Control was a major flop

Lets go with the 150,000 sold rumor.
7,200,000
Was made with sales and epic paid for 10 mil. (120,000 x 60)
Over all the profits were 17,200,000 without considering taxes.
The game cost 25 mill to make without even considering the marketing budget (lets say 0 since there was no real marketing)
7,800,000 in losses.
It failed hard anons.without considering taxes and if remedy got the full 60 dollars.
This is also if they get 100% of the 60 dollar purchase. Retail is a 30% loss and epic is 12% loss with paying back the 10 million bonus over time though sales.
They are supper fucked.
So the average (retail and epic tax) is 23.5.
Now the real profit is (without epic 10 mill):
6,893,617.03
This is also without taxes from governments.
Real overall profit with epic is (without taxes)
16,893,617.03
Budget is 25 mill
Overall losses so far are:
8,106,382.97
This is also without taxes and we don't know if epic has to be paid back or not.

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>Let's just make up numbers and then make sweeping assumptions about what our made up numbers mean

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Why are you people so obsessed with how much some game did?

Yeah it’s weird how they pulled it from digital storefronts and recalled all the physical copies too so they’ll never make any more money

>Lets go with the 150,000 sold rumor
First mistake.
Rumor has it that it sold 130.000 copies on PS4 alone within 2 weeks.

Who cares ? Even if it's a flop, it's Epic's money, Remedy probably is more than financially fine with the deal they were cut.

What a complicated way of telling us all Microsoft will buy Remedy. Thanks user.

>rumor
Stopped reading there. It probably sold millions.

Disregard OP

Post Darling

Do we know anything about epic sales?

You should see the salesfags on Yea Forums

Yes
>it sold 4 times as much as one of their other games in a specific year on a specific platform
That's how Epic sales are usually defined

The whole engine is aflop. I dont know what they where thinking when creating this cancerous shit? You cant even turn off shitty shadow effects or other retarded blur bloom fuckery. As if they where forced to create the most anoing engine. Than they go on and make another g ame with it and hope idiots will buy it because of corporat hilling and pre order hype.

Because It was a good game and I would like a sequel and sales confirmation lets you know if that may be a reality in the future or a pipedream.

If we add the total retail copies to 300,000
Then without taxes or the percentages retail and epic takes then it would have made
16,800,000
With epic ten mill it becomes
26,800,000
If we use the 23.5 average epic and retail takes from sales then it goes down to
16,085,106.383
Main sales is
26,085,106.39
Cost of production is 25 mill
So real profit is
1,085,106
This is without marketing budget and government taxes.
They might have just broken even.

What about marketing costs?

Yeah, remember all that aggressive marketing Control had ?

Control had no marketing

>Yeah, remember all that aggressive marketing Control had ?
it was shilled for sure then threads stopped the day after launch lmao

Control might have had some marketing but I have no idea what they did so I don't know fully how much was spent. It might be a thousand to ten thousand. They might have just done youtube marketing which could cost in the ten thousands depending on what videos they had ads on.

Not true. It has been at several conventions show floor. Sure it isn't a lot of marketing, but it is something. Might have been a marketing budget of under $1 million tho.

it probably was but so was Hitman 2 in its first month

How does the nvidia promotion factor into this? I got a game code, presumably that doesn't count as a sale yet they still got paid