Find. A. Single. Flaw

Find. A. Single. Flaw.

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It's not out on all platforms

It's tedious.

it's indie

Kind of boring.

e621.net/post/index/1/rain_world#

MSC isn't out yet

Slow directionless start. Then after Five Pebbles it takes some time figuring out where to go.

Beyond that it's one of the best indies out there.

What am I supposed to be doing? Can you tell me without spoilers? I can’t seem to get out of the same 5 rooms. Then there’s the whole feed and seed thing, why do I need to eat besides maybe having lives, I don’t get the mechanics. I can carry spears and shit but they hardly work.

tpbp

It's not lives, actually when you die a lot and reach the lowest level of karma that's when the pressure is lifted and you can go goof around without consequences.
You are suppose to go east, go east. Don't go up, don't go down, go right, it's the friendliest route. If you find a gate with a high karma requirement it means you probably shouldn't go through it, the friendly route has low gates. Gates are often high in one direction and low in the other making apparent the path of least resistance.
Eating gets your karma level up and that's it, you can take food with you to eat on the next cycle.
Spears are good but little rocks are also good. If you spear a lizard in the head it will bounce because they have hard heads so aim for the squishy bits, pro tip: an open mouth is squishy. Rocks can stun them for a short time.

Shaded Citadel

>only one with big sister moon
Shameful.

>You are suppose to go east, go east. Don't go up, don't go down, go right
Wrong as fuck, don't listen to this guy; just follow the yellow worm thing that pops up every now and then and you'll be gucci. Whatever you do, no matter how confused you may get, dont look anything up short of gameplay mechanics (and even then those are still pretty risky) you can and will ruin the experience for yourself.

>after Five Pebbles it takes some time figuring out where to go
That's actually the only time you have a clear direction and achievement for meeting 5P reminds you of it in case you forgot.

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I told him not to go through high karma gates so he's not going to end up in that place.

Thanks lads. The worm just kinda disappears though. And he keeps guiding me to the cubby holes instead of the interesting stuff. I found a fuckheug worm that was disguised as a stalk and it’s making me giddy how far this shit will go.

>so he's not going to end up in that place
>"that place"
Could literally describe more than half of the areas in the game

Follow the yellow helper's directions as much as possible, for the rest, figure out how to not die.
If you find a gate with a weird symbol, it means you need that symbol to pass, which means hibernating multiple times without dying until you reach that symbol, think of it like a way to show your mastery of the region. The "intended" route usually have low gate requirements while the unintended one has high reqs to filter you out.

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The place which is directly east of the starting area but isn't the right eastern place he should through, i'm trying not to spoil.

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>Made in Unity

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there are no locations directly east of the starting area user. If you're talking about the farm arrays, then you're confused; they're to the west.

youtube.com/watch?v=BBk54rYn294

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Not enough porn

I found it boring. Neat game for sure but I think your brain has to be wired a certain way. I mean I enjoy all kinds of esoteric shit but this one didn't click for me.

I have a 100+ hours in this game and will fully admit that the camera being unable to scroll in large maps is a pretty big flaw. The upside is that there's a mod that fixes this with only rare visual bugs, but it also makes almost every other mod unusable.

So now I have to choose between mods and an uncapped frame rate OR no mods, 60fps and a camera that scrolls.

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>Not Unity actually! The engine, toolkit and everything was built from scratch by Joar, first in LINGO and then later in C#. Unity was eventually used as a rendering pipeline and wrapper for publication, but even then just as a modified shell using the Futile framework by MattRix, which is an custom tool that strips Unity of all its modular “Unity-ish” components and turns it into a script-running platform.

>Basically there is no way you could make a Rain World looking / feeling game starting from vanilla Unity, so I don’t want to lead anybody in the wrong direction.

>As advice for a new developer, Id say that you can go anywhere with any tool, as long as you put in the effort! Rain World was originally written in LINGO, which is a super super outdated dead language, a precursor to Flash, that was mainly used for making SPREADSHEETS. Im not even joking. Joar just used it because it was what he knew! So find something you like and stick with it. Good luck!!

Artificial difficulty, DUH

is there a recommended mod list image/pastebin?

That's the most autistic way of saying "we TECHNICALLY used Unity, buuuut...we still used Unity" I've ever read.

The game is just one big flaw.

For me it was Sky Islands.
>almost every screen has challenging jumps over bottomless gaps
>some of which require squidcadas
>constant fear of vultures
>centipedes that fucking fly
>white lizards
>orange lizard den
>basically only 2 shelters

Why does it have to be the one of the best looking regions?

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You said
>Made in Unity
It wasn't

i haven't played it yet

I really loved this game for a while, I got past 5 pebbles but then I stopped and I'd love to get back into it.
I think my issue is that there is no real consequence to death beyond resetting a gauge that you can grind to increase. The fact that food respawns in certain pre-set areas means that you can essentially goof off and play carelessly (i.e not the intended way) until you get to a karma gate. Once you reach one only then do you have to play the game as intended when you need to progress. I wish there was incentive to survive throughout the journey as opposed to just when you have to open a door. It is remarkable in a lot of ways, but after realising this, I kinda stopped maybe the red chap is different, I don't know.

TAKE A KNIFE AND DRAIN YOUR LIFE

>I kinda stopped maybe the red chap is different, I don't know.
Red slug gets limited cycles, so it's more like what you want. Every death brings you closer to a permanent game over and having to restart your run.

Oh really, that sounds more like what I'm after. I understand why that is the harder unlock though, the game killed me a lot. I think perhaps I am playing it wrong anyway, I'm thinking of it too much as a game to be beaten as opposed to this unique survivalist experience, I'm worried I won't be able to get back into it now though

>survive throughout the journey
Real dudes accept their death. It's okay to die.

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This game looks and sounds like my cup of tea in terms of atmosphere, world building, wacky shit and moderate brutality, but every time I go to threads like this I always see someone talking about how tedious the game is, asking for directions (that one I absolutely fucking loathe, the epitome of shitty game design), and when people actually reply to these posts it's always the fucking walls of texts. I'm one hundred per cent sure that if I buy the game, I will get stuck and drop it. It's a pity because some of spoilerish videos and pics i've seen look really, really up my valley.

Timed exploration and resource management make the game a chore.

You'll get stuck for sure but powering through it might be a mistake. That's what got me at first, this mentality that i had to overcome the challenges the game threw at me.

You only feel lost at the start because the game plops you in the middle of nowhere with basically no direction. After a zone or two you should get the hang of things and not get lost anymore. However, the game was designed to be an environment first and a game second. Some people are just going to hate that, some are going to love it.

In my run I wound up in the comm arrays thinking it'd take me there (maybe it does, I forget), but I ended up having to round back. After dealing with a shitton of enemies no less.

I don't mind the dying, it's just that I felt there was very little consequence to dying unless you were near a gate that required karma - and from what I played that was sub 20% of the game. I do think I was in the wring mindset though, treating it as something to be bested as something to be experienced.

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Just wrapped up my second playthrough as the survivor. The ending still gets me. One of these days I'm going to fulfill the hunter's role.

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The PC version hasn't been updated even though the console version has.

Agreed.

These regions are great. Redirect your criticisms to Drainage System instead.

Unity is not a bad engine.
It's just the most accessible so a lot of shit devs choose it.

There's nothing wrong with Chimney Canopy itself but I will admit that the overall way that Rain World areas are arranged make it essentially useless to ever go there unless you're looking for all the collectables. Since Rain World isn't a metroidvania the only reason to go to an area is if it will get you closer to where you want to be, but no matter whether you're going to Moon, Five Pebbles or the Depths, Chimney Canopy is never on the desirable path. If you're going to Moon or Five Pebbles, then going up Chimney Canopy is a dead end unless you looked up a guide, if you're going to the Depths then Chimney Canopy will take you closer to where you want to go but the instructions from Five Pebbles telling you to go west will make a first time player pass it in favor of Sky Islands and Chimney Canopy is a longer path to take.

This isn't a game. It's a survival wildlife simulation. You goof around in it with no goal and that's okay because it's just a survival wildlife simulation. And then one day you decide to follow that little thing that has been nagging you to find your family again since day 3 or so (because apparently that's not giving you directions in the casual mind) and you stumble into something weird that suddenly makes you wonder if there is more to it than a simple wildlife simulation. If you're curious you find increasingly weird stuff that leads you to the best gaming experience you've ever had.
It's not shitty game design if it's an integral part of what makes the experience so great.

What's shitty is the retardation of all those people who aren't curious in the slightest, don't explore, ignore the overseer completely, don't act like a prey animal trying to survive and find their way back to their family, and then wonder why they have no goal even though the literal intro cinematic gives you one and the game gives you a literal guide after a few days of surviving and exploring.

>Real dudes accept their death
Yeah, unlike Moon.

I just bought this game and I'm a bit confused. Can you kill the big lizards? I threw several spears at one and it's still alive.

>only one on-model
why are artists like this?
>"b-because it makes it sexy!"
THEN DRAW SOMETHING THAT'S ALREADY SEXY

Sky Islands is a whole lot easier and more fun if you grab one of the Grappleworms from Chimney Canopy on your way there

Considering you get infinite retries of the same ~10 minute cycle, the timer shouldn't be much of an issue unless you're just completely opposed to time limits in video games. The food always respawns in the same places too, and it's only useful in the short term, so it's more of an exploration puzzle than a standard resource management survival game.

Depends on where you hit them, and different lizards will have different amounts of health. I think it takes 3-4 hits to kill a green one. If you're feeling brave you can just rip the spear out and reuse it.

I wish you could chill in the shelter and look at your mental map without the rain timer starting. I just want to gain my bearings and plan my route without such a time crunch.

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Too grindy.

The Overseer is shit at giving directions. Mine fucking disappeared at some point and I ended up climbing the Wall, getting stuck at the top, and haxxoring my way to 5P because I was sick of the game's bullshit at that point.

Would you rather see a Slugcat in Nier 3 or STALKER 2?

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This. Its boring as fuck there are 99999999 games that do the same but btter,

Not up to 5 pebbles yet but no area has really measured up to the first two. They're getting less and less unpredictable.

You're in for an Unfortunate Development.

>he doesn't know

It disappeared because you wandered near the wall, it was out of its jurisdiction. It showed you what to go get.

>t. never left outskirts

list a few of them please

>are 99999999 games that do the same but btter
Name 5 games that have the same or similar core values as Rain World, and due it better.

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The only flaw is that the more slugcat mod is still not out.

I thought everything from the ocean to 5 pebbles was pretty nuts. There's a couple of unique zones on the way. But I can see how some of the earlier areas would just feel like different flavors of the same thing.

>there is no real consequence to death beyond resetting a gauge that you can grind to increase
That's quite literally the whole theme of Rain World

Rainworld is in my top 10 favorite games of all times. That said it has alot of flaws

1. echos should be spread out more and not 5 of 6 in a straight line.

2. You shouldn't be able to reach 5p via the wall on your first playthrough just the echo. I'd put a X door at the backentrance.

3. Give player clearer instructions on where to go after moon.

4. On Monk difficulty change karma symbol to X gate to drainage system and Farm arrays so firsttime players don't end up there.

5. BETTER SWIMMING MECHANICS!

6. Diffrent endings (not just cutscenes) in various places for doing diffrent things/choices and playing different slugcats. The normal ending is amazing. But as open as the game is, it should have different endings. (not necessary but could be cool).

7. Speedrun mode with scoring like hunter, where the game ends at the big X in the depths, so you don't have to go through the 30min ending sequence.

8. Where's the local coop? Why do I have to install a mod to play the game with a buddy?

And?
They're not using any of the problematic parts of unity. There's absolutely nothing wrong with Unity from a rendering standpoint.

This game is fucking scary. A lot of monsters are making me uncomfortable.
For example, leeches, ever since Another World I've been scared of underwater monsters and Jedi Academy gave me my fear of worms. Combine them and you get fucking leeches. If they also had the ability to leave parasites in slugcat they would've become the scariest monster in vidya for me, thank god they don't.
But the game doesn't stop there, it has Mimic Poles, that algae shit, Living Grass, neutral pacifist garbage things, spiders, you name it. Just thinking about them all gives me goosebumps.

Frustration is part of this game, not in a "haha fooled you, now you're back to the beginning" kind of way, but more in a natural way where you'll feel lost, powerless, stuck etc. It's the reason you hate the game at first, and the reason you love it at the end. There's a feeling that no other game could ever replicate.

the character is too delicious

>tfw Yea Forums makes better slugcat lewds than legions of furries
imgur.com/wy3kW0u

_ ____ __ ____ ____ slugcat

Have you been further than the garbage wastes/drainage system yet?

I thought the instructions on what to do after moon were very clear, it was getting to moon which was the tricky part to understand.

You're just jealous.

It ruined 2D platformers for me
It's too good

You can't aim. It's either left or right.

There's mod for that.

The alien octopus tentacle living wall-type creatures freak me out more than anything. It's all so much like real wild life and being stuck in an archeological jungle of terrors. I love Rain World. Amazing sound track as well.

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I'm swimming in the dark with a little conch as my sole source of light, what's that rustling? oh no.

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Yes, I've been in all areas, spiders first appear in dark area and grass appears even later IIRC. I've played it on release and don't really remember names and such. Most other monsters just don't scare me like that, spiders included. I always hated worm-like shits more, especially in a swarm.
This one doesn't scare me at all, yes it's dangerous and big and has tentacles, but it's just not scary for me.

haven't played it but it looks shit so fuck off

Rain World 2 Revengence when?

What I mean by "every level feels less and less unpredictable" is that enemies aren't roaming the map in surprising fashion so much. I pretty much know, every run through an area, where I'll see That enemy or That enemy. First area played it a bit more loose. I think that making the game more difficult rather than more chaotic is a bit of a mistake, too.

I really liked that sequence, it's like 3 zones in a row that shake things up in different ways.

The REAL big issue of this game is that there is no way to know the answer to the question "if I jump into a hole I die or I scroll to a new screen?" without actually trying (and possibly dying). Also you can walk/dive/jump out of bonds by using some animals or tools.
That being said, it's the most original game I've ever played, and I wish there were more games like this, where you walk in huge, dangerous worlds, towards an onjective that may not even exists, it reminds me of Blame! and I wonder if there are other videogames like that. I hope death stranding would be like that, but the new trailers are disappointing me.

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There are ways to know if a drop is a bottomless pit. First way is that if there is a room connecting pipe that goes down any pits on that screen will be death, the second way is to look at the map (second way isn't sure fire but you can usually see if something is a sheer drop or not with this)

Soon
eggzero.serv.pink/rainworld/web/web.html

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There is no reliable indicator that a platform or rope in the foreground is solid or decoration

I just want more content for my normal slugcat. I want Moon to have more text, I want there to be something else in it than just going to the Depths.

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Controls feel very sluggish

There are a couple areas where you can drop even if there is a pipe going downwards, but yeah usually if there is a pipe it's unsafe to jump

youtube.com/watch?v=C_HdFHjSXAc

Cool, but wish there was even more. A new mission, something like what the Hunter was on. Just something constructive that my slugcat can do after mastering combat, mobility and survival, befriending the scavengers and having the highest karma.

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>Controls

i came into this thread to control +f for controls.
Clever little wordplay there. The controls really take some getting used to. I would've said like.. "floppy". Making quick turns half the time I would find myself going head first into a little roll if the space was too narrow. I think one thread a long time ago one user mentioned keyboard controls actually work much much better than controller. I remember I tried to do a wall jump in the second area where one was clearly intended to be possible and it felt like pulling teeth. Every other jump my guy would flop half-pixel off the wall and dip a few feet or something.

I played on keyboard and found it fine, yeah. Have heard some folks using controllers have had a better time using the d-pad rather than the analogue stick for movement, seems the game prefers discrete inputs.

Not having direction at first is a key part of the game.

I played it first on controller then on keyboard, and keyboard is so much better.

guys i wish i could wipe this game from my memory and play it again blind

Who doesn't?
youtube.com/watch?v=G9jZ8Spe86M

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Ape Odyssey

based

I think people's views on sky islands depend on which direction they go through it. Going west to east isn't too bad because the area around the eastern shelter isn't too horrible. Whereas the area around the western shelter is an absolute shitshow, so players spend more time there remember sky islands less fondly.

I loved Sky Islands and I had a really good time at both shelters. Staying at the east one lets you farm the Outlaw and Friend thanks to the amount of squidcadas and the ease of feeding them to lizard friends.

it looks too much like hollow knight.
i haven't played the game btw

I ended up in the Sky Islands directly through Industrial -> CC -> SI on my first time playing. Kicked my ass, couldn't get through it, but I still love it.
Losing is fun.

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It very different from Hollow Knight. The core of the game is survival, and while there is combat, it's best to avoid it. The world, movement mechanics, setting, it's all very different. Just because both protags are white doesn't mean the games are the same.

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There's still no co-op despite devs saying they're still working on it like a year ago.

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I absolutely love this game but there is one major flaw, and is the cell based camera placement. On small rooms there is no problem but in big open ones or long rooms like in Sky Islands and Chimney Canopy, it can be a hassle. A character-focused camera would be ideal on open areas.
I'm aware of the kind of workaround they've made for this issue with threat music and slugcat looking at the enemy direction, but there is still are some cases of lethal platforming that you must do faith jumps in order to progress.

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>New expansions also added to many of the original 12 regions to provide alternate routing options to players -- and to allieviate some newcomer traps.
>For first-time playthroughs, occasional tips will be shown between cycles detailing survival hints, obscure mechanics, and movement techs, complete with illustrated and animated examples.
>Creatures in the same room as you are visible as icons on the map, including those off-screen. Though, those cloaked in camoflauge, darkness, and water will still be accordingly hidden from detection.
This is garbage.

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That's you getting better. Every entity has a territory and zones they are likely to roam in. The game wants you to learn how the environment works where the predators are and where food is. Don't get cocky because there is monsters with completely random hunting routes that will fuck your shit up. Also if you make a hole in the food chain that hole will be filled with something more dangerous.

Sky Islands has one jump with the screen transition in midair before a platform. It’s maddening.

I know exactly the one you are talking about, ruined my hunter run once.

Truth. There's one screen going up the leg where there was basically always a white lizard in the screen above which would usually see me immediately, but I couldn't see it until I climbed to the next screen up.

There's also a platform in looks to the moon with a screen transition halfway across, which makes lining up the long jump from there fairly irritating.

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Still doesn't have a single expansion.

>New expansions also added to many of the original 12 regions to provide alternate routing options to players -- and to allieviate some newcomer traps.
I think it's a given that the world is going to have to be rearranged with new routes since they're fucking doubling the size of it.

>For first-time playthroughs, occasional tips will be shown between cycles detailing survival hints, obscure mechanics, and movement techs, complete with illustrated and animated examples.
It's optional shit for babies who have a hard time getting into the game, better than redirecting them to a guide or wiki. Besides that I doubt every random shitter who picks up the game is also going to go out of their way to install a big overhaul mod for their first blind playthrough.

>Creatures in the same room as you are visible as icons on the map, including those off-screen. Though, those cloaked in camoflauge, darkness, and water will still be accordingly hidden from detection.
It's pretty redundant IMO and doesn't give you a huge advantage. At best you might be able to tell if there's something skulking at the other end of a huge room, but if you're wasting time glancing at the map constantly then you're just leaving yourself vulnerable and letting the rain timer run out.

If you want to find something to bitch about I'd like to bring up that they're adding big obvious checklists for collectables like pearls and other new junk they're adding, now that's dumb.

Are the devs still going to release 1.7 on PC?

They said it was coming soon back in december

I'm bad at video games and it's too hard.

name 5
>names a single game that came out 2 years later

Radio silence from the devs. The official twitter account keeps posting cute fan art every now and then and that's it. No activity in the Steam forums or TIGForums.

Fuck. Well, I’m amazed they supported the game for as long as they did.

I just got some art done for Ori but next time I commission some art I'll ask for some slugcat.

Nier

>5
>he never learned how to swim with his tail

It's a useful skill later too, in five pebbles you can get around by wagging your tail if you get stuck.

ending

What are you on, ending is grand.

I played for 10 minutes and quit because the controls were weird and I got stuck or something. LOL. I'll give it another try because I am a huge fan of 2D platformers and the style is just too hypnotic.

>retard that keeps shilling a C tier indie game
Get better taste and a life.

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>Retard that complains about people enjoying video games on the internet

Get some self-awareness, and a life while you're at it

What.

tell me more about that

>be loner
>get tasked with retrieving documents from underground lab
>lost lotta ammo to wild pigs on the way there
>enter inside
>nothing, just a bunch mutant corpses, some with rebar stuck in them
>continue deeper
>can hear something moving, spooky
>finally found and cracked open door to desired room
>look inside
>white blob with a backpack holding the folder
>stares at me
>reach out with an arm and ask for macguffin
>cykablyat flips me off
>rock hits my face at railgun speed
>by the time i finish swearing and start aiming, the thing is gone
>everyone now tells me to stop drinking so much
Such is life in the zone.

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the map system is kind of retarded

my favourite game. i finished it months ago, but i still think about it daily.

can you anons recommend other cool, unique games? im going to try pathologic 2 next.

also, is that big mod thing out yet? i forgot the name.

Think of it as Slugcat trying to remember map layout. The longer he thinks about it, the further the map goes.

False. Unreal is far more accessible, with better tech and art/design in every way.

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You go here
raindb.net/
and look for "Aim Anywhere".

>art/design
How's that in any way depends on the engine?

The devs abandoned the game.

And the worst offender is that none of them are on model, some of those are so bad I need to check the tags if that was actually a slugcat.

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Needs more game.

Not at all. The arena mode was added much later it was originally released. And plus, it’s a two man dev team. If you look at the game from the 2015 build, the game changed completely for the better

Would Yea Forums have liked it if the baby slugcats were still in the game?
youtube.com/watch?v=tg3mRF4rqww

Also. The dev had created a movement demo and posted it in a forum. It’s no longer downladable though. This is like 5 full years before rain world released
forums.tigsource.com/index.php?topic=25183.0

Complate silence from the devs. 1.7 update which literally just adds 2 endings and nothing else hasn't been mentioned in months. The game is abandoned.

I think the sense of isolation is too important to have other slugcats around, but maybe if there were some extra unlockable hard mode to escort a family of slugcats or something.

The game is also complete. Anything they add at this point would be superfluous.

>reach Farm Arrays
>fun stops

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I'd love it if they were in, but then I'd also want the possibility to build them a new home, settle down some place safe and create a future. Contact other tribes and iterators.
Too ambitious, I suppose.

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They are working on unification of codebase for console and PC releases.

I did! But you have to agree, swimming could have been done better.

I'm still hoping they'll add them at some point.

I think it would make sense as an optional thing between FP and the ending. You raise them for a few cycles and then they leave you alone again.

Post god tier tracks.
youtube.com/watch?v=BBk54rYn294

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How is the PC version complete if another version of the game has more content than the PC version?

Hunter and Monk are really just bonus modes and all that's missing is a couple of pictures at the end of their playthroughs. You seem like you just want to have a stick up your ass about PC superiority or something.

It doesnt fucking work(on windows 7)

>another version of the game has more content than the PC version
Weak bait.

People meme about The Leg and Unfortunate Development being the worstest areas ever, but I think we can all agree that having to wrangle around with those retarded deer is 10 times worse if you have bad luck with their AI

the tools

The game is abandoned, otherwise the content would be in the PC version too. Nice cope though.

Cope.

Yeah that's I said.

There's nothing to cope because I don't care whether it's abandoned at this point or not. More content is always welcome but it's a finished game.

Not enough grapple worms, I loved using them and I only ever found two groups of them. Also sometimes the invisible lizards wander right at the transition between two screens.

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is this game a good for for short session plays?
I got a thin laptop with no dedicated GPU and quite a lot of down times at bus stations

Sounds like you need to get Dustforce.

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There's no level editor
I'd love to be able to play user generated content in a game like this.

Roughly every 10 minutes rain pours down and kills everything. So you're forced to find a place to take shelter, which saves the game. You can play it in short bursts like that, though the game uses a lot of audio cues that you might not notice unless you use headphones.

the game is shit is its biggest flaw I'd say

>platformer
>movement is janky
It's shit, you just want to fuck a slug

Game too hard for me

Stick with bing bing wahoo.

Aimless and not enjoyable to play.
It's an art game so those things are somewhat excusable. But the moment-to-moment experience is so miserable I will most likely never finish it.

The PC version is unfinished.

Incorrect.

that's when you learn advanced movement tricks, they help with the hard areas during your climb

i played it on PC then PS4 a year later, what is missing from PC? I thought PC is getting that huge fan expansion later no?

Rain World is to regular platformers as climbing buildings in Mirror's Edge is to Assasin's Creed.

Just because you didn't know where to go doesn't make it aimless. There are neon yellow signs pointing you in the right direction every step of the way. And the misery is a part of the experience.

that's one crafty sluggo

I did follow the directions, but I had no sense of progress.
And I already said it being an art-game excuses the "bad" parts of it. But I did not connect to it and had no reason to keep going.

Cope.

Two endings.

>directionless start
Sup retard.

i liked this game a lot but this shit almost made me delete it forever

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No because quitting without saving is counted as a death.

Is that the zero gravity area?

It's really easy once you learn the tricks.

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its a cancer fucking game because of karma gates
>inb4 muh monk

ALL they had to do was make food more abundant, meaning that you always had a chance to hibernate at any given area and gain karma to progress further if you were good enough

but no, if you fuck up once, it just puts you into this spiral of endlessly fucking up, and losing all your karma, and losing all your food that takes forever to respawn, and then being stuck in some hard area where you can't even backtrack, so ure just stuck there forever and trying to explore but you cant even explore cuz you always have a time limit

there is a BASIC disconnect in design here that fucking clashes with the way they want you to play, of being careful, exploring around and being reasonably not shit at the game. either GIVE ME A CHANCE TO HIBERNATE WITHOUT HAVING TO TREK 2 ENTIRE AREAS BY MAKING SURE ANY GIVEN AREA ALWAYS SPAWNS ENOUGH FOOD FOR 1 HIBERNATION, OR MAKE THE TIME LIMIT WAY MORE FORGIVING. this is the biggest flaw in the game by far and its not even worth mentioning the other minor flaws because of this basic one that breaks the fucking game
>inb4 git gud
u cant fucking git gud because if u fuck up just a little bit the game cucks you eternally and ure better off restarting

ive restarted the game more times than i can remember and each time i just get completely stuck and fucked in a different corner of the map. like jesus christ i like to think im not bad at vidya, i can get through "hard" games and ive put like, a total of 20 hours into the game in total, but the way rain world cucks you is fucking murderous. i still havent seen like 90% of the game

not to mention the huge performance issues on win7

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unfortunate development
its the room with the gravity orb and the vines that you should never fucking go to

the other way is better, never go through UD

Monk
Git gud

this never happened to me because i charted my path before heading out
not knowing the map and playing blind must be hell though, fuck that

im a fool for not even trying this
but still if the daddy legs is blocking the path and not just sleeping on the wall you get to do the vines again

fuck off nigger ive gotten gud, the game just cucks you

i remember last time i played it took me forever in the garbage wastes because i didnt have food, and SOMEHOW i managed to get enough karma to get to shoreline, whereupon i got literally stuck in some underwater glitch in like the second screen where if u wander into some of the geometry it just makes u stuck and u have to wait for the rain to come. i went through that whole experience, TWO FUCKING TIMES. after that it was literally impossible for me to leave the garbage wastes a 3rd time. and then my savegame broke probably, because the saves are always breaking

i played a lot of the game blind, but after i got a map. didnt fucking help. i really dont mind the fact that there's a lot of extraneous knowledge you have to have, like in minecraft or dark souls, but its not really a good practice to make games like that

>ALL they had to do was make food more abundant
I felt like this a few times, but I'd always be surprised at how much more there is to eat than just berries and flies.
Finding a new food source felt good as hell.

I got stuck bad once on my first playthrough at the gate between chimney canopy and sky islands. Spent maybe 15-20 cycles trying to get enough food to get through the gate without being raped by vultures, and every time it was the same monotonous run. Probably the worst time I had with the game. But I got way better at mastering the movement thanks to it. And also it was all pointless since I restarted after falling into farm arrays and realizing how off course I was. But the journey is what the game's all about. Basically, if you're getting stuck you're either going the wrong way or hitting a mandatory learning experience. There are paths that will fuck you regardless but they supply you with plenty of food by the gates, like the one in the middle of the underhang. Also I went about 20 hours without learning about popcorn plants which make it even easier to stock up by shelters.

>but after i got a map. didnt fucking help
i did have a few painful deaths, 70% of them happened against teh Daddy long leg fuckers that can hear you but not see you. And the long tongue white lizards.
The underhang is where I panicked because the karma gate is level fucking FIVE. Luckily the orange glowy plants saved my ass for my food supply.
As soon as I cleared the Underhang the rest was smooth sailing.
So basically the least painful path in my experience is : Outskirts => Industrial => Shaded Citadel (get those light bugs) => Memory Crypts (don't stop running) => The Leg / Exterior (hardest part) => Arrays => 5P => Chimeny => Sky Islands => Farms => Subterranean => Filtration system => Depths => End

i had the same experience in the chimney canopy, except it probably took me longer, and i ended up having to backtrack all the way out of it which is fucking hard and tedious as hell, and then i just restarted anyway, and then i had the same experience in different areas of the map a few times

>popcorn plants which make it even easier to stock up by shelters
ONCE. all it takes is you fucking up like, two times in a row, and after that you can kiss everything goodbye- your spears, your food sources, your flower, your karma, etc. if you die like twice in a row, or god forbid 3 or 4 times, you're better off just restarting the game

yeah i just backtracked and went through transform arrays and everything after that point was easy by comparison

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what the fuck...

What am I looking at here?

> i like to think im not bad at vidya
Maybe you're wrong?

Guesd the poor guy has to entertain himself sonehow

youtube.com/watch?v=_pW8rN2yYGw

straight outta Metroid Prime

>mAyBe YoU'rE wRoNg
the fucking apologists for this game are pathetic. idk, name a hard game m8

cuphead comes to mind in recent memory, like on the standard difficulty
>inb4 some tryhard says its ez pz
you can fuck up and be shit and die easily, but you can always restart the fucking level from the beginning, and have another try. you can't do that in rain world because the punishments are insane. i'm sure some people can remember the TEDIOUS shit they had to go through in a game like
>farming blood in bloodborne once u ran out
>trying to cure lycanthropy in oblivion
>trying to cure some status effect like being cursed in dark souls
in rain world, unless you are absolutely PERFECT (which you won't be and the difficulty curves and map layout are terrible with this), the ENTIRE GAME EXPERIENCE is one giant moment of tedium, of trying to recover from your fuckup which was just function of you not being as amazing at the game as the fucking devs, or falling into a beginner's trap

There is always an abundance of food in the general vicinity of high karma gates, what. are you on about.
Also "being careful" isn't the game's design, it's just advice anons give other debuting anons. There isn't a correct way to play Rain World and it's beneficial to be very aggressive toward the monsters.

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more like find a single thing that isn't a flaw

Well, man, there are different kinds of difficulty to different games. Cuphead is too hard for me, and I haven't beat Gwyn Lord, but I managed to complete Rain World blind and without restarts. I even went to Drainage, for that matter. Rain World just checks different skills of the player.

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The threads told me i was going to be a meek creature surviving the rules of nature but i became the apex predator of the rain world.

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>There is always an abundance of food in the general vicinity of high karma gates, what. are you on about
ok say you found a popcorn plant and sacrificed a spear for it, went through a karma gate and died there. now what? you respawn in the previous area, no spear, no popcorn, no karma. so now what? you try to find enough food in your area to get through the gate again. ok, maybe you managed to find a bit, great, you go through the karma gate, and die again. now what? even the fucking food is gone m8. so you try again, except this time the food that you found on your last run is no longer there, so you go BACKWARDS again, making fucking negative progress, just to find some food, but there is none. and now you've wasted all your time and you still cant hibernate anywhere, or maybe you miraculously find some food WAYYYY back somewhere and hibernate at an earlier chamber, effectively making even more negative progress since now you have EVEN LESS food around you and you spawn further back. but guess what, even if you make all that forward progress again, you're still missing karma from dying too many times, so you just have to go backwards all the way. this is the experience of the entire game

There's something really satisfying about playing Hunter after you have a good handle on all the advanced movement tech. You're faster, more agile, and more deadly than anything in the game, you just didn't know earlier because you were dumb/bad.

i get you, farming blood vials is even a pleasant experience since I can learn some of the weapons I acquire, and practice the parry timing.
RW is really niche because it's effectively an ecosystem simulation where everything is designed with the idea that damage is real and not a heatlh bar you have to keep full, a bite from a Vulture is fatal, a spear throw from the Scavengers is game over, etc.
The game sacrifices the playability to drive the survival aspect to its extreme.
The Rain Timer, although justified by the lore, is really too punishing, and there should be some sort of side activity where you work towards permanently shutting it down (without killing 5P).

If you want to see a game with timed apocalypse mechanic, try Outer Wilds. You die in this game after about half an hour each run but you acquire progress every round and the exploration is not as tedious as RW.

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When i read your previous post my mind jumped to Bloodborne's blood vial farming because the complaint was so similar.
Oh man. Some people are just like this, you farmed blood vials didn't you. Blood vial farming isn't a thing, you didn't realize you can buy them for dirt cheap and now you don't realize there is food everywhere.

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Git gud, zoom a loom.

i think the food respawns after a patch last year. It just takes a few cycles.

I tried it once for an hour, didn't know what the fuck was going on and abandoned it
This thread makes me want to try it again

I did that twice, the third time I stuck to it and my life has never been the same since

>farming blood vials
Why? Just buy them. Kill a boss and then buy like 70 vials, even just making your way to the first boss you'll have enough echos to buy at least 30 vials+the ones that dropped, why does this farming shit comes up everytime?
Just make your way through Yharnam once and the the vials comes pouring into your inventory and storage chest.

That's a common experience. It takes a while to get the hang of things, and sadly the best way to do that is to spoil yourself on stuff that makes you want to keep pushing forward.

This kills the rainworldtard

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>Blood vial farming isn't a thing, you didn't realize you can buy them for dirt cheap and now you don't realize there is food everywhere.
this is what people mean by blood farming, idiot. you try to get enough currency to buy enough vials. when i was going through the game i had more than a hundred. when i faced ludwig in the dlc, i lost all of that, and i had to go farm enough currency to buy the amount i would need like two separate times before i was able to beat him. this doesnt happen in dark souls because u have estus refills.

i put all my money into buying weapons, clothing, sedatives, molotov cocktails, etc. but somehow I never bothered with vials. This was early game though, I stopped farming after Vicar

Casuals: filtered

So journalists hate it? Might give it a try then.

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Well that was a honest mistake, okay.
For new players in Bloodborne: leveling won't keep you alive, buying more blood vials will keep you alive.

this game is kind of like the first half of dark souls 1
first you go up and then you go down

But I thought games needed to be art, what happened journos?

When i reach Ludwig i usually have 700+ blood vials. They're 200 echoes each at the start, no one will convince me they are hard to obtain even at Father Gas levels.

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Journalist fucking wrecked the game at launch it was a carnage.
The devs still haven't recovered from the backlash and every update has been focusing on making the game easier and more accessible.

This game does exploration so fucking well.

Which is seriously a travesty. I don’t think I’ve seen a single person who has completed it (the intended way, no looking shit up) say it wasn’t one of their top 10 games of all time.

>The Rain Timer, although justified by the lore, is really too punishing, and there should be some sort of side activity where you work towards permanently shutting it down (without killing 5P).
This would fundamentally miss the point of the game.

experiencedmachine.wordpress.com/2019/09/16/rain-world-reaching-enlightenment-through-unfairness-introduction/

>Find. A. Single. Flaw.
Karma system forcing you to grind all the time without any benefit, just to be able to cross regions and finish the game. It's just tedious for the sake of being tedious.
Creatures spawn randomness leading to unsolvable bottlenecks where dangerous creatures would spawn and stick themselves in chokepoints, making impossible to go anywhere without dying, specially annoying later in the game.
Important mechanics for survival not explained (like the ability to backflip, extremely important to survive lizards when unarmed) making the game extremely tedious if you didn't read a guide or the wiki.

That said I love the game, in fact the best fun I had was playing the co-op mod with a friend and bullying her.

There are shelters near every gates on both sides. Even the gate at the top of the leg which is notoriously hard to pass have huge amounts of orange goop all around its area and a shelter near it on each side of it.
The reason that guy got massively called out is because he barged in wildly flailing flaws in game design while it's obvious from his words that he doesn't really understand how the game functions and when he got called out his first response was:
>the fucking apologists for this game are pathetic
What kind of attitude is this, of course we're going to call him a fag.

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enemy placement can feel RNG-esque and bullshit
the eating mechanic to level up the cycle essentially introduces grinding

It's not so negative because Rain World, as a result of this, attained hidden gem status. I mean it is a gem but it became hidden.

It's supposed to be his memory. In the early release you lost all map info upon death because of the nature of the cycles.

nice, there are even mods that add new areas
thanks

i havent finished it but i dont like the part of the game where every thing is really dark and i cant see a fucking thing mostly due to finding the game so fucking beautiful that not being able to see kinda killed my engagement of it i still like it and still want to play it but it took the wind out from my sails.
also i would ive liked if there was a breath meter so i would known that i was 1 drowning and 2 that i couldnt just keep diving and had to wait for the slugcat to get more air
and maybe more places to hibernate at during the darker areas due to it feeling more of a drag due to it being boring
im bad at video games but i think you are pretty shit and you just need to get gud
i fuck up a lot and im still having fun with it so again get gud
>journos having shit taste as always
imagine my suprise

I mean that's just a what if scenario, like a mid-late game quest to make everywhere like The Wall (above the clouds). You would still hibernate to push the karma level higher.

There are ways to light up Shaded Citadel. Multiple ways actually but like everyone else who figured it out, you figure it out yourself

Oh yes there is a lot of bullshit deaths in rain world, utter bullshit sometimes.
Then again the game is entirely about death thematically and the grinding you mention involves no more than 3 cycles of sleep at the worst and that's rare. Later in the game your karma gauge augments yet no gates requires the augmented karma symbols giving you a massive safety net.
See, we can tell when people didn't play for long and that's fine just go play other games.

>you figure it out yourself
It's funny that I figured it out because I didn't liked Five Pebbles.

its not fucking rocket science, they just have to employ some BASIC FUCKING BALANCING IN THE GAME but so far what they do is just patronizing, like the monk

>let the player, no matter where or when, have a basic fucking OPPORTUNITY of making progress. regardless of him fucking up previously, in most other games this is simply known as "try again, from the beginning". in rain world this is known as "try again, except you're in a catch 22 now and it only gets harder if u fail again". easiest way to do this is to always have a path toward the "food->hibernation-->karma gate" goal by making enough food ALWAYS spawn in your area

>dont be so fucking cryptic. if you're gonna have half the moveset require fighting-game-style inputs, then have the fucking moveset SHOWN in-game in text LIKE ACTUAL FIGHTING GAMES. same shit applies to other basic shit you'd never know that you have to look up in a wiki somewhere. the excuse about "oh but you have to be creative and explore shit and try new things because its just like survival in real life", bro its a 2D platforming game with fucking pixels, it cant efficiently convey information to me through visuals. maybe if theres a type of food that only becomes food if you submerge it in water, but you'd have no other way of knowing that or assuming that or even naturally coming upon that information, maybe just FUCKING TELL ME about it

>it's a noob ends up in drainage system episode

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Where's the fucking mod expansion
Where's coop mode

Funny story, the first time I played I did accidentally ended up in there, and since I was unable to go back up because of the amount of shit between me and the Outskirt, I decided to keep going down until I was in the pitch darkness of the Filtration System.
I was scared shitless because the only thing I could see was flashing pipe holes and shining scales of whatever was in there.
I somehow survived the entire trip and eventually found my way into farm array where I got stuck and decided to restart.

I wish devs would stick to their guns more instead of taking such complaints to heart.
Too much convenience always makes a game less interesting to play. Your catch 22 is a misunderstanding on your part i think and my advice for that is to never explore or travel while high on karma that's just a bad move. When you got your karma high you gun for the gate and sleep on the other side and that's it, then you can die all you want and have fun in the new area. The best time is when you lost all your karma.
Ruining around uncharted territory with lots of karma and everything to lose in a beginner mistake and then they come in here and complain that the game is flawed.

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stop getting hit idiot
you are playing wrong

You misunderstand the appeal of the game. Discovering your abilities organically is one of the main things that makes it so compelling.

Hey at least he didn't go to farm arrays like me.

We're making the game a favor by selling it as the coming of jesus inside you PC, people start to expect things.

How did you even get past the troll toll that early in the game ?

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Any chance we'll ever get multiplayer in this?

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Most admit it's a game you'll either love or hate. It's just that it's almost perfect at what it sets out to achieve, and there's nothing quite like it, which causes people to slather on the praise.

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Toss a pearl at them.

>i wish the devs would just make the game even more complicated to play

>When you got your karma high you gun for the gate and sleep on the other side and that's it
that's not as simple as you make it out to be

besides, they need to create more incentives to explore. as it is, exploration only punishes you and the only thing it does is open up the map in-game which is seriously infuckingcomprehensible to my eyes and takes forever to look at when you're trying to pull it up on the fly, you're better off using a map online. they could have employed miniscule amounts of permanent progress to incentivize players to explore, since this has at least SOME metroidvania influences.

example: have a PERMANENT upgrade that makes slugcat walk 1% faster for each amount of food he has. it's a tiny change that definitely isnt anywhere like regular metroidvania upgrades but it would go a long way towards making the exploration worthwhile, instead of fucking cancerous Arena Mode unlocks and disincentives to explore like rain, losing your karma, etc. in essence, you're playing the game just for its own sake and there is no incentive for anything

>have the yellow GPS nigger actually work properly and not just point you in random directions

i cant wrap my head around how these guys went through all this trouble to create a cohesive game mechanically is so good and has so much creativity behind it in terms of lore, tech and visuals, and then to make such basic design flaws that kill the enjoyment of the game, and is also riddled with performance issues.

dumb character design

dumb visual style

I spent an hour getting killed over and over again until I finally got an idea how to get past it, I didn't use a pearl

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Handholding would complete destroy the appeal for those who appreciate it. If you don't like it just play something else.

>first time playing
>end up in Drainage System
A miracle I didn't drop the game there.

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This is not the game for you if you need extrinsically motivating factors like “upgrades.” You’re missing the point of what these systems are trying to do.

you sold it pretty well, i might get a look into it

I don't get why you feel the need to label a lack of handholding as a "design flaw", it's not a flaw, it's a choice. Some of us like discovering what our character is capable of naturally, this game was a good fit for that. The map taking time to appear is a balancing decision, looking at an online version defeats the purpose. If you want to have a better map then get a better feel for the area in your own mind. Every other game has permanent upgrades and endless tutorials, when you're sick of all that shit you play Rain World.

>in essence, you're playing the game just for its own sake and there is no incentive for anything
Framing this as a bad thing is such an ironic statement. I hope some day you'll be able to appreciate the game as it is. Maybe give it a few years, play a few more metroidvanias and once you get sick of how formulaic they are, try again.

Not me, most others here bitched about it so I figured it counts.

I meant we're NOT make it a favor.

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People who love Rain World are true patricians, I think better of anyone who enjoys this game.

realistically, my only motivation is "explore an enticing world" but the game & community beat you over the head with how you can't do that if you want to retain karma. WHY would i explore if all that happens is me losing karma, getting caught in rain, and draining the world's food resources? you don't even have an outline of "oh ok just get to this part then things will make more sense", you are just THROWN into a world you know nothing about and the GPS guy is buggy. you are entirely on your own. so, the motivation to explore is gone. what about your family from the beginning? i havent seen a single thing referencing them in the entire game.

again, another good example is dark souls. the upgrades dont really matter much, its all about your exploration of the game and discovery of this crazy enticing world, and it still definitely has tedious repetitive gameplay if you fail too much, but its nowhere near rain world

>it's not a flaw, it's a choice
a lot of design decisions are choices- flawed choices. its like taking a math test and giving a wrong answer

> Maybe give it a few years, play a few more metroidvanias and once you get sick of how formulaic they are, try again.
>GIVE IT A FEW YEARS

bruh........obviously symphony of the night is a flawed game, sometimes in serious ways........so is rain world, in serious ways........refusing to admit that is just holding us back from getting better games

>in essence, you're playing the game just for its own sake and there is no incentive for anything

And that's a good thing!

>late to Rainworld thread AGAIN

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its unfortunate because i really like a lot of things about the game, and i especially like the fantasy of the game that's about "you have to be an animal that's part of an ecosystem", but REAL ECOSYSTEMS have billions of death caused simply by chaos theory chance, and tons of meta-knowledge involved in them that each species possesses. throwing a blind player into a world like that and expecting him to enjoy it is futile and there is a much better way of conveying the fantasy to the player without punishing him THIS HARD

My point was: you shouldn't explore with karma stored up.
Having your karma up gives you no benefit, it is not something that you must have at all times.
You get it up in order to pass a gate, you don't farm it all the way up and then wander around because that'll just get you mad that you lost it and it's going to deplete your food supplies.
The act of not starving while in the chamber only take about 2 fruits each cycle and these two fruits will respawn, stop consuming so much you don't need that karma.

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I love the game but even after 80 hours I still think the karma system is cancer.
Yeah it's an important plot point but it's also an abstract concept for most of the game, it didn't had to be represented to exist, it's a bad way to encourage survival by addind unecessary grinding to cross regions once you are done exploring, and in the end it's just feels like this was added to put time where it lacks content.

it's boring

>The act of not starving while in the chamber only take about 2 fruits each cycle and these two fruits will respawn, stop consuming so much you don't need that karma.
You haven't played recently, have you?
Now if you don't have enough food, when you avoid starving you'll be in a starved state until you have a full belly, which make your slugcat weaker and randomly pass out.

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Screen transitions are sometimes shit

I was going to say that the game also fails at explaining the control scheme to the player, but it actually doesn't even try to do it.

Why do people do anything in life? One of the most poignant aspects of Rain World is how players end up setting their objectives, but you’re never going to experience it with that mentality. The game isn’t trying to be maximally fun at all times, that isn’t the point, so if you can’t engage with it emotionally without whining that dying is bad or being lost is frustrating, you’ve fundamentally missed the point.

>throwing a blind player into a world like that and expecting him to enjoy it is futile

I guess I'm some sort of anomaly then, as is everyone else who enjoyed the game and played it largely blind.

Remember the end of 2018 and the beginning of 2019 when rain world threads were super active? What happened?

>Play the game
>Die a couple of times but have fun
>Manage to get on top of a house or something
>Get murdered by something FAST
This game man

wait, you're not supposed to go there on your way to FP?

KILL ALL SCAVENIGGER'S

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I play the 1.01 version.
You mean he'll pass out until you have four foods or completely full ?
In any case you guys have to stop farming karma as a baseline.

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lol nope

Are you playing the first version?
Shortly after release, they made food a lot more abundant, in particular around shelters, they also increased their respawn rate and lowered all the karma requirements unless it's not the intended path.

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yes, you are. look at the steam stats for the game. the vast majority of people who have played it want nothing more to do with the game because they had a bad experience. if you want to equate everything it does artistically to "muh real-life ecoystem", this is the equivalent of most players who have experienced that world committing suicide. even in our own world of pain, there's always something that makes it worth it. if there's something like that in rain world, it's too little, too late

i completely understand the point of the game. YOU also have to understand that the majority of people who have touched it have had a negative experience of it. it's completely POSSIBLE to offer all the fantasies the game promises and also retain a semblance of fucking game design integrity. the matthewmatosis video gives a few examples of the game's objective flaws- in the end it's just a game. how can a game that promises to give you an experience of REAL NATURE then fuck you over with 2D platformer SCREEN TRANSITIONS? the answer is- it's just a fucking game. and while it's a game, it certainly could do more GAME THINGS to make the experience worthwhile while retaining its core philosophy. it just chooses not to and expects the few autists that think its perfect to eat it up because its a very tiny niche and it makes them feel special

The game was on humble bundle, went on sale, got updated on PS4, and came out on the Switch, all during the end of 2018. A lot of people who had the game in their backlog likely got around to playing the game during that time (at least I did), not to mention those who just bought it on a whim or because of the threads that were starting to pop up here.

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Full stomach (4 + 3 reserve). Until then you are in a weak state, and if you die the game is not saved.

It released on switch at the time so big buzz, comfy threads with real dudes in them but ultimately this is a niche game with peculiar appeal.
Honestly this thread here is pretty good, the guy ranting about the game being flawed at least seems to believe his arguments and that's already much better than shitposting.

>Find. A. Single. Flaw.
Couldn't get it to work, black screen with audio on startup. Had to refund, supposedly it's rare but there's no apparent cause or fix

>still trying to give meta advice for a fucking game whose entire unique aspect is its REALISTIC UNFORGIVING ECOYSTEM where nonetheless, you respawn after death
see my point? this is why game design fucking matters and you cant just play the "oh its the ecosystem" card any time someone complains

It's a super repetitive game gameplay-wise along with the discussion of whatever little lore and story there is, so there's not much left to talk about. No matter how powerful and deep its themes are, their emotional impact eventually wears off.

devs are friends with zoey quinn

happened with La Mulana 2 too. There's really not much to talk about unless you want to have an actual lore thread or wait for expansion

Reminder that Five Pebbles is a filthy nigger and his autism accidentally made BSM can fall over.

Because the entire game is based on samsara. A cycle of death and rebirth. You are meant to come to terms with the brutality of the unforgiving ecosystem because you can respawn. Respawning is even considered a curse in the lore too.

How is La Mulana compared to 1?

dude respawning is a thing in every game ever

2 is very good

where the fuck am I supposed to go if I start my second run as hunter?
Fuck Skyisland if you have to start of from Farm Arrays.

Sky Islands is actually the safest route. Subterranean is an absolute hellhole as Hunter and Outskirts is guarded by the troll toll, good luck getting past that.

it's rarely a canon aspect of the gameworld that every single living creature is affected by.

easier to start, but eventually gets nearly just as obtuse as the original. At least this time if you played 1 you would be familiar with the mantra system. Boss fights lack polish and are a bit worse than 1. There's one really emotional scene (something 1 lacked) that I can't spoil but it made the game for me.

does this game have a goal other then survive? like am i supposed to find something or go somewhere? would really enjoy doing something other then aimless wandering.

It's almost as good and you can actually solve it all by yourself this time around, bosses are weak.

You're being abrasive as hell man, people honestly enjoy this game and not because they get to lord over anyone.
It's the satisfaction of mastering a game that doesn't give you an inch, all the problems you seem to be having are not problems anymore even before the halfway point of the game. If the game has a big fucking wall at the entrance of it then that's the way they wanted to make it and i think creeping the conveniences will definitely alter the devs vision for this game. It's already much altered from the original.

>does this game have a goal other then survive?
Yes, follow the yellow eye.
I say anymore and it's a big spoiler.

there are enough pearls to get by the troll tolls to outskirts from farm arrays; it's not an ideal route but it can be done. you have to be very careful not to aggro the scavs since they're already baseline pissed off at your no-karma-having ass, but if you grovel in the dirt like the worm you are they'll usually let you go by for a pearl. the real kicker is that you basically have to give up the ability to carry/throw spears while taking the pearl to them, since your belly and other hand are full unless you want to give up on saving Moon.

She shouldn't have been hogging all the water. If she didn't want to end up a cripple then maybe she shouldn't have phoned him while he was busy.

There's a whole plot to the game with a definite ending, though it won't make sense for a while. You should get your bearings by the time you leave the first zone though. The best path is sort of up and to the right. The overseers should guide you.

but i did fallow him but now hes nowhere and there is a blue eye but not always and i just want to LIVE not survive but to thrive and im just so confused and scared and alone and i just want my slugcat family

You want to find your family right ?
You love them so much you wouldn't want to live without them i bet.

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You can start hunting your predators, make them scared of you instead.

Yeah it takes a while to figure out but basically if you don't see the eye at all for 2-3 screens it means you went the wrong way. Usually it just gives you a general direction but it's easy to take the wrong pipe.

No. Physical. Release. On. Switch.

I feel like I tried giving them a pearl before but they still killed me :(
then I tried going through Subterranean only to get eaten by a giant red centerpied.
then I tried skyisland, i died a few times but eventually got to the next save room, only for the game to end. what is up with that?
do you only get a certain amount of lives on hunter difficulty?

please dont remind me it hurts too much
the preds arent really a problem im just lost and confused
plus im too much of a faggot to kill the lizard because i think they look cool and would rather avoid them then hurt them
well fuck no wounder im having a shit time with it

>praising the fact that the game doesn't uninstall itself after you die
the stockhold syndrome really has gone too far. like i said, you can't play the "bro it's the ecosystem, it's the lore" card in the face of every single objective flaw of the game

> people honestly enjoy this game and not because they get to lord over anyone.
so why does everyone tell me to git gud after i talk about my experience with the game after DOZENS of hours as if somehow my complaints aren't legitimate?

>It's already much altered from the original
this isnt necessarily bad. RE4 was redone multiple times. hell, there's a flash game called "You Only Live Once" where if you die, you literally can't play it again (unless u delete all ur browser cache or something). it's definite unique in that way and a commentary on the medium but that doesnt mean nobody can criticize the game design of this GAME

Scavs are alright except tollniggers, I had a scav toss me a lamp in the Shaded Citadel for free once

>plus im too much of a faggot to kill the lizard because i think they look cool and would rather avoid them then hurt them
Just wait until you spear one into the wall and it's still alive and won't stop thrashing around in agony but you don't want to pull the spear out because then it'll bite you so you just leave it there to drown when the rains come.

exploring is half the fun of the game, and if you explore enough you will eventually discover an overall plot

>Do you only get a certain amount of lives on hunter difficulty?
Yeah, you have a 20 cycle limit and after that you die permamently. Gotta go fast.

The merchant scav in Shaded Citadel are really nice, one of them gave me like 5 different items for a spear.

thats fucked up

that's bullshit, if I survive I should be allowed to keep the cycle
do flowers still have an effect?

hunter only gets 20 cycles to live, they tell you this. there's even a counter every time you hibernate for remaining cycles.

protip for scavs: they hate it and get all antsy when you stand up, jump around, or have a weapon in your hands. get on all fours, drop pearl, back off until they accept it and start waving their hands, then crawl through until they're out of sight. bunnyhopping or otherwise aggressive-looking movements gets you a spear up the bum.

It happens to everyone. The first time you stand there feeling sorry for the poor thing. Eventually you just feel annoyed you lost your spear.

thats one of the reasons why i love this game (despite it being a very punishing and cryptic game. two things im not a fan of) is the fun of exploring and the beautiful world

Also those fuckers can take a lot of punishment so don't even think about mercy killing even with multiple spears.

can i play it with a snes controller

Technically yes since it has enough buttons to perform all actions. It's probably not natively supported.

>plus im too much of a faggot to kill the lizard because i think they look cool and would rather avoid them then hurt them

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>plus im too much of a faggot to kill the lizard because i think they look cool and would rather avoid them then hurt them
If you are smart you can get one as pet.

what are the default controls then like out of the 4 face buttons etc. what is each button for? in playstation or top bottom left right orientation is fine

>im just lost and confused
I love that they get you feeling like slugcat in the beginning by just telling you the bare minimum to avoid drowning your first cycle and then leaving you to fend for yourself.

>and would rather avoid them then hurt them
I'm never going to forget my first banana attempt.

youtube.com/watch?v=NkyX0Jbi7DI

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>motherfucking thesis on Rain World
bruh

D-pad 4 directional is fine. Analog is not required and some say it's detrimental, i don't think so personally.
Then you've got a jump, throw, pick up button. You need an 8th button for the map.

Hunter would like to have a spear with you, I loved them until I had to play hard mode, I would rather have an encounter with two king vultures than a pack of scavs, even if you drop everything they will impale your shit.

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>If you are smart you can get one as pet.
but can i be their "pet"
whats a banana attempt?

same, I had games like dark souls that never bother telling you anything or who punish you for almost everything but this game had such a great world and ecosystem I just needed to push on to see more

Despite being the best indie game of the decade, its difficulty alienated casual audiences and thus failed to set a new standard of video games.

Looks like an interesting read. Thank you.

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> My point was: you shouldn't explore with karma stored up.
Wrong, it is easier to maintain carma than eating it up from zero.

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but I meant like which of the face buttons does what?

triangle farts, circle shits, etc.

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Well your karma is going to go up no matter what because if your hibernation doesn't increase it then it means you starve.
I was trying to discourage anyone to find food then go back to sleep, find food go back to sleep, find food go sleep and then venturing around. That's what i assume some people seem to be doing and it's really a strategic mistake.

The inputs are rebindable in the option menu, i don't remember the default one i want to say: X is jump, O is pick up and Square is throw i'm not sure.

Is that a flaw? Is art a failure because it’s lost on philistines?

>decide to explore
>I wonder around aimlessly until I die
What's the point?

My point is that Rain World's flaws are not it's own but rather people's failure to appreciate art.

You can look at your map without restriction when you lay down (before continuing to the next cycle). You can also exit and check the region maps from the main menu.

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Finally some confidence in one's own tastes.

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>Is art a failure because it’s lost on philistines?
Art is a failure because people believe that poop on a canvas is sacred.

The point is to find the point.

So many games where the adventure happens to your character and you have this game where the adventure happens to you directly. These are too rare.
Mysteries, danger, strange creatures in a strange land, no plot to tell you how much of adventurer you are. You simply go places and things happen to you, see how you deal with them now that's some good adventure.

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Why not let yourself a lazy day, if food is near?

That fucking tune is what convinced me to play the game.

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If you haven't, try a pacifist and vegetarian run as monk. I did this when I was getting Pilgrimage for the first time. I feels like the cannon way to play Monk.

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I dropped it very recently

reminds me of
youtube.com/watch?v=lgrDfyUi8Kk

should i resart my monk playthrough? i havent finished the game but i since i know more of what is food and stuff. do you think it would be worth starting over or should i beat the game and then start pacifist monk?

UNREAL yikes

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You should play the game as Survivor first

so should i put monk on hold or do survivor then restart monk?

Monk is hardest

its boring

This is a PSA for all the players who have yet to finish or play Rain World: Don not read these threads.

Rain World is a game about discovery and exploration. Every piece of information you gain that is not from the game itself is a detrimental to your experience with the game. You don't need advice of direction, the game provides you with just enough information to play and you can use your head from there. Come back when you've seen the end all the zones and I'm sure you'll agree with what I've said. Rain World is a game best enjoy alone and blind.

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Leave Monk and just play Survivor, you can go back to Monk afterwards if you want but Survivor is how you should play for the first time. You don't have to delete your save if that's what your asking.

ok thanks user
gonna go back to rainworld now

Have fun and stay clear of these threads