JRPG Thread

Today we're going to discuss why zoom-zooms seem to hate random encounters so much.

Attached: hqdefault.jpg (480x360, 24K)

Other urls found in this thread:

bighugelabs.com/mosaic.php
twitter.com/NSFWRedditGif

I wouldn't have a problem with random encounters if I was actually at a survival risk (like many old NES jrpgs). Trying to survive every encounters while maintaining resources and trying to get out of there alive is pretty fun. But then FF just showers you in resources and nothing really matter, plus in case like FF6 most encounters aren't really good to work on your abilities and they drop nothing interesting. You're better off going to that one good spot where you can skyrocket everything. Ends up making every encounter just boring, and you're never particularly happy that you beat the encounter other than being able to move on.

Zoomers can't appreciate any sort of gameplay, they only want to rush the game and talk about it on reddit. That's why "cinematic experience" is a sucess nowadays.

Because zoomers are retards that should just be killed off.

It's outdated game design desu. There's no reason to do a turn based combat anymore in this day and age, you can do a real time combat and still make it strategic. It's just that most developers allow people to spam attacks and win every match the same way, that's why most AAA action games suck.

>real time combat and still make it strategic.

This goes without saying. There are far fewer genuinely strategic turn based vidya than real time ones.

This is just my experience with those people but they always haven't even played these games, and are very stubborn about giving them a fair chance. Like a kid who won't eat vegetables they'll put and give you 100 bullshit reasons they don't want to try some game. Usually calls every japanese game "weeb" shit, and thinks the games are outdated but like I said they've never tried playing them through either. They just constantly judge at first glance like ignorant children.

Turn-based combat has the advantage of giving you full control of your entire party. No one has cracked the code of how to make a party-based brawler yet so real-time combat just lacks that feeling

What should I play to get into JRPG genre, Tales of whatever or Dragon Quest XI?

Because when I play a game I want to control everything I do, including encounters. Random encounters are trash game design that must stay in the 90s.