Mass Effect 2 is the best Mass Effect. Change my mind.
Mass Effect 2 is the best Mass Effect. Change my mind
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You're actually right though.
can't because you're correct
>suicide mission theme starts to play
The best Mass Effect is none of them because the entire series is trash.
But it has no mako and every area looks unique instead of changing the sky green
You're pretty much correct, there's nothing I can do.
>inb4 someone posts Mass Effect 1's ost and talks about atmosphere
ME1 is great but ME2 is better I'm sorry lads
Did your whole squad survive?
if you prefer 2 to 1 then you are the audience they dumbed the games down for, you're responsible for what happened. 2 is still a good game, though.
1 > 2 >>> 3
Not the first time I ended up losing Jack to the bug swarm cause I chose Miranda as the Biotic
>1 > 2 >>> 3
this desu
>replay the trilogy every other year or so
>Suicide Mission still gets me and makes me think I fucked up and someone will die
Is SM the best final stage in modern vidya? Besides the shitty boss, there's so much intensity to it, it's amazing.
Cutscenes are still 10/10 as well
1 > 3 > 2
This but in reverse.
Yeowch don't cut urself.
3 is only better than 2 in terms of combat tweaks it added, it's worse in every other area.
Bro what about having an inventory of 100 guns you don't want to use which you have to manually destroy one by one. without that it's not a "RPG"
Its genuinely 1>2>3
You may be right. I liked most of the squad members in ME2 but only Garrus and Wrex were interesting in 1. And the environments were copy-pasted a lot in 1.
I like 1 more because it’s a standalone story
It ends with a big to be continued.
It's the only good one
I agree. I liked the action movie episodic story and the gameplay was super fun. Cranking it up to max difficulty and flying around as a Vanguard was genuinely fun.
Mass Effect 1 was Star Trek
Mass Effect 2 was Star Wars
Mass Effect 3 was Independence Day
>not selling them all for Spectre gear
It was a nice self contained story but overall it didn't really drive the plot of the trilogy along which annoys the shit out of me.
YOU HUMANS ARE ALL RACIST
no atmosphere/sense of scale
me1 was jank but it asbolutely nailed the things that matter, me2 was a polished turd
Depends on the species....turian
Andromeda makes ME2 look like an unbelievable masterpiece.
I will.never understand why fags jerkoff over 1 or 3.
I wanted to explore the world of this series. To know the races and meet characters.
Not save the world and fight monsters or.robots in bumfuck nowhere away from civilization.
Next time someone asks "why do you play as a girl", show them that.
>Andromeda
Where did it go so wrong?
You're completely right
2>3>1
1 is one of the most overrated games on this board
>ME2 is almost 10 years old
>still remember blueberry and SHADOW BORKER threads on Yea Forums from then
>tfw you're getting old
Completely fucking the finish line of ME3 obviously.
Not that the rest of that game was any good, but that ending completely fucked over the entire ME universe
It was pretty good, but probably not the best ever. I would probably go with Halo 3 for me best, simply because it is very intense and is the culmination of the trilogy for the perfect ending.
To be fair, ME3 had top-notch enemy design and superior weapon variety, but those are about the only good things about the game.
the best part of me2 was the Yea Forums threads desu
Idc. I liked 1 but 2 had the better combat. I wasnt salty about the dumbing down of rpg elements. The more action oriented approach felt better and made more sense.
ME2's leveling system sucked compared to 1. When you kill an enemy you get some EXP points, so small waves, mini bosses, bosses are all very rewarding. In 2 you only get points when you complete a mission. So now when you face a big ass wave it feels like a fucking grind you just want to be over. Also muh cover shooter!
I remember completing story missions in 1 and at the end I'd have like 8 skill points to put up. More points = more reinforcement = more engagement
2 > 3 > 1
The Mako is shit, the combat in 1 was shit, and the story wasn't very gripping or interesting.
Nothing wrong with 2s system since it doesn't allow you to ez mode tough parts of the game just be grinding enemies.
ME2 was easy as fuck regardless
1 > 3 >>>> shit >>>>> Andromeda > 2.
MOAR SHINY OUTFITS
Come home, earth man
Finally someone gets it. Going to Tuchanka and the Quarian flotilla in 2, places that ME1 only told us about but never showed, and to go there on a personal mission to help your friends and companions rather than
>TO SAVE THE GALAXY
ME2 is peak Mass Effect. It's everything a grand sci-fi universe is supposed to be. Not the shit people think is important like galaxy-level threats and exposition, but the shit that is actually important, characters, their stories, and actually being a part of the game's universe.
retard
instant blue balls
>corridor shooter good
>immersive rpg bad
>me1
>immersive
Lol we talking about the ME where Shepard can sprint as fast as the mako??
Reminder.
Bad writing, like most trilogies and series games.
by the time we started seeing these places the tone of the series had started shifting to be less alien and more more human, down-to-earth, relatable
all of the quarian characters on the floatilla feel like humans in suits. nos astra is literally just a human city where the people are blue/green/red. there's nothing alien or ineteresting about any of these places by the time they actually get around to showing them. this wasn't helped with the emphasis on cover shooting which made all of the planets feel like gears of war levels. exploring the citadel from me1 was much more interesting and involving than anything in me2 (even if it was a little stale and drawn out), and me2's side missions can't caputre the vast, isolating feeling of actually being on an unexplored planet like me1 did; me2 just underwhelms
ME2 is just as immersive as 1 and looks better
ME2 was dumbed down garbage because they wanted to cater to CoD kiddies. That's why ME3 was such a shit game, because they gave you even more of the same watered down shit. Problem is, even you low test faggots could spot how shallow the water became by then. This is the same pattern that put deadspace in the shitter. This is why both of the dev teams were so confused as to why people were upset when they gave you knuckle draggers exactly what you wanted. Brainless garbage.
It's not like there was anything else good about it, so that's kinda obvious.
>ME2 is just as immersive as 1
*blocks your path*
Yeah, sure.
Mass effect 2 is the worst of the games because they made it more of a third person cover shooter than an RPG.
1 >>> 3 up to London >>>>>>> 2 >>>>>>>>>>> end of 3
2fags are retards
>ME3 was such a shit game, because they gave you even more of the same watered down shit
it's a deeper game than 2 at least
mass effect 1 was a big rpg
mass effect 2 was a netflix series that made you play gears of war every 30 minutes
>3 up to London and ignoring EDIxJoker and muh Geth individuality
fix'd
but dude the characters haha the characters man I love all these HUMANS man haha... those rehashed personal quests are EPIC man ... remember the Yea Forums threads??
EDI x Joker was so offscreen that it ended up not annoying me as hard as I expected it to
still killed her at the end
It's the only good one
Buzzwords.
Don't forget to ignore PTSD Shepard (especially if you played Renegade)
> no kasumi butt
>muh empty copy-pasted planets where the only thing that changes between them is the color of the ground and the skybox
ME1 fags are delusional.
>muh grafix
aeshetics and lore behind the main planets blow the fuck out of the rest of the series.
Fuck me, I knew I forgot something. Hell, I was playing ME2 with her in my squad while makinig that.
ME1s skill system is more dumbed down because ME2 has an actual difference in gameplay between different skill selections. ME1 could have triple the number of skills and it wouldn't mean shit because ME1 is a shallow puddle.
>ME2 has an actual difference in gameplay
Go back to your fortnite.
>Suicide mission has your entire squad participating instead of twiddling their thumbs while (you) and your two favorite butt buddies do the whole mission
>This concept is never used again
Fucking WHY?
ME3 is a shit game, but it has nothing to do with its game play, which is arguably the best in the series.
ME1fag can't tell the difference between charge and warp after all.
ME2 should've been ME1 and viceversa, seriously everything would've worked so much better.
are you retarded? the entire point of ME1 is setting up the universe in a single game which it does near perfectly
What can I say? ME2 does it better and could be retrofitted to serve as ME1 very easily.
>ME2 does it better
>no actual citadel
good one
ME died after ME1, the only game in the series that felt like it was made by a ragtag group of p&p nerds.
Yep. I would've much preferred to have the first game talk at length about the Citadel then have it actually be explorable on the second one? That'd be amazing.
What do you even want to do on the Citadel?
exploring the wards in full instead of exploring a few inches of wards on a shitty "evil citadel" would've been nice. me2 is a joke
So it had shit inventory management like every other good RPG ever including all previous Bioware games, okay. I’m glad you enjoy the new FPS “inventory” system.
to be fair to ME2 the builds/classes are the one area where it absolutely trumps ME1, compare a vanguard to an engineer in both games and ME2 clearly has much better variety with how the classes play
compare this:
youtube.com
to this:
youtube.com
not only do me2's classes feel very distinct from one and other but you can actually build a class in different ways to change up your playstyle. you can an infiltrator with a powerful 1 shot sniper rifle and use tactical cloak to reposition, but you could also combine cryo ammo with the viper (the sniper which can shoot a bunch of times before reloading) and get an extra ability like flash bang grenades and suddenly you have really effective crowd control and can actually play agressively even on insanity difficulty
ME2 is great if you pretend its a standalone
Of course in the context of this thread, Mass Effect 3 plays much better than Mass Effect 2 so "superior gameplay" isn't a case of Mass Effect 2 being the best Mass Effect.
Why is ME2 so fucking dark?
It's REALISTIC!
Miranda and Tali taking the lead again. What a surprise.
Tali is for boys, Miranda is for men.
That hair makes me angrier
Why did Mass Effect have such shit costumizating? Why don't devs learn that 90 identical haircuts is worse than 10 distinct ones?
>xenophiles
ME3 does this better though so ME2 can't even claim to be king in this aspect. And all of the ME1 classes play different.
There should have been additional stoy for each choice
>has vanguard charge
>isn't 3
it checks out
That's because ME2 was full of story development in characters and organization, where as ME3 well...wasn't with specific exceptions.
ME3 felt rushed and like the staff were pushed to explain to much and wrap up too much of the story in too little of a game.
ME2 gave characterization to Cerebus, the illusive man, and every crew member's mission was a scene of character development and growth.
ME3 had some forced changes/wrap ups (Jack and the academy, miranda and her father), some content that would flesh out the races a bit better (Palaven and Garrus, in conversations that are easily missed, you can see the missed opportunity to dive into how a strict militant structured society maintains family and relationships), and explained certian things too much (Javik and Leviathan DLC, removing the shroud of mysterious about the protheians and creators of the Reapers). The catalyst while corny in execution, if re-written as maybe IDK an formless image instead of a child for "reasons?" could have been done well. It gave the impression that the reapers were an answer to a problem that went horribly right. Without giving a explanation of just how bad the problem was, with enough context hints from the quarrians and the geth to make you feel like something happened that was so bad that desperation led to even a worse tragedy.
I feel like given another 2-3 years of work the story arc of 3 would have been a perfect climax to the series. The overall arc isn't bad, just a lot of scenes with poor execution.
I cant, youre right
There's nothing controversial about facts.
You realize 2 and 3 had the same lead right?
Wouldn't have mattered. You can't make ME4 because of the ending choices of ME3. Either everyone is a half robot half organic or not.
Unless your choices don't matter but I'm sure Bioware would never do that in a mass effect game.
Mass Effect is the only series I've seen where we got soul/souless in reverse. Even the wooden characters from the first game managed to grow a soul in the second one.
Didn't this game have a shitty ending?
That's ME3 with the colors. ME2 ending was the suicide mission.
Here we go:
>Story
ME1 by far
>Gameplay
ME3
>Graphics
Also ME3
>Atmosphere
ME1 easy
>Ass and tits
ME2
Face it user, you just like 2 so you can live out your sad incel fantasies about being a take-charge man and banging Stacies
Who enjoyed it?
it had the dumbest ending in the mass effect franchise
ME2 looked better than 3.
Fuck you you nigger.
Collector base was underwhelming, the collectors weren't intimidating enemies, and what happens to the base ultimately didn't matter. But me2 had the best crew and side missions.
Completely agree.
SOL
It's okay.
It lacks the narrative of anything in the trilogy. The Kett feel like a power rangers villain and the Angara feel like....a power rangers ally. Whatever, the combat is pretty enjoyable anyways.
>>Gameplay
>ME3
MEA has the best gunplay in the series, it's the only thing it did right
They were going for dark and moody but all it means to me is turn up the brightness.
I like all of them, but I felt like the first one was more like investigating some kind of grand galactic conspiracy. The first one has a different mood when you have no knowledge of the sequels. That's why people who played it first without being spoiled on it tend to like it so much.
I 100%'d this game 3 times and finished it something like 6 times about 10 years ago. These missions were oddly haunting and lonely. Wish I hadn't played it so much, though.
Of course an emotionally stunted weeb would think this.
THERMAL
CLIP
It was a nice touch to put that rifle from the Citadel DLC into 3 but you get it way too late in the game to make it worth a shit.
>every single person in the entire galaxy upgrades their weapons to accept thermal clips in the span on 2 years
bullshit
>"Battlefields are now littered with spent thermal clips"
says the codex
OK
so we're picking up SPENT thermal clips - as in they're empty - and using them in our gun?
>team that's been stranded for 10 years with jacob's father somehow made the switch
>These missions were oddly haunting and lonely.
yeah they left a really strong impression on me, even though from an "objective" pov they're kind of lazy/badly designed they were probably my favourite thing in the franchise just because of the atmosphere and sense of isolation they gave off
pretty sure thermal clips are reusable, they just take a while to cool off.
If fans of ME1 ever looked into literally any other medium than videogames they would at least know that characters > story. And they'd also realize how garbage ME1's story is on top of that.
Yeah but it could have ended there and been satisfying still. Sort of like Star Wars A New Hope. There's an alternate universe where that is a cult classic with no sequels.
I enjoyed it a lot, in the same way that I enjoyed The Room. It's total shit but it's hilarious.
No. I refuse to change your mind.
(you)
>best gameplay
>literally just a slower version of ME3 with shittier enemies and squad tactics removed
no
I love ME1 and 2, but its really hard to compare them because of how vastly different they are. ME1 is like Star Trek while ME2 is The Fifth Element
Bless you.
The development of what came out began like a year before the release.
The other 4 years were spent on concepts that didn't make up to anything like flying spaceships and procedurally generated planets.
t. reddit
why would you feel the need to announce that you're a redditor?
This, it's a great game.
That shit is fucking stupid. Who wants that in a Mass Effect game? So this is why the dialogue is so non-existent with the squadmates. Their conversations are like they're reading out their dossier to you. It's fucking weird.
bioware has a serious idea guys problem, the same shit happened with anthem
ME2 was not only the best game in the trilogy, if someone asked me my all time favourite game I think it would be my choice.
In most aspects: story, gameplay, atmosphere, there are better games. Perfection in that one aspect.
But no other game does absolutely everything, very very well. The story is self contained with a good level of peril, dubious allies and enough space to explore without losing the urgency of the main plot, and while that makes it fairly poor when thought of as part of the trilogy, in itself it doesn't need anything more. The gameplay is fantastic if you actually play the classes the way they are meant to be, rather than trying to make it a cover based shooter (vanguard is of course best).
The locations are amazing, with enormous variation that make the galaxy feel properly alive. The DLC did a good job giving you room to explore with the Hammerhead that I'll admit was missing from the base game. And on the DLC, has there ever except maybe Witcher 3, been one better than Shadow Broker?
The music was beautiful, memorable and epic. The graphics good enough that they've aged as well as necessary, unlike say ME1.
And the characters... name a better game cast. I dare you.
Yup, I'd have to give ME2 my GOAT. And now excuse me while I replay it, even though I can probably recite every line from memory.
And painting the Krogan as misunderstood heroes just because Wrex is a dude and Eve's not a psycho. The story plays so much better with Wreav in charge and Eve sick: shows you what the Krogan are really like, and 2 Krogan aren't going to change the rest of them. Fake the cure every time.
THERMAL CLIPS
Andromeda's development began using the initial design document for Mass Effect 1 from when it was called SFX, a document made back in 2003.
This one had a lot of things that were planned for ME1 like, as I said, procedurally generated planets, flying ships, multiplayer and even a real economy system that could be affected by people's purchases and such and that you could track in websites.
A lot of them couldn't be made due to Bioware having a ton of trouble during ME1's development due to technical limiations and a ton of that stuff was canned.
They thought that now that technology had avanced, they could make that vision a reality, and they went with that.
The combat and driving was already pretty close to what the final game got only one year into development.
The problem is that the Frostbite engine couldn't handle generating such big maps and had to rewrite a ton of stuff to make it fit. In the end they actually managed to make it work, but they realized that it was all boring as fuck, so they canned the procedurally generated planets and spaceflight.
The problem is that this happened in late 2015, 6 months after it was announced.
The game already had a set release date (originally holiday 2016) and they still didn't have a single mission, overall plot and not even a composer for the soundtrack.
They brought back Mac Walters (since both Casey Hudson and the original game director jumped ship) and he basically started pushing the team around to start making the story quests and such.
The game went from an entire procedurally generated galaxy, to 30 planets, to 7 planets made by hand.
And, as I said, the final game was made in pretty much a year, 11 months specifically. All they already had were the combat and driving.
Also, another fun fact: the Frostbite engine was given to them without an animation toolkit, and almost the entire animation team had bailed out by the time the actual development began.
Even if this is some guy's pasta I still agree.
They're probably just desperate, they never did recover from the fiasco of ME3. To be blunt though, Bioware stuck to a very stale story/game flow formula all through the 00s that started to become very repetitive for me around ME1/DAO and which they only really broke with ME2 (save the world/galaxy, choice of 3 zones with a forth unlocked after clearing 2 of them, and so on). They never got called out on it but I believe they would have before long.
ME1 definitely still had a lot of KOTOR dna in it
RPG purists prefer Mass Effect 1, but I think the characters and story of 2 were much better.
Nobody in their right mind can defend the combat changes.
Kind of funny how just when you're about to learn enough about a character to start becoming interested you end up fucking them and then there's pretty much nothing else in the way of development.
>every class has completely different gameplay, unlike me1's run and gun with powers that do mostly the same things as each other
>every gun is equally good but feels so unique, so none are redundant, rather than ME1 just picking the one with best stats and selling the 300 others
>thermal clips... debatable.
Tell me what changes were objectively bad?
People forget that the game is like 90% fluff and then a cool ending. Mass Effect 2 is a fucking Corridor shootout simulator and is a chore to play. Most of the game is just gathering a team again which you already did in the first game and it's only purpose is to set up Mass Effect 3.
It barely even sets up ME3
>end of ME1 - the reapers have been stalled but they're still coming soon
>end of ME2 - the reapers are still coming soon
Where is the penis? Where is the blue cucumber?
The different classes actually playing differently from each other is the most underrated thing about ME2. Playing as an engineer in ME1 before combat drone was goddamn miserable.
Waifu.
Cutting out most of the skills and significantly nerfing the rest, making the most of the companions pretty useless.
-It's the worst PC port in the series
-It has the most game breaking bugs in the series
-It has the most dumbed down gameplay in the series
-It has the most annoying resource management and upgrade progression in the series
Almost all of the companions in ME2 are worth using though, because the companions have skills that perform well against different types of enemies and defenses so it's worth changing up your team depending on the mission. And this is because the skills are actually situationally different from each other.
Why is it worth changing up your team? The impact is neglectable at best. Game is a snoozefest and you're acting like it requires strategy.
For example, Tali and Legion have skills that work well against robotic enemies and geth, Mordin is useful against armor because of incinerate, and some enemy types carry more armor than others. These choices actually mean something if you're playing at high difficulties. In ME1 you just use lift on everything. You can use it to full effect on literally every single thing.
I played on the highest difficulty. None of it mattered. I mean yes it was objectively better to bring different teammates but it really didn't make that much of a difference. No need to make the game seem more complicated than it is user, it practically plays itself.
3 is the only time when the squadmates actually seemed effective enough for the game to go on auto-pilot. They were simply too stupid in 2 for that. Properly equipped, Garrus becomes a complete boss-destroying wrecking machine in 3.
I mean, you can still win bringing Tali everywhere you go, you don't get locked out of the game. But the point is there is an actual difference between Tali and the other characters depending on what you're fighting against. That is something ME1 should've had too but it doesn't.
>They were simply too stupid in 2 for that
Nah, not stupid, ME2 companions have flat -50% damage debuff from the start.
You have fewer skills but they are all useful, balanced and tactical, on a quick cycle that feels like they'd actually be used in a fight rather than hide for 45 seconds for your singularity to recharge so you can float the entire map.
And the companions actually feel like they contribute. The combat ones put in good damage and cover your flanks. The power based ones are great for crowd control or stripping shields and barriers. They only need a couple of powers because there's so many companions you've got a great spread between them, and the quick order command is fantastic is keeping contact flowing whether it's attack or move.
The biggest problem with ME1 combat was how inconsistent it was. Some powers were completely game ruining, others pointless, companions were too difficult to manage in combat because they had too many powers and guns all did the same thing. It tried to be fast paced but every mechanic went against that.
No user it's pretty much the same in both games. Different squad members make a small difference in both 1 & 2. The reality is none of your squad members matter enough in either game.
Equipping Zaeed or Garrus with the Incisor (which escaped the nerf) and their sniper damage boost power is hilarious, you can hide behind a wall while they clear an insanity map
They unfortunately make a small difference in 1, yes. 2 has tangible differences between squadmates like some of the examples I mentioned earlier because different missions have different prevailing enemy types.
Hi, Earth man can't come to the phone right now. He is busy tapping the best ass in the galaxy.
I agree. Very soulful game.
fpbp
Mass Effect 1 is the Best Mass Effect.
Mass Effect 2 is a series of Side Quest, then you beat the final boss. Also, the final boss is also a Side Quest.
Mass Effect 3 is was the worst Mass Effect until Andromeda came out.
I feel like every game has its strength and weaknesses, and I don't think any is particularly worse than the others. A lot of ME3 mistakes were kinda an evolution of the changes made in ME2, but they both made up with the fun gameplay, amazing locations and characters, kino moments and music.
I feel this
Mass Effect 1 has better writing
Mass Effect 3 has better gameplay
I chose to avoid 3 until years after it came out even having played 1 and 2 at release. Between the incompetence of the devs and the bitching of the fans it just didn't seem like the right time.
But i agree with you OP.
It's also one of my favorite games of all time.
It never came up, but I feel like Ashley would have a moral objection to Miranda, since she's not a "real" human.
Pretty sure Miranda is sterile so that just makes her, kind of there.
Accurate
If they stopped as that as an explanation behind the Reapers, I would have loved the newborn human reaper. But then they explained everything anyway and so the boss felt kinda "eh".
Yeah, characters like Liara grew from interesting and fun, to grimdark and boring.
The quintessential way to play the trilogy is to stop playing before you do the Earth mission in 3, then make up your own ending.
>no femturian romance
biggest travesty
ME2 has flaws (the main quest mostly) but its better than ME1 in almost every way
ME3 was a mistake and Andromeda doesnt even qualify as a game
ME2 had a main quest?
>Atmosphere
>ME1 easy
Debatable.
>Gameplay
>ME3
GUNplay, maybe. Everything else about it is objectively shit, worse than ME1.
>Graphics
>Also ME3
They compromised too much to do so and even so. And it wasn't even a noticeable graphical upgrade.
ME3 is a fucking abomination that burned ME as a franchise and forever stained Bioware. I'm happy DA4 will be the last turd they ever shit out. Then they can die and leave us the fuck alone.
So the rumors say, but it remains a mistery to this day
I used to think the characters in ME1 were interesting, then in one of my playthroughs I started making note of how much time each character spends in their dialogue giving exposition to the player. I like ME2 a lot more than the first game now.
Based
Fuck nerd culture and fuck spacebattles
ME1 characters are tourist guides to the galaxy, ME2 turned them into proper teammates
I noticed the Bioware style exposition dump in my first playthrough, but I didn't mind it mainly because my Shepard was interested in hearing those things. So it fit the roleplay.
I think biotic combat abilities are much better in ME3 than in ME1. And even though shooting works better in ME3, the ammo still makes no sense.
Yeah
chasing the collectors and assaulting their base
I wouldn't call something that takes less than 10% of the game the "main" quest.
which is why 2 is acceptable as the highpoint - it's the closest to the middle ground between all the elements that make up the games
Well it is kinda like Oblivion. Tons of great side quests and a main plot nobody cares about.
I enjoyed it... as hard as it was to like it with its numerous issues. The B team can make a great multiplayer mode, but Bioware really dropped the ball with having them do the story mode as well. I can't take either Ryder seriously, and I wish I could have played as the dad instead.