*looks at you*

>*looks at you*

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AARRGHHH NOOO FUCKKK AAAAAAAHGHH

Oh God these fucking shitheads.
I stumbled through the prison area because of them. Don't know how I made it through, but it made me stumble ahead panicking instead of going through the section methodically for the first time since DaS1.

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>Know that the look alone can't kill you, just reduce you to 1 health.
>"Haha, can't catch me fuckers!"
>*Hollowed fuck pushes you off 5 foot ledge*
>Die from fall damage.

I got played like a fiddle.

>running away
Just fucking smack them on the face. Staggering them instantly cancels the HP leech.

How the fuck did this even work? I just gave up and rolled past everything.

I've been through DaS3 40 - 50 times, legitimately start to finish.

I find absolutely nothing enjoyable about this dungeon area or the profaned capital afterwards. It's not difficult, its just annoying. If you want all the items, free both NPCs, unlock the shortcuts etc, you have to go around and around and around multiple times.

It's just tedious. These days I just run through, gets the keys/open doors/collect items and keep the killing to a bare minimum so I can get the area done with.

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Line of sight health drain (red eyes)
The smokey shit they through up makes you fat roll

Can we get some dark artwork that fits the DaS universe? Pic related

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Apparently your life started draining when the lanterns glowed red, but the fucking things started glowing even if you ran up behind them undetected. Total bullshit

that's some ancient sith shit

I find this picture oddly peaceful

made me drop the game. what a fucking gimmick.

>The smokey shit they through up makes you fat roll
It didn't. The smoke did nothing.
Getting hit by the branding iron made you fat roll and disabled healing, but very briefly. Basically, if they touched you, they got a free follow-up hit on you, unless you immediately fat rolled away. And hitting hit even once could spell death with reduced health.

This game has so many cancerous enemies

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I love dystopian architecture so much.
Makes you wonder how life even thrived in a place like that?

As an expert in Korriban archeology, I can tell you with certainty that these statues date back to before the reign of Ajunta Pall of the early Sith Empire.

Artist's name is Zdzisław Beksiński.

Irritating alright, but not Winter Lantern levels of agony.

Just parry them and iframe through the frenzy proc. EZ.

*doesn't care because their health reduction can't kill you and they attack slower than a snail AND their initial attack can't kill you only leaves you in state where they can initiate a finisher on you*
no fun allowed

This is from the same artist
looks kind of comfy though, telling stories around the fire with your skelebros

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It wouldn't have always been like that. To create such structures would require a thriving civilization

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>How do we reference The Brand of Sacrifice this time?
>How about a branding iron?

Think this is the original. I don't know the backstory but it looks like they go there to die, with just a bonfire for some final warmth.

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This kind of stuff creeps me out, one time I had a dream that my neighbourhood had been cut through in a perfect straight line and there was a cliff and abyss where one side was, like when chunks don't load in Minecraft. It even cut through houses and stuff.

These guys pissed me off so much. Every time I fought them I had a panic attack. Annoyed me even more since my brother has nerves of steel and just casually killed them no problem.

Toot

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The burned out fires are unsettling

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This is like my nightmares were painted on a canvas and set on fire.
It’s beautiful.

>*uses an attack with an entirely unnatural animation timing, specifically designed to catch you at the end of a roll*

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Did you just describe a third of all dark souls enemies?

Yep, wasn't specfically talking about the Knights (although they do have an obvious example of this).

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Das3 was shit, but not as shit as des

I heard very bad things about Snake men, I'm right before Sen's Fortress boss fight, and I think they're not bad at all
Complete logical progression of enemy really

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DaS3 objectively the best Souls gameplay. Glad they dropped the casualised, stripped down gameplay of BB, that had me worried.

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>*walk up to it*
>*kill it in 2 hits*
>*move on*
These things are about as threatening as basilisks, as in, not at all unless you stand around like a retard

you guys should read Gormenghast

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Attacks in DS3 fall under two types
>Blazing fast attack that moves the mob forward
>Attack just slow enough to catch you at the end of a roll

and then there is dancer

What's the real life equivalent of something reducing your max health as compared to taking damage

Getting AIDS

>roll backward
>grab still catches you
this is dumb

Damn, how have I never heard of this before? This is a fascinating concept I'm a big fan of.

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