Control got $10 million dollars for Epic exclusivity.
It sold 120,000 copies.
Control got $10 million dollars for Epic exclusivity.
It sold 120,000 copies.
>Control got $10 million dollars
Control 2 confirmed!
Fortnite kids spend dad's money on their iPhones
Epic takes Fortnite money and gives it to PC devs
Fortnite kids are subsidizing PC gaming
this is the only good post i saw on Yea Forums since literal weeks.
nice filename by the way.
>10mil
That's a lot of free copies!
The Epic exclusivity deal is considered an "advance" on sales, e.g. the devs don't get their 12% cut from any sales until the exclusivity bonus has been paid off.
Does this mean that Epic can demand that amount back if the game fails to sell enough?
Does this mean that Epic can withhold payment from other games of the same devs until all the advance payments have been repaid?
Sorry I meant the devs don't get their 88% cut from sales.
Epic takes 12%, devs take 88%
Interesting. Devs could have sold zero and still be okay with it.
Are they the first devs that released the actual sales figure, not the "sales" including the exclusive buyout?
Previous devs include those or just state them in vague terms like twice the previous release sales or twice the launch concurrent players and shit.
its win win for epic, 9 million is nothing, even satisfactory sold 500k
10 million is nothing. They make more than this selling fortnite skins
Satisfactory posts twitter updates. I think it passed 1 mil recently
>$10 mil
i bet its 33% of initial cost of production
>1 million
>for a game which I've heard fuck all about outside of it being an epic exclusive
>pay 10 millions for exclusivity
>game has to sell nearly 1.4 million copies to break even
Why would you do this
it's basically first person factorio
Control sells for $60
$53 goes to the devs
$7 goes to Epic
For Epic to make up for that $10 million, they would need to withhold those $53 bucks approximately 200,000 times
So the devs basically guarantee 200,000 in sales.
It's not that bad, I mean a $60 "AAA" is expected to sell way above that normally. This one just did exceptionally poorly.
That's crazy. How much is that in Fortnite skins?
>It sold 120,000 copies.
According to a twitter acount with a profile picture of boomer vojak.
so real question, how is Epic saving PC gaming by buying a ton of crappy indie games? i mean they got boarderlands 3 but that would have sold no matter the store front, even if it was GOG exclusive
>Epic saving PC gaming
You actually believe everything you read on Yea Forums(nel), don't you.
It's 1st person Factorio but with Fortnite saturated colors soft textures and shapes. It also has a few sizable e-celebs shilling it and is the only one of its kind on EGS. I could believe it.
>A tranny manjaw is worth 10 million dollaroos in 2019
Wao
300 employees+ 5 years dev time+ 80k avg salary= 120 million dollars. Control was a humongous flop.
>even satisfactory sold 500k
Allegedly. Despite literally nobody talking about it anything.
>only 120k
Nice maths you got there
you have a complete and total lack of understanding if you think the game had to make 120m to break even, 120m is an absolutely absurd production cost that most major games dont even cost
repeat after me
EPIC GAMES LEADS TO FAILS
EPIC GAMES LEADS TO FAILS
EPIC GAMES LEADS TO FAILS
How dumb am I
>screenshot says 8.3 million
>10 million
???
>Fact: remedy has 300k employees
>Fact: Average salary in their company is 80k
>Fact: Control had a 5 year dev cycle.
Numbers don't like sweatie. Please have sex.
€ vs $ you dummy
>300,000 employees
Is Remedy making iPhones or something
>300k
More like 1k or so
>fact: every single employee of a company isn't working on a single product
>Fact: Average being 80k means that a significant number are well below that due to how fucking averages work with a few very high inputs from executives
>Fact: you clearly don't understand how a company works in even basic a level
This path doesn't go well for you
>so real question, how is Epic saving PC gaming
It's not you retard.
It IS saving PC piracy though.
Yeah... that's not Fortnite money they're spending, it's Tencent money. Tencent money is Chinese Govt. money
>>Fact: Average being 80k means that a significant number are well below that due to how fucking averages work with a few very high inputs from executives
Holy fuck some people here are retarded. You dont know basic match so pls dont argue with a comp sci graduate brainlet
.Also remedy have only released quantum break 5 years ago so yes all of those employees were working on control.
>comp sci graduate
>doesn't understand what average is
I kinda see it in the same vein as how WCW was taking wrestlers from the indies and ECW and giving them huge contracts and then literally doing nothing with them. Not even the normal "oh they arnt doing anything with them because they dont know how to use em and all they do is job now" sorta deals, but legit never have them do any TV tapings or even house shows.
They where hired to keep them away and starve the competition. They didnt mind losing the cash out because they wernt buying a wrestler for his talents and marketability. They where buying sabotages.
Im 99% sure thats how epic is seeing this
Why list fake money?
We use median for salaries. Average gets you wage gap ants.
>Does this mean that Epic can demand that amount back if the game fails to sell enough?
Of course not. There's not a dev alive who would take the exclusivity pay out deal if there was a clause for Epic to demand the money back if the game sold like shit
>Does this mean that Epic can withhold payment from other games of the same devs until all the advance payments have been repaid?
Once again, obviously not. If it's not in the contract they cannot do it, and no dev with two brain cells to rub together would ever take that deal
And I paid nothing for it
Fuck egs and fuck remedies
You need to be +18 to post here.
This is retarded. Why would anyone buy a game on the Epic Store if you could get it on Steam with the rest of your games? It'd have to be like 90% off or some shit.
More like Epic paid in advance for 500K copies.
Which is interesting. If Epic keeps paying in advance for games that don't end up selling, will the indies still be happy to put stuff on their platform? I mean, they do get the money, but people won't actually play the games.
>a comp sci graduate brainlet
you literally are,this is why regular jobs are a meme
Gotta do something with all that fortnite bucks.
how the fuck is remedy still in business i swear I've only ever seen them make mistake after mistake.
Satisfactory sold 12 copies user
Faggot.
Alan Wake was so cheap I bought it and never played it
Alan Wake is a Remedy game right?
I hope I'm not this dumb
>code monkeys
>getting 80k on average a year
You 'aving a giggle, m8?
Unlimited money stash from their Futuremark and Angry Birds ties maybe. Or paying staff in kosken.
You have so much shit wrong, that it's hurting.
>300 employees
Remedy has a bit over 200. Not too mention that not all of those actively worked on Control in the past 5 years. That's like saying the production cost of a cheeseburger is over 1 buck because you include every expenditure for a single cheeseburger as it's creation cost.
>80k
I have a hard time believing that people in the vidya gaem industry make 80k as an average.
It's much more feasible to guess that about 80 people actively worked on the game for 5 years for 40k a year which comes to 16 million bucks dev cost.
Hole shit only 12%. Epic much generous, how steam let to stay and die pc game when epic here to save. I much support epic now
You forgot taxes. They may be low(ish) in the states, but are around 20% in most other countries, and are deducted before anything else.
So $60 paid would be $48 revenue, of which $42,25 goes to the publisher (NOT the devs!) and $5,75 goes to Epic.
They would need to sell more than 1.5 MILLION copies before they see any of their money back.
This basically means that Epic isn't going to be able to do this forever, 10 million here, another 10 million there and pretty soon you're talking about real money and real shareholders wondering where the return on their investment is.
the game cost like 30m to make
good job Pablo as a true blue Chinese sympathizer we are proud of you
So many numbers itt and no sources at all.
You underestimate how price fixated people are. A majority of people would rather buy some shoddy 50 cent meat than getting something of proper quality for 2-3 bucks. The economy "education" many people have is "cut costs as hard as possible".
>corporation can cheat and abuse the system, fail horribly, ruin the market, diminish the quality of products and get away scot free
Based Epic.
Heh, they paid 12 million?
For 10M, the game would have to sell 166,667 copies with Epic making 100% of the revenue from sales to make back their money
If Epic was only making the supposed 12% from sales, that would require 833334 copies being sold to turn a profit
This whole fucking business system really makes no sense to me
No, you got it wrong. You just calculated the 10m by the 5.75, but that's not correct. Epic gets the 5.75 anyways, but they also get the 88% (which normally goes to the publisher/dev) until their (basically) upfront payment is paid back. So you still divide the 10m by 42.25, coming to 240k copies sold until the upfront payment is paid off.
This all, of course, only applies if the initial information of "publishers/devs don't get their cut until the advance is paid off" is not fake information.
>300 employees+ 5 years dev time
it looks like a barebone, empty tech demo. wtf lol
its a loss leader, its the same way costco sells rotisserie chickens for less than they cost to make; the idea is you lose money to get people into the store in the hopes that they will then buy other things aswell to make up the loss; the money epic is losing to buy exclusives is to try and push people to install their store so that hopefully in the future they will use the store more often because they already have it installed. its a fairly normal business practice; its essentially the same as advertising
so I'm shit at math but if I'm doing this right that means the Control guys still need to sell around 62 thousand copies just to make a cent past the initial deal (assuming there's no price drops or sales)
I mean, that's not impossible by any stretch, but with how little PC games sell to begin with combined with EGS' poor reputation it still makes it seem obvious to me that taking the deal really is just a one-time cash influx that might work out for AAA devs but is absolutely not worth it in the long run for indies (assuming you aren't planning to be a one-and-doner.)
But if Epic has to pay big bucks for every single game they have on their store, is it really worth it? I could see it working it they had a few games exclusive without having to pay millions of dosh.
Why is this thread even up?
Epic is shit, Steam is shit, and im better than all you cunts at video games
eat my ass
The thing is that once Control launches on Steam next year, it's going to be treated as a new release with all the promotion that comes with it.
Since many people only check Steam for new games and Epic releases go unnoticed, it may sell well when it launches there.
The thing is that right now, Epic is still making bank from Fortnite and getting a huge investment from Tencent to make these deals to push the store on people
They're hoping that people will eventually cave and just buy on their store
I honestly think Valve is gonna try to stonewall any games that take the EGS deal as far as publicity goes. They aren't the kinda company that would refuse to sell the game outright but I can see them refusing to promote it.
My bad, you are correct on this case.
They already changed the TOS to make it so that you are required to sell your game within one month of it's release if you create a Steam page for it
>cheat and abuse the system
All they needed to do was make it a male protag game. Poor dumb bastards.
every game on the store that isn't an exclusive they likely spend nothing to put on their store, so anyone buying those after installing the store to get one of the exclusives is able to help recoup the loses; if it works or not is hard to say at this point though, most stores doing this type of practice don't build up the massive amount of ill-will from it that epic is. Probably depends on how long people remain upset about it, a few good sales events like the old steam summer sales could probably help repair their rep on a wider scale and make people more likely to start building a library on their platform
that TOS change doesn't stop you from releasing the game much later on steam, it just stops you from making a steam page before the game launches, then going epic exclusive after getting some publicity on steam. a company can still release a game on steam half a year later if they want; they just can't put up a steam page early to push publicity before backing out of steam
>120,000 x 60 = 7,200,00
Its already almost there
Well when you put it like that Tim boi can't be all that bad
It's a shit game anyway.
The thing is that Epic used Steamspy to see which games had garnered the most interest from users to make deals with
Now Epic has to use a different source of research to find what games generate interest
You're missing a "x 0.12"
How much for shemnue 3?
>nice filename
U wut?
The thing is, no one I'd going to buy non-exclusived on Epic when thy could get them on Steam or GoG.
Just look at Origin, they sell tons of third party games and most people don't even realize this because no one wants to buy non-exclusives on Origin because it sucks.
>cheat and abuse the system
actually they’re using it. No mods or anything
That's 120k across all platforms m8, not just PC.
Hence why it didn't even chart in August.
AND THATS THE BOTTOM LINE
25 million to be exact. It won't break even.
Control.
More like FAIL.
lmao
that 120k number i keep seeing has no source whatsoever
i mean i'm pretty sure it flopped but i wouldnt think it'd be that bad
Remedy Employed 133 people in 2014, I highly doubt it's much more or less today.
7,200,000
Was made with sales and epic paid for 10 mil. (120,000 x 60)
Over all the profits were 17,200,000 without considering taxes.
The game cost 25 mill to make without even considering the marketing budget (lets say 0 since there was no real marketing)
7,800,000 in losses.
It failed hard anons.
This is also if they get 100% of the 60 dollar purchase. Retail is a 30% loss and epic is 12% loss with paying back the 10 million bonus over time though sales.
They are supper fucked.
So the average (retail and epic tax) is 23.5.
Now the real profit is (without epic 10 mill):
6,893,617.03
This is also without taxes from governments.
Real overall profit with epic is (without taxes)
16,893,617.03
Budget is 25 mill
Overall losses so far are:
8,106,382.97
This is also without taxes and we don't know if epic has to be paid back or not.
You are forgetting xbone and ps4 sales
Control flopped.
Its not just pc devs, console devs porting over their games is guaranteed to at least break even from epic exclusivity deal, its most likely why we saw journey and detroit become human come to pc as epic exclusives.
get out newshit
funny because I can still fucking pirate that game free. If I can't play it on steam (and specifically add the achievements to my already big list) then I will never buy your game.
I don't tgink Epic carez about the money fron sales as much as they care about their exclusives giving people a reason to instal the epic launcher leading to future purchases. Maybe a few guys downloaded it for this game, maybe a few downloaded it for Outer Wilds, and so on. They are trying to build their user base more than anything.
>nice filename
>its a Yea Forums filename
Keep going
Timed exclusivity. It's listed on Steam, just without a release date for the moment.
>Control got 70 million RMB for Tencent exclusivity
FTFY
It is a quite old filename
Not for long
Unless they get an exception because the policy was just recently implemented, but companies have to release a game on Steam within 30 days if they have a page and released it on another platform.
ie. No timed exclusives for games that are leveraging Steam's resources and community, especially considering they're using them in leu of Epic's non-existent ones.
How do you spend 25 million to make a video game lmao how fucking stupid do you have to be
>It sold 120,000 copies
My fucking sides
how much will get the new batman game
Fucking how?
>10m just for PC exclusivity
>only made 7.2 across EVERY platform
I just went back through their tweets and haven't seen anything about sales numbers for the last couple months, unless one of the devs posted about it on their personal twitter anyway. Haven't heard anything after the 500k in three months news, mind that probably includes the Epic bribe and it was on sale for $10 during that botched event.
>dont argue with a comp sci graduate brainlet
paying 500 texture jizmoppers and animation fluffers for however many years it took to make (Remedy work at a glacial pace)
Here is the thing, as long as stupid kids keep playing and spending money on fortnite there is no bottom to their money barrel.
They don't care.
The companies usually classify that money as sales, wonder why they listed it that way this time
Devs thought they'd launch on Steam a year later and get all the publicity a new release gets so they'd sell again.
Once Valve cockblocks them by quietly releasing formerly Epic exclusives with no front page and no promotion whatsoever, the numbers will make a lot less sense.
even fucking satisfactory sold 500k, stop coping steam drone