What is it about 5th/6th gen horror games that makes them much more unnerving than any horror game from the past few years?
What is it about 5th/6th gen horror games that makes them much more unnerving than any horror game from the past few...
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unironically graphical limitations
polygons
overworked and underpayed japanese developers
This, and also clunky control schemes. Tank controls make it harder to evade enemies so it's much more stressful.
Probably also not all of them are a carbon copy of RE4. All horror games after that was released tried to copy the combat, camera, and basically since RE 4 was great why not clones of it?
RE 7 had flaws but it was actually a breath of fresh air in such a saturated market.
Good enough for 3d gameplay and complex architecture, but not good enough to give said architecture and assets details. So the mind still has to do a lot of filling in but the complexity at which it has to do it increases from simple 2d environments of the past.
fpbp
The less detailed graphics leave more to the imagination. Also things such as the corpses in SH1 lack a lot of features which gives them a more inhuman feel compared to your average next gen corpse.
Survival horror is a really niche genre.
As games have gotten more expensive to produce developers have focused on action over substance to make them more marketable to general audiences. That, and walking simulator shit designed to appeal to streamers.
It was a different time.
Project Zero 2 and SH3 gave me actual nightmares, and they had really good graphics.
the odd camera and the tank controls along with the polygons, i remember playing silent hill 1 for the first time ever many many years ago, i remember going into that one alleyway at the start of it all and stumbling upon that corpse then trying to get the fuck out of there while i got grabbed every second by those things and i was still getting used to the tank controls, i pressed every button i could to try to shove those off of me thinking i could actually make it out of that area alive
honestly fucking kino introduction to the game itself
adding on:the music and the sounds were also a huge part of it
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Someone dump some sick SH screenshots from the first four games
Somehow, I remember the enemy sounds in SH1 being much more unsettling than in later games. Lots of human wails and moans. The later games had more alien sounds, which I found less unsettling than the "struck in uncontrolled asylum"-thing that the first game had.
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the shitty controls
I felt so bad once I started learning more about Alessa and then seeing what happens to her at the end
I know a lot of people say the Otherworld represents the town being covered in rust, but to me it always looked like the locations were decaying
That's what makes it great. There's a sadness that bubbles beneath the horror throughout the series.
It also made things like even the floors and walls seem more vivid sometimes. Felt like it added to the atmosphere of the otherworld in a lot of ways.
I noticed a while ago that my favorite horror stuff also has some sadness, and that I didn't really like plain horror. It's especially great when it has a gothic or industrial influence like SH1 too. And replaying SH1 after seeing the ending gives it a totally different feeling.
This. Even games that weren't meant to be pure horror games end up being eerie and unsettling because of the primitive graphics and distinct feeling of isolation and loneliness older games give off now.