How did they fuck it up so bad?

How did they fuck it up so bad?

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Too many campaigns RE shouldn't have more than 2 at most

Too many gimmick sections and way too long. Takes 20 hours to get through em all. Base controls and mechanics of this game are on another level however. It exists, just embrace what it happened to do well.

They didn't, it was an improvement upon res 4 and 5, the gunplay and movement were way better, gameplay was it was really good, I desu forgot what the story was

"600 man dev team", and the game feels like not a single one spoke to anyone else.

I think I'll play through that again right now

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>Dude what kind of shooter is popular right now?
>Gears, i guess?
>ok do that
>but we don't have any idea how to-
>DO THAT

>dat icon

what is the giraffe doing to that man?

RE4 inspired generations of TPS. Just the series coming full circle on the ridiculous action.

The combat was some next level shit and the story would be okayish if it weren't for the retarded fantastical action sequences. I'm also not a big fan of that thing where both players have to be next to each other to open a door every 2 fucking meters.

The story and the characters are ironically the best in the series
Gameplay is shit tho

Did it one game too late. If RE5 was supposed to be the final showdown with Wesker, it should have been everyone, Chris, Jill, Leon, Sherry, Jake, Barry, even Claire maybe. As it was, they tried to have a 'Whole Team's gotten together' (without the whole team) game, without any justification for so many long-time protagonists to be in one game. They hadn't established any overarching villain in the post-Umbrella, post-Wesker era, so it was an empty experience fighting against Literally Who Ada Groupie, fake Ada, and 'Neo-Umbrella' which ended up just being fake Ada and a few goons she hired.

The controls and the combat are great though, I bet you didn't know how to do half the shit in the keybind page. Maybe you meant more than that by gameplay though.

Too much focus on the asses but it was worth it.

Played through it a few months ago after going through the series. I knew people disliked it but didn't know why.

I remember starting up Leon's campaign and having a fucking blast. Game felt like a mix between RE4's gameplay and mechanics, mixed with the setting and ACTUAL ZOMBIES of RE2. The section where you and a bunch of random people hold up in a gunstore was really cool and quite tense. Helena's sister being a boss was really cool as well and also really sad to see her having to quite literally let her go when she turned. The entire campaign was just super fun and I loved it.

Then I got to Chris' campaign, and I fucking finally understood why people hated this pile of shit, and then Sherry's was no better. Ada at least had two chapters with zombies in it, but the rest was just dumb fucking "zombies with guns" that I despised in RE5. I was so fucking confused when I started to pilot a harrier jet in Chris' story, I just had a dumbfounded look on my face while the harrier crashed into the boat. WHAT WERE THEY FUCKING THINKING?

Why couldn't the whole game just be Leon's campaign, I fucked loved that part of it.

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>also really sad
You mean really fucking hot.

I did think "DAMN SHERRY LOOKS LIKE THAT" a few times in the game, but it sadly didn't make her campaign any better.

Unironically should have used the episode release model to take time to tailor areas.

People have pointed out "Survival Horror" is all about balance. Leon's segment probably could have qualified like they kept advertising if there were more idiot traps that were avoidable, and standard enemies didn't drop ammo.

Too many ideas and most of them weren't good

They thought more was better because of RE's success. If the campaigns actually played like old RE, People would suck it's dick. I miss the good looking models and the cheesy REism. They abandoned it once RE6 "failed".

Sherry looks incredibly fuckable though so there's that.

You have it backwards. RE6 was a TPS that had no business trying to be a horror game, and the only reason there was remotely any obligation to try was because it has Resident Evil in the title. You play as super saiyan Rambos the whole time though, there's absolutely no way to make that scary or evoke horror-like tension. Chris's campaign was the closest to being the kind of game RE6 was obviously designed to be, while Leon's was an absolute mockery - nay, bastardization - of RE tropes and conventions. As an RE fan, I'm almost offended that it even exists with the belief that it's doing justice to the series' classic heritage. Ada's was more competent in that regard, at least it did something with its slower pace beyond be a bad Chris campaign, plus it had a few half decent puzzles to boot as well.

>Chris's campaign was the closest to being the kind of game RE6 was obviously designed to be,
Then why was it the shittiest campaign?

I still maintain that the combat was actually fucking great. It's criminal they haven't rescued it and put it into an original IP yet.

Because you expected a horror game instead of an action one. I'm not saying Chris' campaign is good because ultimately, none of them are. They're all plagued with shit pacing and too many bad setpieces to count. However, at least Chris had the least pretense of being a horror game, which paradoxically makes it the best one by default. It's not that I don't want RE6 to be a horror game, but rather it's so bad at being one that it never should've tried in the first place.

honestly, it was great
I wish the camera was a little better but the game was genuinely fun

chris' campaign floored me with how retarded it got and I loved it
fucking ace combat section out of nowhere

It's just lameass co-op TPS. RE5 had the exact same issues for me. I don't know why 6 gets all the shit.

I think 6 is a shade better than 5. Not only are the controls much better, but 6 also had a handful of moments that I thought were fun, while I thought RE5 was a 10 hour long, soul-draining slog of mediocrity. 90% of RE6 is garbage, but that's still better than 98% of RE5 being garbage.

>Because you expected a horror game instead of an action one
Nope, you just pulled that out of your ass. I heard people say it was more action oriented than the other ones and I was fully expecting that and I still enjoyed it the least out of all of them. My experience makes your entire argument fall flat in my eyes, but if you disagree there's nothing I can say I guess.

>fucking ace combat section out of nowhere
Man, I legitimately completely forgot about that whole part.

I don't see how you can, it was so fucking baffling that I was completely caught off guard
the entire campaign was just wild shit happening one after the other, like the sheer amount of fucking car chases in china

>I don't see how you can, it was so fucking baffling that I was completely caught off guard
I genuinely forgot about 90% of the campaign, to be honest. I just realized that I honestly can't remember most of it. All I remember was the boss fights, which were mostly pretty good actually.

The only real reason to actually play RE6 is the Mercs mode, which was always pretty fun.

I dunno how one can enjoy it less than the farce that was Leon's campaign but to each their own.

The gameplay was great, it's everything else that was bad.

This

The campaign would’ve been better as a L4D style mercs mode DDTing zombies left and right and putting you against impossible odds.

Chris was the best campaign and voice performance though. The story is a lot more entertaining than 5’s

Tbh its been a long time and I agree, though a lot of the combat moments were good.

>the Mercs mode
Hell yes. I even unlocked that other sexy ada version with the scarf even though I'm pretty bad at games.

i agree on the gunstore it was real fun holding up with random citizens same with the church during Leon's campaign.

this

The new characters were completely unnecessary and the story was retarded. Should have just been 2 campaigns with Sherry, Chris, and Leon. Bring back Rebecca or Claire to round out the missing slot. Ada can be kept as a secret/bonus campaign. Gameplay is not Resident Evil
With that being said I can't remember the last time I had so much fun playing couch co-op, maybe Dragon's Crown? 4 planted the seed for this to happen so blame that game

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The new characters were necessary because Capcom insists on aging the characters according to real world time. The entire original cast is over 40 now, with Chris inching closer to 50. How long can these characters believably fight in the field? Unless they plan to pull a lazy fuckover and say since all the females have been infected with at least 1 virus it keeps them young so they can fight on. Chris and Leon however have not, but are leaping around like ninjas in their 40s. A next gen cast supported by the originals in less-active supervisory roles would have made sense. They fucked it up by killing Piers instead of Ada or Chris.

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Capcom just forgot how to make a Resident Evil game.

The old characters are their most famous, recognizable, and popular though so they need to pull a Street Fighter and stop aging them. Basically no one would pick a game with the bottom cast compared to the top.
Almost seems like they've given up trying to push new characters seeing as the protagonist of 7 is a literal who, compare that to all the attention Leon and Claire got with 2 Remake.

They're unwilling to take the time to grow the new characters and waited too long to introduce (or reintroduce in Sherry's case) them. Now it's too late, they have an aging cast of regulars and a new cast that can't get into more than one game apiece before Capcom puts them on the Carlos/Billy/Sheva boat because they don't immediately have the kind of following that Leon does after a single appearance as part of an ensemble. The new characters were strong on their own merits, as were Sheva and Josh in 5, and as that comparison shows, can fit into the archetypes of each of the originals, but Capcom is too scared to take the risk and too impatient to give them time to grow into their predecessors' shoes.

They wanted the Left 4 Dead audience.

They put in Mercenaries instead of Raid Mode.

>like Piers
>okay with the idea of him replacing Chris down the line
>they kill him off

Actually, this isn't too far off The issue was that produce the largest game in RE within the time frame they set for themselves they split each campaign into different development teams. They had a director for each one and a lack of uniformity meant that too many things were being pulled in different directions. Different visions made it disjointed.

Think about it like this, even though it was a 4 campaign game with 4 different visions they all had the same uniformed combat and demands and they all had to cross and meet at converging points. Rather than making 4 different games for each style, Survival Horror, military action, survival action and stealth, all were forced to play the same way. So, basically, my argument is that they forced uniformity is what lead to the lack thereof. My advice would've been either 1 director or a different game approach for each campaign.

Another issue I have with the game is the lack of polish and the lack of attention to the little things. For example, as soon as you get out of the bar, the fight at the gas station in Leon's campaign, that's an unskippable cutscene andone where all the enemies and characters are still moving but you can't. This happens in this fight more than once and every time you are stuck and are a target for the AI who is still out to get you and you are defenceless. These little issues are all over the place and make the game pretty unbearable on replay.

The game is actually potentially great but both little and big issues are littered throughout.

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They even go so far as to tease it in Chris' campaign. Chris says he'll retire after that mission, that Piers is ready to take over for him. It's like they got cold feet mid-development and couldn't pull that trigger. If they absolutely HAD to have a dramatic death of a protagonist, it should absolutely have been Chris or even better, Ada, who has served no purpose since the end of RE2 and is only kept around because she's the devs' waifu.

I'm a big Resident Evil 6 fan. No shame here. Everybody dogpiled on this game for no fucking reason. Its a fun game. My main criticisms are Leon Chapter 1 (goes on for 90 fucking minutes, far and away the longest chapter in the game, and its full of boring slow walk at the start and just a shit level at the end), and respawning enemies. Game has issues but Jesus Christ people act like this game shot their dog or something. Its far more polished than the average western AAA offering.

I like it, too, but there are annoying parts like those that make replaying it give me pause.

I feel like Capcom really needs to make a true brand new protagonist for RE8 that isn't thrown away instantly and has some sort of real development. They can't bank off Leon, Chris, Ada, etc forever, right?

the controls for the story mode are total ass

They tried to appeal to too many parts of the fanbase plus newcomers at the same time, and had absolutely no fucking project coordination. Which is tragic, because beneath all the jank and mismanagement there is a combat system with great, fun potential to be had, but its buried beneath really shitty campaigns and setpieces, and Mercenaries isn't enough to make it shine.

It’s too fucking long I feel like I played RE6 forever and I never even finished Adas campaign. Chris’ was my Favorite

>no fucking reason

Garbage stage design, awful pacing and unabashed then trendy AAA trope chasing isn't exactly "no fucking reason". Game controls very well but it's one of the worst designed games I've ever endured.

>Piers shows up in Marhawa Desire as a main characters
>is also a main character in BIOHAZARD the Stage
>beloved by fans in Japan
>gets killed off in his first game
I hope to God that REv3 is his grand return and he's just been chilling on some island since the end of RE6. I don't care how much shit they have to pull, his final gameplay sequence was great, him and Jake were the best new characters in the game and Jake won't come back because of autistic fans and Piers is fucking dead

Leon is undoubtedly their cash cow, and they know it. I feel like they’ll bring him around whenever they want some money.

i wish there was game with RE6 combat but structured like DMC besides vanquish

MAKE WAY FAGGOTS, OFFICIAL POWER RANKING COMIN THROUGH

Remake > Remake 2 > 7 > 3 > 6 > 1 > 2 > CV > 4 > 5

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