do graphics matter, Yea Forums?
Do graphics matter, Yea Forums?
Everything matters except story
If you're a storyfag just neck yourself.
No.
Not as much as you'd think.
Is more important to have a cohesive, interesting art style.
Splatoon being a good receive example.
No, but aesthetics do
As long as I can understand what I'm seeing it's fine
Yes. More graphics = more fun and don't let these gamer luddites tell you otherwise. Video games are the result of surplus technology and audiovisual decadence is its lifeblood.
Graphics mean shit, creativity means everything.
Fucking based. Story fags are the same kind of fags that'll listen to a song's lyrics. Might as well start HRT right away.
Of course
If you say otherwise you're just kidding yourself
Does pure graphical impressiveness matter? Not specifically.
But if a game doesn't look nice, that affects your enjoyment. Graphics are a large part of the game playing experience whether you like it or not.
No. If a game is great with shitty graphics that's fine. If a game is great with great graphics it's a bonus. If a game is shit it doesn't matter how good or bad the graphics are. The only people that care about graphics is all the Halo and CoD kiddies that have taken over.
It depends entirely on what your definition of graphics specifies.
Dilate.
if a game has bad graphics, but i can understand and make out what happens, i dont care. art style is more important. if they both have the same gameplay, Ill remember the game with shitty graphics with a unique artstyle over a game with realistic, high textured graphics with a large draw distance that's just boring shades of brown and gray. "realism" is dog shit, and very rarely looks real at all, unless you've only ever lived inside of the inner city.
they do matter if you have a single or double digit iq
they do not matter if you have a triple digit iq, such as myself
I don't think I've ever played a great game with shitty graphics, that's the thing. If you put enough care into your game to make it good then it probably has at least decent graphics. I guess Robotron 2084 has that programmer art but it doesn't really look terrible imo.
yes, but it's not the only factor
cowfe
Everything matters except gameplay
If you're a bing bing wahoo kid just neck yourself.
Who is this adorable little onahole?
Halo is my favorite console series and I don't think graphics matter over art style and direction. The giant Halo ring in the sky from CE is something I remember. The Scarab in 2 is something I remember. How realistic the water, explosions, and fire in 5 are something I wouldn't remember if I didn't just play through 5s campaign again today.
They matter ONLY as much as the game they're representing is expressing the world, story, combat, or other things to you.
There's your actual answer.
Aesthetics > Gameplay >graphics
No, but art style does.
go back to your fgc box, user.
Yes, if you don't care about graphics then go play text adventures instead.
heres your graphics bro
Grafix matter a little bit but gameplay wins. Dorf Fort is just ASCII but there are so many things that can happen that AAA devs would never even bother trying because they're normie faggots who only put minimal effort into gameplay.
D-dont refer to little girls as sex toys that's wrong
first impressions count for everything. you always recall getting past graphics for that one game and tell yourself you cant believe you always ignored that game, yet you continue to be bothered by graphics
Yes as long as you're not sacrificing gameplay, doesn't matter how good your game looks if it plays like shit.
Gameplay>music>artstyle>story>>>>>>>>> ""graphics""
No. Only artstyle matters
Yes, but pretty graphics aren't necessarily better.
poor kid....
They do. That doesn't mean they need to top of the line in high technology. They just need to be good for what the game is doing.
Games need to give you a reason for doing what you're doing while playing. Some genres can give you that strictly through gameplay but other genres need a narrative structure to put all the pieces together
But user, that girl was clearly meant to be picked up like a toy to be bent over and used as an onahole in every room of the house
Are women actually into ss or is is just guys?
not to me, but they do if you want to make your game successful. Bad graphics completely killed MvCI and KOF XIV before they even launched, and those are for fighting games. If a AAA game launched looking like that the developers would never be allowed to make a game again.
You say this but don't act like a vast majority of gamers and even contrarian shitposters on Yea Forums aren't claiming TLoU and Nier Automata are the best games ever made because of story shit and 2B's ass being comprised of billions of polygons.
sure why wouldnt they
Yes, they do affect one's enjoyment in a game, though they are far from the most important thing. I'd rather play a good game with abismal graphics than a bad game with amazing graphics.
Went back to Tibia earlier this week, the best mmo ever made.
Good graphics allow artstyle to shine and carry 40% of the experience tops. The rest is gameplay, writing and audio. No artstyle = pointless. No good original gameplay = trash. No good writing = arcade garbage
Based and shotapilled
the fact that i still play the first wasteland says no
When you grow up you'll realize overall atmosphere is the most important thing in a game.
Graphics, music, story, and gameplay are key parts of it, but isolating any of them will not give you the full picture.
Yes, text only games are the worst.
Some of them are, but most women want to be the little girl getting dominated
Not at all
Graphicsfags are the mindless consumers that ruined video games
S-surely you can't mean in the kitchen too?
depends on the game and what you want out of it. it also depends on if you mean 'as photorealistic as possible' or if you just mean 'aesthetically pleasing' graphics. games like parappa the rappa or jet set radio still look 'good' because they use the best of their limitations to make something unique, rather than trying to force the whole 'WOW LOOK AT HOW 3D THIS SHIT IS' from the 90s that made everything immediately look dated and nauseating
Yes but it's not absolute, I judge a game's graphics depending on what they were going for. Take Okami for example, it picks a theme and sticks with it making it look amazing, same for GG Xrd or Metal Slug. But if you try to do something and half-ass it like indie devs doing shitty pixel art or AAAs going for ultra-realistic graphics and failing then I'll rightfully call it out.
Gwaffix are the medium by which you peddle the rest of the game, but they won't carry a shitty product. See Crysis, a competent game wanked over for its gwaffix but not engaging enough for it to have any lasting legacy. An artstyle is more important than high graphical fidelity, but if high graphical fidelity isn't eating into the rest of the game, it certainly doesn't heart.
>i am illiterate and/or have no imagination
they matter enough to drag an otherwise-playable game into the pit of "fuck that"
if you can't enjoy an otherwise good game just because it's graphics are dated or whatever, you hate video games
Of course, her little legs would be too short to reach the ground when you bend her over the kitchen counter so you'd have to keep a firm grip onto her little waist and pound her hard to keep her from sliding off. Of course you could just strap her to your front and use her that way while you go about your business.
My imagination sucks, cant picture shit.
Only time they matter is if they're so bad that it directly affects the gameplay, like if you can't tell enemies apart from the environment, etc. Otherwise they're just a nice bonus, nothing more.
As long as they're serviceable, no
there is nothing wrong with hrt
in fact there isn't a single downside
it makes your skin soft and makes you cuter
why would you not?
try LSD™
Yes, but its not the most important thing. I think there is a bad trend of making things look graphically impressive at the expense of mechanics that actually improve gameplay. If the game is fun I'll willing to look past it.
two examples
The Order 1886 probably one of the best looking games this gen it pushes what hardware can handle to its limits. But its fucking dreadful, an excellent idea that fails horribly in the execution. clunky boring combat, the writing is what I expect a highschool kid that discovered a thesaurus for the first time to write.
Fire Emblem Three House the game is hideous, barely upscaled 3DS level graphics. Its bit of meme to say things look like a PS2 game but it really does. in my opinion Its really good its maybe even best iteration of the series to date.
Depends what you're going for, but they can definitely enhance an experience. Driving into the sunset in a photo-realistic driving game with lush, beautiful color tones is kino
this depends entirely on the game though. if you're playing something like grim fandango, it'd be abysmal if the story wasn't entertaining
The Order looks great for 2015 but newer Sony exclusives like nuGoW and Spider-man blow it the fuck out, and those actually have decent gameplay and story.
Well, does story matter Yea Forums?
i didn't say otherwise-good, i said otherwise-playable.
there's an important distinction there
Y-youre despicable. doing something like that, in the kitchen.
Kitchens are supposed to be clean, little girl are supposed to be pure and not lewded into sex objects
A striking artstyle can go a long way.
Killer7 is a bit of an iffy example since I'd argue that the gameplay, writing, and music are more than strong enough to hold it but the graphics are the very first thing that jump out at you and make sure you don't forget about it.
I have and its neat. Though I have trouble sleeping after it's worn off.
presentation is an important thing
i'd say it's even more important when the game gets a downgrade
Graphics do not matter but visuals definitely do
You can tell when a shit mod visually offends and it detracts from the game
>Everything matters except story
If a game’s story is awful and you’re forced to sit through it, it matters.
All the better to see lolis with.
Do I know what I’m doing? Can I tell what a sprite or model is meant to be at a glance?
Yes? Then the graphics are fine.
Up until it starts getting in the way of other things. Pushing for 4k graphics won't make your game more thrilling or memorable if it comes at the cost of everything else and a good artstyle can do much more than hard photorrealism
only to zoomers
Just because your IQ score is 073 it doesn't make it 3 digits.
FF7 story is retarded and the delivery is laughable. I think story matters but you are not helping your case, nostalgiafag. Try FFT.
>do graphics matter, Yea Forums?
yes BUT it doesn't need to be 12k 400fps, well made 2d sprites can be better
The artstyle does
Then why does this board have such a boner for FF7 exactly?
That only makes it all the more fun to corrupt their frail little bodies and minds. I would use her in front of the bathroom mirror so she could watch herself getting her innocence taken again and again
Nostalgia and epic moments such as opera house :O and Aeris death ;_;
do it before noon so that the trip ends by like 8pm, and if you still have trouble there's always weed
R u nigger?
The plot of FF7 in a book or movie would be embarrassing
kinda but there are more important things
being able to comfortably see what's going on during the gameplay is the most important aspect of the graphics, followed by the aesthetic appeal. The technical aspects are just pointless wankery.
no. weed helps ease the comedown from most psychedelics and is also a good way to make oneself sleepy if it's potent enough, plus it's better than taking a sleeping pill or xanax or some shit
Immersion matters to me: so graphics do as well, but not in the sense that they need to be as impressive as possible. I can immerse perfecly fine in a 2D sonic render jumping about in Green Hill zone. After the initial "Wow!"effect of extremely good 3D, hyper super FX Raytracing Superliasing graphics, something might be off, and immersion is broken.
I'd say:
Gameplay > Music & sound design > Artstyle & presentation/ UI > Story > Graphics...
So yeah, they matter: but least of it all.
good post
I've never played a game without them so I'd say yes
Graphics stopped to matter after The Witcher 1 and Stalker, emphasis should have been on gameplay, physics and artstyle.
nostalgia and the fact that games like ff7 or banjo kazooie are bandied about like 'I AM A TROO GAYMER!' badges of honor that nobody is allowed to acknowledge the flaws in
Even the shitfest of FFX would be more interesting in a book or movie format. FF7 has such shitty and cringey parts when you compare them with the rest of the classic FF such as IV or VI.
even IX is way better. i also hear VIII's story is ok, though it generally strikes me as a mess that's way too overhyped so i haven't played it
Because despite it not being the greatest fucking story ever told, the world is expansive and varied. Large cyberpunkesque cities, sprawling canyons, ancient forests and temples, a sunken ruined city, a village built into the bones of great monsters, a beachside resort town, etc. The setting is interesting in itself.
The cast is varied and no two characters step on one another's thematic toes. Monk brawler chick, ninja cute girl, priestess enigmatic force girl, Mr. T with an arm cannon, edgelord mcvampire, dog, marshmallow cat robot and emohero are all distinctly different in concept and execution. Every character seemed to have a unique personality.
The narrative itself is like a Shakespearean tragedy. Long, drawn out, lots of down time, enigmatic forces of evil, deaths of beloved characters, a clearly defined yet hard to pin down villain, worldwide journeys to reach your goals
It had a little bit of everything. It didn't do anything particularly perfectly but it did a lot, and kept it compelling all the way through. The combat system was enjoyable with materia being the thing that set it apart and allowed for a ton of flexibility in how you build your team, and didn't have that same-y feeling that all turn based combat usually gets after 40 hours.
The sidequests were well implemented and felt distinctly like their own story and journey, from hunting down ultimate weapons to killing the superbosses to Chicago farming/racing to the material caves. Optional characters seemed like a reward, not an obligation.
The game is good. It's not "jerk off all day over ff7" good, but it's good, and people who claim it's a shit game either generally don't care for jrpgs, which is fine, or they never played it and allowed it's popularity to keep them from doing so in the name of contrarianism. It's not even my favorite final fantasy, much less jrpg, but it was a good game and people like to get mad when they see other people having fun in things they don't like
So story DOES matter?
cute
>Chicago farming
Crack farms are a good sidequest mobilefaggot
this tbqh.. visuals, atmosphere, music, sound design, gameplay, ui, graphics, physics ect.. all very important but a deep story really is the last thing u should care about if u like vidya.
Is this pasta. That shakespearean line is a pretty good bait.
Sometimes.
seems like im reading of a female teacher fucking a student in their car like once a month
Disagree. I live tons of games with shitty graphics. If a good is good with good graphics, it's still good with bad graphics. If the graphics are so bad they affect the playability of the game, that's a design flaw.
You say that and yet story is what most of the top threads are about right now.
Yeah, like making the game fun to fucking play? Retard.
Why do humans like stories?
Interesting argument gamers, I see you have a very mature medium
it matters insofar as it can definitely enrich the overall experience, but if the game ain't good, no amount of interesting lore or visuals is going to fix that. ff7 is a good game with a decently good story (especially for its time). comparing it to shakespeare is a ludicrous overstatement, but it's certainly ambitious, if entirely predictable. the problem with most storytelling in games is that it's oftentimes trying to prove that it can be 'just as good as a movie!,' which is truer now than it used to be i guess, but is still rather self-limiting. even something like RDR 2 falls into this trap: you have this massive open world that over time reveals itself as a facade because everything requires you to go down a very specific path to move forward, instead of letting your traversal of the world dictate how the story progresses. On the other hand, something like Dark Souls has a heavy bit of lore that isn't super integral to the game, but it's there if you want it, and it only reveals itself as much as you look into it.
Humans like music because when they can predict the next note their subconscious feels intelligent LMFAO
because abstraction and imagination is what separates us from the beasts of the wild
yeah because the ones who actually like vidya aren't stuck here talking about how story is great in the games clearly they don't enjoy playing.
Depends on the genre, if I'm playing a (J)RPG and the story/characters suck it's getting dumpstered really quickly.
If you play a game to be told a story, then yes. Why is this so difficult for you slackjaws to comprehend. If you want to play a game to rub around and shoot stuff, then play it. If you want to play a game involving bright flashing lights and pure gameplay, play fucking pacman, if you want to enjoy a story, play a story driven game. If you don't actual care about video games and just want pretty cinematic and Graffics, watch a fucking movie. Not every game has to contain every single element to its apex. Then they would all be the exact fucking same.
Yeah. Graphics are the primary method by which players experience your game and all it entails. It's a form of communication in that way. However a game can have outdated or subpar graphics and still be good, but you should make sure that visuals are consistent and accurately portray your ideas in that case.
What games
I just want to verify that your definition of good or bad graphics is the same as my own
>Story not necessary for game to be good
>That means story in game is bad!
>Me can logic
JRPGs are movies, not games.
Shakespeare was a God awful writer that turned mundane shit into a mildly interesting narrative for a play. In the same sense, final fantasy 7 is exactly like Shakespeare.
But where are the 5 black guys standing behind the couch?
>Shakespeare was a God awful writer
[citation needed]
Is framerate graphics? Is resolution and AA, wanting to be able to see enemies the best you can, graphics?
Same shit it happened when I was in school to 2 teacher in like May 2014
what argument is there to have, video games are games... it's all about interaction and pleasure through the senses, getting that dopamine high. If I want deep story telling I read books or watch a good movie.
Shakespeare was a brilliant writer. He could do it all, from comedy to tragedy to historical dramas, and the depth of his wordplay figurative language is second-to-none.
>Who is Thomas Pynchon
>he also did all that in iambic pentameter
Wtf how could he do all that? was he black or a female?
I think you're selling the medium short. It's like saying all movies should be capeshit because that's what's most popular. I think games have the potential to be one of the most powerful storytelling media precisely because of the interactive element, not despite it. We're getting there, but it's going to take some time.
Yeah he was pretty bad. Thats why nobody ever talks about him centuries after his death, right?
But the best examples of games that use the medium to their fullest to tell a story are from the 90s/early 00s.
Too busy stealing her TV
story is important depending on genre.
platformer such as mario bros or sonic, not a lot but it is always a nice bonus
sims like plague, dishonored, prey or deus ex, they would fall apart the way mass effect did without a good story.
I at least want some semblance of an idea of what I'm meant to be looking at, beyond that I'm not picky because you can make dogshit look good if you stylize well. I can't play something like Dwarf Fortress because it just looks like pixel vomit.
A good style can be just as good as good graphics!
>dishonored, prey or deus ex, they would fall apart the way mass effect did without a good story.
Not really. The draw of all those games is the synergy between the game systems and the way they can lead to dynamic gameplay. The world building and story are just icing on the cake.
nah it's because it evokes imagery as you listen to it. also, the harmonic relationships between notes are really just our ears identifying the ratios between two frequencies. an octave is just the sound of a 2:1 ratio, and the fact that we recognize them as 'the same note an octave apart' rather than two completely different notes emphasizes our innate understanding of these mathematical principles regardless of an individual's ability to do the same thing through numerical representation. it's subconscious math that we don't even have to think about
In a way. Artstyle is more important than raw graphical strength but games can get by just fine even with shit graphics if they're good.
I will say though that good graphics won't take away from a game though. They can only add to it. Everything else has to be there first. If you have a great game that also looks great that's a big win. If you have a fun game but it looks like shit, its still fun even if its not pretty. But if you have a shit game with great graphics, those graphics don't mean anything if you don't want to actually play it.
That's just because new thing bad
If you typed that good stories are in 00's games during the 00's anons would mock you
See Tolstoy
Or Burnham
Or bernard-shaw
Voltaire
Tolkien
Greene
The list goes on.
The writers, those giants whose shoulders we stand on, that have contributed some of the most recognizable and well acclaimed pieces of literature to ever fall into human hands, were critical of Shakespeare for one reason: he's redundant, the depth of his characters can be boiled down to singular traits, his allegory is equivalent to that of a 5 year old comparing the sea to the sky because they're the same fucking color. Shakespeare was a syphillitically insane moron who, because he wrote in soliloquy had to rely entirely on grammatical conventions that outright didn't exist to justify his rhyme scheme. It's like any modern rapper rhyming orange with Schnorange. It's not poetry. It's the delusions of a madman hastily penned so he could make a quick buck placing himself as the lead in any of his performances and passing it off as deeper art. He's a hack.
>Strawmanning this hard
I never said that there weren't modern examples, but you won't many games with the same level of ludonarrative harmony that something like PS:T or SotC has.
Theme and tone are arguably more important than story when it comes to videogames. I can forgive a shit plot if the tone is really strong, like in SH2 or Dishonored. But a good story that has no tone is likely going to be forgettable which is the worst crime a game can commit. A bad game is better than a forgettable game.
You won't find many masterpieces regardless of era, you're just not living among the early shitheap games anymore and are surrounded by the modern ones
Yes, games are much better with graphics. Games without graphics are all terrible.
/thread
A little bit
humans are social creatures and listening to people speak releases dopamine, the more exciting the story the more dopamine is released.
Fictional storytelling is a backdoor into this mental state because the subconscious and conscious mind doesn't make any exclusionary rules for lies, as long as both parties understand either implicitly or explicitly that it's all make believe and are suspending their own disbelief. Nobody likes to be lied to after all.
Depends on game, genre, etc. Better graphics can allow things to happen that couldn't in 16bit styles, but if don't really matter nearly as much in games like the first 6 final fantasy or dragon quest or Pokémon. At that point anything past 2d spritework is just for aethestic purposes.
it's more because that was when people actually started revisiting the idea of 'games a storytelling medium', and thus that's when the period of experimenting to find what works and what doesn't was at its peak, i guess. unlike early film or early video though, this process keeps getting interrupted due to various factors. the problem is that it's both expensive and risky to experiment with games, so the majority of the (AAA) games industry shied away from that sort of thing and ended up largely sticking to a formula like every other medium inevitably does. however, i also kinda disagree that all the best examples are from that period, there have definitely been things that moved it forward since then without relying on 'cinematic' storytelling.
to add to that first bit: that was when game developers had to start figuring out how to make 3D video games compelling, and thus there was already an impetus to experiment since nobody was sure what the best way to approach that would be anyways
>disagree that all the best examples are from that period
Planescape: Torment
Fallout 1/2
The Longest Journey
Majora's Mask
Ico
Shadow of the Colossus
Riven
Just to name a few.
This
Fuck Capcom for wasting resources for story instead of adding more monsters/area in MHW
>World was casual garbag-
yes, these are all great examples. I'm not saying there are no great examples from there, i'm saying that there have also been good things since then. mostly in the indiesphere and a lot of what's going on in VR i guess, but my point is it didn't just stop in the early-mid 2000s
i would argue that, while planescape certainly has a great story, it's also a story that would work just as well or better as a proper d&d campaign
The fact that you're referencing Tolkien, a mediocre writer by most standards, suggests to me that you might be trolling or that our tastes differ so vastly we won't be able to convince each other of much. At any rate, give this analysis of a short excerpt of Richard II a read, I think it demonstrates the depth in Shakespeare's writing.
I for one really, really, really hated FFX for instance because the story is just insulting: it seems to assume I am a retaded idiot that needed handholding, explanations around every corner and could identify with with braindead characters for 50 hours: not to mention the bat-shit insanity plot in itself...
The pwetty graphics didn't do shit to help that.
>Tolkien bad because popular
I think this is true. The actual gameplay of Planescape isn't very good, it's just as enjoyable if you just break the game's difficulty and play it as a walking simulator.
You're confusing FFX with Persona 5.
There has never been a good thread that started with a Yuru Yuri image.
tolkien was a linguist who only wrote in order to build a mythology for the sake of enriching his conlangs, in order to evoke stuff like the kalevala or beowulf. the fact that he managed to capture the feel of medieval mythology pretty perfectly is also a considerable achievement and is far from mediocre, it's just 'simplistic' because that's what he was going for.
That depends, would something like the pic related be considered "bad graphics"?
Based retards.
A game has to look aesthetically pleasing or I won't play it, I'll say that. Its not graphical horsepower, it just has to look good. I can't play Besthesda trash for this reason, everybody looks like a clay model and the world is a snoozefest.
No. Dithering is Kino.
Fuck, I love this style. Does it come from DOS-era point and click games? Something about it makes me feel melancholy in a good way
>t. has never played a Bethesda game
woah player do thing to progress character growth...
No.
What matters is a good consistent artstyle.
You don't need to have bleeding edge graphics tech right now to make game that looks good.
but this is essentially just trying to make the newer medium of 'video games' conform to the medium of tabletop RPGs. it wouldn't be possible in a passive medium like film or a novel, but the only thing that separates it from d&d is the visual aspect of it. And even still, the majority of the game is conveyed through text anyways. It may not be 'possible' in any other medium, but it's still relying more on the tools of older mediums than it is exploring the things that are wholly unique to video games
Are u blind or just a retard
It's a PC-98 game called Sei Shouju Sentai Lakers 3. Sadly, i don't think it's translated.
This is another one with sweet ass pixel art called Uchū no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen.
media is, by nature, derivative of the mediums that came before. film is a mixture of the visual conventions of painting, a simplified form of the written word, and the added bonus of motion, plus the addition of sound and color later on. thus, the best examples of it utilize all these things in perfect unison to make something wholly unique to that experience, that can't be wholly replicated with any one of those mediums on their own. games are a step further, with interactivity being to games what 'motion pictures' were to cinema. something like planescape definitely was a step in the right direction, but because it relies so heavily on the text part of it, it's still not 'unlocking the potential' of the medium is what i'm trying to get at. sure, you won't have the same experience just reading planescape as a 'choose your own adventure,' but it wouldn't be completely far off either.
to put it another way, it stands as a testament to games as a storytelling medium, but storytelling is just one part of the whole.
Yea Forums:
>"graphics don't matter"
also Yea Forums:
>"the remake is worse cuz they changed the graphics"
graphics =/= art style
aaand we've come full circle. they don't matter as far as how 'realistic' they are, or how high-res they are. they do matter as far as a game's visual identity and design are concerned
If it's a Switch game, graphics absolutely matter as does the framerate.
If it's a PC game, all that matters is the gameplay, you know?
The only people I know who are into /ss/ are guys who're either fat or gay/bisexual.
>Where do you work out
>The library
>Current gen
Yes.
>Previous gens
Prior to 7, not really.
huh that's a weird choice of avatar
would do you like to look like that?
Your baiting hard but the answer is no. Fuck zoomers muh graphics argument
I misread the shirt as saying "neo autistic"
to an extent. It matters more that the graphical art style fits the overall design and themes of the game rather than pure graphical fidelity.
>Everything matters except story
Yea ok zoomer.
No
what's PMC?
Penis management consumer
Not an argument.
Plebeus Maximus Cornelius
No need for one my point is valid.
>it's pseud LARP thread
Always you stupid bitch
You have no point.
Sure buddy.
>I am adult because I do adult things
You literally don't you fucking schizo.
Go home.
I'm already living inside your head rent free.
That sounds like a sweet deal.
Private Military Company? zoomers are out there tryna become mercs apparently
>graphics don't matter much
>here's why they matter
OP asked if graphics matter, not if them being technically impressive matters
stylised graphics are still graphics, in fact I feel like most people would argue that stylised graphics matter more than any alternative because technical prowess will always be outdated eventually while style will maintain itself
right but if you scroll through this thread for like 2 minutes, you'll see that some people still use the term 'graphics' to describe 'graphical fidelity' rather than the concept of graphics as a whole, and because OP was vague, the clarification becomes necessary
based
they didnt up until this gen.
story is the most important element of a game. it informs the pacing, level design, game play and meaning behind the actions and choices of the player. it also informs the music and artstyle of the game.
Holy based.
Fucking kill yourself, Wojakshitter.
Cope.
now that's edgy as fuck!
I will only say that i enjoyed videogames a lot more when i was a little kid who couldn't read English and had no idea of what was going on in the games I played.
Simpler times
Ghost trick
This one is my favorite
nigger
This one is mine. Always makes me laugh.
how's that cancer treating you?
so it's at stage iv and you only have a few weeks left to live then?
iv are letters retard
you do realize wojak was spread on reddit before making it's way here right?
This.
Gameplay>graphics>story
>you do realize wojak was spread on reddit before making it's way here right?
>he thinks i'm lying
Must be an FPS shitter behind this post.
Yup.
hey there little jim jam, I think it is already sleepy-time, mommy told you to take a big rest after talking to your internet friends!
>Videogames
>Video
Yes.
Yup, I'm thinking this post is based.
graphics only matter to the point where you can't really see what you're doing like dwarf fortress (fuck off neckbeards)
but other than that not really, gameplay is the real winner because if a game doesn't feel good to play then what's the fucking point? music and visuals come together along with story but that's because it's not the 90s anymore and we can have all of that
nigger
ah yes, because the thing that made pong such a staple for so long was its graphics
>does the thing i'm looking at for the entire time and dictates my gamefeel and responses matter?
yes it's the most important thing.
Yes. It doesn't have to be ultra octuple HD realism or old Pixar-tier painted beauty but it's a visual medium and if it doesn't at least look interesting enough it'll be ignored by even the most ardent graphics-deniers, that's just how it is.
As long as the game doesn’t look hideous, graphics do not matter.
It was part off it, actually.
Graphics take a game and move its overall score within a few-point range depending on their quality. An otherwise perfect game is still phenomenal even with mediocre or shitty graphics. A shitty game with good graphics is hardly any better for it. Unless you're a Sony person, in which case you just want movies disguised as games, and this doesn't apply to you.
This is only valid to a certain extent.
You don't need fucking context for Tetris, and you need even less for Missile Command, the latter just happens to have it as an inspiration for the gameplay.
There's nothing wrong with Story in Yea Forumsidya, but when the gameplay is evidently not the prime focus is when you can go fuck yourself.
This is why companies like CDPR and Squaresoft are cancers and deserve to be nuked.
until some dev proves me wrong they're called video games and not audio games, minimal graphics are still graphics.
>when the gameplay is evidently not the prime focus is when you can go fuck yourself.
*blocks your path*
art direction is more important
What's the argument here?
Graphics matter but not in the sense that the more graphical power something has, the better. It's more that the graphics only need to acturately represent the game's art direction. If they can do that, then the game has good graphics regardless of what the system is actually capable of.
That's why having a strong, distinct art direction is so important. It gives you a clear and concise goal in how you need to create the assets and how much system resources you need to do so, making it far easier to optimize, as well as allowing for leftover resources that can be used for things like improving physics or AI. The problem with the graphical power competition we see in the industry today is that too many games completely forgo any art direction and just settle on hyperrealism and that is going to require more graphical power to achieve all the little details of realistic materials, otherwise it looks fairly obvious or approaches uncanny valley territory.