Tell us your thoughts on water levels this generation.
Tell us your thoughts on water levels this generation
They're just "swamps" than actual 'water levels'
I haven't seen a good water level since Sonic 1.
They are increasing as the ice caps melt.
>love water levels
>love sewer levels
>feel like an NTR fag in how alienated I am from Yea Forums's level tastes
ALL DAY I DREAM ABOUT COOM
I'm still pissed about how bad FF5 was. I bought a fucking Wii U for that game and instead of a continuation of one of the few good horror franchises around I got incel crap and a DOA crossover.
when the fuck are we going to get a fatal frame collection?
I'm still mad at how Nintendo handled their games during the Wii U era. They changed now, but if they release them on Switch they won't uncensor them, it's more work with no payoff
The ZSS costume was nice though
What makes a bad water level? Is it the lack of control or the muddyness of the visibility or something more.
It was good kys tranny faggot
That is from last gen, you are a faggot, fuck off.
BASED
Based Puritans she's showing ankle!
For me its bad, frustrating controls.
I love the Mario 64 water levels though for example.
some people just have zero spatial awareness and get disoriented easily when they get a 3D field of movement
usually it's just how much slower they are than normal levels. people don't like feeling weaker or helpless so water levels make them uncomfortable.
Generally that's the point of a good water level but i can understand it being a bit of a niche taste.
what about the zora form in majoras mask
Flooded abandoned cities are peak aesthetic
what game?
Wet Dry World
Water usage in this and Resident Evil Revelations are underappreciated. Using knee high water to restrict movement is a brilliant idea for a horror game, plus Revelations even had those one enemies that hid in the water, which made you more apprehensive to ever step into water in the first place. Clever stuff.
Sonic's the perfect example for me
>game is about going fast and beating the 10 minute time limit
>suddenly hit area that prevents going fast
>add a secondary timer that instakills you, no matter how many rings you have
If you make a section that is genuinely less fun than the entirety of the rest of the game, you should cut it.