Sniper should not crit on headshot unless his charge is at 100%.
If one professional Sniper is on the enemy team and gets 120+ points in a game where the average is ~40, the team with this guy will always always win.
>Just countersnipe. That not only FORCES you to play a class you're disinterested in playing as, but you'll have to basically be able to outplay the guy that devoted himself to playing as him for 6k hours. If you don't have another Sniper main in your team to take him on, well, you better be ready to see that loss screen.
>What do then? The problem with Sniper is that, if he peaks at you for a half second, you take 150 damage no buts no ifs. There is NOTHING you can do to react to this class, and it's quite bad that he's the only one that has this matchup perk.
Now, if Sniper could only headshot when fully charged, then he would still be the long-range class-picker he is, and it would severely make him more interesting to play; Do you go for the secured bodyshot damage and hope your team picks your target off, or do you expose yourself a little longer and risk being seen to go for the guaranteed kill?
Then, Sniper would be perfectly fair to fight against in all scenarios, given that since he could only instakill you if and only IF he hid from your gaze for a minimum of three seconds, he has the right to pick you off given that he genuinely outplayed you. This is another problem of Sniper; he is a direct upgrade to Spy. Where Spy has to risk himself to get a clean pick, Sniper can currently do the job immediately and from a secure distance with absolutely no risk. The keyword is that: RISK. Spy is high reward, high risk, but current Sniper is high reward, low risk.
Not to mention it would be a light nerf to all aimbot hacks.
>switch to vacc medic >pocket your teammates shitty sniper done
Charles Hall
Imagine actually writing this. Git gud
Luis Barnes
I really only main Sniper due to the reasons you mentioned. Once you get good enough no one really stands a chance. Sure, people can counter as spy, but ever since they nerfed the Ambassador they really haven't been an issue. Sniper really is unironically the easiest and safest class to play.
Quickscopes should only do 100 or 110, so sniper cant instakill light classes.
Tyler Hall
The only people that matter are medics that stay in front, and Uber whoever they see first, burping chewing and laughing all over the mic while it happens.
Blake Perry
GL pushing against sentry guns with Vac lmao.
Owen Ross
100% agreed. But only critting on 100% is a bit harsh. Just less quickscope damage and a bigger delay before you can get crits is fine enough
Ryder Russell
Just TF classic if you like that
Adrian Campbell
Sniper is fun Just learn to use alternative routes, it's not very different from having to think ahead to take down a sentry nest
Logan Richardson
I think there's a delay after scoping when you can headshot for full damage already, at least that's what happened testing it versus bots
Gavin Wright
A quickscope does 50 damage. After the zoom timeout is done (0.2 seconds), a quickscope will be allowed to crit. This timeout didn't exist in launch TF2 and it's just as terrifying as you would expect.
Jack Moore
soldier, instead of having a shotgun, should have an M14 like semi automatic rifle that does I don't know (I hardly play this game).. 60 damage bodyshots from across the map.
Why? because fuck you, aimlets. That's why. Fuck you.
Owen Mitchell
Bruh I got partway through this but you literally say it is unfair that you need to outplay the enemy. You are a loser who thinks the fact the other guy is better, or more experienced than you is unfair.
Matthew Carter
KILL YOURSELF COMPFAG COMPFAGS FUCK OFF, TF2 WOULD BE BETTER IF YOU NIGGERS WERE NEVER BORN >NERF THIS NERF THAT NOTHING MUST BE GOOD OR FUN IT HAS TO ALL BE BORING AND BALANCED KILL YOUR SELF
user, for your sake I hope you are faking your anger because you're pissed about a hypothetical person who doesn't actually exist. No one behaves as inanely and with malicious spite as you think they do, just because you act that way doesn't mean everyone else does.
>Requires practice >Not skill Show us how easy it is then
James Robinson
The only, ONLY reason to ever nerf >caber >sticky jumper >BFB >sydney sleeper Was compfag autism. Prove me wrong you furfag cunt. Not to mention that Compfags are responsible for Wallhacks, sv_pure 1, and matchmaking, three of the worst things ever added to TF2.
stop posting this not because I’ve seen it in every TF2 thread for the past week but if you still think the dev team will ever actually fix sniper then you need to move on
>hurr post video how easy it is >hurr thats just a shitty kill montage that doesn't prove anything
just admit you wouldn't accept being wrong retard.
Jordan Wright
>caber >hurr I lose fight to scout let me just hit floor and kill us both Caber needed a nerf but it got nerfed way too hard in the process. It's fine as a sniperstomper, though. If explosion scaled with your remaining health, it would be ideal because if you're getting shot, you're clearly not cabering correctly. >sticky jumper >2 stickies and can't carry intel boo fucking hoo. 2 stickies is more than enough to basically teleport to anywhere that doesn't have a low ceiling/skybox, you had no need for more than that. >baby face's blaster >aka what if we took the scattergun and made it better BFBv1 was ideal if not a bit clunky. BFBv2 was also serviceable. BFBv3 was stupid easymode bullshit and you know it. BFBv4 is trash and they should just go back to v2 or v1. Literally no one is happy with where this weapon is now. >sydney sleeper this thing has been buffed, you idiot. The only nerf it ever received was to reel back how strongly they buffed it by making it a radial headshot effect you are a fucking moron if you think comp players hate you and your fun. there are reasons for everything and you're just too much of a moron pub player to realize that a problem ever existed strictly because you've never played with someone who actually abused how busted these weapons were when they were at their strongest.
Tyler Bell
I WOULD counter snipe but the hit detection is so fucking shit I got more headshots shooting people running outside of my scope then people standing still. And I can't even go scout cause I am lucky to deal 60 damage point blank.
>Caber needed a nerf but it got nerfed way too hard in the process No it fucking didn't. Suicide bombing both you and the scout barely fucking matters. It was a joke weapon that worked fine as it was and with how short the detonation range was you shouldn't have let something retarded like your scout scenario happen in the first place. >boo fucking hoo. 2 stickies is more than enough to basically teleport to anywhere that doesn't have a low ceiling/skybox, you had no need for more than that. OF FUCKING COURSE YOU DON'T NEED IT IT'S FUN YOU STUPID COMPFAG NIGGER THAT'S THE POINT WHY NERF SOMETHING THAT HAD NO PRACTICAL USE OUTSIDE THE MOST STUPID FUCKING SPECIFIC COMPFAG SCENARIOS WHERE IT WOULD BE BANNED TO BEGIN WITH, SAME AS THE FUCKING CABER >BFBv1 was ideal if not a bit clunky I actually agree on this. The original BFB (Lose all boost as soon as you doublejump once) was the ideal. It wasn't a straight upgrade to the Scattergun at that time. Losing only 1/4th was a little too good though. >this thing has been buffed, you idiot. The only nerf it ever received was to reel back how strongly they buffed it by making it a radial headshot effect Are you fucking kidding? The Jarate only lasts for about half a second now unless you charge in for ages, and half of the new "benefits" aren't even doing anything without being FORCED to equip Jarate. They nerfed the fuck out of it.
Adam Roberts
>aka what if we took the scattergun and removed two shots from it
based retard
Gabriel Rodriguez
>this thing has been buffed, you idiot It got nerfed, and they nerfed jarate while "buffing" it.
>The only nerf it ever received was to reel back how strongly they buffed it by making it a radial headshot effect its only strong in comp, it was fine in pubs
>you are a fucking moron if you think comp players hate you and your fun Comp fags wail at valve to nerf joke weapons all the time. Not all of them are bad, the ones that ban shit are fine. but the new breed that think the game needs to be balanced around comp are cancer.
Ayden Smith
original BFB lost all boost on any jumps at all ever, it's the reason why the pocket pistol negated fall damage since you would otherwise crater to a slight breeze. All it needed to do was lose like 50% on a double jump, slap that on v1's damage/spread stats and starting speed and it's perfect.
Dylan Diaz
>Comp fags wail at valve to nerf joke weapons all the time. while you may not like to hear this, a lot of them actually just want the weapons to be good in a way that's not obnoxious (either for the user, the victim, or the bystanders who have to deal with them). the worst ones are those who want things nerfed so hard into the ground that they cease to exist even for fucking around. it doesn't take being a competitive player to understand this mindset, you're just attributing it to people you've never actually interacted with before. I can say with pretty good certainty that you've only ever interacted with pubstompers who think iron isn't just a glorified pub and adhere to a metagame that they weren't a part of the formation of and simply follow it like a holy text. it's not hard to see what sort of shit would be fucking busted in a pub. t. 2007fag
Kevin Walker
>a lot of them actually just want the weapons to be good in a way that's not obnoxious
Stopped reading right here. Comp fags want to nerf shit like the cowmangler because "its too easy to spam" and they don't play against sentries. They live in a bubble user. nerfing shit to be unusable unless you play at a high skill ceiling doesn't make a weapon good.
William Barnes
Complaining about tf2 balance at this stage in the game
Hudson Moore
>Comp fags want to nerf shit like the cowmangler because "its too easy to spam" were you around in 2007, user? Soldier and Demoman both had so much reserve ammo that they might as well have had an infinite supply. You'd need to be 100% braindead to run out of ammo when you had that much shit to throw around and weapons supplied half of it back. CM5k is a weird case because for all intents and purposes it's literally just a better rocket launcher except you can't run kritz with it, then a sentry shows up at last and they just have the demo or the other soldier take care of it. Considering the last time it had unique stats, it had 5 shots with lower damage and a bunch of weird reload timings, which made its special ability harder to use and it was overall worse than the fucking liberty launcher but hey it had infinite ammo.
John Gutierrez
if you listen to their suggestions for nerfs its rediculous. they think spamming a choke warrants a 20% nerf to damage.
Also you have to understand that infinite ammo actually meant something back then, nowadays ammo is everywhere on every map.
Austin Carter
>tfw want to ask b4nny his thoughts on quake, but don't want to disturb his angelic TF2 bubble of innocence wherein he thinks he's playing a skilled game
Andrew Martinez
show me these mean compfags user. I refuse to believe anyone with any amount of actual clout is this stupid. Like, their rationale is correct: having an upside with no tangible downside is stupid. But their approach is even more retarded. With all honesty, it's really hard to design a unique rocket launcher in the first place that isn't gimmicky bullshit or gimmicky garbage. The only ones people consider usable: >Stock >Extra damage but no splash >Stock but centered All else: >Sneeze/Vomit launcher >Tickle launcher >Infinite ammo but scared of beep boop >0 damage >Jump&spam launcher Where the fuck do you even go with this? Why does he have so many that aren't even good? I'll be honest with you, when I first saw the cow mangler I was hoping it'd dramatically change how soldier plays. Be a pulse cannon and give him an innate jetpack to augment his mobility to compensate for losing rocket jumps. But nah we just got a particle launcher. Still disappointed with the phlog too, was hoping for a plasma gun but we got a potato-masher.
Jace Thomas
>show me these mean compfags user.
I don't have the link anymore. its a bunch of youtube videos of compfags complaining about the cowmangler and banlists.
i'm telling you though, theres a divide in compfags. theres your normal stock only ban lists kinds. and the "valve needs to nerf everything to cater to us" kind.
>Be a pulse cannon and give him an innate jetpack to augment his mobility to compensate for losing rocket jumps
we'd never get that with compfags like this. they'd find some way to abuse it and require it to get nerfed into normalization.
Dominic Garcia
>we'd never get that with compfags like this. they'd find some way to abuse it and require it to get nerfed into normalization. With the way I envisioned it working, I sorta got my wish with the loose cannon. it's not as strong as I'd like and it has some quirks to it that I'd like addressed but I'm happy with it. also you'd be hard-pressed to find anyone upset about the only jetpack analog we have now. If anything, the only complaints I would have seen from my envisioning would've been the jetpack + bombing with full ammo, which would be immediately remedied by making the jetpack consume some ammo to do so. it really isn't any more abusable than simply being good at using the RL
Thomas Clark
vacc also resists sentry damage you retard, if anything it's easier to push sentries because you don't need to commit a full uber to it. You can usually get away with only popping 1/4th of your bars to block the bullet damage
Logan Sanders
Good luck convincing your pub team to push a sentry when they don't have the glowing uber effect on them. Vaccinator only works when you use it on an already good player who understands what vaccinator does, or if you find a f2p who doesn't understand what caution is and just charges the enemy nonstop while having decent aim. But for some reason, equipping the vaccinator makes all f2ps on your team stop being aggressive, so that doesn't happen.