Game has chromatic aberration

>Game has chromatic aberration
Is there anything worse? Who thought this was a good idea?

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>Is there anything worse?
cinematic black bars

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wear 3d glasses then

>games goes out of its way to make itself look worse through a million filters while also reducing performance and leaves no way to turn that off
also what's with AA lately, I swear every single game has a terrible implementation. Seems the only way to not have a coat of vaseline is to use supersampling and turn AA off completely

Its fine for movies

>not owning a 21:9 tv
oof

>tfw blind in one eye and going wider means worse

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Deferred shading.

It's not really a problem if you can turn it off. Don't tell me you "game" on a console

are you a pirate?

Black bars make it look better because 21:9 is superior to 16:9

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>i-it counts as 1080p!

They added the black bars in The Order 1886 not for the style but because the game couldn't hit 30fps without less picture on screen.

What does this shit actually do?

>Is there anything worse?
Yes. Putting chromatic aberration in drawings.
Fuck Kyoani by the way

it's okay, they were targeting 24fps anyway

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Make you think you have astigmatism.

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What if I already have astigmatism

>Poorly animate the physics
>Blame the frame rate

>Is there anything worse?
nothing comes close, except maybe Lens Flare

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Do people like that have legitimate brain problems or is he just pushing something?

alien isolation

The eye-melting bloom of the mid to late 2000, it is physically painful to look at on top of looking like garbage

but that's kino

>Bloom actually makes the game look better
What's her name?

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>Wave your hand
It's not blurry if you track it with your eyes. What a fucking retard.

>who thought this was a good idea
who else

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I have played only one game series in which chromatic aberration didn't annoy the shit out of me and that was Crysis. If I'm seeing the world through bare eyes, why the fuck is there chromatic aberration?

I'm fine with most of these effects, the only issue is how fucking cranked up they usually are.
If devs would at least include setting sliders that allow you to adjust their intensity, it'd be fine.

hobbit in 48 fps was better though

There are some games where it looks good. Alien Isolation and Cuphead just from the top of my head

FUCK OFF
DICE IS THE MASTER OF VISUALS AND GRAPHICS

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Vertical space is more important. Bring back 16:10

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Syndicate reboot

For 99% of games it's not

>>Game has chromatic aberration
>Is there anything worse?

Yeah, what's worse is not having the option to turn it off because the designer is a gigantic faggot that doesn't want you messing with his artistic vision.

You could take all of the hundreds of different reasons to play on PC over console, and chuck them all in the bin - and just having the option to turn off shit like Chromatic Aberration is enough to sell me on PC as the best platform.

I think I've seen ONE console game that lets you shut off CR. And I'm not even sure about that.

What am I looking at here?

I don't understand lens flare in first person shooters. I'm supposed to be looking through the characters eyes, not a camera lens.

he's right about teh hobbit though.

Still not as bad as
>24 cinematic fps cutscenes, 60 fps gameplay

rtx

Crysis only used it when your suit was malfunctioning.
It is an easy visual way of conveying gameplay info or that you're hitting a cutscene. Then every game tried to do the same thing with poorer implementation, exaggerating the magnitude of chromatic splitting and making the effect last five times longer.