How does From pull it off again and again?

How does From pull it off again and again?

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They have really good art direction and concept people. Also good taste when it comes to gameplay and music.

In terms of development, this is an interesting one. Alot of game developers use Maya for their studio environment, because of animation and rigging stuff.

However, Fromsoftware does everything entirely in 3DSmax, including rigging and animation stuff. It's like 2x faster to do geo, assets and level design in max compared to Maya. Also, because they use alot of havok stuff for animation/rig, they can save time on not doing alot of dumb shit.

It's how they made like 8 games all of high quality this last 10 years. If they used Maya to do everything their games would take a full year longer to make.

Sucks there was no dlc

That's pretty interesting. I have been messing with editing RE2 models in 3DS MAX and doing stuff like painting skin weights properly with the given tools is a huge pain in the ass. Everyone says Maya is better and MAX is dying. All of FROM's animations look so good too. Do they ever use motion capture?

They are high IQ fighting game players.

It's been all downhill since Dark Souls 1

Has there been any info if there wont be one? All FS games usually get a DLC, atleast the newer ones. Would be weird if Sekiro didnt get one eventually

so why the fuck is anyone using maya?

>extremely tiny and linear maps designed for ps2 hardware
>dodge
>dodge
>parry
>parry
>hit for 1/100 health

at least its not armored core tho amirite

user theyre already working on the next game