-the late PC release date is pathetic for today's standards, to say that at the outset (PC version also still buggy; lose connection after alt-tabbing, animations sped up, too demanding) -rock spray instead of blood -still trying to get children addicted with the completely pointless HR1-999 system (younger players conflate it with skill) -only elders get AT quests, meaning the game basically only has a handful of monsters because you don't even fight anything but elders as only those put up a fight in the endgame -forced to use turf wars and environmental traps if you want to keep up with speedruns: Turf war didn't trigger or missed a boulder because the AI went nuts? Restart your otherwise perfect run -all challenging quests are time-gated events -tripled down on AoE spam (see new Bazel, Vaal, Namielle and even Savage Deviljho) instead of well-designed movesets -unstable framerate, especially due to clutter and an overload of effects -yet they keep putting monsters in the cluttered forest; now even the Vaal subspecies, which will fart out and spam even more AoEs -Guiding Lands and SOS system siphon from the comfy lobby system -what's worse; only a limited number of lobbies and SOS quests displayed and hundreds hidden for some inexplicable reasons (sometimes can't even find an event SOS when AT Nergigante is live, even though there definitely are some) -unskippable cutscenes because they want you to see their "beautiful creation" -spawning in random zones and preventing it is an asinine chore, especially since you can fast-travel anyway (they probably do this for the same reason you can't skip cutscenes) -skeleton rehashing: Very first big monster you fight, the flagship monster, the final monster of World and the final monster of Iceborne all rehash the same skeleton -Nargacuga, Zinogre and assorted returning monsters slower than ever
-might as well not prepare at all and just pick raw weapons for everything -bad hitboxes and hit progression (animation barely started and already does 100% damage, or how Nergigante's tiny tail slam does as much damage as the spin itself and one-shots you) -can't pause -precise gameplay with GS is dead (few exceptions like Kirin), it's all about just getting your TCS out, which barely requires skill; experience, spacing, positioning, timing (just watch a Kulve or Vaal speedrun and compare it to a 140 Shagaru speedrun) -forced to hold a bunch of useless items that can make item usage a pain -you can even make spots that aren't supposed to be weakspots such with the Clutch Claw and consecutively trip monsters like Nargacuga (can even make his wing blades weakspots by tenderizing them) -palpable input delay, almost as bad as MH3U on Wii U -most new monsters require no precision; just whack them like a pinata (Odogaron, Kulve, Vaal [EVERY hitzone is a weakspot], watch speedrun videos with GS), a joke compared to old monsters like Gore or Diablos before turning his head into a weakspot in MHW -cryptic menu inputs for simple things at some instances -now that lock-on exists, monsters circling around the player (think of Nargacuga or Nergigante) seems pointless, however, more and more monsters do it and people who rather play without lock-on are either forced to play with a camera setting they don't like or play with a big disadvantage -one-player difficulty scaling arguably makes monsters too exploitable, the game too easy and cooparative gameplay redundant to good players -HBG, CB and especially Bow easy yet overpowered, ridiculously so in the base game -95% of armors useless -almost all weapons but Kulve useless in the base game (might return) -can't see quests other people have posted when you have a quest pending already, even though MH3U just made it possible not too long ago
Imagine coming up with a list of opinions and posting them in every MHW thread you find nonstop for 2 years until eventually you realize nobody cares so you just make a topic instead thinking somehow that will sway anybody's opinion on a massively successful and popular entry to a beloved franchise.
Landon Turner
>SA is bad I haven't played World yet but I adored the SA in 3U, 4U and GU, what makes it si bad in World?
Luke Peterson
>the "stagger your teammates" weapon is on top
You're a nigger OP and you know that.
Angel Collins
-repeatedly wall-bang to be efficient -too many roars (semi-unavoidable ones whenever a monster flees), even gave Zinogre a roar when approaching him -roars can glitch out (consecutive micro roars impossible to dodge and predict, annoying when speedrunning) -stunned way too long by tremors -instantly craft and pop Ancient Potions, which in theory nullifies difficulty -increased stun values on monsters' attacks because having no control is the only way to die in MHW -half the endgame monsters do thunder attacks, barely any water monsters -crammed and visually busy while monsters clip through everything and can even shoot through the massive trees in the forest -generic weapon skins -Palicos constantly heal and even revive you -automatically climb and slide everywhere because of slopes and other shit, forcing contextual and often impeding inputs on the player -automatic animations such as taking off used mantles when trying to quickly prevent a monster from fleeing with your crossbow -some of the obejctiely worst monsters in the series, notably Zorah, Lunastra and AT Kushala who flies constantly without even an airborne moveset/openings (Alatreon and Rathalos have good aerial openings) -item wheel unresponsive and clunky -random MVP cards (feedback and knowing who did best is nice, but the execution is horrible and you have to do 70% damage to even even get the dps one) -neck-snapping camera -NPCs scattered across the hub -can't see previews in the crafting menu for some reason -likewise can't see things like your weapon slots in the gear window, wheel tied to loadouts, decos sorted basically randomly, etc. -invasions more likely, even elder dragons you can't dung -three monsters in one zone constantly roaring and pushing each other around -no transmog -way too much walking and long transition zones (even Guiding Lands) that almost make you miss loading screens
Share it on Twitter, Facebook, Discord, Redshit, Youtube. Get Iceborne fixed and make it great.
Jonathan Long
All of those are facts, though. Often accompanied by an opinion but still facts.
Hudson Thomas
Why is insect glaive considered so shitty?
Angel Edwards
3U bowfag here who never used crutch bows. World hurts me on a spiritual level after falling in love with it in 3U, 4U and XX
>-repeatedly wall-bang to be efficient This is by far the worst.
You literally just spam mounts in Iceborne thanks to how overpowered that mechanic is.
I think most people aren't aware of that. You don't even fight monsters anymore. You just spam mounts and wall-bang.
Ethan Brooks
In World? It's got everything it needs to succeed except the raw damage output. It's literally just lacking numbers. It also gets a bad rep from being touted as the "aerial weapon" even though all of its air attacks are trash and it's actually worse at mounting than most weapons to compensate for being able to jump whenever it wants.
y-yes, these 200 flaws a-are just bait, and it's totally not retarded how they degraded the gameplay to clutch claw spam.
I-Iceborne is perfect
Austin Hall
...
Sebastian Perez
...
Jason Myers
>-repeatedly wall-bang to be efficient Dropped
Robert Nguyen
I bought monster hunter world on launch and never played it, hoping friends would get it so we could play but they never did. Is it still worth playing now?
Gavin James
The biggest problem with your post is that you think some weapons are superior to others when people who actually play the game know that they're all equal in strength
Isaac Cooper
>sword and shield is in C for some reason >but hammer in S tier where it belongs >but so is katana for some reason This list confuses me
Owen Thompson
What makes you think I'm going to read all that shit?
Josiah Clark
>Is it still worth playing now? for casual play most definitely. I don't see a single point that's very impactful for your average joe. It's the hardcore players that got the shaft.
have you even played the game? monsters enrage nearly twice as fast if you attempt to wallbang them and knockdown times reduce drastically if you keep doing it.
Wyatt Gomez
how the fuck do i wall bang? i cant seem to do it
Ethan Anderson
>Share it on Twitter, Facebook, Discord, Redshit, Youtube. Get Iceborne fixed and make it great. out
Jeremiah Ramirez
nothing really. the faggot just posted what is considered the tier list for speedrunning, which by itself is braindead and shows that they're an idiot who thinks that having the fastest time on a monster is worth something.
Ryder Bailey
L2/LT + O/B on a monster's face, fire slinger to throw them in a direction. Use O/B to turn them in the direction you attached to, to change the way the monster faces. Two claw attacks will wound, three will enrage, not allowing a throw with slinger shot.
Christopher Powell
I was wondering too how the hell they slugged a monster like that thanks
Colton Sullivan
how many claw attacks wound the monster depends on the weapon. They're divided into a light and heavy category, with heavy weapons like great sword wounding in one clutch claw attack. The smack to make the monster turn also applies wounding damage, so the "light" weapons that would ordinarily require two clutches to soften can be softened in one ride by clutching them, smack-turning them three times, and then doing the wounding attack.
Wyatt Hernandez
>Bow >Good
It does bothers me the AOE shit tho.
Benjamin Peterson
based user, mhw is garbage inb4 seething sonygoys start to screech about tendies