What are your honest thoughts on the indie game scene?

What are your honest thoughts on the indie game scene?

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Indie games are the only worthwhile games being released nowadays.

Love 'em.
You can instantly identify a pleb if they declare the whole of indie games as bad. That just says, "I'm incapable of discovering games and my exposure is only to what makes it to The Game Awards."

You guys want me to post webms of some upcoming gaems?

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>You guys want me to post webms of some upcoming gaems?
Yes. Lets see what looks good.

Most indie devs seem to be massive faggots but whatever.
The games are mostly mediocre or shit. There's always one or two in a year that gets "shilled" enough that people call it good. The token indie "masterpiece" because there has to be at least one per year.

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I'm more optimistic about indie games than AAA games at this point

this. there's about 1 good AAA game a year that i can actually give a fuck about and most of the time it's just choring through it past the first hour and skipping most of the inane information it shovels down your throat like you give that much of a fuck about THIS GRAND WORLD they'll never even make a fucking sequel out of anyway.

indie games are diverse so there's something for everyone but they're mostly to the point and get you straight into the game without too much bullshit most of the time, and because the games are small the bullshit that is there usually has a more concise reason for being there than the AAA games.

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whens this one coming out again?

Wii U version was cancelled?

youtube.com/watch?v=y8bcIzVtLhQ

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youtube.com/watch?v=ywJHZie8oQM

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Indie games are usually a combination of really good mechanics and garbage aesthetics.
>Binding of Isaac
Best rogue-lite with literal shit aesthetics
>Hollow Knight
Best Metroidvania but with disgusting sounds that were obviously recorded by weebs making saliva sounds. Main character reminds you of a plush doll.
>20xx
Masterfully mixes rogue-lite mechanics with Megaman X gameplay. Graphics look like they were made by a tranny on HRT, designed to appeal to testosterone-starved manchildren.

youtube.com/watch?v=smkdscv6SJs

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youtube.com/watch?v=H08y7_AFygU

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Plenty of good games, but I wish more devs did unique visuals instead of 16-bit inspired pixel art #4697.

The indie game scene, especially the USA/Canada scene, is absolute garbage, full of self-righteous, evil beings.
Some indie games are great, though, and I'd rather play them over AAA games.

>>Hollow Knight
>Best Metroidvania

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name a better one

Toki Tori 2

Indie games essentially saved the eighth gen in my mind. So many fucking great games have come out in the last six years
>Nidhogg
>The Binding of Isaac: Rebirth
>The Vanishing of Ethan Carter
>Lethal League
>Shovel Knight
>The Talos Principle
>Hexcells

>Crypt of the Necrodancer
>Soma
>Sunless Sea
>Lovers in a Dangerous Spacetime
>Downwell
>Undertale

>Stardew Valley
>Darkest Dungeon
>Superhot
>Hyper Light Drifter
>Thumper
>Grim Dawn
>Obduction
>Brigador
>Stephen's Sausage Roll

>Super Cloudbuilt
>Rain World
>Darkwood
>Hollow Knight
>Cuphead
>Divinity: Original Sin 2
>What Remains of Edith Finch
>Nex Machina
>Night in the Woods
>West of Loathing
>Robo Recall
>Golf Story
>SteamWorld Dig 2
>Pyre

>Lethal League Blaze
>Runner3
>CrossCode
>ZeroRanger
>Frozen Synapse 2
>Into the Breach
>Guacamelee! 2
>Iconoclasts
>Overload
>Celeste
>Dead Cells

>Baba is You
>Slay the Spire
>Toejam and Earl: Back in the Groove
>Katana Zero
>Risk of Rain 2 Early Access
>Oxygen Not Included

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>>Undertale
>>Hollow Knight
>>Celeste
You have to go back.

The american indie scenes are cancerous but the games are good. Almost all games I play nowadays are either indie or old. Dont remember the last time I gave a fuck about a major release, didn't even feel like playing DMC5 much and that game is above and beyond the usual trash the industry pumps out.

they need to start learning 3D
ffs it's not that hard

It's okay user, one day you'll realize you don't have to try excessively hard all the time to seem like you fit in here

You don't know anything about game development.

...And other hilarious jokes you can tell yourself!

I HATE VIDEO GAMES AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

ruined by trannies and e-celebs

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you guys say that about literally fucking everything though. You breathe the same air they do so why haven't they ruined breathing for you yet?

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Rain World is the pinnacle of videogames.

It is the only meaningful step forward the medium has made since Half Life 1.

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>popular thing bad
There's some games in there with an actual agenda, but of course you just hate the stuff people talk about.

Man I fucking love Iconoclasts, it's so great. It's a shame it never seemed to get much attention.

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99.99% of them are pure dogshit.
For every ONE of the games posted in your picture, there are literally thousands upon thousands of others that are so fucking boring and shit, they will never get played by anyone other then the Dev's friends.

The indie game scene as a whole is oversaturated by people with "danger" hair who think asset flipping a pixel art game will make them the next Notch.

>Dustforce is the pinnacle of video games.
ftfy

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I don't understand why the fuck I see so much shitting on Hollow Knight. My only complaint about it was that it was too fucking long, and even then that's just to get the true ending so it's optional

>literally

>they need to start learning 3D
This. Let's start seeing some aesthetically pleasing low poly 3D games come back.

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i've been waiting since last year

>Baba is You
>Nex Machina
>Thumper
>Overload
>Lethal League

Good taste.

That's not a metroidvania, though. It's a puzzle-platformer.

>literally
>Over half of the games on Steam right now are "indie" titles that no will ever play
At least you're trying, kid.

It's certainly good friend.

>since last year

You know nothing of pained patience

>It is the only meaningful step forward the medium has made since Half Life 1.
Go play Icepick Lodge games, you are in for a world of surprises.

it's making gamers soft really quickly

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I fuckin' love tech romancer.

why did you post the reddit icon? this is 4channel

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That doesnt matter in the slightest though especially nowadays when you have so many resources helping you filter out the trash

It get's alot of praise so naturally contrarians started hating it, then there was also alot of falseflagging in other metroidvania threads, basically just having people come in and go "This game is shit, unlike Hollow Knight, the best game ever made!" and you wouldn't think people fall for that, but they do.

Is The Void the most avant-garde vidya ever made?

i don't get the hype for this. it's nothing special other than muh physics.

>99.99% of them are pure dogshit.

en.wikipedia.org/wiki/Sturgeon's_law

Reminder.

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You wouldn't understand, not having grown up with Dan Ball and Falling Sand Game.

not him but it really isn't. You can do mocap yourself nowadays with vr tools and software it's really is competitive with 2d stuff. Rigging and all of the technical shit can be done with tools too, you can use simple shaders or texture libraries, and the only really complex thing left are advanced fancy shaders and vfx, and you can just steal the code and adapt it for your needs.
t. indie dev currently making a 2d game

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>Falling Sand Game

This takes me back

Im so on the fence about rainworld. It looks so interesting, but I hear its also janky as fuck and has 'grinding' mechanics. Anyone played it? Like it or hated it?

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It's the only scene brave enough to still make platformers, my favorite genre. So hope they keep doing it.

There's literally a subreddit for everything what point are you even making

Ok, WHAT THE FUCK!?
A popular game is discussed on other websites TOO?
I'm LITERALLY CRYING and PISSING and SHAKING right NOW!!!!

youtube.com/watch?v=x-Un2L5tF1w

Reminder.

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Probably. It's the only really honest-to-god proper attempt at surrealism in gaming. That is not to say that there weren't plenty of "sureal" games, but as far as I know none of them got anywhere further than "doing and showing weird things, wooooo". The Void actually manages to incorporate it's mechanics into the message, which I also never saw other games achieve in this way.

I still prefer Pathologic 2 and Pathologic 1 (in that order). Especially since Pathologic 2 basically takes what makes The Void so good and incorporates it into the much more compelling world/narrative of Pathologic 1.

use your own words faggot

puzzlescript is sick and some of the best games in the world are being made on it.

>aesthetically pleasing low poly 3D games come back.
There's no reason to do low poly 3D and it doesn't timeless like 2D.

>literally

When the fuck is King Knight coming out already?

>the only really honest-to-god proper attempt at surrealism in gaming.

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reddit.com/r/Yea Forums/

Hey, be gentle, I'm working on one at the moment!

think of any fetish
there's a subreddit for it

December

Good indie games have saved video games for me every year since like 2013. It's a shame the devs are often cucks or dramawhores or both.

So, if anything and everything is reddit, why is it Yea Forums's biggest boogeyman just shy of trannies?

Can't tell if its surrealism
Or just supernatural sheenigans

This.

cunny

ARR ROOK SAME

only games i’ve bought in the past two years. so fucking done with aaaids

If you haven't played Dustforce, you should play Dustforce.

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great pic:
>2hard4u
>mediocrevania
>2cryptic4u
>2hard4u bis
>walmart platformer
>mediocrevania bis
all of them got that shitty neoretro pixelart as a bonus.
indie games reeks of amateurish design, conception and realisation.
You literally eat shit and enjoy it.

>literally

:D

That is not even close to surrealism.
By which I don't mean "it's not good" or "it's not clever (at times)". I don't mind Killer7.
But it's just more of your average japanese pop-magical-realism than anything else.

Is this a troll post? What the fuck?

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>challenge BAD

The last bastion of creativity in Western game design.

There are some truly great ones, unfortunately the market is massively oversaturated.

I imagine you haven't played any game that came out in the last 9 years or so

I like them but mostly since I am making and releasing a game soon and I need indies to look good to.most people before they even try to look at mine.

Find a flaw.
youtube.com/watch?v=wqAYMZSOQao

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King knight is not out yet and cube world is releasing before it

>Find a flaw.

You didn't post the better Specter of Torment remixes
youtube.com/watch?v=hrmuH4aqfi4
youtube.com/watch?v=ZTtrxKMF3Yc
youtube.com/watch?v=-v1WTgPvuCY

Sometimes that's all you need. Also, create-a-spell systems are nice too.

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I enjoy indie games, yes.

Salt and sanctuary

>pop-magical-realism
Never go full retard.

Do you really not know anything about japanese genre fiction?
I mean I would not blame you for it, it's not a subject all that many people in the west have interest in, but if you don't know anything about it, you may want to refrain from insulting others over it.

Art style reminds me of Zineth.

A lot of indie developers make platformers, but have no idea how to make good platformer level design. Why is it so hard to study something like Super Mario Bros 3 or Mega Man 2 for more than 10 minutes?

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Is it really a "scene"?
The doujin scene is a scene, with several events each year where everyone gather everything and get together.
What does the west have? Gamescom? I mean kudos to all the developers who bother and can afford to go there, but it's hardly representative of western indies so much as it is a selection of some high profile indies.

You back track to stages you've already completed, with powerups you find in later stages to obtain more items in previous stages. That's how shallow the term has become.

Of these, only Shovel Knight, Iconoclasts,and Owlboy have good pixel art

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that's literally me

hey matt is your sister really as hot as they say?

>no trip

she's only hot when she's getting the Matt special

They all, and I mean literally every single indie game, have the worst fucking art direction and aesthetic. You have garbage taste if you think the art is good in any of these games.

As for gameplay, there's a few good ones every now and then, but it's mostly crap. And it's pretty much all crap if you don't enjoy 2d platformers. Which is 90% of indie games.

Im sick of pixel shit action adventure games (aka metroidvanias)

Where's the budget 3d titles?

Name a game that has good art direction and aesthetic

>literally

Metroid

I've only ever found indies that I could put thousands of hours into like Dwarf Fortress, no AAA shit.

In your particular case it's all other way around, goddamn, what a shit taste.

you've got me there

This is Angela! Her game, which has her dismember you, replace your body parts with better ones, and make you her slave all right at the beginning of it, is coming soon!

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SaGa Frontier II

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Dusk? Amid Evil? Risk of Rain 2? Pathologic 2? Satisfactory? Infinifactory? Subnautica? SOMA? Naissance? The Forest? House of the Dying Sun? Kerbal Space Progam? Do I really need to go on?

Like in every art form, there are a lot of shit and some incredible gems.

we got four noteworthy ones this year but they're all FPS

DUDE PIXELART PLATFORMS LMAO GET IT WE ARE SO DIFFERENT FROM THOSE STINKY AAA COMPANIES WITH THEIR SOULLESS REALISTIC GRAPHICS LOOK IT'S JUST LIKE THE GAMES DURING THE GOOD OL'TIMES BECAUSE WE'RE TRUE EPIC GAMERS JUST LIKE YOU

how's Iconoclast, i've heard very mixed opinions about it but i like the artstyle so i want to try it out

>but they're all FPS
Is this supposed to be a bad thing? FPS are one of the most uncorrupted forms of vidya.

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Usually when I see a 2D game I can kinda figure out how they did it, but this game stumps me. If you asked me to program something like this I wouldn't even know where to begin.

its the only game dev group that can innovate

*blocks your path*

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cucked and bluepilled in a lot of ways unfortunately
but luckily people try out different ideas

So if I get this on the humble store, I'll get a stand-alone downloadable DRM free copy, in addition to a steam key?

*makes Demon's Souls for the seventh time*

Indie devs are the only based and redpilled devs out ther.

>This is the intelligence of a Reddit Knight Player
OH NO NO

Fucking BASED

If I wanted to play SNES games, I'd play SNES games instead of their shallow imitations.

this one looks cool

Were good like 2-3 years ago, now the market is oversaturated and most of the time the games are crap like in the Atari days.

Cringe souLESS donut

Fucking based soulFULL donut

now you've made me curious

Have you considered that there might be overlap between what the west considers surrealism and your arbitrary weeb term?

See: Also: Factorio, Rimworld, Rainworld, Waking Mars, Dustforce, Hollow Knight, Banished, any Zachatronics game ever, Into the Breach...

You are just looking for excuses to dismiss major portion of the market, you cuck.

Doing good work son

also holy shit Patrick's Parabox

The Frozen Synapse games are 3D as well

>Hollow Knight
Way to ruin an otherwise good list.

>now the market is oversaturated and most of the time the games are crap like in the Atari days.

m8 the market has been 'oversaturated' for years now, and there's still tons of great games coming out.

>popular game bad

>'coming summer 2019'
>less than a day until autumn
I don't feel so good

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First of all: "weeb term"? What?
Second of all, while I am aware that fiction schools such as these have some degree of overlaps, they also have some pretty dam clear core notions. Especially when it comes to surrealism. A school of fiction and art entirely focused on exploring subconsciousness (and what was at it's time considered it's most clear manifestation, dreams) in the wake of immense popularity of Freudian psychology.

Which is something quite different from Magical Realism (which explores "mundane" daily reality, but relies on folklore, mythological or fantastic elements as metaphorical devices), which is also quite different from the rather specific and seemingly largely unique Japanese genre of fiction that as far as I know does not have a proper western name, so for the lack of better words I used the pop-magical-realism-thing...

Produces some good games.

Why do retards think indie = 2d platformer?

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Because they just want to shitpost.

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Because they're retards

Most upcoming RPGs are by definition indie games

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Hell, 90% of early access games are independent developers, for better or worse
The term is so meaningless, if you are going by the definition self publishing even something like Arma 3 is an indie game

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Anyone else played this.

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getting real tired of indies who can't even be bothered to texture assets.

Used to find it really interesting in the days of tigsource and early humble bundle when it was actually humble. Downloading games like Cavestory for free and paying like 5-10 bucks for games people made by themselves. Back then there were lots of passion projects since people didnt have a big head about anything yet. Binding of Isaac originated as a free NG flash game after all.

I feel like most developers are only really good for that one passion project, and like everything else, social media, greed and fame have ruined indie devs who used to be humble and make quality content. Now theyre just another modern studio but smaller. Dont get me wrong, there are exceptions, toby fox somehow seems on track to make a good sequel, but thats a one in 10 million situation

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This looks nice. What is it?

There's a couple indies that came out this week that look solid but seem over-priced for what they are: Later, Alligator & Sayonara Wild Hearts.

Alligator has a really great visual style since an animation studio did the visuals, and 2Mello did a great OST for it, but it seems like a bunch of simple puzzles and minigames strung together by a story. Wild Hearts seems like a weird neon Pepsiman + Rez thing but you can apparently beat it in an hour with the only postgame being "play the whole game in one shot without menus". They're both around $15 which is cheap but still feels high for what they are. Anybody play them?

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Indie games are occasionally straight up the best games on the market. However, you have to look through a sea of trash to find the gems. Lots of common denominator games that pander to specific crowds and use a pixel art style because of fucking course.

I started playing OFF today, the atmosphere is amazing.

Is this finally coming out?

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How is this any different than kaizou mario, Super Meat Boy or even Celeste? Why would someone want to make this kind of plataformer? It's not fun, it's nothing new. It's just hard for hard sake.

Feel free to name one other 2D platformer with movement tech like Dustforce.
You can't because you haven't even played the game.

>It's not fun
>t. hasn't played it

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What are you even talking about? That has nothing to do with my point. You can have all the movement tech in the world, if the design is only pixel perfect jump to pixel perfect jump, that's bad level design. It's just like Celeste and all those pixel perfect jumps.

It doesn't matter how much tech you have if you don't have any choice.

I guess those kinds of games have an audience?
It really is just repeating the same pixel perfect jumps over instant kill spikes over and over until you eventually get it right.
I tried playing one of them but i stopped halfway through cause it just felt like banging your head against a wall, and the brief relief of beating a hard segment or boss was immediately wiped away by another half to full hour of frustration.
Game i'm talking about was Wings of Vi, just for reference.

You're only making it more increasingly obvious that you haven't played the game, because Hideout is the only level in the game like that and you have tons of choice on how to navigate any level in Dustforce. Use of tech is what separates the top 100 ranked players from the top 1000 ranked players.

Dustforce isn't a platformer, it's an autistic speedrun game.

I'm honestly way more excited about the new music in King of Cards than the actual game

>It's just like Celeste and all those pixel perfect jumps.
>t. never played Celeste

"Speedrun game" isn't a genre, the game might be made to be speedran, but mechanically it's a platformer.

You don't even have to speedrun the game to beat it.
t. SSed all base levels but am still shit at the game

There's crap and then there's La Mulana 2.

And seeing how there will never be another La Mulana I feel safe in saying it's all derivative mediocrity with cutesy artstyle designed to lure in dumb zoomers who don't even know what the games are ripping off in the first place.

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Yeah I haven't played any of them, not a fan of the "Do it until you get it right" kind of games. If the rest of the game isn't like that, my bad, but that webm really makes it look like it's just another really hard platformer just like Celeste, kaizou mario, etc. It feels like they just make a game stupidly hard just so it feels good when you beat it, like a drug, throwing away any good game design.

Rain world is great for fucking pleb

I'm excited for everything about it:
>Confirmed to be the longest game in Treasure Trove with multiple worlds
>Story is a "what if" that can go wherever they want instead of dancing around the original story like Plague or being a prequel like Specter
>Heavy Wario Land influence, one of the best platformer series, at least in the movement and treasure collecting
>Tons of new/remixed music from Kaufman
>The card game looks really fleshed-out, basically making it 1.5 games in and of itself
>King's hub is probably his mom's house, where she bakes him pies and wishes him luck when he heads out
I think KoC might skyrocket Treasure Trove from my Top 10 favorite games to Top 3.

Also, Dig looks sick. Nitrome is good at what they do. I like that it's a spinoff but feels like it will be a fully realized game at the same time.

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Is there a bigger pleb filter than Rain World?

Rain World is a pleb magnet, not a filter.

Literal vaporware

I love how Roguelite just means "we couldn't be arsed to make a full game's worth of content so instead we'll just make you replay the same 4 stages forever"

That's not how Roguelites work. They're long, harrowing adventures. Otherwise there's no point to having permadeath. You just restart and get back to where you were in 20 minutes.

They make some pretty good games, but they're ultimately not the answer to the AAA problem. We need more games coming out with mid-tier budgets and mid-tier prices because that's the shit which really innovates and, potentially, can spawn some new franchises.
Also indie development is saturated as fuck right now.

believe it or not user most people aren't as interested in Nep Nep's Kawaii Uguu Panty Quest VII as you are

It's not. Gameplay is a snorefest.

>Neptunia has shit gamepla-

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Yeah, Iconoclasts is great.

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Super Metroid

Pretty much this.

We live in an era where AAA outside of Nintendo only cares about graphix and competing to see which game can have the least gameplay possible while still barely crossing the line to qualify as a "video game".

>He fell for the 'Naughty Dog games have bad gameplay' meme

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Play rain world and be amazed. Literally zero (0) handholding and unique in every single way.

So much terrible aesthetics.

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It depends, many indie games are made by people who care and really spend time on their games.

On the other hand you have mass of indie devs who think it's quick buck to just copy successful formula and are extremely entitled.(pic related)

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How so ? The game barely sold. The devs already abandoned it.

Here's an indie with good aesthetics.

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Here's another.

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I already played it. If you hate handholding but also like good games then go play la mulana.

Thanks for the good news.

youtu.be/zErauPyJwrQ

>flash game tier game

Already did. What's wrong with rain world ? Don't tell me you got filtered.

>super generic realistic gunfight game #283798

Am I supposed to be impressed? Even 2d bing bing wahoo platformers have different artstyles and gimmicks to stand out from each other.

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baste

Make that #283799.

God no. It's just a droll version of better games.

If you want to prove to people that your gaem isn't slow and cinematic maybe don't post slow-mo webms

Such as ?

Name one (1) other game like Rain World.

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Buy Kero Blaster.

Anyone is allowed to edit Wikipedia.

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Yeah, and on steam it's priced at $17, more than hollow knight at release. And it's comment on video discussing there is too much shovelware on eShop...
The delusion is too strong.

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They're either incredibly fun and full of passion and love, or are shallow, boring, and made by the lazy, retarded, or both. It's the highest and lowest skill ceiling for a video game genre.

Good post.

some devs are doing better than their AAA counter parts

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>its also janky as fuck
It is not, in fact it is pretty polished.
>'grinding' mechanics
Not quite, you don't grind for resources and such. Usually you need to explore, but sometimes to explore further you have to survive for certain amount of days. It is far cry from "classical" grind.

Indie devs routinely show more ingenuity than industry development teams but often lack professionalism and have personal twitters and kikestarters that fuck them over. There was a time when all game development teams were "indie" but they kept their ties on and treated it as an actual business and not some counterculture bullshit.

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Isn't the dev of this from Yea Forums? I know I've seen a thread where the dev showed up that he didn't make. I'm surprised how good some of the games made by Yea Forums & /vg/ devs are; Devil Engine was one of the /agdg/ guys.

What am I looking at here?

what pokemon should have been past gen 5

some of the best games coming out now, but there's honestly just too many good indie games coming out, which makes it hard to really want to play them.

And, this is a personal flaw, but I can't stand the indie community these days and the creators as people, and it actually decreases my enjoyment of the games.

holy shit, a real brainlet

>"as people"
Elaborate?

cave story

this game looks promising too, we need more monster collecting games

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cave story had a level select

they seem to be up their own ass these days and kind of political.

Like I said, it's my own fault for caring, but for example, I generally loved Matt Makes Games, but I'm just repulsed by how he made Anita Sarkeesian a character in TowerFall. Likewise I just can't see any charm in Tim Schafer's games after I've seen him get political and try to be smug about it. And I'm not even that obsessed by this stuff, and I'm even a generally liberal guy, but I just hate how these people act.

I guess so, but I mean, it's what I'd consider a metroidvania... It allowed backtracking atleast.

how about An Untitled Story?

>indie team consisting of two main guys and a handful of other people from Sweden
>got Queen Latifah to narrate their game
How the fuck

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Overrated as FUCK.

I also think "pixel art" is a cop-out for putting in real art 90% of the time.

that was definitely more metroidvania since each new movement upgrade let you explore further to the edges of the map; cave story was more linear with some backtracking for sidequests

>Underrated as FUCK.
ftfy

The main plot really got to me somehow, what with the attempts at making agents and the side-effects of that in successful and unsuccessful events, as well as Black's whole deal and boss fight, and the ivory mess in general. It felt somewhat gritty despite the colorful exterior. Kinda wanted to know more about the ending, what with the final boss, but it was still fun to get through. Don't care pretty much at all for the sidekicks beyond interactions with the MC though, a tad too insufferable, with exception for Royal considering his arc. Overall a pretty damn good game, even in gameplay.

it was moreso start-to-end levels than large map exploration. upgrades were mainly alternate attacks

Pixel art is cool tho, sure it's cheaper way to make good aesthetics but it's good overall.

Ach I understand. I would add their unreasonable expectation towards store fronts and their audience.

Pixel art can be done well but "indie" has become synonymous with emulating the styles of older games. I wish indie devs did more 3D and high-res things since it hardly takes more time than sprite animations. I mean, games like Plok and Rayman used programming tricks to speed up the animation process.

Daily reminder that indie >>> aaa

good list. check out Invisible, Inc.

>t. plebs who haven't played Sekiro

OP, I appreciate your effort, but that's the pre-release version of La-Mulana 2. Here's what it looks like now.

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Check out Commandos and Shadow Tactics.

>masturbating viciously to one game and one game alone like a religious zealot instead of playing many games

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Is the game good? I never played the first one and I like challenging games.

If your definition of 'challenging' is Soulsshit, you won't make it an hour into La-Mulana.

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Overrated to hell and back.

I might be a little biased, because I absolutely love both games, and they're easily one of the top games I ever played. But yeah, they're good. Both of them. The second one is just more of the first, only streamlined. So if you're going to get into it, then just start with the first game.

They're more puzzle games than they are platformers. Keep that in mind. If you don't solve anything, then you won't get far. I watched someone on twitch try to get palces without solving anything, and he technically crossed into other zones(since it's structure is somewhat open) but he ultimately didn't unlock anything or make any real progress.

So yeah it's very challenging, but also very rewarding. Solving puzzles feels good as fuck, so you'll always be fiending for the next bit of progression.

Not exactly being subtle about it's SotC inspirations eh. Mite b cool.

Nah actual challenges, I finished Lobotomy Corporation a while ago, and while i can assume it's nothing alike La-Mulana it's pretty balls to wall in difficulty too.
I see, sounds like my jam, I think I got the first one on Steam

They're underrated, though.

Fair warning about the first game. There are a couple of puzzles that are super obscure. But they're explained in the official manual, that you can find online. The manual is very detailed, like old SNES games, with even a couple of solutions to puzzles. So keep in mind that checking the manual can be potentially spoilery. But if you're feeling desperate, like you're completely stuck with no clue, then give it a read.

I said no metroidvanias

Also, don't skip text.

Those graphics look absolutely pathetic. It's pixel art, how do you fuck it up that bad?

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Noted, will keep in mind

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Your opinion that they are is exactly why they are overrated for me, people put up ""Indies" like they automatically make something into some kind of Messiah for years, when we have bad ones and good ones, judge the game for the game not due the circumstances of it getting created and released.

Like, i enjoyed Lobotomy Corp because it is a fun game, not because it is a "Indie", though the creative freedom of developing independently helps it means fucking nothing if the creators are still garbage and people talk about "Indies" and act like the cream of the crop are the only ones that exist.

It's ok..i wish there were more decent modern horror games though.
Beat this a week ago and it might be the worst indie game I've ever played

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shadow tactics is great. I'll check out Commandos

Commandos is what Shadow Tactics is copying (I don't use that term disparagingly). The first two are both masterpieces.

Show me more upcoming indies that are 3d (no 2.5d)

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I'm sorry I asked.

But these games literally receive fewer reviews and fewer sales, just because of their lack of exposure. How can they be judged on an even ground, when they lack the same marketing and reputation that other games have? It's impossible.

I haven't played a new game in 5 years.

>I wish they did more curated sales like other platforms

These chucklefucks always think their game is special and everyone else is the frontpage-stealing shovelware.

>What is Hollow Knight
>What is Cuphead
>What is Celeste
>What is Undertale
>What is Shovel Knight

given the influx of rpg maker porn games i'd say the over abundance of shovelware is kinda accurate

>I want curation
>But only enough that I get in and anyone below me is told to pound sand

Indie developers are the only ones making bonafide RPGs anymore. For that alone, they're based.

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There's certainly a lot of actual trash. But these people seem blissfully unaware that, even without that trash, their game wouldn't make frontpage either - there's simply too many new games of equal or greater quality.

in general . . . . .OVERPRICED.

A highly regarded as Hollow Knight is in among those who actually play indie games, look at the amount of reviews it actually got.
metacritic.com/game/switch/hollow-knight
Only 27 critic reviews, and 709 use reviews.
it got 45K reviews on steam though. So that's respectable. I have to admit. But still, only 27 critic reviews on metacritic? The site that every company tries to manipulate because they know it means the difference in success and failure. The major publications didn't pick it up. It only succeeded thanks to word of mouth.

Meanwhile fucking Dark Souls 3 is the arguably the worst in the series, but it has the reputation of 4 previous games behind it.

metacritic.com/game/playstation-4/dark-souls-iii
89 critic reviews and 709 user ratings. with 83K on steam.

Larian are more of a AA studio than indie desu

> "indie" has become synonymous with emulating the styles of older games.
That's a generous way of putting it. I've yet to see an indie game faithfully emulate a NES-style game. I've seen lots of them take the AESTHETIC of NES games, but they always have too many things on-screen at once without flickering, or act like the parallax scrolling can work the way it does on SNES hardware. Even Shovel Knight flubbed this. It's a 16-bit game posing as an 8-bit game. It looks like Super Mario World.

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>Nidhogg but not Nidhogg 2
Seriously I have no idea what they were thinking with those graphics.

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Yea isnt this the one Yea Forums dev asking about his Pokemon like game where each monster had an evolution line of like 5 different trees?

terraria

Well to be fair, it's a pokemon clone with gen 1 aesthetics and those games were known to look fucked up.

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IIRC the only game that went all-in on that was Mega Man 9 which wasn't indie and it was relegated to bonus visual settings. Shovel Knight was made in a 3D engine so I don't know if it ever really wanted to recreate the way NES games actually looked, just the aesthetic. Honestly I'll take higher-quality sprite work over accuracy if you're not going all-in. Shovel Knight Dig is a great example; it's just Nitrome doing their distinct 16/32-bit-ish style but it looks great on Shovel Knight art.

Anodyne 2 has some low-poly kino imo.

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best its ever been desu

underail, rimworld, crosscode, hypnospace, stardew, terraria, devil daggers, risk of rain, helljumpers or w/e

all ive been buying since 2010 is highly replayable indies

There's homebrews for NES, Genesis, etc. that do these things well (for obvious reasons), but you never really see them take off like indies do (again, for obvious reasons)

god, I can't stand outdated 3D, there is almost no 3D game(maybe except cell-shaded) that don't look horrible after few years when you got used to newer games.

Oh yeah, stuff like Battle Kid. There's also scenes like that for later-gen systems, like unlicensed Dreamcast titles.

There's that one guy who makes short horror games that actually look like PS1 games though, I forget his name but they seem pretty close.

>your thought on the indie game scene
>proceeds to include a picture with only platformers

You do know that indie is not a platformer nor vice versa, right? You can't possibly be that retarded.

Platformers are the easiest to make thou that's why so many of indie shovelware are platfromers.

Rain World and La Mulana are not platformers.

I wanted so much to play the first one but it gave me motion sickness. So weird.

great games beind released through indies, like cuphead, the end is nigh, super maet boy, dustforce, risk of rain, shovel knight, hollow knight, etc.

how does that corporate dick taste?

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>tfw my dream game as I imagine it is a 2D sidescroller, albeit an action game with light platforming/puzzling
>if I ever made it it would be drowned in a sea of 2D sidescrolling indies
>My other dream game would be a fighting game which would be Dead on Arrival on principle

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>Platformers are the easiest to make
That's not true though, making top-down games is usually easier, because you don't have to write gravity.

Hollow Knight was fucking awesome. I haven't played a lot of Metroidvanias though so fuck if I know which one is the best.

Rain World is a cinematic platformer and La-Mulana is a Metroidvania which is a platformer by definition.

Was Shovel Knight the first successful Kickstarter game?

In my opinion neither of these are good.

Most tutorials are based around platformers, and gravity is very easy to implement. Top-down interaction might be harder to write imho as well.

>Cinematic platformer
Lmao at u

There was an indie that was a Zelda-like where you play as some Aztec warrior and it was shown in a Direct some time ago. What was it called?

Ori and the Blind Forest DE was pretty decent.
Based, backtracking was a bit annoying but fun game nonetheless.

Titan Souls?

I never knew it was possible to hold an objectively incorrect opinion, but you somehow managed.

Based zoomie.
en.wikipedia.org/wiki/Platform_game#Cinematic_platform_game

If believing that helps you sleep at night then be my guest.

Its awesome that what, 30 years ago, took huge teams of people can now be done by a few
Makes me wonder if 30 years from now there will be tools that let a few nerds remake the AAA games of today in a few months

Based.
Post em

That's a super clever idea.

No it played like a 3D Zelda.

Gonna be honest this looks like one of the worst games I've ever seen. I thought this shit that died off in 2015 but with YIIK's release anything is possible

Early day games were also made by small teams of people Doom for example was made by 8 people in total.

Why do you even care what kind of other people play the the game? This is an anonymous image board no one will ever find out retard, lmao.

Do it, it's the quality that matters. There are many games in every category anyways, Yea Forums just likes to cherrypick metroidvanias to make you think 90% of indies are metroidvanias.

Doom created the genre basically, it's been over ten years and indies haven't even moved away from 2D save two or three.

Back in the day programmers were based, most of them had only technical documentations and their creativity.
Nowadays programmers brag that they look in google for simple answers. Sad thing it's the norm. I know some people who thought they don't need maths for making games, makes you sad really.

Have you played either?

I was talking about the aesthetics, not the game themselves. I haven't played them and therefore I won't make any judgments on the latter.

To me it just seems super simplistic. It's basically Pepsi Man + Rez at turbospeed and it's over in an hour. I might pick it up if

Listen to him: make few small projects first, release them for free, listen to feedback and genuinely try to learn.

I fucking hate rouge-lite and metroidvania.

That's reasonable I guess even if I disagree. I'd recommend trying both if you're into interesting genre hybrids; Aztez is one of the best action games I've ever played (and the best in 2D) mechanically wrapped in a streamlined 4X Strategy game where you have to unite 15th Century Mexico to fight the Spanish. Battle Chef is 2D Action + Match Puzzle + Cooking, where you need to kill monsters to get ingredients that please the Iron Chef-style judge/chairman panel's palettes, and then make dishes using puzzle mechanics in cookware that has different matching rules. The story mode is way more straight-forward than it would let on but the core gameplay is fantastic.

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Did someone say 4X?

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Pretty much. There's some okay AAA games like lots of nintendo ones, fromsoft, dmc, or whatever but most of the time you're getting an extremely polished HD turd.

>He fell for the 'Naughty Dog games have shit gameplay' meme

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*Breathes in*
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They are having better quality, some real gems out there, sometimes I find myself playing more Indies than the AAA shit from the west

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>drop thing
>run around to simulate le crazy action
>shoot a couple times
The fact you think that vomit is good is indicative of you and not the game.

Git gud, zoomie.

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Holy shit an interesting looking puzzle game! That's rare as fuck these days.

owl boy was overhyped trash that failed spectacularly and Yea Forums was hyper shilling it before launch
today it is forgotten

>What is Stephen's Sausage Roll

>Volgarr the Viking
Really?

Did you get filtered?

I'm pretty sure that's the joke.

Obra Dinn is top tier. Don't forget that one.

99% of indies games are pure shit. I wish all indie games had nice art like Iconoclasts and owelboy.

Completely overrated, just as creatively bankrupt as AAA, pretty much too self-absorbed and high on their own pixel farts, spend too much time trying to be like (insert cult classic here) rather than actually making good games, are mostly scammers trying to fleece gullible "gamers" who think they're too cool and mature to be paypigs for AAA companies....

>Completely underrated
ftfy

>I wish all indie games had nice art
>Still being a graphicsfag in the year of our lord 2019