Are there any games where your choices actually matter
Are there any games where your choices actually matter
All choices in games are pre determined by developers so no
Yes, multiplayer games.
This. In every case you're just walking to a predetermined result based on your test answers essentially
It's like that shit that says "Your fantasy animal is... UNICORN!" "Your colour spirit is... GREEN!" "Your video game character is... NATHAN DRAKE!"
It's just vacuous bullshit they use to suck down your time and get something out of you.
sbpb
I wish someone would suck me down to get something out of me
Mass Effect
Your choices have no meaning irl, you really think vidyas are any different?
Except multiplayer games, or games like Dwarf Fortress, where the whole 'story' is completely up to what you do.
When is the updated version coming out?
just like real life
Before 2019's end, so autumn/winter
This year's GOTY
I don't have Switch.
I have already played them
how can i improve the choices within my games? i thinking of making them have a lot of options, so say its a war FPS, you could surrender and get sent to a POW camp or get tortured, you can get injured in battle and get sent home or murdered in the field hospital, etc
I think more games should let you kill everyone at any time in the game and that will affect how the rest of the game plays out, imagine if you could kill the antagonist at the start of the game or at any point you see them face to face, same shit with important NPCs
strategy games
make an RPG with a relatively simple world that prioritizes player decisions and ability to interact with the surrounding world, people, objects, factions, etc.
like an Elder Scrolls game without a main quest and simply smaller interworking faction competitions and quest lines
for instance, the game map is set in a border region between two rival kingdoms who are clashing over possession of it. You have the opportunity to join either side, or start your own, or spy on one side for the other, or do neither and simply raid their camps and live the life of a bandit
shit like that always sound cool on paper then you realize how much of a bitch it is to program then implement
it can be done, its just that no one has ever tried it because the majority of people that play war shooters are ADHD kids and the devs are lazy fucks. someone has to try it and i hope to have it in my WW2 game
an escaping from a POW camp gameplay could be interesting but being sent home wounded?
literally no one actually wants to play that in reality
also adding choice into an FPS is kind of silly as it's not really what the genre is about
Tetris
>being sent home wounded
yeah i guess thats boring, staying at the front and still fighting whilst wounded sounds much more fun or you could get sent to guard a concentration camp or POWs you captured
>also adding choice into an FPS is kind of silly as it's not really what the genre is about
it doesnt matter what the genre is about im doing it anyway, so much fags keep to the specific definitions that creativity is impossible.
and having these choices in an FPS would make it more impactfull than the majority of RPGS where you just chose good or evil and nothing changes based on your choices