Kojima did an interview that went over some interesting stuff

Kojima did an interview that went over some interesting stuff.
The interview is in Danish so I straight up stole some translations some guy trying to monetize them made and am reposting them here so don't ask me to clarify anything.

Attached: death-stranding---button-20197-1563692244528.jpg (1313x1313, 248K)

Other urls found in this thread:

gamereactor.eu/talking-death-stranding-with-hideo-kojima/?sid=b3d3630f8473165887e57f23b0064c66
archive.org/web/
youtube.com/watch?v=S1qD9JRk5vM
gameinformer.com/interview/2019/09/16/hideo-kojima-answers-our-questions-about-death-stranding
gamasutra.com/php-bin/news_index.php?story=22938
youtube.com/watch?v=D8KqHfIJaxA
twitter.com/HIDEO_KOJIMA_EN/status/1166152556646559746
twitter.com/HIDEO_KOJIMA_EN/status/1172300712119717888
twitter.com/Kojima_Hideo/status/1136057376514043905
twitter.com/Kojima_Hideo/status/1136241803881934850
en.wikipedia.org/wiki/Beyond_Castle_Wolfenstein
youtube.com/watch?v=SV5VzYHEC0c
youtube.com/watch?v=U2Mq2TMkm8o
youtu.be/rP3UngLFou4
youtu.be/piIgkJWDuQg?t=251
youtube.com/watch?v=ak7iITVTkSk
eurogamer.net/articles/2016-05-11-combat-fatigues-how-uncharted-is-a-walking-simulator-in-action-games-clothing
youtube.com/watch?v=hI8goBqqRTo
twitter.com/SFWRedditVideos

Interview guy
Thanks for taking the time to talk to us today. My first question is about the enemies we saw at the presentation you showed over at the TGS event. Finally you showed the games enemies, - both humans, BT´s and a big boss fight. What really happened there? There was a giant tsunami, that flooded the entire area?

Kojima:
"The world is actually changing all the time. There is a "Gazer" floating around looking for you all the time, and when it spots you, a so-called "Catcher" will try to catch you. Tha water is not actually a tsunami, but rather a tar that rises and changes the world. When the enemy is defeated, the tar will disappear and the will change back. So it´s not like a tsunami, its actually the very surface of the earth that changes identity, it shifts from one state to another. It was a challenge I gave myself, to create a world that is constantly changing all the time. During the presentation, we defeated this "Catcher", but if he eats you, it will result in a "Void-out", and if it does, it will result in a deep crater that is there when you return - It totally changes the way you play the game."

Interview guy
You've stated before, and later showed, that this is a great social experience where other players can visit your home, your private comforts, and leave things behind for you. Do other player´s failed battles against these "Catchers", and thus craters, also show in my game?

Kojima
"That was the idea at first, but I didn't want people's mistakes to directly affect you. It's a little too negative. It is only your world that you influence - that is, I can see your explosions, but it does not directly affect my world. For example, the things you had with you in battle will be scattered all around in the event of a Void-out. And I could, for example, get across some of these things on my journey.

Follow up question:
So more directly, other players can come to my aid if I need it, right? If so, how many people can come? An entire army?

Kojima
It really depends on how you play the game, such as how much you have indicated in the UI that you like another player, or how much you have contributed to the online world by creating something. It varies from player to player. Some players do not interact with others at all, and just want to experience the story. That way no one comes to help. The more you interact with other players indirectly, the more often they come to help you. There is an overview of your results after each mission, and here you can find out exactly how connected you are to other players. If you are very connected then Sam will get help during a big boss fight. "

Interview guy
You've said before that Sam is a human, but it seems like he isn't really though, is he? There are elements of him that seem to be rooted in the supernatural, or paranormal.

Kojima
Well, he is human, but what is so special about him is that he has abilities that allow him to move to the other world and back again. He can repair the broken connection. You have to play the game to understand him and his past, but in reality he is a very special person who cannot die. He ends up on a beach between the living and the dead world. "

Follow up question:
And this is where the first trailer takes place, right?

Kojima
Yeah, it's on the beach. So, every time you die, you end up there because it's in between the worlds. Then you have to find your body, and then come back to the living world. So he's a little unique on it way. He's a bit more resistant, a little more though compared to other people, but he's not a superhuman.

Continuing this line of questions:
It's just so nice to finally find out what was going on in the first trailer there.

Kojima
Yeah, I actually want you to write this. A lot of people don't get convinced unless I tell everything. I've said it's an open world where you can make use of pretty much anything. is not a spoiler - it's up to the player what you do - it's not a linear game with a specific sequence of events. I don't want to say anything about the story itself, which is why I refer to Sam's past as being the key to who he is. I'm trying to keep up with the details, but people obviously wanted to find out more about the actual game - and that's why I'm sitting here.

Interview guy justs asks some gay shit here in this post.
It seems that many of the characters in the game are a form of representations of pre-existing people? You have Keighley, you have Guillermi. Are these cameos, and if so, is there room for me in the game?

Kojima
(Laughs)
Yes, of course you can join the game. Well, not this game, but the next one, yes, there is a chance you can have your own cameo too!

Interviewer
Great, i´ll give you my card right away!

Kojima
There are already so many rumors on the internet about who comes up as a cameo. There are many of them

Interview guy
Much of the conversation about Death Stranding has centered around what you actually do in the game. However, it seems that just exploring will take a lot of the time. Is this designed in the same way as No Man's Sky, for example?

Kojima
It's a special world all on its own. There's so much information, you have brand new terminology and you're going to spend a lot of time scratching your head and wondering what's really going on. But don't worry - at the beginning of the game you will only be gently pushed forward and the more structured beginning will give you time to learn a little about the world. It's not like new Terminator or Star Wars, where pre-existing back catalog of knowledge is needed to contextualize the events. But we make it a virtue at the beginning of the game to explain, little by little, how this new and much-changed world is interconnected so that you gain a basic understanding. I do not guarantee that you will not feel lost, because that is the other side of the matter. There is much to learn, but it will feel natural as the details are presented to you. It's a bit like in the movie Alien, where you naturally and in a perfect tempo,learn to perfectly place the narrative pieces on the board. What you can do -what you can't do. In a shooting game, for example, you start with a solid idea of what it's all about. I did not want to have this, everyone should start from the same confused, but also exciting starting point. What I have shown you may be enigmatic, but it all makes sense.

hey alright