What went wrong?

What went wrong?

Attached: the-legend-of-zelda-a-link-between-worlds-img-4.jpg (462x260, 24K)

Trivialising item collection/progression

the character models are a bit tasteless, other than that, it's an easy 9/10

Pretty much nothing, it's a modern master piece

Rentals should have been limited to 1 item a time so you couldn't abuse the difficulty.
Other than that it was great.

The minibosses weren’t really minibosses, they were just groups of enemies

Link Between Worlds was pretty great but I just wish they had tried a bit harder to make it its own game. They could easily have had it branch out just a little bit more from the original LttP, but they chose the safe route and made it a bit of a retread.

/thread
You can still ramp up the difficulty directly if you want.

It wasn't just a remake of LttP with Minish Cap's style.

This game is and is going to be better than the Link’s Awakening remake

Not much. Its one of my favourite 2D Zeldas. I'd happily pay $60 for a HD version on Switch.

Attached: eff6a489f08c9e791bf5db2d27bfd4949831ca76_hq.jpg (750x407, 44K)

>This game is and is going to be better than the Link’s Awakening remake

Kek. Stay in school.

What, just because the graphics? Link's Awakening's grahics are basically a refined version of Link Between Worlds

It's great, but it owes most of it's success to ALttP.

Too easy. Not that LoZ games are ever super hard, but being able to do dungeons in any order meant they all had the same level of difficulty which was pretty simple and bare bones. It was a fun little game though. It would be a good intro to the series for a younger kid

More filler than LttP makes it less replayable, even though the dungeons are more interesting. Doing dungeons out of order is less fulfilling because you have all of the tools from the jump, and they don't have the benefit from BotW of being fun enough to play with for their own sake to compensate.

That said, it was the beginning a staggering upswing in Zelda quality after a 4 game losing streak. ALBW is very good, Hyrule Warriors & Cadence of Hyrule are fantastic spinoffs, and Breath of the Wild is one of the best Nintendo games ever made.

The puzzles were pretty good and Hero Mode feels impossible sometimes in a 3 heart run.

>Doing dungeons out of order is less fulfilling because you have all of the tools from the jump
This. It's much less rewarding to know you can just rent all the tools you need rather than finding them via dungeon crawling.

>being able to do dungeons in any order meant they all had the same level of difficulty which was pretty simple and bare bones
Nintendo really needs to get this shit under control if the next Zelda is going to have open-concept dungeon selection. I like being able to choose which ones I want to do, but Jesus at least make a few of them difficult, or throw a couple curveballs in. If I go into a dungeon and get my ass kicked, I'll either git gud or realize I'll have to come back to that one once I've gotten more equipment or armor.

They didn't require players to rent out multiple items at a time for challenges requiring several at once. All the dungeons revolved around 1 piece of equipment that you got from rav and as such the issue with every Zelda game is that they're not difficult and far too easy.

who cares faggot. why does everything have to be a turf war with you guys

I can tell you what went right

Attached: 17F30CEA-56A3-451F-BC89-99D91B699B12.jpg (840x1440, 135K)

Based