TURN OFF THE GAME BEFORE IT'S TOO LATE

TURN OFF THE GAME BEFORE IT'S TOO LATE

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this game is so passive agressive when its not being agressive agressive

oh no fuck i'm supposed to feel sad now because i was forced to do some stupid shit to progress the narrative oh fuck

>It's another war is bad script written by basedboys who've never fought in a war

Canon best ending

What a shitty game. Why did people ever praise it?

The only winning move is not to play. Therefore, I didn't buy it. I win.

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This game proves that gamers on Yea Forums qre retarded. (I'm not saying I'm any different, I'm pretty retarded myself but just hear me out)

If there was actual choice given then people always choose the good option. In every game the meta data shows that 8/10 players pick the good option. "Evil" players eventually do the good choices in another playthrough. Now bad choices barely have any effort put in and players never get confronted with regret.

So a game comes along under the pretence of an action story. It was in the era of absolute delusional patriotism where even watching an American soldier die in a video game was controversial. People were psychotic about everyone being the good guys no matter how many atrocities they commit.

So you get this fucking game made to be about losing self control and coming the realization that your actions were fucked and there's no redemption for the fucked up shit that you did. You didn't choose the action but you choose how you come to terms with it. Did you accept that what you did was for the greater good? Did those people need to die? Or do you think it was monstrous and just accept that you played a bad guy.

Almost a decade later and not that many people even played it, but they still want to kick up dirt about the concept and execution. It's stupid. I'm not saying it's an amazing game but I'm saying that the idea is good and that gamers need to lose control for once and accept that they can't always be the hero and they can't be a cool villain. But everyone knows the spoilers before playing so it's pointless.

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I actually find it neat how they kind of break the fourth wall with the loading screens
>In the early game the loading screens have gameplay tips, pretty standard for vidya
>Later in the game
>"Squad commands are unavailable when you're alone. No one can help you now."
>"It's all your fault."
>"Do you feel like a hero yet?"
>"You wouldn't be here if you were a good person."

I did because it was so trash.

>don't play this game we're selling for 60 dollarydoos

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>buying games

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I just thought it was pretentious. Also, it tries this 4th wall breaking type of shit but it completely doesn't work because you cannot progress the game without doing fucked up shit. The game doesn't really give you much of a choice.

I still find the art direction, at least for the environments, kind of neat. I went in expecting everything to just be typical middle eastern shitholes (I didn't know shit about Dubai at the time) but nah, what I got was what once (and in some places still is) a beautiful city in a state of ruin half buried in sand converted into a refugee camp. The contrast between the beautiful towering sky scrapers and the shitty hastily built shanty towns hastily set up within them as well as the crudely constructed bridges connecting buildings just struck me as kind of cool.

That's the fuckin point. Let's not argue over whether a game can be a movie or not. It's an interactive medium, but that doesn't mean the story should be left to the player in every instance. Why can't you just let a game show you a story without you bitching "WAAAHHH THATS NOT WHAT I WOULD DO"

The 4th wall shit was cringy but that's only because no game was doing it and now every fucking game has it so it looks poor in comparison.

>The game doesn't really give you much of a choice.
Exactly. The whole point is that the choices are Walker's, not yours; you're only choosing to continue his story the way you might turn pages in a book, or might not. Explicitly the only real choice you get in the game is at the end.

What a shitty contrarian thread, I bet everyone here is cooming to (you)s

Because it addresses me as a player, and not the character I'm playing.
It says I fucked up, when in reality I literally had no choice. If its message was like "well war is shit because this type of stuff happens all the time and you can't help it" then that would've been fine, but the way the narration works at the end is that it implies I had a choice and things could've been different, whereas that isn't true.

Reminder that you are not supposed to self insert as Walker

This was a fine game and only ass blasted self inserters blindly hate it

>dude the point of the game is that you're not supposed to play the game
Imagine being this retarded.

Self-insert fags are always retarded and wrong.
>"I thought this character was supposed to be literally the same as me but I wouldn't do this thing so therefore the game sucks."
>"Why can't I have a game where the main character is perfect and does everything right so I can pretend I'm that perfect person?"

To kill for entertainment is harmless, user.

But that would cause a disconnect between the actions done. The game was trying to actually Invoke something.

Take warcraft 3 for instance. When arthas killed an entire city full of people who might have been infected with a plague, which other characters later claimed caused him to lose any humanity and even he himself losing grasp of his conviction, nobody fucking said anything about that scene because it addressed arthas as the one doing everything. Also it was a RTS. There was a big disconnect with the players who took control with arthas and made him do what he did. There wasn't any control and the game blamed arthas.

But here we have a game that does the opposite. It targets you specifically and refers to you as Walker and makes it even more intimate by making it a TPS. The actions you controlled actually have weight to them and make you feel something. If you didn't like doing it then that's kind of the point. It challenged your mentality when playing the game. You weren't killing people as a good guy, the game made you feel guilty. It did something different and I think we should appreciate that

very cringe game

>magic sandstorm envelops the city, richfags and politicians promptly get out and leave everyone else to die
>american soldier goes in to try and save everyone
>a lot of people die, survivors snap and go batshit
>in an effort to 'keep the peace' atrocities happen
>woops! better send in the cia to kill everyone so its like nothing happened, don't want a war to happen
>this of course goes horribly wrong
>sandstorm lets out konrad's signal to start the game
>what next? send in more soldiers! what's the worst that could happen right?
>people circlejerk this game and pretend its deep and serious
reminder this game is a syfy channel movie of the week

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Damn, some dude spoiled me the whole plot back in the day. Now I have the game in steam, but should I play it, if I know almost everything about the story? Are gameplay and atmosphere worth it? AiC - Rooster trailer was sick, btw.

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In retrospect, I'm kinda glad I didn't spend the full amount on this game.
The game is banking on you stopping the game, even though you dropped what 30-60 dollars on it? I think realistically that's the one thing that hurts the game the most.
Spend 40 bucks to not play a game because it makes you feel guilty. Not the greatest idea.

It's retarded though, exactly because it's a video game that blames you and tries to guilt you (the player) by implying you did these things, that you chose these things, and yet you had no real agency in the first place.
Maybe if you had had the actual choice to do the right thing (even if they ended the game and threw your character in jail for disobeying a direct order or something) there would at least be an illusion of choice.
But don't chide me, the player, and tsk tsk me like I'm some villain after removing any agency and forcing me to commit evil in order to keep playing your game.
Maybe if they didn't attack the player for a choice they didn't really have and instead showed the character suffering from their choice you simply played through it'd be different. You as a player could then observe and consider the premise as the story presented everything, but that's not what this did.
That's why it's pretentious.
It's like if I'm the DM pen and paper game, and I give my players only one option, and then chide them for the rest of the campaign for being such assholes. Not having the npcs chide them, but me, the DM chiding them... It's retarded.

What's the problem, sounds like literally every instance of America's foreign intervention policy.

>Hurr this is stupid because nobody makes these stupid decisions in real life
What's the matter did the game insult your American war complex?

>you paid $60 for this shitty game
>now stop playing or your an evil piece of shit :DDDD
Fuck this pretentious pile of shit game.

>stop playing content you paid for!

That is a pretentious as fuck "message"

this game is overrated shite.

>tfw you are still a good person

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It's a pretty by the numbers shooter, but I think its still fun to go through once. I don't worry too much about the 'message' and just like all the trippy stuff and easter eggs hinting towards Walker's deteriorating mental state along the way.

if it insult americans it does pretty funny job of it especially since the mc goes so insane he hallucinates most of the plot and everything that happens after the crash didn't actually happen because everyone actually died in the chopper crash according to the game's writer.

It could've done a better job, to be honest.
Instead of forcing players to do bad things, it should give unintended consequences when people try to play Hero.
Instead of just a detachment of 3 SF, it should've been at least a battalion's worth of infantry lead by a squad of SF
The white phosphorous plotline would've been way better and impactful had the player been forced to fight through, possibly losing half the fighting force in the process or using the white phosphorous mortar against everyone else's wishes and becoming war criminals.
Lisa: The Painful did a way better job, but Spec Ops was just too big of a project with no clear goal and lacking the technology it had at the time. PTSD Simulator would've been so great, but the director treated the medium as an interactive movie instead of a videogame

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It's clear that they made that game for people who don't play video games. That's pretty much why they got all that praise.
I never identify with the protagonists when I play a video game because I don't want to see myself in a video game or a movie. I see the medium as a way for escapism, like a movie or a book.
The whole "y-you had a choice, you could've stopped playing the game" is so fucking dumb and pretentious.

Gentlemen, welcome to Dubai.

>wow, player, you're a naughty boy!!!!
You bet I am. I gladly killed the civilians.

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>muh choices

Based but I think you would have better luck explaining that to monkeys then on here

>tfw "Killing unarmed civilians is against U.S. Army Regulations, but this is just a game so why should you care?"

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>some incels literally got triggered by this
lmao, buy sex ASAP

>doesn't actually give you a non-obvious but ultimately simple way to opt-out of this bullshit, proving you had a choice all along but you simply decided to go down the wrong path on your own volition
6/10, not a bad game but it could be so much more

>Game won't let you progress without killing civilians
>'Wow why the fuck would you do that mankind are the real monsters wow dude'

Just like how you get literally attacked by things trying to kill you in Undertale and get berated for defending yourself hah. Weak writing by weak devs.

its not an rpg retard

Actually, that would make it a lot less, and in fact miss the entire point. Much like you had.

I remember grinning like a madman when I got the "Welcome to Dubay" ending.

My biggest issue with the game was the "you were delusional from the start" plot twist, which felt kinda cheap and unnecessary. The game would work just as well without it. Instead, revealing that the game flat out lied to you on numerous occassions straight up undermines the value of the gradual realization that Walker is a psycho.

But other than that, a good game, and to anyone bitching about the game berating the player: You are literally proving the point it tried to make. Go play again, get the Welcome to Dubay ending, and maybe you'll get it this time.

Thanks. But I did come into a thread that would only attract hate for the game so I knew what I was doing.

>you're a monster because you wanted to advance the game you paid 60$ for
vs
>you're a monster because you could have prevented all of that from happening but you deliberately chose to push on like a retard
fucking Undertale did it better than this game

Alright then, guess it's time to install the gaem.

Again: missing the point 100%.
It's a sad irony that the game that pokes fun at people who expect personal glorification and heroic story from games that are obviously, by their very core subject matter, actually pretty fucked up, ends up constantly scorned for not allowing players to be cool hero's.

The point is that these kind of stories can't really make come out of it as a morally unquestionable hero. And it only criticizes the fact that people (including you) expected that.

It turns out, the game was too much on point for it's own good. People are just too insecure to even comprehend such a story.

But how does any of that tie into the actual gameplay? If you don't get a choice, why would the player feel betrayed/bad about what they've done?

>SPEC OPS BAD!!!!

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You're confused. The game didn't say "wow why did you go out of your way to do that".
What it says is pretty basic. "look at what your actions have wrought. War is insatiable and you have solved nothing. This is what your actions have caused, does this make you feel proud?"

youtube.com/watch?v=CZ3bATVTykM

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I've never finished it. The controls were too awful for me.

Plot twist: the loading screens were 4d chess and the devs didnt really want you to stop playing the game they painstakingly modelled and programmed and voice acted.

watching sand engulfed Dubai scratched the right SHTF itch mayne

This is easily in the 10 worst games I've ever played. I'm convinced anyone who likes it has the mental acuity of a cow.