This unique picture of Peach is replaced by a sterile, plastic, emotionless...

This unique picture of Peach is replaced by a sterile, plastic, emotionless, 3D render of nu-Peach in the Link's Awakening remake. I swear I've seen that exact same 3D render in the exact same pose in some shitty promotional "art" for a nu-Mario game. They literally copypasted the fucking thing.

This is what soulless means.

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Other urls found in this thread:

youtube.com/watch?v=ZfmLTTJf05E
youtu.be/oiA-1zj7ZOU?t=682
twitter.com/NSFWRedditGif

Should've looked like this.

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...can you at least post it so we know what youre talking about? or is this thread going to die at 2 replies?

Prove it.

Anything but a fucking stock picture reused in countless other products.

youtube.com/watch?v=ZfmLTTJf05E

Near the end of the video.

Nice to see Wart again, at least

Your a faget
Pic or fuck off

new thing bad
me call new thing nu-thing, that way other caveman like me can tell thing bad ugg ugg

Posting a screenshot since OP is a faggot.

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Just make a screenshot you faggot
Thank you

THIS is the problem with remakes. They have no creativity. They reuse on-model stock shit instead of drawing charming stuff.

Lame.

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>all that background noise
Did they have any sense for the original atmosphere?

>hoof stamped on the same picture showing a human hand
Christine is a cunt but Mr. Wright is retarded.

Why didn't they just recreate that picture as a 3D render? Why replace it with a stock render of Peach from fucking NSMB?

Soulless

Should have looked like this desu

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What's with the background of the picture? Just a pink void with a paw print or something?

SOUL
SOULLESS

>Did they have any sense for the original atmosphere?
No. Look at this shit.

The strict one-visible-screen system was a way to deal with system limitations but also made the world seem larger than it was by making the pathways snake around, so for example that phone booth near the signpost maze seemed farther away from the village than it actually was. So naturally they just went full Let's Go Pikachu and copied the maps 1:1 AND added active scrolling. Now the game world feels small as shit because you can see what's in the next screen over. There's no fucking way someone playing the remake first will feel that the island is huge, like it was originally intended.

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Thanks for your meaningful contribution to the discussion.

Fuck, Bimbos are so hot.

>they replaced Link's unique shield design with yet another copypasted Hyrule Shield from Ocarina
Why does Nintendo insist on making everything look homogeneous and perfectly on-model? It's fucking boring. But it's even worse when they take an already established design and replace it with LE ZELDA SHIELD™ in a remake.

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Is this even the same Link from ATLttP and Oracles now? They took away the red orb he always put on his shield and replaced it with a generic Ocarina shield. And he's a literal chibi funko pop (he genuinely LOOKS like this now, rather than looking chibi because his sprite was an abstract representation of Link due to hardware limitations). He looks nothing like ALttP Link anymore.

Okay.

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Well damn, that means gameplay is the only thing this remake has going for it.

The game has constant framerate drops and it's been criticized to hell and back for it, since there's no excuse for a game that looks and plays like THIS to have fucking framerate drops every 10 seconds.

This one is subjective, but walking without the pegasus boots in the original game never felt tedious. Here, Link feels like he's walking on molasses even though he's covering the same distance.

Less effort, less dev time, less money spent, more money made. Post-Iwata Nintendo makes shovelware.

The only thing that needed improving in the original was the fucking pop up messages when you accidentally picked a power acorn or touched certain surfaces. Which were already removed 5+ years ago through fan-made patches you can apply to the rom in less than 2 minutes.

The game allows you to do a 3 heart run and has hero mode, which makes it better than the original in that respect. Granted there's no way it can make up for everything else, but I appreciate that if nothing else.

see Is there a patch for 3 heart runs?

>that mouth

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But that’s a Hinox.

Peach canonically DOESN'T look like this though.
She's flat as a board and has no hips.
So even if they did that it'd be lame as shit

>Why does Nintendo insist on making everything look homogeneous and perfectly on-model?
Because New Super Mario Bros made too much money and now everything has to be like that.

you don't like DSL?

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It's the opposite. The faux claymation art style (which actually looks like plastic) is quite charming and looks really good. It just doesn't fit Link's Awakening at all.

The original Gameboy sprites were one of the things I enjoyed the most about that game, even though I only discovered the game a few years ago (so it's not nostalgia). The Oracles looks beautiful too.

But yeah, aside from that the art style is beautiful. It's the fucking gameplay that is a step down. And the remade music emphasizes all the wrong parts of the original melodies, not understanding which were the hypest parts. The overworld theme was clearly remixed by someone who thinks the "Legend of Zelda" main theme is the most hype part about the song, when it's actually everything else that people liked and those parts are now understated and can barely be heard as part of the melody.

hi QT

I don't think the game needed a remake the QOL changes regarding items were pretty needed. It's a pain opening menus as much as you do in the original game.

I'm pretty sure there is, but you can also use certain cheat codes to do it.

So it's just like the rest of the artwork then?

>And the remade music emphasizes all the wrong parts of the original melodies
Seriously, why do basically all nintendo games fuck up remixes of older soundtracks now? The last time they did it well was, what, star fox assault?

This shit is inexcusable.

Why are big companies so bad at understanding why exactly a product was a success or a failure? Can't they just hire someone to see what the internet thinks about their games?

They kill entire franchises because one entry failed, not realizing why it failed and assuming there is "no interest in the series" anymore. They stick with horrible art styles just because an entry was successful and just happened to have that art style, not realizing that the art style had fuck all to do with its success.

your frustration is showing, small-souled nintendie

DSL must retain a semblance of L. Those just look like a gaping asshole (which would be fine in other contexts, sure)

Then the remake is 100% a pointless cash grab like the last 4 Grezzo/Nintendo have shat out.

With nintendo it's the opposite. They ruin games simply by following the whims of developers with too much freedom and too shitty of tastes.

GONNA
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

The Ocarina remake gave us a relatively soulful Saria model to lewd.

are you saying you wouldn't put your dick inside a gaping asshole?

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Maybe, but you have to be a waifufag to care about that in the first place.

Trust me, I like a good pair of lips. But this just ain't it, famiglia.

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Peach thread?

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You want lips? I'll give you lips.

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Ypu know a remake is fucking good whem this is what people have to find to complain about it

Princess Frogshit

I would complain about the frame drops but I feel like that's been talked to death already.

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Good lad

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The remake was doomed to be inferior because the whole appeal of Link's Awakening is the Gameboy graphics.

Inexcusable, but insignificant. A stellar example of how not to remake a game that is fortunately limited to an Easter egg.

If that was the case then the game would have no appeal though

The only problem with this is that there's a hoof stamped on it.

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>so for example that phone booth near the signpost maze seemed farther away from the village than it actually was.
No it didn't. It really didn't.

Maybe for you, autist.

Huh. Usually these kinds of images are full of inaccuracies. It's nice seeing one that's mostly accurate. I don't think I've ever seen that Link's Awakening design, and I'm positive only Wind Waker used that old shield design.

remake has soul
youtu.be/oiA-1zj7ZOU?t=682

HGSS

yeah, when they're drawn good

Bullshit, the other characters look better

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Not at all. HGSS fucked up the dark cave theme and added overly long intros to many of the songs, not realizing that they were supposed to play in a VIDEOGAME and not in a vaccuum. Goldenrod theme and the surfing theme have 20 second long intros now, so most people end up going into a house or arriving at the shore by the time the actual fucking melody starts playing, all because of those overly long intros they added.

And fuck them for making the Goldenrod theme so bubbly and ruining the atmosphere of dark caves.

Based retard

I hate how this asshole got a cameon in LA and not the protagonist of the game. He was so much cooler than Richard.

Yes but retards on here will say that it was bad anyway even though its completey superior to the fucking gameboy shit

I actually like most of the dungeon theme remixes. The only one I'm not a fan of is Face Shrine. I really enjoyed Angler's Tunnel, Catfish's Maw, and Eagle's Tower, and Turtle Rock.

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It wasn't completely superior, both are loving and high quality versions of the same soundtrack, were blessed to have both.

The pseudo 3D graphics look disgusting and the gen 4 engine is awkward garbage. The original was much more charming. Also, the night time looked actually dark and was atmospheric, the remake fucked that up.

Even Mad Scienstein made cameos in Wario Land long before Sable

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Projecting really doesn't help your argument, or lack thereof. You could almost always see the foundations of adjacent areas while walking around the map, and the scrolling transitions helped by showing just how each grid square connects to the other. It's one large interconnected world that doesn't feel any larger or smaller than it actually is. Maybe if the original game faded out and in with every screen transition the world would feel larger.

Wow you're a huge fucking retard. The Goldenrod intro is only like 5 seconds. The surfing theme had a 5 second intro in the original and has an 8 second intro in HGSS. The Goldenrod theme doesnt stop when you go into a house so I don't know wtf you're even talking about there. You live in lala land with your "overly long intros" come back to earth reatrd

It's superior on its own. As part of a GAME, it's garbage and kills the intended atmosphere. Most new players don't even get to hear or remember the iconic melodies because of the overly long intros they added to the songs.

I like how this guy was the president of Nintendo of the Jungle or some shit and they made weird inventions instead of games.

I feel the music is hit or miss. There are some songs that I like, others that I don't.
I do like how some songs incorporated the GameBoy soundchip for an instrument.

4 and 7 seconds for the surfing themes actually, so even shorter.

'tard

>Princess Tiramisu
>name is obvious
>disguised as an ugly ass witch for the whole game
>helps the hero

>Princess Shokora
>Name based on chocolate
>spend the entire game disguised as a cat
>helps Wario cheese the bosses

>hurr Nintendie
Original image was made by Nintendo too, ypu retarded zoomer.

Nah
Even in defeat Richard was cooler

ALBW wasn't a cash grab at all, though.

I get you. A lot of songs sound great with these orchestral arrangements, but something is missing. Very curious.

Nintendo is not an individual. The people that gave Nintendo its soul are no longer there.

The cute pose isn't the same, the hand isn't there, the "Christine

Orchestra always sounds really bland and samey. And it's also FAR too bombastic for some games, including this one. It comes off as ridiculous and pretentious.

>Post-Iwata Nintendo makes shovelware.
Were you not alive during the Wii? All they made was shovelware

Funny how one second people are losing their minds over not getting the orchestra versions of songs in dragon quest and in smash, and the other second people hate orchestras and think they all suck ass.
Truly it is the duality of man

>tfw Wart came back in a Zelda game before a Mario game

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>Mario Galaxy is shovelware

There is a COOM stain on the picture

I wish chiptune was considered an actual artistic OPTION that can be genuinely enjoyed for what it is, rather than an outdated thing that nobody ever does anymore.

They should have used him in Dream Team and more games in general, a bunch of Mario 2 enemies were featured in other games, why not use the main villian?

I don't want a fucking bombastic orchestra every time I bump into a Slime. Fuck every single DQ remake they ever made.

those lips make my dick big

Miyamoto infamously hates Wart.

Orchestra is good on its own. NEVER as the soundtrack used in a fucking videogame you play.

well dude you can turn it off in the switch version, then turn it on when you're out of slime country.

Why

I'll stick with the NES versions and SOME of the SNES remakes that are actually semi-faithful to the originals.

Orchestra music has its time and place. Using it in fucking everything regardless of tone just because you can is a mistake. Midi works better for some games.

>15 astroturfing threads a day
The drought is reallly way past the no return point at this point.

>supporting Prosafiagaming and his trigger-happy spoilery attitude

Ain't clicking on that shit, nigga, not even with and ad blocker on.

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Fuck off, he's based, not your fault you go on YouTube days before a new game is coming out

Wart and Tatanga are the true rejects of the Mario franchise, they should make a game entirely dedicated about them upstaging Bowser and becoming the main villains.

nobody knows why, it's just his (bad) opinion.

That's clearly Christine, you retard

you think they could have re-used Tatanga for a space battle in either Galaxy or Odyssey.

Where did he state this opinion?

ALBW isn't a remake.

you think i carry a fucking source for me? i said it was infamous. it was probably scrawled into legend in some obtuse gaming magazine because i remember this shit years and years ago.

Nintendo is ashamed of their odd quirky idiosyncrasies from their older games. Everything must be clean and on-model, like Disney.

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Why aren't his spikes sharp anymore? And what's whith the human-like mouth?

Well, yeah, these are children's games. We can't have children say "Who is that? That's not what Bowser looks like!" for example.

My mistake, I thought they meant the last 4 Zelda games Grezzo made were cash grabs.

crunch time so they probably went with just the first draft of bowser. the official art of SMW bowser looked like as he should, and that render is off. the mistake did lead to one of bowser's alt costumes in smash though.

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He got fat

Also didn't meant to (you) .

I always preferred the "King Koopa" design from the Dic cartoons, honestly.

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Back to DA with you, Son of Dob.

The seething surrounding this game is getting pretty absurd at this point. I know you faggots have absolutely nothing to play on the PS4, but come the fuck on, man.

What? Gross. I'll disown my own opinion.

Based and bimbopilled

It boggles my mind how the new sprites they made for SMB1/SMB3 look great but SMW's look like fucking ass

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All they had to do is find a woman in the office to write "Christine" with a heart and it would be fine.

Soul
Soulless

Go ahead and say soul is a meme now zoomers.

I thought SMW always looked kind of ugly.

On men, yes

Looking weird and ugly is the defining feature SMW graphics

If only they looked like Peach's ass...

I think it's because they didn't follow the rules. The new SMW sprites in Mario Maker look almost 32bit rather than 16bit.

Thank fucking GOD they went with the original SMB3 graphics and didn't just reuse the ugly All-Stars assets.

I can't believe they didn't do that, but I sure am glad.

Why in the fuck would the use the All-Stars graphics

what rules you mean? in terms of color palettes, they stick to 15 colors. the bowsers have identical palettes and if you notice in this image, the parachutes use the same palette as the Kameks. i think they did an ok job with recreating the ugly sprites.

What does Christine look like in the remake?

More like "Bowser should look like bowser."

It is though, in the way movies do remakes, taking the original work and making something new and interesting with those elements, zero mission does the same thing.

ALBW adds a bunch of new elements and you can't even call ZM a remake, it's a reimagining with how much was changed/added.

Where's the spade

SMW Bowser already looked like Bowser, at most you had to change the color palette

Never thought about it until now but he was basically proto-E.Gadd.

I fucking love super mario world, but it always looked like ass
even as a kid I thought it looked really fucking weird for a mario game

I only literally just not got that the animal girl was catfishing him. Kid me just didn't get it.

Modern 3d renders are sterile and suck the soul out of everything like a virus. It screams "I am lazy."