So Yea Forums? How's your game coming along?
So Yea Forums? How's your game coming along?
isnt there a thread just for this on vg already? Also surprised it didnt start with godot shilling
is there?
Also godot is garbage tier compared to other available engines.
Godot is shit.
I didnt go to /vg/ before learning about those threads here with one of these so they still serve a purpose here. Also there it has a lot of shitposting, the usual circlejerking issues.
>go to thread on /vg/
>having a problem
>"lol kill yourself just google it"
>go to thread here
>explain problem
>"oh you just do X"
Fuck /vg/
I still think they can be helpful, I know I did, 2 times already I posted a step by step explanation of how I achieved something like pic related because someone asked about it.
But you are right, they act like they are competing and keep trashtalking, those threads have so much fluff that could be cut out.
Is Unreal better for solo devs?
I know its capable of a lot more, but i feel like unity would be far more usable for just one guy.
All I wanna do is make cool looking environments
>is Unreal better
No, solely because you have to use the Epic launcher. There's also more resources for Unity, not to mention Unreal uses C++, which some people will swear is better, but its not. So fuck Unreal.
i mean, if you wanna focus on environments then you will probably do the core of it outside of either Unreal or Unity. And I believe you can get better and faster results in that with Unreal.
As for solo, id guess they would both be capable for solo devs, in Unreal you can get by without knowing how to code.
As long as you're not trying to do anything groundbreaking or crazy then UE4 is good for solo devs, especially less programming-inclined solo devs thanks to the blueprints system (which are not a meme as some would have you believe).
It's also particularly good for making cool looking environments, although yours will probably 'feel' like other games made in UE4 unless you put a lot of work into new shaders.
Made some good progress this weekend
Trying to figure out some really easy game to make for practice.
Something with an inventory system.
Maybe a space ship game?
>Unreal you can get by without knowing how to code
Only for extremely basic shit tier games that require almost no logic or programming unless you want it to be literally thousands of times slower than if you actually used code.
Trying to find a way to make interesting co-op gameplay with a sense of teamwork that can also be played solo.
I'd post my work but I dunno how to turn mp4s into webms.
Then focus on having a lot of player to player interaction.
>you can get by without knowing how to code.
Stop telling this to tards
It's a shame google no longer exists, eh?
Yeah dude fuck drumfp
I might rework a failed mobile game of mine into a hd desktop version - just to act surprised as it fails again.
Too busy doing grad school stuff. I think unlike most amateur devs here I have way more experience in both writing scalable code and solving hard math, but none of that doesn’t mean much when I have next to no free time to implement a game ;-;
i'll post my work if this thread is still up in the next 7 hours,i cant record stuff right now
i barely have time to work on my game, way too busy with stuff for my phd
Why is that guy wearing a skirt?
It's coming along good. Almost at the 2 hour content mark, but I have absolutely no idea how to get people interested in trying it.
Are you implying this thread's purpose is circlejerking namefags?
Because no other purposes exist on /vg/.
>bees attacking men in skirts
Summer in Scotland simulator
fashion
Release a demo on itch.io?
Hihgly very good actually! I've done lots of progress and things are coming along well! I just started working on a new cave area, but Sundays are the day I take a break so I'm not doing much today.
garfybold.itch.io
I've got a slightly old demo you can play though!
I'm making a spooky FPS game that starts out like a shitty Unity game but then the tone gradually shifts into a more subtle version of Condemned and it gets freaky as fuck.
Saw the announcement for this on youtube, looks like a cool game but please, please get a new composer, the music on that trailer is really dreadful. Bad patches, bad arrangement, not memorable at all, drags the whole thing down.
You have my attention.
>Summer in Scotland simulator
I dunno man, dead rising's 72hour counter turned me off settings like that.
It's going well.
>Watch trailer
>Hey this isn't half bad
>Music is also fi-
>Gets to combat and doesn't have a shift in tune or anything
Nvm.
Why would I wonder about that? Not like I'm using the pool.
No, I'm mostly wondering why is there a wooden bench next to a pool of water, nothing makes the wood rot faster.
The better question is why is there a park bench in the kitchen?
How do you think the gnome got in? He moved the bench over and used it as a stepping stone.
What a piece of shit, he's lucky human can't swim!
Honestly thank you for the sincerity about the music quality, I'm not defending it and I'll try to get better at it, the worst part is that I enjoy making music a lot, so even if the music will be average and below the track variety will be a thing since I like doing unique themes for different scenes and levels.
You do have a decent tune to it, so I can respect that.
Its a work in progress, I still have to finish the first level's SFX and shit, but I made it as a small tutorial area, which also gave me time to figure out what the fuck I'm doing. I was able to branch off a tutorial series enough to really make my own thing, so now with the second level I'm gonna try and get even more creative.
it's ok. Not sure how I'm gonna do a shitting and wiping mini game without it being fucking retarded
>Flushing the TP tube
You absolute monster.
I appreciate you taking it that way. I felt bad when I looked up your twitter afterward and saw it was your own work. Sorry, dude, it's not personal.
It sounds to me like there aren't any strong themes, like the piece is meandering orchestral stuff and you've got such a unique visual style going on that it's a shame to pair it with a soundtrack that sounds like it's from a student-made film.
If I had main criticisms it'd be that:
The melodies there never seem to resolve themselves in a pleasing way before moving onto another
The velocity levels on the notes make it clear it's midi, though it seems like some effects have been used to mask that, but it just makes it sound a bit muddy.
Take 0:23 onward, there are too many points where the melody goes up in a seemingly arbitrary way just to come down again right afterward, which makes it feel aimless, it's not describing a journey or danger, it's not selling me on the atmosphere, it's just filling airspace, you know?
Then from 0:33 it has that ascending section, which could be good for building tension leading into the combat section, but it starts out the same way it ends. It would be beneficial for that rising section to start out soft, or start out bare and each time through the rising loop become harder or have more instruments added to join or compliment this rising>
From 0:50 you seem to start doing this and it really takes it up a level, but just as soon as it starts to feel good, literally 2 seconds later, it all collapses into organ-heavy mess with no discernable notes, I mean structurally it just absolutely falls apart and makes me not want to finish watching the most exciting part of the trailer.
Not said to be harsh, I really respect that you're doing it all yourself, fellow one-man-army user here, so nothing but love for you, I just happen to have started out a musicfag and I really think it's selling your game short in its current state.
To build on this, things I'd recommend:
Get new patches, for real. Even built-in sounds in newer DAWs sound pretty okay now.
Try to experiment with note velocity. It sounds like what's there is played by robots, in that the playing never gets softer or harder, only a higher or lower volume and they might sound similar at the start, but your brain notices the difference.
Step away from music every half hour or so, wait until it's completely out of your head and then come back to it. If you don't instantly love it, change it.
Artists have an easier time because they can sort of see their work through another's eyes just by flipping the piece horizontally, but we're not so lucky.
Often I think it's the case that we'll listen to something so often that it sounds catchy to us, because we know where it's going to go.
Again thanks for a thought out answer. But in the end this project is really just a student-level stuff. I have some strengths here and there but the project IS entry level and I dont think I can hide it in any way. People will just have realistic expectations of this.
no matter what i do,i cant into music,any leads?
That's a lot of solid advice thanks, but I'm very amateurish when doing music and I really don't know what I will make in the end. To come up with a tune in the head and actually finish it is a rare occasion to me.
The answer to both is to let me do your music senpais. Post blog or email and I'll be in touch.
>it was a clever ruse all along
Just finished another mobileshit game. My publishers dragging their feet with testing, fucking shitheads. How do I make the jump from mobile to real games? I'm sick of these jews
Add porn.
Godot is the best for 2D. It doesn't require shilling.
This was not a joke, post for free music. All I need is a couple of YouTube videos in the kind of style you want.
>Godot is the best for 2d
Weird nickname, I just call it by its full title RPGMAKER MV
To much restriction for one game type.
I've been doing some ragdoll stuff and an input buffer for special moves.
I do not believe in a free continued content creation (needed for any at least a little serious project), alas I can't afford an external composer, but I do hope you find yourself a nice project to work with user
Cool
Understandable user. I'm full time on my own game, so no worries there, but I do like the idea of doing little cameos on other anons projects since the main thing people like in my work are the tunes.
Its going alright.....because I’m making a shitty joke Visual Novel. Its not done yet and admittedly I’ve been lazy so not much work has been done on it. But development is pretty easy so its goin aight I guess.
for me, it's love2d
Where the idea guysat? I want to make a necromancer game but can't think of any fun skeleton-based mechanics.
skeleton puppetry that only uses QWOP keys
skeletons like a breakable shield
Depends on the genre you wanna go for.
>another joke visual novel
At this point it'd be refreshing for a vn to just play it straight.
Xylophone Hero
haven't done many weapons or armors yet, so players are nudes and holding a club. currently working on levels editor.
Melee Cannon fodder via bitmap brothers?
Army of Darkness style skeleton invasion, somewhat like Overlord with maybe some harvest mooning in between.
here's another one - this time with a sword and random properties (hair, color, body type ect).
that looks cozy user, wish you luck
interesting. i want to play a demo
Here's a little proof-of-concept for anyone interested. I intend to dev up an Arena Schmup .io game inspired by Realm of the Mad God and diep.io. Hopefully get LAN multiplayer up and running in the next few months.
Right now you can fool around and try out all the classes (16 total tier 3 classes, I'm planning to flesh out the tier 1 classes with simple abilities soon) and kill shit and eventually find a key to kill the boss. Keep in mind all of this will be in the context of PvP, so the AI is pretty simple. Art is still work in progress obvi
files.catbox.moe
No virus btw
>Melee Cannon fodder via bitmap brothers?
sorry but I don't understand this reference. is it from another game?
looks good! have you considered adding outlines? not those thick cartoony ones, but more like a subtle pen-like black strokes around shapes.
>Xylophone Hero
Makes me think of skeleton dance party.
made a quick ps edit to illustrate what I mean. ignore all the noise it adds, its a 2 mins work so its a bit dirty.
What's up with that dudes face?
Soul
i had some modest success
Added jumping, and fixed my slope collision. It also handles half-slopes now, and you don't clip through ceilings when running up slopes anymore.
I tried some in the beginning and there were some problems I encountered like the general hit on the performance, aliasing of outlines, the width of the outlines in big areas, also the shaders I tried had problems with alpha channels. I played a little with them and decided to stay with simple flat rendering.
looks badass unironically
I like this art style a lot. Got a devblog?
I was toying with the idea of making a game, but I hit a brick wall when it came to art. I really did not expect that making low-quality pixelshit would be so much more difficult than programming or composing music.
webm.red
first full build soon.
are you using an engine? or a framework? got any webms to show I'd like to see this style in movement
feel free to check it out
youtube.com
just use placeholders from here opengameart.org
>Intrusion 2
If you’re the guy who made this game you deserve a fucking Medal of Honor.
If you’re japing us imma be pissed.
Any X-com fans in here?
store.steampowered.com
noice.
Always wanted to make an X-COM like, but I'm doing something simpler first, then I'll try my hand at it.
Are you really the intrusion dev?
I remember this... One of the walls has Lagrange's Theorem of finite groups no?
This is purely a hobby project, not a business venture, so I'm not really interested in hiring anyone. I would also like to know if I'm actually capable of completing the project before putting a ton of time and effort in to it, which means knowing whether or not I'll be able to handle the art side of things. I'm willing to put some effort into improving my art skills, but probably not the amount that would actually be needed to meet my low standards. I don't have any passion for art; I don't think I can stomach slaving away for months just so I can make NES-tier sprites.
:^))))) ye
the fuck is the status on the jetpack squad
:^)))) :(
Do a kickstarter dude
Intrusion 3 on flash please? Just take 2 and add shit
Or at least intrusion 2.5
Looks a little boring, like there's no oomph to action
Looks weird cuz only the bees have shadows. Throw a simple square or circle shadow on everything and itll look instantly 10x better
Intrusion 2 was such a good game. Make a third one and actually hire some help this time my dude you don't need to do it all on your own for 3 straight years again
It's cumming. More shit to show Tuesday.