Nice reading comprehension, user.
How would you fix JRPG combat?
You're joking yes? It's the fucking same as every other persona/smt but with flashy menus
Honestly, both sides aren't really respecting the fact people can enjoy different things. I still remember back when VII first came out and my friend said he hated it and thought Phantasy Star IV was better and the fights we had over it, since he said VII was the death of FF. I loved both PSIV and FFVII, but that type of elitist prickishness reminds me of what I see from both new and old generations of players these days. The older generation talked about how hammy stuff is these days and I'd have to remind them about how freaking cheesy older RPGs were in dialogue and narrative. Or with younger people and their aversion to anything without super HD quality models and voice acting, having to remind them that there will come a day when the newer generation will call things you loved shit, so it's best to open one's mind to new experiences.
Please don't lump in One More with Turn Press, thank you.
Legaia got a sequel. The Xenogears/Saga series got more, but was ill fated and they packaged together the plot for six games into 3 and it turned into a mess.
Wild Arms was a similar type of system with Legaia by building energy for attacks and then queueing it up.
No, Kitase needs the praise, he is an OG, and is able to calm Nomura's craziness from KH and focus him down into something at least coherent. Unlike how they just threw Nomura's plans at Tabata and told him to have at it, Kitase knows how to shape Nomura's insanity.