Name a more timeless game.
Oh wait, there isn't. After another 15 years this game will STILL hold up.
Name a more timeless game.
Oh wait, there isn't. After another 15 years this game will STILL hold up.
Tetris
Tetris is boring after 3 minutes.
mass effect was outdated when it came out, so tetris.
explain
shit was way ahead of its time
Combat's garbage.
It was just KotOR but everything was at least slightly worse, and with technobabble in place of the Force.
Mass Effect 2
gameplay was pretty clunky for the time.
Far better than Dragon Age Origins, and people here like that games combat for some rewson.
>It was just KotOR but everything was at least slightly worse
Except it wasn't barely functional and actually used its RTWP mechanics effectively instead of it being janky as fuck. It's actually possible to have fun doing something other than talking in Mass Effect 1.
But OP's also a fag because it's far from "timeless" running on UE3 and still having meh combat. Atmosphere and worldbuilding are top tier though, probably tied with TES for best original vidya setting.
>Far better than Dragon Age Origins
Combat yeah
Story dynamics and atmosphere no.
Pretty much, all the "classic Bioware" games hold up really well. Play Jade Empire if you haven't, it's often overlooked but also holds up well (not quite to ME levels though).
If you're stupid, yeah.
>primary purpose is to set up two future games that ended up being retarded
ME1 got hit by time like a sack of fucking bricks
chess
I got it on release and it was shit
I like the bones and the aesthetics of Dragon Age Origins' combat BUT its ridiculously imbalanced. I'm not advocating for every class to be exactly balanced and just be different paintjobs for the same skillsets but there is such an absolutely huge power gap between Mages and Rogues and between Rogues and Warriors that I don't understand how it got through playtesting.
Tetris sucks ass. Only r*dditors trying to be deep disagree.
Mostly because the setup was ignored
>timeless classic
>runs like shit on modern computers because the game literally can't use more than 1 core
Story and setting are pretty great. but i don't know you're still doing a lot of combat. at least the sequels improved it a little.
DA is a party game though, you're not playing a single character. Each class has their place, warriors tank(though DW warrior can do decent damage), rogues are for single-target damage and traps/lockpicking.
Mass Effect is far more unbalanced, and you're stuck controlling your main characted only.
Have the game almost 30 years and still don't think that it's boring
>get nostalgic
>reinstall mass effect trilogy
>me1 won't sync my cloud saves, have to start over
>me3 won't go past the logo screen
>me2... is fully intact
monkey paw shit
Different story director for ME2 took the game in a different direction. That was because of EA, not BioWare
I was a dwarf warrior on my first playthrough, and hated Morrigan so I hardly brought her with me.... I remember putting the game down quite a few times because it was a damn slog.
I think mages do better single target and group damage though, also healing. If 1/3rd of player characters can only ever be a great at being a passive damage sponge that seems like poor game design to me.
All Mass Effect classes are very capable of dishing out significant damage, and things like healing/shield are pretty universal across classes. I don't see how it's unbalanced.
>get to replay ME1
>don't have to play ME3
I fail to see how this is a problem.
I think he means that since your game only ends if Shepard dies that it's better to play as a tanky Soldier? It's also generally safer to have your squad use powers than use them yourself.
I finally have a chance to get the dlc I was missing, and in ME3 its actually significant
>Role-Playing Game
Very first squad member dies because of what the protag orders them to do in a cut-scene.
ME3 is much better with the DLCs. EA can still go fist themselves for rushing it though, it could have been at least as iconic as ME1. So much fucking potential and they just had to rush it like a horny insecure teenager who's about to get laid for the first time.
Shepard is truly a character of his own, but you can still control him. It's perfect.
It's not like you're just some indeterminate vague person with a title of Dragonborn or Nerevarine like in the Elder Scrolls games. He has a genuine pre-existing personality, that you can still bend somewhat.
>I think mages do better single target and group damage
AOE sure, single-target - fuck no. Rogues melt enemies with backstabs and Momentum.
>I don't see how it's unbalanced.
Soldier and infiltrator can activate 1 ability and become literally invincible, biotics can stunlock anything, even the final boss.
Then literally every game ever (including straight walking simulators) are all great RPGs by the same standard
They started having to listen to people that don’t know anything about video games but HAVE seen movies.
The intro felt rushed to me in that regard. The first playthrough I did, I somehow managed to miss Jenkins and Chakwas on the ship so this guy I'd never seen before got gunned down and I'm met with a decision to make about it. Ok what, I mean, he'll get his burial but it's been like 15 seconds since I started this mission started.
Then fucking hot potato, new character for you never mind the dead one.
Yea Biotics and Soldier/Infiltrator have super powerful abilities, meaning every class except Engineer gets super strong. I agree Engineer is not equal but you can still be plenty powerful - zapping shields away like it's nothing.
It's not perfectly balanced (I didn't mean to imply it was or should be) but it's still fun to play any class in ME - they all contribute fairly equally in a proactive way.
OP here, meant to post this.
>It's not perfectly balanced (I didn't mean to imply it was or should be) but it's still fun to play any class in ME - they all contribute fairly equally in a proactive way.
Exactly. Even if you're playing engineer you have two other squad members to use to make up for whatever you lack.
Homeworld
Limiting myself to just RPG's for this because the list is too long otherwise. KotOR is a better and more timeless game by bioware. Fallout 1, 2, and New Vegas are better and more timeless. Dragon Quest 5, 8, and 11 are better and more timeless games.
A lot happens in cutscenes through 1-3
You have no control and it's fucking infuriating
>kick the absolute fuck out of Kai Leng when giving control
>he beats you in a cutscene
>then Shepard is sad
It can be fun to play any class in DA as well, depending on what weapons/specializations you use. The gap in power isn't nearly as big as you implied. Mage is the "best" because of all the variety of shit it can do, but dual-wield warriors and rogues are very good at what they do.
In Awakening it balances out more as all classes get new OP abilities.
*given control
Fuck my asshole.
right. putting "Name a more timeless game" next to mass effect is like putting the same sentence next to any given COD-sequel. like... any ..othe..WtfAreYouTalkingAbout!!!!+??
ME1 is my all time fav. By the way, I hate ME2.
Every single good game that gets too popular for its own good gets swarmed by fucking retards who ruin any chance of a good sequel.
No exceptions.
Why would you say something so controversial, yet so brave?
Awakening two handed warriors probably were a pretty shitty specialization for powergaming but their new skills were fun as fuck to use to bully everything short of major bosses.
Eh I'm scarred from my 1st playthrough, the memory playing as a teenager and wanting to kill myself grinding through the deep roads with my warrior.
Maybe some people find Warrior fun, but I never did and enjoyed my rogue playthrough way more.
I can tolerate a boss running away in a cutscene or just changing phase to a "haha you didn't expect this fucker" version but that kind of bullshit "hue, nothing personnel" leaves me nothing but full 100% percent total mad.
Such a pitiful fight seeing as you're learning the secrets of Asari history and wondering what could come next...Shit thrown into a fan, a fan pointed at you.
play it a few more times and you will realize that deep roads are fairly short and you will breeze through them quickly
It's pretty easy for movies to be 'timeless'
based
Exactly, Mass Effect was the first game that did it successfully. At the time it was a relatively new concept, and a proper integration of consistent storyline with gameplay freedom hadn't been done yet. It was either, full-on open world, or linear and controlled, Oblivion or BioShock.
Mass effect is clunky as fuck, but god damn my 11 year old brain was blown away by the graphics when I first played it.
>Mass Effect
>Gameplay
Haha
They could have taken the ME franchise literally anywhere with that godtier foundation they had. What it could have been.
>EA
pic related
blood
quake
diablo
system shock
The combat is shit as is almost anything involving the Mako, plus those copy+paste moonbases
While probably the financially sound decision, I always thought they missed an opportunity, when they chose to make ME2 the way they did. ME2 felt mostly just like another space marine shooter. We did get to see exotic locations, but somehow I didn't feel like being out there among the stars, like ME1 did. As dreary as the Mako sections were, gameplay-wise, they also provided some of my favorite atmospheric moments, when I stumbled upon a flavor alien artifact, or got out of the Mako and took in a foreign vista, right out of a pulp scifi novel. That feeling of visiting unknown planets or stumbling on a derelict spacecraft, a description of a planet where an unknown encounter was recorded, that wild west feeling was more memorable to me than the streamlined shooty sections from later games. Wished they had expanded on providing that kind of feeling and atmosphere. The awe of being in space, where ancient giants have walked before you.
It's the main thing I remember from the first time I played ME3. Between that stupid nonsense and the endless side quests without action (scan a planet, wow), it's just fucking STUPID.
Thoughts continued. Strangely enough, FTL came pretty close to providing that feeling as well. The nature of those sometimes mysterious, sometimes mundane random encounters on your journey. Would have been cool if Mass Effect 2 had provided a similar pool of random encounters, though as more elaborate set pieces than in FTL, that would be picked from on each playthrough, so you'd never quite know what kind of things you'd meet and see while following the main story. "Expansion packs", could have provided more encounters, peppering up your playthroughs and keeping your sense of wonder and exploration alive. Sometimes you meet a rusty trade vessel, sometimes a planetary ruin wants to be explore, sometimes a distress call initiates a little rescue mission for a stranded ship. Sometimes you just see some fuckhuge thing warping out of the system as you arrive. That kind of stuff.
Mass Effect was better than Dragon Age.
ENEMIES EVERYWHERE
MY SHIELDS DOWN
GO GO GO
I've always wondered how difficult it would be to have an actual space RPG that uses Space Engine or something.
Christ, I had Elite on my Amiga as a kid, which took up a few kilobytes.
It just makes me wonder.
Archers are useless unless there's a big group of them in DAO. It isn't a meme. Not having a mage is also a death sentence in many scenarios. Leliana is badically worthless unless you mod her into a different class or subclass.
It was because of both of them. The acquisition ruined Bioware by both giving EA say over their affairs and letting them bloat themselves by hiring fujoshi shit writers and taking a full 12 inches of SJW in its asshole because a few games they made had gay options I guess.
come home earth man
No, he's right. Combat in the first ME did not age very well. It's extremely buggy and power usage wasn't really all that much fun. Some powers like Immunity straight up broke the game all by themselves too. Not to mention you had some enemy biotic abilities that could stunlock you into bullshit positions and left you helplessly lying on the floor getting shot at with nothing you could do about it but pray you'll get a few seconds to stand up and kill whatever keeps doing that.
ME1 is still worth playing though but it's not the combat that actually holds the game up. It's the narrative, world building, characters, and dialogue that make the combat worth getting through.
ME2 has far FAR better combat, less bullshit jank, and more fun power usage and actual intentional setups you can do during combat. Just a shame that the parts that held ME1 up so strongly took a massive ding in ME2 and only got worse yet in ME3, which also managed to fuck the combat up too.
...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission...the mission
I wish they kept the heatsink ammo design from 1 for the rest of the series. It was pretty great.
what are some newer games that let you explore a big galaxy, complete with missions/quests, planetary landings and exploration, aliens, all that.
ME1 scratched an itch i been DYING to feel again.
Gameplay isn't good and the story is just generic sci-fi tropes.
It hasn't really been 15 years, has it? Jesus Christ.
The deep roads and the fade were unforgivable.
12
Too bad its a dead franchise with their devs replaced by incompetent landwhales.
that part frustrates me so much because there were still opportunities to work in the thermal clips from 2 while still keeping the overheat mechanics of ME1
I mean, the thermal clips were supposed to be replaceable heat sinks, right? So instead of having to wait for a weapon to cool back down, you just eject the thermal clip and swap in a new one. That makes sense why such a development would be made to allow more efficient combat with less downtime. The part that didn't make any fucking sense is why thermal clips treated it like it was ammo when the weapons were still using the same shrapnel shaved off of cubes tech from ME1. To make things worse is this "ammo" even worked just like it commonly does in other games where if you eject a clip before spending all of its "ammo", you still keep whatever is left over and it just rolls over into the next clip. It fucked up the lore so bad and and made guns behave just like every other shooter. If thermal clips are still just modular heat sinks, they should still cool down eventually and be usable once again so there's no reason that the old cooldown mechanics of ME1 couldn't be kept, and just built upon with the thermal clip idea.
What we should have gotten was a limited number of thermal clips you could carry. If one overheated, you could eject it and swap in a new one to keep firing or you could hold off and let it cool back down like in ME1. Additionally, while it makes sense that you can't carry around an overheated heat sink, you should have been able to pick them back up again after a time to let them cool. It maintains the lore and adds more strategy to when you fire your weapon and how you traverse a battlefield by keeping you mindful of your fire rate and where you dropped your thermal clips so you can retrieve them mid-combat if need be. It's not even hard to balance either because you can just make thermal clip pickups far more scarce and give you a significantly limited supply of them.
>ME1 scratched an itch i been DYING to feel again.
Exactly the reason why it still holds up. There's nothing to take it's place yet.
Andromeda was great.
Objective ranking is 1>3(with all dlc)>2>>>literal shit>>>andromeda
Agreed. Andromeda was a 10/10, it did what Mass Effect did but better and a more up do date game with good graphics.
>Still have to pay almost $100 to get the whole trilogy with every DLC
Thank god for repacks
As someone who’s just finished 1 and started 2 on my annual playthrough, this is the absolute ideal solution and I have no clue why they didn’t pursue it. Turning thermal clips into a standard ammo system and for some reason making every gun in the game take them was fucking stupid
I like that concept, of being them being desperation reloads, but they removed it because waiting to shoot again was “to confusing” and “unfun”. I understand where they are coming from on the second point, but I spent all of ME1 trying to stack as much damage as possible for my rifle.
What's wrong with the deep roads?
As long as you ignore the horrible gameplay.
Deep roads felt a little long for some players. Not as bad as the fade, but I am pretty that was the complaint.
True. I hope Edmonton continues with Andromeda 2. I can't wait to see them go the way of Montreal.
The closest I can think of is Stellaris. Completely different genre, but if you play blind and just stumble through events and exploration it gives Mass Effect 1-y vibes.
ME2 is better.