will say that the game isn't nearly as good as the original version.
>talking a murderous cannibalistic crime against nature out to devour innocent creatures who can't fight back isn't dark as fuck
It was totally metal, dude.
Because they are retroactively applying this toy art style to a game that looked normal before, and in fact it looking "normal" was REQUIRED for the whole dream thing to work and hit you in the feels. It's like the people that made the remake have no fucking idea what dreams look or feel like while you are dreaming.
The game was originally an abstraction of a classic Zelda art style. Now it's a fucking gimmicky toy aesthetic that looks cute as hell but doesn't fit the game AT ALL even though brainlets claim it fits perfectly. It doesn't.
Why didn't they just make an entirely new Zelda game with this beautiful aesthetic instead of this cashgrab that shits on a classic and WASTES its art style on a story where it doesn't fit?
>Dream World on the surface looks cutesy and happy but at the same time, none of it is actually real
Yeah I guess that is a shitty idea, it should've just looked like Twilight Princess HD. Who ever heard of something seeming too good to be true and hiding a darker side to things?
>ALTTP remake
Why do retards keep repeating this shit? It's a sequel, not a remake. It's a completely new game.
This board is like fucking bizzaro world, I swear. Seriously, what the fuck is this thread?
>why the FUCK didn't they do the opening and ending cinematics in the style of the rest of the game
somebody had the bright idea of making the game look simple because 'your imagination will fill in the gaps' never mind the fact that Zelda is now as high resoultion and high definition as it's ever been, missing the point completely.
>Yea Forums will defend this
>Yea Forums
you mean ntoddlers
Yeah, bitching that LA doesn't look "realistic" enough is some serious NPC behavior, user.
I'm not because I didn't buy the remake.
Wow holy shit, almost like a dream you have trouble recalling. That sure is weird when clearly all of Link's Awakening is in a real world and none of it is a dream anyone or anything is having.
In japan.
And unless you also think that Cadence of Hyrule was the devs true vision when making a link to the past, it's a supremely shitty argument.
youtube.com
That wasn't a trailer you inbred retard, holy shit. Nearly 20 years and you still don't get it. It was a tech demo to show what the gamecube could do. It was never at any point meant to be part of an actual game they were working on.
Kill yourself. I can't believe we are STILL having this discussion in 20-fucking-19.
It's her first appearance.
>Because that's consistent with the Game Boy original. Dream World was all tiny sprites and stuff, real world was the anime cutscenes.
Another faggot that doesn't understand abstraction.
Read the rest of the thread and come back. You have no fucking idea how the human mind works when it comes to abstraction. 3D chibi versions of the sprites don't have the same effect on the player AT ALL. The sprites were abstractions, while these 3D models can't ever be abstractions due to their very nature. No matter how "chibi" you make them look.
It's not consistent with the Game Boy original in any way. Actual 3D models with normal proportions like in the 3DS remakes would've been much more faithful to the original game.
It's a 400+ reply thread about how a remake of a 20+ year old game has the correct artstyle but not 100% correct.
It's just shitposting honestly, Nintendo could have released the best game in history and people would complain because that would have been different from the original.
You're a fucking idiot. The manual and box art showed that the island was supposed to look like any other normal island to Link. Are you going to say that Link's fat body and pink hair is supposed to be what he looked like in LttP despite all media saying otherwise?
i am well aware of the cute yet dangerous aesthetic and the remake is just cutesy plastic shit. the gameboy version plays up the same concept alot better because the pixels and manual art give your brain alot of wiggle room to imagine the world as real. In the remake what you see is what you get, a plastic shitty world where nothing matters and then it's all a dream so it really doesn't matter x2.
>somebody had the bright idea of making the game look simple because 'your imagination will fill in the gaps' never mind the fact that Zelda is now as high resoultion and high definition as it's ever been, missing the point completely.
This. Your mind can't fill in the gaps if the game is 3D in any way, even if it's chibi funko pops, because 3D fills in the gaps for you. You can't just make the chibi sprites 3D and call it a day, it doesn't work like that. It kills the abstraction.
For you
No, it's worse. If they had released an original Zelda game with this artstyle, everyone (except the MATURE GAMURS) would love it. Its the fact that it's a remake of a classic game with an artstyle that is not representative of the original game's art that has people upset. The bait and switch with the trailer didn't help, since they showed off art that actually would have been great for the game, only to immediately shit in our faces when they showed the gameplay.
How about cute zelda stuff?
Almost like it was key art and not something that could be shown on a Gameboy screen.
But sure, it should've been so dark and realistic it put Twilight Princess to shame. It should've looked like Hyrule Warriors or Breath of the Wild. Every game should look the same as every other and Ocarina of Time is the greatest Zelda in history.
>it's all just a dream
That's a bad reading. My dreams look real, i don't imagine controlling myself as a toy with a god like view of the world and nobody else would either. You're not making this argument in good faith.
I don't know man, after over a decade of browsing this board the constant TORtanic baiting is starting to wear really fucking thin. God forbid anyone is allowed to like anything in this fucking cesspool.
This.
Nintendo could have remade the game in photo realistic ray tracing 3D and the spastic seething kids on this board would cry about how it lost the 'soul' of the original.
They'll always find something to hate on.
The Zelda team's incompetent and Monolith has their hands full.
Nobody bitched that much about Link Between Worlds when it came out.
This thread is a fucking mess lmao
Man, the original RE1 was so much creepier. The remake goes for a tryhard haunted house look, while the original took place in a colorful, fully lit mansion. It's much more scary to see a familiar and warm place like that overrun by zombies and monsters. The absolute silence was also a plus, as opposed to the generic thunders and shit they added in the remake.
Thanks for defeating your original argument by agreeing.
Well no shit because realistic 3D wouldn't capture the essence of the original art either you disabled turbonigger. You are missing the point of the outrage entirely.
Or, you know, people are just poking holes in it because it's a lazy cashgrab farmed out to a third party studio so they can charge 60 bucks for a game that's over 25 years old.
If the game had at least added some content, maybe there would be some level of justification for its existence. Instead, it just removes shit.
What was her name again? Maron or something? She never seemed old like the pic on the left. She always came off as being maybe 12-14 to me.
>the gameboy version plays up the same concept alot better because the pixels and manual art give your brain alot of wiggle room to imagine the world as real. In the remake what you see is what you get
This.
>3D chibi versions of the sprites don't have the same effect on the player AT ALL
Incorrect.
BOTW2 seems to be reusing the map and the artstyle.
Hmmm.
Good point there, why are they reusing shit for that game?
Then emulate the fucking DX version I don't know what to tell you.
The only thing you miss out on is the custom dungeon maker and even then the way maps are shared is apparently fucking retarded. I didn't buy the game because I don't pay $60 for a fucking remake of a game boy game of all things, not because it isn't The Last of Us but with anime eyes and Joel wearing Link's hat or whatever the fuck.
Yea Forums is literally the only place I hear bitching from about this and it isn't even as valid a reason not to buy this as the actual ones out there.
On top of that, "what you see is what you get" is literally proven wrong by so I don't get why any of this is such a fucking cataclysmic event.
Why is everyone raving about the art style then?
Their opinions don't count?
Dreams look real and you don't realize how weird all the bizarre dream shit is until you wake up and think back on it.
You are a soulless brainlet who never dreamed in his entire life.
I wouldn't mind so much if they didn't insist on re-using the same fucking names for everything. Imagine running into some retard who tells you their favorite game of all time is RE2, and now there's an 90% chance they're a gibbering retard, and a 10% chance they just haven't played many games.
And you really think people will assume that alone back in 2000?
I didn't even have internet in 2000 from memory.
wtf that sktched version is exactly my artstyle when I was a kid. If someone handed it to me and told me I drew it, I'd be like "yeah, obviously."
wonder if I fucked up by stopping all creative pursuits.
OP has a point about the art being too different from the original, but hes retarded for using the wrong art. This was promo art made for an unofficial strategy guide for the game, it isn't official concept art. OP should have opened with this instead
/thread
>not because it fits the theme of arguably the darkest Zelda game
>darkest
Retard. Being melancholic and bittersweet is not the same as being """dark""", and the fact that it is outwardly happy and almost childlike while being sad and somber in theme is something all versions of the game share and exceed at.
>everyone
Reddit doesn't count as "everyone," and I suggest you take those corporate dick sucking lips of yours back there.
This.
THIS.
Hit the nail on the head ay. Zelda was always cute but evil and dark.
Only TP fails the cute part. That could be a new thing for zelda entirely though as I liked that too.
I'm only mad because it's fucking ridiculous that NINTENDO themselves don't understand abstraction in the slightest.
They are fucking retards I swear.
the cutscenes are less than 1% of the game. The entity of the game you're supposed to assume the world is made out of toys. they may as well be cutscenes from a differant game for all the impact it has.
It's official art from an official strategy guide published by Nintendo Power. That artist always did their own thing when it comes to interpreting characters. Like this was supposed to be Rydia somehow.
>"the cartoony video game should look real so fuck any idea of abstraction and also you're retarded for not bashing it and hating it like I am"
Nothing I say is going to convince you to stop slobbering on your own dick while acting like you know better than everyone else.
>corporate
Jesus Christ you really don't sleep do you? You are OBSESSED with Nintendo.
How's that working out for you? Made any progress? LOL
Like every Zelda remake so far, it wasn't made by Nintendo. It was outsourced to a third party for a quick buck. Nintendo doesn't give a fuck.
My only problem with TP is that Zelda was ugly, unlikeable, boring and stuck up. And she ruined Smash Zelda with her crappy design for two games straight. Also, I disliked Midna's real form because there's no fucking way this sassy tomboy looked like a 40 year old milf with a boring ass face before being turned into an imp. Fuck that shit.
Just kill this thread already please
Cool story bro.
I won't, the right one is fucking hideous.
>1993+26
>still can't save her
Life is pain
That zelda was best zelda after OOT adult zelda.
If they made it a bit brighter and more colour saturated it would work. I was disappointed that SS zelda was so different.
You're right, I was misremembering.
Says the one who will defend literaly every misstep of their favorite video game corporation, Nintendo. They could release a literal pile of human shit and call it the new Mario game and you would lose your mind over how innovative and brave they are.
>My point is that black eyes don't make sonething a Funko Pop
But in this case, it does. Because Link's new face is close enough that it resembles funcopop. I don't care if you think black eyes aren't funco in general. Because we're not speaking that general. We're talking about the specific style from this specific game, resembling the specific style of a specific line of toys.
No, I'm not reading the rest of your post, it's meaningless.
*after the director’s cut
WW was the beginning of the end for Zelda, and it took an unironic decade to have a system mover again thanks to BotW.
My mistake. I just forget sometimes. Maybe it has something to do with the game reusing the map.
technically she's a physical tulpa and doesn't exist
It sent the series into a downward spiral that it didn't pull out of till BoTW.
>The entity of the game you're supposed to assume the world is made out of toys
Doesn't that make the story less relatable? I've definitely had weird dreams about strange places where absolutely bizarre stuff happened (which my dream self always perceived as perfectly normal). I've met cute girls in those dreams and fell in love with them, only to wake up, realize that it was all a dream, wonder why the fuck I didn't realize it was a dream and wish I could meet them again, before forgetting all about them during the next few hours.
How the fuck does making the entire world look like toys make the story relatable? It kills the whole purpose because it makes things look fake. A regular art style like the Ocarina one would've been better (or an abstraction of it, like in the original game, but that would require going back to 2D sprites and at that point why even remake the game). This 3D chibi shit is the literal worst option they could've chosen. It looks cute as hell but it doesn't fit the game, especially when the game itself forces you to acknowledge that this look is fake by making the characters look different in the anime cinematics.
Again, if this is such a horrific betrayal that stings the core of your goddamn soul just emulate the DX edition. There isn't much here to justify a full price tag and acting like the fucking ART STYLE is somehow your goddamn dealbreaker is retarded. Even if it looked exactly like you envisioned in your head, even if Nintendo were somehow driven to tears by some anonymous goob and updated the game to look the way you wanted it to, that doesn't change the length, lack of new content or retarded design decisions in places.
It's still $60 when it should've be half that to justify it at all and the art style has nothing to do with that.
Are you actually insinuating that the HD remaster is the reason the game is viewed favorably among Zelda fans? What are you, 12? The original's huge popularity is the reason the HD version exists to begin with.
Thanks for misunderstanding my point once again and proving you have sub-120 IQ. Brainlet.
Initial reveal of WW looked like absolute shit. Final product wasn't great but still looked better then the first trailer.
Also not sure where you are getting 'most beloved entries in the whole series' from except your ass.
This. Zelda should've been blonde and Midna should've been a cheeky teenage princess with regular proportions. Why the hell did she look so proper and lame when she supposedly had that imp personality her whole life?
CAN'T COPE
WON'T COPE
You don't have a single leg to stand on. If we're supposed to interpret the world as an abstraction then who's abstraction it is? it's clearly not ours because you can't remember something that never happened to you. So it's not an abstraction or mis-remembered dream, we're supposed to interpret the world as 'the truth' as in an actual chronological series of events, but then why does everything look like a miniature diorama?
the artstyle triggers cognitive dissonance on the highest level because it begs you to ask questions that the game has no answers for, and once you start asking questions about the production of the game, you have no suspension of disbelief. I'm sure this all flies over the heads of the 8 year olds who the game is intended for but kids didn't used to be treated like total morons.
>acting like the fucking ART STYLE is somehow your goddamn dealbreaker is retarded
It literally is the deal breaker for myself and many others. My dick would be rock hard over the idea of replaying this game with a comfy hand drawn 2D art style like we got in the original game's manual and in the remake's cutscenes.
At least Hyrule Warirors showed her real form to be just as snarky and full of herself as her imp form. Too bad it's a spin-off and not 'official'.
This thread is fucking stupid. The artstyle isn't even the damning part of the game, and the fact that reviews hardly knocked off for or even mentioned the performance issues is baffling. It's very much in-your-face and obviously bugged as small indoor areas with basically nothing going on can incur performance hits. This isn't even getting into the weird hit detection of the sword and gutting of the boots/feather. Also, why the fuck would they lock movement to 8 directions but then disable the damn Dpad?
The whole thing feels sloppy, which is embarrassing considering the price tag and the actual content. Grezzo fucked up
yes artstyle is a huge dealbreaker on it's own. It's what you're going to be staring at for the entire length of the game. Why can't you people understand this
>I'm sure this all flies over the heads of the 8 year olds who the game is intended for but kids didn't used to be treated like total morons.
I don't think kids can put abstraction into words, but they definitely can understand and feel it. Every single kid, ever.
These retards have no imagination, are autistic (the stupid kind of autistic) or are desperate to defend everything Nintendo does because they are obsessed with brand loyalty and will praise anything named "Zelda". ANY NORMAL KID OR ADULT understands abstraction instinctively. The fact that we have to explain this shit over and over again and these faggots still don't get it is simply baffling.
All you're doing is making people with actual gripes end up associated with drooling retards like you.
But maybe you don't want any complaints to be taken seriously, maybe you're a Nintendo shill falseflagging so everyone else thinks complaints about the LA remake boil down to "RRREEEEE I HATE THE ART STYLE" and nothing else.
Maybe in this thread you were trying to sell people Link's Awakening by whining so hard about the smallest thing that they buy the game out of spite.
Because at this point, that's the only reason I can think of that this thread hasn't fucking died yet.