Where does the enjoyment in this game derive from?

Where does the enjoyment in this game derive from?

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The exploration is fluid and fun. The combat is rhythmic and addicting.
Why has there been an uptick of Sekiro and DMC5 hate recently? It was my understanding that everyone was satisfied with both games. I was.

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Yea Forums has to hate every good game , just because

It’s from the challenge and bettering your understanding and skills.

From knowing you're part of the elite that beat it and showing everyone online

from being gud

the graphics

So, where are all the people who claimed that a lack of character customization wouldn't hurt the replayablitly of Sekiro?

It's true, to an extent. I've beaten the game three times, but I feel like I won't be plugging the same amount of hours into it as I would with a Souls game.
What Sekiro needed was a good scoring system for autists like me who care about that type of thing. Like, scored based on deflections and Mikiri Countering, etc. Would be great.

Does repeatedly dying ever permanently kill NPCs or is it fully reversible?

It hurts the game for people looking to tiy around with "builds" of a character. They're forgetting that this is an action game first and not an RPG. Rather than level up a character to rise above a bad situation you are needed to level up your own skills as a player.
There is no grinding in Sekiro to make your character stronger than a hard enemy, not like in a souls game.
There also isn't several dozen weapons, just a sword and a few sub weapons that can ultimately be ignored for mastery of the core combat mechanics.

To me, this is freeing in that I don't have to worry about where to put stat points what armor to wear what weapons to equip and by the time I'm done with the game I know that I got there off the back of my own evolving skill and mastery of the action mechanics themselves.

People who are saying otherwise are likely just people who couldn't step up and finish through the game. For all of Yea Forums's talk about "get good" in the souls games if you've ever seen their own screenshots and the like it's always super huge health bars and other shit that shows an abundance of just leveling up out of a hard fight.

It is fully reversible.
You really shouldn't think about dragonrot that much. You get way more droplets than you will ever need.

>There is no grinding in Sekiro to make your character stronger than a hard enemy, not like in a souls game.
Wrong.

good movement and mastering the combat system

No, he’s completely right. What do you get out of grinding that can make you somehow overpowered and strong enough to fight enemies that you couldn’t beat before?

the rhythm of the battle

>The exploration is fluid and fun.
absolutely not. the exploration in this game is profoundly unsatisfying and should have been seriously streamlined. I know that From likes to have sprawling level design that incentivizes players to check every nook and cranny but when you don’t fill those spaces with meaningful rewards there’s no point at all. the game should have been more linear, but of course From wouldn’t do that because it would require them to rethink the gameplay structure they’ve been endlessly reusing for the past ten years, and god knows they’re incapable of that.
>The combat is rhythmic and addicting.
here, I can agree. the game becomes much more fun on replays when you just run straight from one boss to the next and focus on the action. just a shame that you have to play in a way that’s at odds with the overall game design to really enjoy it.

You can grind for HP, consumables, moves and even attack in the later game. If you don't think that these things can make a fight easier you're retarded.

By not being an autistic tranny who needs stats and dress up to enjoy a game

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>an autistic tranny
besides buzzwords alright post

>you can grind for HP
I see you never played the game, opinion discarded

>I know that From likes to have sprawling level design that incentivizes players to check every nook and cranny but when you don’t fill those spaces with meaningful rewards there’s no point at all
Good thing Sekiro has hidden gold, combat arts, prosthetics, minibosses, gourd seeds, upgrade materials and shit like being able to kill the giant snake to incentivise exploration. I know there's some lame shit like the balloons and sugars, but people need to stop acting like that's all there is.

It is autists and trannys who complain about this shit though

Pretty much everything.

Very polished game that looks and sounds incredible. Good music, sound design, animations, aesthetic goes a long way. The combat is challenging, fun, engaging. The main boss fights are all great and it's satisfying beating them especially cause most of them take multiple attempts to learn it. It's pretty close to being a masterpiece, that being said the replayability factor is really low as a lot of the fun is exploring and learning things for the first time with fresh eyes - it's a nice addition adding the charm mechanic for NG+ but I had no urge to replay it, yet. I imagine in a year or two I'd jump back into it. Blows pretty much every other game I've played in recent memory out of the water.

Remember prayer beads from minibosses, faggot?

show me definitive proof

Autists are obsessed with numbers and trannys are obsessed with dress up and being able to play as a blue haired female

>six games in
>fans still fall for the Interconnected World(tm) meme
>despite the fact that bonfire warping and a required hub exist from the very beginning

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Killing one-off minibosses is “grinding” now? You just don’t know what these words mean

Fighting a miniboss once is not grinding retard. I think Sekiro is dogshit but dont be facetious.

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alright, let's say autistic people and trannies make 0,5% of video game audiences. are they the ones that bought the majority of the previous games?

what a fucking moron

Game would be an instant 10/10 if it had a boss rush mode. Hell, we have memories; why can't we refight bossee at the Idols?
As it is now, I'd say it's a 9/10.

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>Very polished game
I like Sekiro but you cannot say this about a game with stealth so janky

Combat is satisfying to master, and always relevant in the sense that even once you’ve mastered it you can still fuck up if you get sloppy or hesitate.
The better boss fights and minibosses fights are downright beautiful and deliver on the fantasy of a true back and forth sword fight.
It’s an extremely fun game to optimize. I never gave a shit about speedrunning and I wouldn’t even say I’ve speedrun Sekiro, but on my second playthrough it was a lot of fun going through stuff in five minutes that previously took me hours on my first playthrough- again, a sense that you’re building mastery.

Because I liked it.

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No, but they're the ones who complain about the absence of those elements in Sekiro

do soulstrannies actually still think this?
soulsborne has become one of the normiest franchises.

>"Grinding refers to the playing time spent doing repetitive tasks within a game to unlock a particular game item or to build the experience needed to progress smoothly through the game."

How is killing mini bosses for beads not EXACTLY that?

The game already is a boss-rush.

dilating their wounds or shilling the next fromvaporware game or both simultaneously

Wasn’t that the original plan? That you could use the memories to replay boss fights? Don’t know why they scrapped it.

We don't know if that was the plan or not. It would've been great, though.

It's not even that jank, just real basic and easy; it's just a step up from how you could 'sneak' in previous Souls games. It's not a Tenchu clone, as the stealth is mainly used to help even the odds before a bigger fight.

Yeah I agree, but I'll excuse that part completely. It works well enough for me - and it didn't distract me from enjoying the rest of the game at all.

Grinding is killing the same thing over and over easily so as to get enough points to make your character stronger.
Mini-bosses in Sekiro don't respawn.

No, Grinding refers to the playing time spent doing REPEATABLE tasks within a game.

This is bait right? Are you really trying to call killing mini bosses in Sekiro grinding?

in your wet dreams, muttshit

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Because Soulsfags think they're hot shit for playing Souls game but never touched an action title. Sekiro caused them lots of butthurt because it wasn't yet another Souls game. Those that endured loved it but it was their first action game.

>w-w-well if you squint at this dictionary definition, TECHNICALLY i could somehow be perceived as being right!
Go outside

That's a great idea. Probably didn't want people only replaying boss fights after a full playthrough to use the NG+.

>almost all combat arts are useless
WHO THOUGHT THIS WAS A GREAT IDEA?!

It depends what you mean by "action game"
Sekiro doesn't have much in common with games like Devil May Cry or Bayonetta

I think true corrupted monk is the best boss fight if you don’t cheese it. With Gun Saint and rooftop Jobber close behind, and True Dad close behind them.
The rest are just okay or are great only the first time when they do something that surprises you and lose their appeal afterward.

miyazaki who for his entire life designed games with two attack buttons

Crystal lizards don't respawn either.
There are tons of mini-boss in the game, so the process certainly is repeatable but with a limit, but it's the same in other games you can only get your gear to 10+ in Souls games for example, both are capped but still a grind.

Fun

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The gameplay and aesthetic you fucking retard.

by the point you unlock the dancers mask you would need to grind for like 500 hours to increase your damage by 60%

Based

I'm not American though.
And you can't stop me from my manifest destiny, warrant man.

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Could've fooled me, I shadowrushed my way through the whole game

BRAINLET

Why do black people never change their sheets?

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DELETE THIS

>Ywn sacrifice everything to save your young Lord for the first time again
>Ywn get support and affection from Emma would picking up on her hints for the first time again
>Ywn eat sweet rice treats made by the innocent kids you're protecting and understand what a good meal tastes like for the first time again
>Ywn overcome impossible odds and inhuman challenges to give your loved ones a chance at humanity for the first time again
>Ywn watch this ending for the first time again
youtube.com/watch?v=7THjbAJ9Q_M
Thank you Mr. Miyazaki

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Rank em bros
Here's mine
1. Ishin
2. Guardian Ape
3. Demon of Hatred
4. Owl (both)
5. Corrupted Monk
6. Genichiro
7. Lady Butterfly
8. Divine Dragon
>HUGEPOWERGAP
Folding Screen Monkeys

I think the worry with combat arts and prosthetics were that people would find ways to super abuse them on their first go through which would ruin the sense of struggle that FROM loved so much. They’re cool ideas but clearly are artificially limited by hard number restrictions and a low ammo system. Inevitably one or two things slip through that are still really good and ironically become broken by comparison (firecrackers, double ichimonji, Leaping Kicks/High Monk)- so much so to the point that FROM actually patched them to be less effective. When I saw that they did that I think it was pretty clear that they didn’t want anything to be too effective beyond that main goal of a back and forth clashing of swords.

>>Ywn get support and affection from Emma would picking up on her hints for the first time again
Without* picking up
Fuck me.

Nah. They are just enough flavor to be useful and situational.

Best combat system, From Software peaked on Sekiro.

>Best combat system
>parry
>slash
>parry
>slash
>parry
>parry
>slash
Absolute state of sekirofags

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That's what a sword fight is supposed to feel like.

Post favorite boss themes
youtu.be/jJb_y-zmXV0

>nobody uses the Prayer Strikes - Exorcism combat art
>despite the fact that it's safe on block and can be used to reset the neutral in a boss fight
Who /senpou/ here?

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No wonder Sekiro was less successful than any Dark Soul or Bloodborne game.
The shittiest game From Software ever developed.

>rehashed, boring bosses
>shadows die twice, bosses die 2x that amount

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After defeating a frustrating boss there is a feeling of relief/elation that lasts about 10 seconds. Then back to the grind.

Same is also true of MGR. Both have better combat than DMC purely because the enemies are actually aggressive, so "styling on enemies" actually means something other than using a variety of attacks on a punching bag in order to get more points to unlock more attacks to use on a punching bag, ad infinitum.

sekiro sold twice as well as pladporn

Except Sekiro outsold Bloodborne by a decent margin

>satisfaction from killing tough dudes
>fast-paced neenja combat
>solid art direction and beautiful visuals

It's very good and it'd be the best game ever if wasn't a parry simulator full of annoying enemy types and lacking impactful character speccing. Also, needs juggling and a combo counter.

>full of annoying enemy types
t. lanklet patrolled by the senpou assassins

Thank you for putting into words why I don't like DMC but like other character action games

When you put the pussy on the chainwax just right

Ninja running, fast paced and fluid combat, tons of exploration, beautiful environments and lore

>game A is only on one platform
>game B is on multiple platforms
WOAH

But it did outsell Bloodborne, so stating that it sold less than Bloodborne is incorrect

sure, but sekiro sold twice as well and bloodborne is the only game on ps4 so everyone got it

t. Faggot that got filtered without summons to carry his ass

when you face something that requires deflects and counterattacks, and you finally start using it properly.

They should have made chip damage mode accessible from the beginning.

What about Horsebro, the one that you fight on the open field right before Ashina castle?

seeing yourself improve

i gave that fat retard the pinwheels and now he just keeps asking me to kill him, which i can only refuse to do. what do? idk if the old lady you find shortly after him is related, but she has dragonrot currently

newfag

ive tried playing different builds in dark souls and it doesnt change the game enough to make it worthwhile. it probably would make it worthwhile for online features, but i pirated the game, and sekiro doesnt have online anyway.

the combat is so fast-paced in sekiro, it seems like it would be stupid to allow changing weapons, since if it was something slow but powerful, you just would never land a hit. its balanced around what it is as a game

They've been going on sale as of late so that might explain it