The mode is not very good. Would an actual Zelda dungeon maker be a good idea?

The mode is not very good. Would an actual Zelda dungeon maker be a good idea?

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Is there any reason for it to be a good idea?

Maybe, if they do include game style stuff like Mario Maker has, I'm not sure about how well older Zelda graphics have aged in comparison to classic Mario graphics

Yes but obviously would need more work and competence for good design compared to Mario
Imagine if Zelda Maker would let you do huge projects, as in overworlds with multiple dungeons, and dedicated autists doing a lot of cool stuff.

Could you imagine Miyamoto's disappointment with the final product?

No because then Nintendo would DMCA Zelda Classic

You need something to get the ball rolling first. At least now they can see it being put to use and get feedback instead of just theorycrafting.

Super Metroid maker would be better.

Just in comparing Zelda Romhacks to Metroid Romhacks it's obvious making a good Zelda game isn't something most people can do.

Mario maker allows for more freedoms.

>Based Miyamoto tries to give good ideas and feedback
>Dev team takes it and half asses it in the most shallow way possible
This is also exactly what happened with Paper Mario btw

That would be way too much. Overworld + dungeon would take weeks to create and possibly hours to play through, which would clog up the download section with tons of unreviewable maps. It would also drag out the gametime into something long and unwieldly instead of being able to jump in and play in bursts.

And yea. When was the last 2d mario? Oh wait it was before mario maker. Have fun top down zelda fans.

>Would an actual Zelda dungeon maker be a good idea?
Absolutely
The whole point of it is to make original puzzles and battles, though. Basically the exact opposite of a bland map rearranger.

Yes but with 3d zelda dungeon mechanics instead of 2d zelda.
So we could have actual good puzzles and dungeons. Maybe make it roguelike too.

You're far more likely to get a 3D Mario Maker before you get a Zelda maker.

Not at all. It would be the same issue with Mario.
>Only set number of keys, only one path leads to the goal and the rest don’t.
>enemy spam

it'd be neat, but only if it was done like mario maker with various game styles and all the appropriate assets. some kind of boss editor would probably be essential for longevity too.

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I think there would be some incredible stuff in a "Zelda Maker", but yea the shit to quality ratio would be even worse than Mario Maker.

Mario is actually fun to just move/jump around, so any decent level can be entertaining. Link is not so fun at a basic level, so unless there is an actually clever premise, the level will just be "fight 5 octoroks, now push blocks into an obvious pattern"

I'd still buy it though.

>Miyamoto asks you to make a mario maker-style zelda game
>don't
oh ok thanks.

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>pay for online subscription
>games with logical online functionality are limited to passing around a nfc toy for interacting with other players

As expected from the people who forced Rosalina

long puzzle dungeons would be enough. Imagine intricate dungeons with multiple bosses and more than one puzzle solving item or equipment piece at a time

Good to know this godforsaken low effort remake not only wasted the opportunity for having an actual remake of LA, but also wasted the opportunity of having a The Legend of Zelda Maker.

What a monumental accomplishment of failure.

zelda dungeons are a bit too gimmicky to have a real dungeon maker imo

No, it's a terrible idea. Mario's levels are usually very short, they take up a few minutes at most. Making something like that is not impossible for an average person, even if he has no idea how it needs to be done. But dungeons in LoZ are much more complicated. They have to be designed by someone who knows what he's doing, and that process would take days while you plan out all the puzzles, secrets and object placement.
So you either overwhelm the average player with information, or you dumb the whole thing so much that it becomes pointless. Besides, half of the game (the entire overworld) would be missing.

No. it's a meme garbage idea that keeps behing hammered because "it's no mario" but it doesn't work unless you are a programmer that can actually do quality content for each new dungeon. It's basically the new "why isn't pokemon a mmo with open pvp already" since that one proved to be shit by being more or less done. Players aren't designers, ever.

People don't play zelda for the gameplay like they do in mario games. They play for the "epic adventure"

yes you could call it action rpg maker xyzpdq

Because the mode isn't a "Zelda Maker" nor anything close to that.

About the same really.

All the people saying no are retarded.

just do it fag

While it is not a very good mode, I would love if they eventually made a Zelda game that allowed custom dungeon creation with puzzles, enemy placement, room builders, etc. Hell, I wanted it ever since the rumors of the 64DD versions of OoT having a dungeon builder mode like 20 years ago.

Yes, people have done it before. We have Zelda Classic, we can make our own Zelda quests. The problem is that the process of making a Zelda dungeon is more in depth then any Mario level. It requires logic and can be very easy to mess up, something that Nintendo wouldn't want. They would want warnings, showing that there is a problem and that your dungeon can't be completed because of a shortage of keys or a door that can't be opened. The more factors you have, the more complex this warning system needs to be and after a certain point, it isn't worth their effort. Why make a Zelda Maker when they could just make a Zelda game?

Or it will be nothing more than a boss rush with an unfair environment because clearly more deaths = good map design, according to the stuff I see in mario maker. Like, the botw puzzle team has my absolute respect to be able to create all the shrine puzzles, dungeons and overworld puzzles, and then help with the octo expac maps and puzzles. Creating good puzzles takes skills and talent.

>arcade styled games are the only games that people want to play
I dont understand why you think a system that allows for longer content is a system less people would want to play when most of the most popular games of today have a shitton of content that you can play for a very long time
Also millions people make bad levels in mario maker and upload then so this idea that the system would be clogged is just fucking dumb
Thats the nature of making it so anyone can make something and upload it

Doesn't rpg maker already do zelda clones?

A Zelda Maker would be filled with dungeons that force you to open keydoors in a certain order or else you'll be softlocked

A zelda maker could work... As a 15$ eshop game.
You just can't make a ton of interesting Zelda dungeons with reused objects, it will get boring fast. That'a why it would work as a budget game, but since Nintendo absolutely want most of their games to be sold in stores, they would feel the need to find a shitty gimmick to justify the 60$ price tag.

Zelda clones are done to death to the point that it went from classic to subversion/decontruction and now back to reconstruction with the original LA. But let's face it, people are more than willing to pay $60 for remake of LA because most of them are utterly crap, and a straight remake is a better investment than any zelda clone out in the market so far.

don't you have to beat levels in MM before you can upload?

Want me to work hard? Then pay me more money. Otherwise I will put in minimum effort required to keep job.

Imagine buying Mario Maker again

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>A zelda maker could work... As a 15$ eshop game.
no. and no. but I see you were indoctrinated by those faggot in link's awakening thread, no need to try more with a fanatic, you are worthless.

Megaman would make a much better Maker game than Zelda.

Lucky for you there is a fanmade Mega Maker

problem is you wouldn't have the rock paper scissor weapon system, so it would end up being a mediocre platformer at best, with an obligatory boss fight.

Neat, is it fun?
You would have to trust the makers to make fun stuff

A zelda maker sounds awful. It's way harder to make an enjoyable Zelda dungeon than it is to make an enjoyable Mario level and people already are bad at making Mario levels.

Yep, it's great and is still being updated.
youtube.com/watch?v=BpCarkGGoxI

The fuck are you talking about you autist? A zelda maker is just a very limited concept, anyone with more than a two digits IQ can see that.

Didn't sony make a game where you can do literally anything? Why don't you just use that or learn how to use unreal engine / unity?

If it was done properly, there would never be another need for another 2d Zelda again because it would pale in comparison to some of the better fan-made games.

Someone already tried making Zelda Maker and got shut down by Nintendo. I remember playing a demo of pic-related and it ran pretty nicely. I think the creator changed it's name to "Legend Maker" but I haven't followed since 2016 and I doubt anyone cares anymore because it's not Nintendo. That's the power of IPs for ya.

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Some one already did that in Dreams, hang on and I'll find it

Nobody wants to sift through gigantic levels made by retards to see if they're any good or not.

>Would an actual Zelda dungeon maker be a good idea?
We have had those things on PC for over 20 years now.

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Literally soulless.

>Someone already tried making Zelda Maker
>tried
mate, we got like 2 or 3 of those already. Just Google up; they were a thing long before Youtube became a thing.

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twitter.com/brellom/status/1138654274186092545?s=19
They also makes great porn

Depends. How much faith do you have that fans could design dungeons comparable to the actual Zelda games? And if they could how many would there be realistically? And how likely would you be to find them in a sea of shovelware dungeons?

Okay, but how about a Fire Emblem Maker

Yes, but that doesn't have anything to do with what user said. You just have to know the correct way to use the items to complete the level and you can upload it. It doesn't mean there are no fail states. You can get yourself softlocked in Mario Maker levels as well, if the level creator didn't playtest for that sort of thing.

it's free and surprisingly fun, yeah. A little jank in UI, but not too bad.

megamanmaker.com/

Making even functional zelda dungeons has a much, much higher barrier to entry than mario levels do, it would never work as a retail product.
Zelda dungeons only work if you can script unique events, something Nintendo would never let you do. Even worse is that you probably wouldn't be able to have any text, so no signs or NPCs. The item pool would probably be rather limited, unique dungeons would require a reliance on emergent mechanics in a way Mario Maker does much more effortlessly.
The way they demo'd a Zelda maker in Awakening is telling that Nintendo would prioritize the accessibility of a Zelda Maker far over its actual power as a creation tool.
If you want Zelda maker, get into alttp/oot modding, those are much better than a hypothetical Nintendo-made Zelda maker in terms of creative freedom and possibly even accessibility.

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I think everyone would use it more if there was online functionality. It's pretty fucking baffling that you can't download any maps unless your friend brings their amiibo over.

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It would be awesome if you could rearrange Zelda assets in your own fashion and mix n match stuff to create different experiences, it would work a lot better in a botw setting but a 2d version could still have potential

Go back to fortnite zoom zoom

That's not what happened exactly. They were experimenting with the mode in a Zelda format already and LA was just there at the time, so they inserted it.

>best part of zelda dungeons is the puzzles
>don't let us make puzzles
welllllllllllllllllllllll
fuck you?

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strawpoll.com/wkceyfpk

>Would an actual Zelda dungeon maker be a good idea?
Just a dungeon maker would be bland. I feel Zelda is different from Mario in that you can't just play a single level/dungeon and that be a satisfying experience. Mario Maker chaining together unrelated levels made by people who have never interacted with each other is fine because Mario can support just pure platformer gameplay. Zelda, however, needs the contrast between overworlds and dungeons (and NPCs/questlines though those aren't strictly necessary as Zelda 1 shows).
I remember there was a fanmade Zelda engine that let you make your own overworld and dungeons, but I don't think I ever actually played it.

It's likely a testing ground for the future, which is what everyone thought it was in the first place.