Kojima is a hac

>Kojima is a hac..
youtube.com/watch?v=O7KLKIOL8l0
youtube.com/watch?v=0xZ7GbYL2E4

Attached: MGS3.jpg (1280x720, 69K)

Other urls found in this thread:

imfdb.org/wiki/Metal_Gear_Solid:_Peace_Walker
imfdb.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain
twitter.com/SFWRedditGifs

k

You could always start threads about developers you feel aren't hacks, user. But then you lose out on your favorite pastime, feeling that something popular is beneath you. After all that is WAY better than video games. amirite?

>Kojima fans cumming over melting ice cubes
>too bad about the story

Ah MGS story is OK... Too much goofy jap cheese though for my liking.

MGS4 cemented him as a hack and it cannot be undone.

Every gamers who actually lived and played vidyas in PS2 era know and admit Kojima WAS a genus, and especially MGS3, his magnum ops, is a masterpiece and should be remembered as one of the most influential and critical video game creation in human history but after that he has became a "hack" and just a wannabee movie director. Everything after MGS4 that he has ever created are shits.

>MGS4 cemented him as a hack and it cannot be un-

Attached: Metal Gear Solid_ Peace Walker.jpg (600x800, 467K)

Peacewalker was fucking garbage though

As someone who loves weapon variety, Peace Walker was a joy to play.
imfdb.org/wiki/Metal_Gear_Solid:_Peace_Walker
Whereas MGSV left me disappointed and wanting so much more
imfdb.org/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain

Snake Eater was unironically Kojima's masterpiece. He had learned a fuckton of things from MGS2 at that point, and was able to finally pour out his soul into something without having to be pretentious to mask his insecurities.
He has not topped MGS3 to this day.

Kojima is the George Lucas of vidya

>OMG SMALL DETAILS THAT DONT AFFECT GAMEPLAY HOW VERY BASED OF HIM!!!
shame MGS3 is the biggest movie game of all tiem and reddit shills it to no end

Slam

Reminder that the few MGS games with a good narrative weren't written by Kojima himself and to credit him solely is to discredit the ones who actually made it good

You don't know what 'movie game' means. MGS3 has a ton of minor details that affect gameplay.

those ideas are from KJP as a WHOLE not just kojima just look at the making of MGS2 and ull understand

>running past everything to get to the next 5 minute cutscene isnt a movie game
lol your right, MGS3 is more of a flick than a movie

Ok, you just didn't play the game then.

how could i? the game stopped every 5 seconds to force you into some long ass cutscene or codec call, gameplay is piss easy since you can run silently if you hold a grenade

>Snake's eyes adjust to the dark in real time
That's actually pretty cool. Thanks for the videos OP.
Part of the frustration with MGS games for me is that since the "best" way to play is to go non-lethal, you miss out on a lot of really creative takedowns.

I still remember the MGS3 with MGSV graphics, that turned out to be a pachinko machine, still mad, and I watched it just to see what we could've had.

As long as you don't pull the trigger it still counts as non-lethal. You can even beat someone to an inch of their life as long as you don't kill em, let the snakes and vultures do the work

Fukushima was responsible for all of these.

>2/3's of the games are spent crawling through the jungle with nothing interesting happening
>half of the boss cast is complete shit including pic related
>masterpiece

Attached: PainI2.png (992x803, 597K)

BUT THE FIGHT WITH THE BOSS AT THE END WAS SO KINO!!!

>Crawling through the jungle
>Not interesting

> I don’t understand the purpose of downtime and not making explosions happen every minute

*grabs your balls*

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>downtime
>in a game thats supposed to be about stealth
yeah, imagine wating stealth GAMEPLAY in your GAME