How do I into strategy games...

How do I into strategy games? I saw a trailer for this and it looked really neat so I downloaded it but it's a bit overwhelming.

What are some good strategy games for beginners?

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Stellaris

For starters you gotta have a big brain, unironically.

not true

Bigger than average, at the very least. Brainlets CANNOT play real strategy games.

what game is that and why the UI looks awful?
is it just me or the map looks very chaotic?

I have an IQ of 150 but am admittedly not efficient at applying myself at all.
I thought that's just what your generic MMO Strategy game looked like.

not really, most of them are not bad as your picture. (unless it's a very messy space game)

>download a strategy game
>eveythings new and fun
>by halfway through a playthough/match I'm used to the mechanics and it loses all mystery
>get bored because it's actually really simple once you know what you're doing
Any games where this doesn't happen

No, learning the game is always the best part. Some games at least offer different factions/races/nations that have a different play style or entirely different mechanics. Those are good for getting more than one game out of them. Paradox games like Victoria II for instance.

The civilizations series are very simple and hold your hand throughout the game. They are the first turn based strategy game for many beginners. I would recommend Civ 4 or 5.

Is OPs game fun?

>IQ of 150
That's your approximate ability to learn as compared to the average of 100, so you're allegedly nominally 50% better at learning in some areas. It means pretty much nothing.

What game is this?

strategy is the easiest genre

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Mobas aren't strategy user.

Oh god, this game.

The game is called Starborne

It is an MMORTS.

Yes. MMO.

Now I said real time but that's just a technical term frankly. It can take hours to launch attacks, move ships around etc.

You team up with other people, form factions, and beat the shit out of other people. Then the server resets after X time and you do it all over again.

Or that was how it worked when I was in the Alpha/Beta.

If you remember those old web browser games where you built your settlement, raided other people then this is pretty much the same sort of thing but in 3D.

Sounded fun until the reset

Sins of a Solar Empire. It's an RTS with 4X elements, so whichever direction you want to go from there you'll have some experience. Decent tutorials, slow enough to not be overwhelming, little to no micro, and is dirt cheap during sales.

It's basically inevitable. The map isn't endless, there's only so much space to go around and once everyone has claimed their systems, the only thing left to do is to take them by force. And once you take over the whole map, what the hell else is there to do?

>literally a mod for an rts

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yes, and?
mech warrior living legends is a mod for crysis, and its not a shooter.
starcraft 2's editor is so potent that some user created maps are not RTS anymore but more akin to shooters.

I know balancing it would be hell, but having some sort of roving threat that destroyed worlds and moved on, thus leaving them open for somebody else to come in and take would solve this problem in my idiot opinion.
Maybe design the game more on a fleet that you build up, and you settle and abandon planets relatively quickly to gather resources to upgrade a mobile civilization, that way every player would always have something to fall back on, and losing all your planets wouldn't set you to zero.

What's with that UI? Trash.

Sure that solves the limited room problem but the end result is still pretty similar, someone is going to end up snowballing pretty hard and will dominate the server.

Other than that, it's an RTS. It's meant to have an endgame where someone snuffs it.

Endless Space 1 sucked and 2 has more DLC than Stellaris. Not worth the gamble imo. Especially when Distant Worlds exists.

Generally that would happen, but if you balanced it well so the AI threat targeted the snowballs, so they had to focus more on defending from the zerg or whatever it would free up room. Could also be controlled by how long it takes to gather the resources required for later upgrades, so a new player could get what they needed in an hour, but a late game player had to sit on a system for a week to get what they need. Higher level players would have to group up to fend off the AI attacks for that long, and there could be a sort of tax system where lower level players would help speed up the process for a percentage of what they gather under the protection of a bigger guy. This wouldn't enforce PvE as endgame either because the long resource times would make the player a sitting target for PvP raiders to come in when you aren't paying attention or when you are already dealing with the AI to steal what you've gathered without the time investment.

I know it would be nearly impossible to balance this shit and it would end up being like E.V.E where one guild controlled everything worth having but a man can dream.

I started with sword of the stars 1.
Try getting masters of Orion 2 running on an emulator, it is old as hell.

I tried it because all the YE oldees keep raving on about it and was surprised by how well it stood the test of time.
Gothic 1/2 was another old game that surprised me, but unlike MOO2 it took a while to adjust to the fucked up control scheme which was a turnoff on my first attempt until I gave it another earnest shot.

>more dlc than Stellaris
but half the price

Definitely this, OP.
Also Homeworld for a slightly different experience.

I'd recommend SotS 1 for a starter, as well.
The 4x aspect is stripped back in comparison to other titles, but ship combat is very satisfying.