I've never played a Divinity game, but they have always intrigued me, and people have been saying Original Sin 2 is really fucking good. Sell me on this game.
I've never played a Divinity game, but they have always intrigued me...
I guess everyone's too busy with their Smash threads, console warring, and porn dumps.
It's just the best that CRPGs can offer man. Good combat, good customization and variety, good quests. Sometimes it can gets too hard for me but it's just enjoyable, especially in coop.
I've always felt that there's something off with writing and atmosphere of Larian games, but it's a decent RPG with good combat.
gameplay
GAMEPLAY
elf bitch is self-absorbed stronk wymyn shit and made me drop the game for months
My biggest complaint is how you can't walk into an engagement blind
This is remedied ofc by the flee mechanic but there are some genuinely obnoxious enemies
Replayable once or twice alone, or infinitely depending on how many people you know since once you solo master the game, your idea of optimal gets a wrench thrown in it when you have other people to play around
It's a great game. Don't expect a particularly interesting story, but the combat is probably the best ever seen from a CRPG, and a perfect evolution of the system.
Yeah I got the game with the Steam sale too. I was craving for a CRPG with just one companion ala Neverwinter Nights so I saw you can get a "lone wolf" perk that makes you and your only companion a fucking monster.
I'm having a blast with the elemental combat and non of the D&D fucking ruleset
The combat is interesting, but the dialogue is really heavy sometimes. I was trying to play it co-op with a girl and after spending an hour walking around town trying to find people to talk to for a quest we lost interest. Still, a good game if you have the patience.
i want to fuck Dallis
It has extremely good combat and it's good enough enough to make you forgive all shortcoming the game has.
she's literally not, she's just an arrogant elf + mary sue assassin
literally every party member available is a stronk _____ because of the whole main plotline
unironically have sex
Do I lose anything substantial if I make a custom character instead of selecting any of the premade ones?
Premade characters have their own story, goals and exlusive chat options/answers, some people find this as an advantage, others as a restrain, i enjoyed playing a custom character way more to be honest, and killed Cebille or however that annoying edgy elf is called the second she dared to do her "animu sharp object to the throat in 0.0002seconds" on my character.
just a ton of dialogue and some events that are character specific, but you'll always miss something if playing as a preset too but not as much, but there is tons of character tied shit
custom characters are for role-playing purposes
Going to do a custom one then. I don't really like main characters that aren't tabula rasa enough in CRPGs.
Deadfire with turn based mode is better.
Their story and atmosphere are garbage.
also no implementation of a counter stealing system and inventory is endless so you are meant to just go around all levels and steal everything and anything.
Deadfire is very limited when it comes to gameplay. DOS still offers more freedom
It’s an 8/10 game. Far from perfect but the combat is pretty fun especially when you play with ways of abusing it
Tell me bros why do they make rpg games with tons of potential character builds and then make them have a tight story?
One the one hand tons of potential classes create replayability and on the other hand a tight story means you dont want to replay it...
Why dont they make dynamic quests, add some partial random generation, randomize locations somewhat...
Idont get it really..
If you have like a gazzilion potential classes make the plot shorter but make it more replayable..
>that armor bullshit
Are you fucking kidding me?
Good choice in my opinion, you can still recruit 3 of the premade characters on the beginning of the game so dont worry about missing stuff.
I hated cebille the second i met her on the boat, shes like those annoying guys that make their character the "i have all the answers and always do the first impulsive action because muh edgy grim past" while you are DMing a DND game.
>dynamic quests, add some partial random generation, randomize locations.
KYS
The combat isn't turn-based is it?
How is it limited? are you retarded? It has way more options and it doesn't have a shitty armor systems.
>shitty armor systems.
GET GUD
>i didnt play the game
Weight system will punish you for grabbing all the stuff, and such things as plates, spoons, etc are useless.
When playing with a friend or microing your dudes, you can distract the person in shop to either pickpocket him or steal everything that is not on his line of sight, so yeah even stealing is fun.
Because if the game is too short, you might as well make it an action game, because build/class development would be too quick to really have any point in levelling and progression
there's a ton of dialogue and quest changes depending on your preset character in OS 2 so playthroughs have enough of a difference to make it not too bad after the first time plot wise
I really enjoyed the first 20 hours or so of this, but then every encounter just became the same thing over and over again. Got bored. The level scaling is also simply atrocious.
Random generation these days is much much better.
also it can be partially random.
For example you go do a complex quest but some parts of it are randomized like locations of quest chars or the order in which hings need to be done etc...
no its not fun lol.
Means you gotta go around all the fucking levels and fucking look into every fucking crate and do the repetitive "distract and pickpocket" routine a thousand times.
Turn based
Me too.
Oh bullcrap.
In OS2 if you accomplish a goal in way of say 3 ways the game still encourages you to go and do the 2 other things for items and money.
Its fucking retarded how it doesnt fence you from content after you pick a certain way of doing things.
Oh, I'll probably skip it then.
Most people go through a game once and move on to something else, making focus on replayability a wasted effort because a tiny minority is ever going to see it. On the other hand people seem to obsess about character customization to the point where it feels like they want to play dress up with custom made doll rather than video games.
I agree with you, but it'd be hard to sell when it's so far from what the audience has been conditioned to expect.
this. level scaling, armor system, crappy story and atmosphere.
It was so successful exactly because it was so fucking casual.
Not an argument
Most vases and boxes have crap, but the game rewards you if you have lucky find by testing your luck with them, thats the point.
Also the point of gold is to buy/sell stuff if you dont want to steal everything, there are ways to play, if you want to min/max on everything you gonna find it tedious, obviously.
kingmaker is better
You are dumb son.
What im asking for is essentially a cross between crgps and rouglikes.
yeah i was bored after the first act. the story was a reddit tier snooze fest while the armor system and scaling sucked all the fun out of combat.
Not to mention the "add 3% attack speed" "rpg" system.
Fuck it was a shit game..
No min maxing doesnt have to be tedious.
They jsut added in theft and half assed it so it becomes fucking tedious while the game encourages you to fucking steal everything.
its simply shit game design.
making a dynamic narrative that makes sense and is compelling is pretty difficult. that's like some cutting edge artificial intelligence shit. most developers can't even manage a single good handcrafted narrative.
>shitty armour systems
it forces you to diversify your damage/party and actually think about attack orders and party roles
get good
>have to
or you can literally just not steal if you dont enjoy it, the only things worth even buying are res scrolls and some early spells. everything else you get from quests, including mountains of money
the only thing it forces you to do is loosely follow the main story eventually, theres nothing stopping you from killing or talking your way through the game, including betraying your party late game or killing them early, helping them instead of yourself or being neutral through the whole thing
ive noticed theres a lot of people who when given a lot of different ways/options on how to do things, they always fall into the same patterns and ways of doing things
the same people who play elder scrolls games while saying stealth archer is shit and boring but also while playing their 6th playthrough as a stealth archer
It's ok for you to be a brainlet.
First game was way too easy for a reason.
No worries man
t
IM SEETHING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
We could play together OP and you can see what it's about that way :)
Everything after the second act is shit
>rent free
imagine being unable to enjoy a game because you're this much of a brainwashed culture warrior that you get triggered by nothing at all
Best crpg I've played. I prefer turn based combat instead of pausing after every command
>but the combat is probably the best ever seen from a CRPG
>turn-based
lmao
I much prefer turn based combat in party based RPGs for feeling of control alone. Pauseable real time combat is fine too, but I tend to get too autistic about not wasting seconds.
Chess is also turn-based. It's also a game that's clearly far too complex for someone with a tiny brain like yourself.
>muh chess
Why do turn-based RPG fanboys always resort to this? If it's not a tactical RPG, they're very different things.
Look at this faggot. Only time Deadfire is mentioned is in a Divinity thread. Fuck off and die.
I unironically have it on both switch and pc
Larian is a cancer on the CRPG genre.
Considering how many crazy different kinds of spell and environment interactions you can do in the game it would honestly be way too chaotic if it was a real-time system
>Why do turn-based RPG fanboys always resort to this?
Because it single handedly destroys your shitty argument.
>they're very different things.
Yet they're both turn-based, your lone nitpick.
Get rekt you worthless idiot.
OS1 is better. OS2 combat is obnoxious.
>turn based rpgs are not enjoyable
>b-but chess is turn based
>it's not an rpg though
>y-you're totally BTFO and seething
please take a formal logic or debate class, you really need it
I played it twice for 20 minutes. Boring as fuck. Tons of random options doesn't equate a good game.
You're the one that needs to do exactly that, idiot. Your reason for Divinity Original Sin sucking is "because it's turn based", and your reason for turn based sucking is ".......b-because it's turn based!".
This is precisely why you're a complete idiot.
I'm arguing that traditional turn based combat is boring you fucking twit. It's all the restrictions of tabletop RPGs without really letting you think outside the box. It's basically just leafing through a DVD menu. Chess also being turn based is irrelevant to that.
It has the best combat in any crpg I've played but story is mediocore and poe does role-play better