why does Persona 3 feel so low budget?
Why does Persona 3 feel so low budget?
Why? I enjoyed it.
It doesn't
that's fatlus games in general
because it's older than you are zoomer
SMT is kusoge in general
Because it was. It was the hail Mary b4 they dropped it like the other SMT spin-off, then it somehow exploded in popularity
Waifu faggotry has “revived rejuvenated” quite a lot of series
my dude, is this your first Atlus game or something? I mean, what Atlus game have you played that isn't low budget? Outside of P4 and 5 of-course... And even then is not like those games had budgets comparable to Western AAA releases. Those niggas are so lazy and cheap they use the same shitty engine for everything since the PS2 days and don't waste time optimizing for shit on current gen systems.
P4 and 5 are pretty cheap too, their games are always a bit cheap but the ps2 era stuff is especially discount feeling
I love Fuuka!
I'm playing through the Answer and on some level I can't help but agree with Yukari. The Shadows' power affects space and time. With it people can do miraculous things such as cast lightning, flames, ice, and powerful winds from their fingertips. They can make wounds close and even revive people from the dead, in the case of Chidori. Here, the combined regrets left behind completely stopped time itself, and in one of the drama CDs it did that too for one night.
So why couldn't this power be used to save someone who was forced to die so that others may live? Why should they be forced to accept their helplessness, with all the knowledge and power that they wield? Why can't they believe they can perform a miracle themselves and stand beside their lonesome leader?
In the end they have to move on, and try to make the world better with their own ability to try and get humanity to stop respawning Erebus time and time again, but that still seems like a very very bitter pill to swallow. To accept that for all your magic and might, only through the mundane, life-long work spent trying to get humanity to love life again can your precious friend be freed from his penance. What's the point of this power if in the end you can't even use it to save the one person you want to save most?
Tartarus is probably the laziest dungeon I've ever seen in a popular game.
Have you never played a Mystery Dungeon game before?
That can be the case, but it's still more enjoyable than the dungeons in the following games, because it's compact, fast to travel through, free from stopping you with cutscenes (such as stepping out of a car or opening doors) and you can get lucky and a floor lasts merely seven seconds.
Because you can’t marry and impregnate Yukari before you die
When do Japanese games ever have a high budget? Unless they are "worldwide phenomenons" like Souls games or Final Fantasy or something? They get "It'll do" budgets 90% of the time.
it’s hard to explain, it feels cheaper than a PS1 game to me, a bit like the simple2000 series
And nothing of value was lost.
I sometimes wonder if it would've been better or worse if she got pregnant then, while the rest happens similarly.
More soul than 4 and 5 lmao
Man, I'd slap her across the face, knock her down and go hog wild on her as she screams for help through tears and pain, if you get my drift.
She'd probably strangle you to death.
You can empathize with her, but agreeing with her is wrong. Everyone united at their best couldn't defeat Nyx, and she wanted to go back after having everyone fight each other. Its an in character decision and makes sense for that frustrated & grief stricken Yukari in that moment but its not a smart one at all.
The one thing that still frustrates me is that everyone still fought Aigis even knowing that she could die which isn't in-character for any of them
>Why can't they believe they can perform a miracle themselves and stand beside their lonesome leader?
Because the rest of the collective unconscious doesn't believe back.
Persona isn't some passive well of energy you can just draw from, it's a sea teeming with humanity's hopes, dreams, and fears. Users are just lucky enough to be able to drag something out of it to supplement their own desires, and unlucky enough to be able to see when and where the sea spills out into the real world.
Persona users are individuals working against seven billion other psyches, and more if we take into account non-humans like Koromaru and Aigis (which raises questions about all sorts of intelligent non-human lifeforms).
Trying to stop Nyx and Erebus is like trying to whittle down Everest with your teeth.
The Personaverse is just hopeful enough that they have a chance to actually do that at all.
On an unrelated point, your questions are exactly why Adachi is such a pussy bitch.
Weren't the cutscenes added to FES? 3 just seems like a budget game made using leftover Nocturne assets.
Original Persona 1 and 2 were better for the soundtracks alone
No matter how much they believe, they wouldnt be able to stop rest of humanity's destruction thoughts like MC.
>Everyone united at their best couldn't defeat Nyx
But that's what I mean. At their best, they couldn't stop Nyx. But who's to say that will always be the case? Would you rather live forever in a world where you knew that all your strength was meaningless, or try one more time to make a difference? I think if it were me there, that fact that I couldn't do anything in the end would haunt me for a very long time after that. For all the time spent fighting Shadows and climbing Tartarus, in the end it was a miracle from a friend's sacrifice that saved the world. That ain't right with me. I'd be livid at my own powerlessness after coming that far.
>The one thing that still frustrates me is that everyone still fought Aigis even knowing that she could die which isn't in-character for any of them
It's all they could do. They needed to make a choice quickly, or else the collapsing Abyss of Time would render their path to the present locked, and so they could only return to the past. And with Yukari adamant about returning to the past and Mitsuru siding with her, their bickering wouldn't solve the problem. And like Akihiko brings up, Metis saying that Aigis might die if she lost her key could be bullshit she just made up then, since her goal from the start was only to protect Aigis. And on top of all that, Aigis, the leader herself, didn't even know what she wanted, and was lead into an arena filled with people who did. That pissed Yukari and Akihiko off to no end.
From what I gathered, this was everyone venting their frustrations and pent-up aggravations about the Nyx situation, their old leader dying on them without being able to thank him or say goodbye, and not knowing how to help their friends who are handling it worse than them. SEES was gathered to fight. There was no choice but for them to. And as shown when someone loses, everyone braved the same threat of death upon losing. They were all in this together.
>Tartarus is probably the laziest dungeon I've ever seen in a popular game
Abyss of Time is literally Tartarus in reverse.
>which isn't in-character for any of them
They are all bitches, whores, assholes and retards who cant even face properly their own emotions for most of games. It fits them.
Because Persona back then was niche and wasn't latched on by normalfags.
>But that's what I mean. At their best, they couldn't stop Nyx. But who's to say that will always be the case?
They should learn their place as sidecharacters who cant do shit in crucial moment.
>But who's to say that will always be the case?
Nyx.
>But who's to say that will always be the case? Would you rather live forever in a world where you knew that all your strength was meaningless, or try one more time to make a difference?
That's what they resolve to do in the end, to try and change the world while living at their very best.
Which is expanded more in the Arena games but not to a particularly satisfying degree.
The brilliance of The Answer is that even while the player knows whose actually in the right purely from genre savvy alone it manages to make you actually want to buy into the desperate hope Yukari is chasing.
At every stage I knew she was wrong but I really wanted to see her proven right and was totally able to empathise when she said fuck it and fought to try save Door-kun. That antagonist stint was really well done and upgraded her to being my favourite girl in P3 above Mitsuru.
Because it was.
Back then Persona was still just a niche spinoff from an already incredibly niche franchise.
Allow me some more examples then. The power of the Wild Card is not unique or exclusive to Minato and Minako. Aigis receives it when she didn't have it before, Yu receives it, in Persona 5 two separate characters receive it on opposing sides. One attains its full potential, the other squanders it, as intended. And in Persona 4 Arena Elizabeth herself receives it at the end. One man saved the world from the primordial god-entity whose psyche gives humanity sentience. So who's to say another man can't do it again? Is humanity really that weak, compared to the primordial pond scum that originally formed the Collective Unconsciousness to seal Nyx away in the first place?
Yeah, I know. There's really no choice but to accept the events that transpired and press forward, because if only after two months everyone's skills had degraded that much there's no hope of saving their friend. But I still feel super bad for Yukari and would've liked to see her reunite with the person she cared most for, even if just one more time to say goodbye and find closure. The Phantom Thieves might have had it bad, but at least they and the Investigation Team all made it out alive in the end. SEES suffered four casualties before their journey ended.
Also lmao at Thor trivializing the Akihiko & Ken fight. There was literally nothing Akihiko could do to harm me, but I salute him, he was defiant to the end.
>and you can get lucky and a floor lasts merely seven seconds.
this is always fun
>Is humanity really that weak, compared to the primordial pond scum that originally formed the Collective Unconsciousness to seal Nyx away in the first place?
Yes.
>Wild Card
Now compare amount of people with potential to get that in P3,4,5 to 1 and 2. Humanity is declining.
>primordial god-entity whose psyche gives humanity sentience
>Artbook
Before I get livid just thinking about it,
>So who's to say another man can't do it again?
Again, it's really a team effort sort of thing.
>Is humanity really that weak
Again, it's not humanity being weak, it's humanity not having its potential realised.
Consider how big of a deal it is whenever one person awakens to their Persona. Try pulling that shit off seven billion times without something going horribly, horribly wrong, like with Innocent Sin's timeline being so saturated in CU energy that rumours were coming true to the point of causing their entire reality to need replacing.
I'd actually say it's the reverse, humanity is starting to get woken up again.
Demons have returned rather than goopy shadows, Yaldy affected reality on a level greater than Inaba's fog problem and the Dark Hour, shadows and other CU entities are starting to actualise and get Personas of their own (Teddie, Morgana).
I think Phil is just easing the world back toward IS/EP levels of CU fuckery while trying not to break anything like the first time.
I never understood why people were so heard on the Answer. Honestly as "moving" as it was I felt the original ending was always a big sudden. And it's hardly any small wonder why characters like Yukari would act as they do. Yeah she might have just recently made peace with her dead dad but that doesn't mean she's gonna be hunky dory if one of her closest friends suddenly bites it with no explanation.
And honestly I love how divided the party was about that whole ordeal. All the characters in 4 and 5 are all just so bloody homogenized. No one really seems to have any independent goals or even a thought that's uniquely theirs. Maybe this is why I ended up liking the DeSu games so much but it's just far more engaging narratively when the characters have actual agency.
>Before I get livid just thinking about it,
What's the issue with it? I thought it was pretty neat how it explained that human sentience, Shadows, and Personas all originate from Nyx impacting with the planet and leaving behind its psyche, so that a bit of Nyx exists in everyone, giving them latent magical ability, while also showing how Nyx's power affects human minds to affect the physical world around them. It fits with the urban horror vibe the game gives and makes the full moon shadows much spookier than just generic monsters or the hidden selves of people given form.
I think it's the lazy way the dungeons are made. All the Persona games have it. Just randomly place mazes with no thought, and with subpar graphics it just looks off.
it was a PS2 era SMT thing in general, nocturne and digital devil saga have the same problem
I think it detracts from the series' themes of humanity's inner struggles because the whole thing can be traced back to some alien external force, and it raises all sorts of unnecessary questions about our place in a universe where Star Eaters are a thing.
Imagine if the aliens from Silent Hill's UFO endings were responsible for man's capacity for endless self-inflicted violence and monstrous insanity, which resulted in Silent Hill in all its nightmarish glory. What does that say about our agency? Nothing meaningful.
I just think it's more compelling that humanity is responsible for its own demons. There's no "origin" point because the makeup of the universe allows the CU to be a natural consequence of humanity's ability to self-reflect and manifest will.
If it's going for a "urban horror vibe", I'd argue that the lack of an outside source or agent is better, in the same way Condemned is scarier because you're just fighting hobos. You only ever fear yourself.
And it also makes any connections to SMT nonsensical, and I kind of like those. Like, if SMT really does split off from the Personaverse due to Raidou dicking around with the timeline, what was Nyx doing when 2009 rolled around in that reality?
But that's a different kind of gripe all together.
Don't forget that Yukari was without closure for her dad's death for ten years, and seeking the truth was what awakened her Persona, and finally getting that closure when Fuuka sent her the real recording, full of his love for her and happiness that he got to be with her, was what awakened her Ultimate Persona. Opening her heart and saying how she really feels to others is an incredibly hard thing for her, so to rob her of the person she finally opened up to is the cruelest punishment for a Lovers Arcana wielder.
seriously. Her reward for moving past her pain and opening up her heart again after shutting it off for so long out of fear of being hurt, is to suffer the exact kind of pain and hurt she shut her heart off in order to prevent in the first place. That hardly seems like a proper way to cap off her arc.
>get an opportunity to mess with time
>decide to save the guy who killed himself to save the world
>not prevent the disaster 10 years ago instead
Yukari isn't just a bitch, she is dumb.
She had already came to terms with that disaster and moved past it, finally finding peace with her father's death and the last message he gave to her. She couldn't say the same for the guy who killed himself to save the world, where the only thing she could do was make an empty promise to him, holding his cold hand, that he'd never hear. And then pretend she's okay with that.
But logically speaking, it would be much better to stop the event that created the Appraiser. Without him, there's nobody to summon Nyx.
That's why Yukari is a dumb, selfish, illogical bitch.
>That hardly seems like a proper way to cap off her arc.
If Death is going to teach us anything it's that life doesn't work in arcs.
Which is part of why there's at least some hope because we know in Persona that even though that's true, Death is not necessarily the end (aside from the literal interpretation of Death only being the 13th card of a 22 card series, characters like Nanjo's butler and Door show that some part of a person's soul can end up existing in the CU post-physical death), and neither is the crippling grief that comes with it.
All of this also relating to my anti-artbook argument in , since if Nyx is the real deal then everything it says about the arcana being the means is true and that means life does in fact revolve around arcs as portrayed by the tarot, which I'd say detracts from people's fear of Death as an unpredictable, unknowable force.
There are way too many variables to be able to assume that doing that will result in everything being just fine.
SEES would be taking on Kirijo Corp at the height of their power and madness, we only find out about Erebus because Nyx presses the issue, SEES would never be formed without a Dark Hour and so they'd have no reason to travel back in time and do this...
It's just not a good idea.
It's nice to see people give The Answer some credit for once. The exact same opinions have been regurgitated from sheep to sheep like a broken record for years.
It's definitely nice to get some genuine conversation about it, I agree.
I didnt like P3 cast
What's the matter? Didn't like how they didn't immediately become your mindless drones..I mean nakama?
To be perfectly honest, none of them are really good games, but 3 definitely had the best story overall, my only beef was Tartarus.
P4 was okay and P5 was just a fucking slog.
Because it was, in fact, low budget. How many areas are actually in the game? No more than a handful. Even Tartarus is just a RNG dungeon stitched together every time you go in. P3 was my second Atlus game (first was Catherine) and it was pretty obvious to me it was a budget game from the start. I don't care what anyone says though, they did great for what they had. My only complaint is how shit a good half of the social links are.
>My only complaint is how shit a good half of the social links are.
Yeah but at the same time you could actually ignore the fucking things. Doing them in 4 and 5 was a goddamn chore.
Not really
In 4 you need to do the party ones to make your friends not suck. In 5 you get near mandatory perks for doing it (Like being able to STAY AWAKE)
I liked it better in 3. I just chose whoever I needed a good personna out of like the manipulative prick I am.
Except Junpei they pretty much did without questioning anything MC decided to do.
Yeah it was. They were all inane garbage that tried to pretend the characters had any merit to them at all because the main story sure as shit wasn't.
>OMG GUYS CHISE SCARED OF BUG! HOW KAWAAAI!
And don't get me started on Yukiko's bullshit.
Because DDS fucking flopped
DDS looks like it has budget in it's cutscenes but the gameplay looks really cheap too.
Most of them at least had actual stories and character arcs. Except Fukka. And the dog. But he's a dog so whatever. Best good boy.
Better than Yukari or Fuuka's garbage social links
Dog and Aigis were best.
The others were either passable or shit.
S.Links were disaster.
the FATE system in DESU2 was way better. You don't do them you run the risk of losing characters permanently. It's piss easy to get em all high enough, mind, but it's still nice that there's some consequence. Plus there's actually a shocking amount of variation depending on what order and point in the game you do them. But seriously you won't see Persona making it so you can lose characters. No risk of waifus exploding in a bloody mess in the heroes arms in Persona.
I really would like if Social Links had impact on main story. Some events playing out differently or characters losing will to fight and leaving permamently or for some time.
It's really weird how you can change the dynamic of your relationship and group so drastically but it will never actually come up in the main game. It feels like it's off in it's own dimension. Just makes it all feel so pointless.
Well yes. But 4 and 5 are basically baby town frollics compared to that.
Only in Portable and as FeMC, even then he won't stay in party and will have little impact. ~2 additional scenes or so.
Kinda wish they would keep something like that, but in P4 you dont need slinks to save Nanako, it's more similiar to Chidori.
What does that mean?
What's wrong with that? P3 is baby frollic compared to P1 and P2. Then mainline SMT is in category over those as well.
IS is pretty cheery
It means there was time when budget and time wasn't wasted on graphics or marketing. Resulting in better games.
Every ATLUS game for the PS2 except was low budget. They all reused the Nocturne engine.
It's no that it's lighter but it's just...well it's TOO light. I don't think it has to be grimdark death everywhere but there's absolutely no tension. It never feels like there's anything at risk or that you're in any rush to do anything. The villains all feel toothless and the danger feels anemic.
>They all reused the Nocturne engine
Why try to improve upon perfection?
I need to say I couldnt treat P3's tension seriously at times. First scenes of game is MC going through town, seeing coffins everywhere and treating it as normal. By the end of game there were so many people with syndrome it looked more common than being healthy yet school and everything worked as if nothing was happening.
All games suffer from bosses/time limits being obvious so you know nothing major will happen until then.
Nothing is surprising about a new franchise starting with low budget.
>All games suffer from bosses/time limits being obvious so you know nothing major will happen until then.
P3 had plot beats between them, but you're right with P4/5, once you have a deadline for a dungeon you know nothing is going to happen until then
Probably because tartarus is literally one giant randomized floor and all of the social links were written in a summer afternoon by 20 staff
JRPGs typically have lower budgets if they aren't Final Fantasy
Well see that's the thing. In Persona 3 there where the coffins. There where the coming full moon bosses. As each one got closer you could actually see the number of people with Apathy syndrome increase. Towards the end of the game these people all started to form a death cult. You had STREGA running around causing shit and while they hardly the best villains ever, every time you met them something bad happened. What's more, in 3 as the game progressed the heroes actually learned new details about the mystery, this affected their relationships and how they saw each other. It had it's weird pacing but it actually almost kind of felt like a real story being told. Characters develop and chance over time. Things happen.
All the events in 4 and 5 feel so disconnected. You don't make ANY real strides in finding out the killer (And even calling him one is a generous stretch) almost the entire game is spent on recruiting party members who never get any real development. You don't do any detective work Raidou style in 4 and 5 was all kinds of episodic with only the vaguest of through plots.
It might be a bit dramatic but there was actually tension in knowing a full moon monster was coming. Tartarus was filler but it always felt like the heroes were preparing for things. The heroes in 4 and 5 are too reactionary. There's no reason they shouldn't have been looking for clues or exploring TVland in their off time. They know a killer is on the loose but they'd rather have time going through every anime episode stereotype than actually looking for them. SEES couldn't really fight their monsters either but they had the excuse of needing to wait for a full moon. And after the first dungeon the Phantom Thieves basically just waited around for someone to slight them.
4g > 5 > 3fes
all of them are bad
Subjective, and also wrong
Mystery Dungeon isn't exactly popular, but it still has a hell of a lot more variety than Tartarus. The importance of items alone makes the procedural generation way more interesting.
>JRPGs typically have lower budgets if they aren't Final Fantasy
Final Fantasy didnt have impressive budgets until 13 and 13 Versus and we all know what that did to series.
>this affected their relationships and how they saw each other
I'd say it was condensed to 3-4 instances (summer trip, onsen trip, learning about Ken's mother and something else).
>All the events in 4 and 5 feel so disconnected. You don't make ANY real strides in finding out the killer
This is problem with them all. You "fight" defensively for most of game. In 3 you just wait for full moons, in 4 you wait for someone to be rescued, in 5 you wait for next target.
>You don't do any detective work Raidou style in 4 and 5 was all kinds of episodic with only the vaguest of through plots.
I finished Judgment not so long ago so Im happy there was no detective work in P4 and 5. Jokes aside, I understand where you are coming from. They had no idea what to do in P4 outside of meeting in Junes and tailing targets, on other hand what could they do? They were too weak to stake it out in TV World and as highschoolers it would be difficult to make real investigation. By the end elements of puzzl fell too easily into their hands, though you could say it was part of Izanagi plan.
In P5 main party didn't have goal they could just pursue. They wanted to fix bad personalities of corrupt people and until they met one, they had nothing to do. It was bad writing but atlus did that to themselves with premise. It could've been balanced by main group trying to influence general thoughs by mementos earlier, changing them little by little to become better person. Then tweest they end up being bad guys.
You could say in 4 and 5 characters didnt learn clues to mystery because they didn't even realise they were even being played by higher being. It's same case in 3 up until Ikutsuki's betrayal. It would be nice if scenarios in 4 and 5 got shook up earlier than finale.
Did Yukari and Makoto fuck?
literally this
See also: Fire Emblem.
>Why does this game that was made before the franchise exploded in popularity seem lower budget than the newer games?
Baka-dumbass.
Yeah you're right why don't we just use the One Ring to destroy Sauron just give the ring to Gondor sounds like a great idea Boromir no idea how that could backfire at all.
Most definitely.
Absolutely
There's nothing wrong with being cheery, but I like the tense and bleak moments too.
That's cause he was the field leader, but they did their own things during the day.
Probably the only time she ever did, but I like the emotional moments of their relationship better
because it was low-budget. atlus was a poorfag studio until sega bought them.
have you? randomized dungeons are a key part of mystery dungeon games because they add to the challenge of things like item management, hunger management, traps, monster rooms, etc.
persona 3 doesn't have any of that, it only has the same depressing random hallways all game. the only challenge in tartarus is trying not to fall asleep from how boring it is. there's no excuse for why they were too lazy to design proper dungeons.
I still don't have a Persona with Tetrakarn/Makarakarn and that annoys me.
Ose + Decarabia + Loki
I liked how just randomly, on an off day, Chidori breaks free and you experience the events of her death. It's a plot heavy event that comes out of nowhere because you had come to expect plot only on the full moons.
Fuuka had a character arc!
Fuuka's s.link was wonderful and I'm glad I saw her grow as a person!
Io was actually pretty based in DeSu 2.
Isnt it low budget? Its still a small studio even after persona blew up.
I hope in a potential P3 remake Tartarus would have more true roguelike/mystery dungeon-like elements. It already has a few with the floor timer Reaper, randomized layout and enemies, and floor modifiers such as only rares, no enemies, lots of enemies, and party scattering, but it could be more.
I hope a P3 remake never happens.
How come?
Its a never ever. Maybe a rerelease but not a remake /remaster
Because it was a low budget piece of shit. The VN audience will eat any diarrhea you dump on their plate
>they did their own things during the day.
Just another way of saying “they have personality, it just happens off screen!”
3 had atrocious links like that fat kid or your insanely beta best friend. People just forget them because of nostalgia.
Why would they do a remaster instead of making a new game?
>SMT IF actually sold
>They double down on the school setting and made something different, P1, and sells even better
>P2 games cant keep up with the trend
>Nocturne was their big attempt at popularity, it ended up being just "ok"
>They reuse assets everywhere with other PS2 games
>Still to enough and DDS2 flops hard
>Previous persona director leaves for self-inserting and making some waifufags mad
>P3 is made with the bare minimum
>Keeps them alive
>When making P4 the situation is still the same, big hit needed or they go under
>P4 actually delivers
>P4G doubles down on the SoL shit that appealed to many and makes it THE game of the vita
>P5 gets a shit ton of delays and rewrites, some blame it on the earthquake
>P5 comes out and is an even bigger success, selling more than OG P1, the previous record holder
Just now, after 20 years does atlus actually possess the money to do something
Yukari is best girl
Because it is wanted?
Because I think P3 is good enough as it is, I tend to dislike the remasters and re-releases that Atlus puts out, and I'd rather see the series iterate on P3's weaknesses in a new entry instead.
I wouldn't mind its visuals at all, only if the game didn't feel so goddamn padded, I had to drop it in the summer months.
Not really, that's how things normally go. They live their own lives and only reconvene mainly for club activity. Remember that SEES was gathered not because they're friends, but because they can wield Personas. Them becoming friends happened over the course of the story, so you had people that clearly didn't like each other at first, even to the point of trying to kill each other when tensions were at their highest. You were at first just a part of this and lead your own life too.
I would've liked to help Chie with her issues
By showing her your worm?
By gently and slowly easing her into situations with harmless and cute bugs, like butterflies, allowing her to calm herself and gain courage to deal with the scarier bugs. Such exercises require absolute trust to tackle though.
because it is
no i know galaxy brains link low budget to lwow quality but thats not my business to cure yur retardism
>By the end of game there were so many people with apathy syndrome it looked more common than being healthy yet school and everything worked as if nothing was happening.
I feel like there's a message there, somewhere
Junpei was the worst "bro" ever
He was cool
He might be better in Japanese. Having to listen to that sexual predator Vic Mignogna in English ruins him.
At least it wasn't Marin Karin
He
>obvious bait is obvious
Damn, she must have really loved Makoto and if the social link is any indication for the female protagonist who still doesn't have a canon name, she probably did the exact same thing for her there,too.
>Mitsuru doesn't get Sexy Dance
>Metis does
ho
Yeah, knowing there was a horrific monster due to arrive and wondering if you are strong enough to face it ups the pressure, leaving you wondering whether to train in Tartarus or go about your daily life, but always knowing in the back of your mind that it's coming.
One of the Nyx cultists joined just because he saw they had energy to believe in something, even if that something was the end of the world, and he wanted to experience that energy instead of stay apathetic and dull.
So in order to unite humanity against Nyx without a wild card, one would need to essentially rule the world?
user, there IS no beating Nyx the only hope of getting away from it is making it so Erebus is completely allilated and guess what, it's a being of humanity's collective desire for death, to make that monster die for good all of humanity would have to stop wanting death so badly but to do that would strip them of life, to live is to die, you can't escape death Not even Makoto's sacrifice was enough the only reason the world isn't another wasteland like the old timeline at persona 2 is because of Elizabeth one shotting Erebus every year it reforms itself and she can't do that forever.
Meanwhile she's doing that the world almost came to an end several times because beings within Persona Q, Persona Q2, Persona Dancing all night, Persona Areana and Ultimax, Persona 4 and Persona 5 and now Persona 5 Scramble, in fact, Scramble is the absolute worse case scenario SEES and the IV teams were worried about, hordes and hordes of shadows jumping into their world
Play Digital Devil Saga and tell me Persona 3 doesn't feel low budget. DDS feels larger budget and is older you fake boomer.
Agreed. Just let me hit that faggot in dumb face.
>because of Elizabeth one shotting Erebus every year it reforms itself and she can't do that forever.
Didnt know that. Best girl just keeps getting better.
She warps it from the Sea of the Soul to the moon's surface to show it Thanatos, then when Erebus is unimpressed she has Thanatos cut him in half.
>in 4 you wait for someone to be rescued
That's kind of the problem though. You have a whole vast world open up in front of you and you don't think it warrants a deeper exploration beyond saving the rescue victim? Hell it doesn't even do that retarded shit where your party spread out to go stare at walls while you find a plot item or clue. 3 had you waiting but it told you to explore Tartaus in the meanwhile as a major objective. 4 has you do fuck all when there's down time. No thinking about the shadows, no trying to find what the deal with the TV world is. No hitting the streets like a Kuzonoha to find out where the killer is. A killer is loose in Inaba and you'd never know.
There's also the big issue that almost the entirety of the of the game is dedicated to building your party one person at a time, which doesn't really allow a lot of time for the non relevant ones to be involved.
A better question is how it's so good despite feeling low budget.
Everyone here wants to kill themselves and game resonates with them.
user, you don't get it. It's not good DESPITE it's low budget. It's good BECAUSE it's low budget.
Not really, it's the other way around.