I've been thinking about this lately and really I don't think he has much of a purpose. Not Funslinger, but regular Engi. He's 125 HP, slow,. and only has a shotgun or pistol for viable self-defense. Then his buildings, but they don't feel very effective since his nerfs.
Sentries are super fragile, limited range (even with the Wrangler thanks to how quick the damage falls off), and don't have as much damage output as Soldier, Demo, and Heavy, and of course no mobility. Pyro and Sniper handle point denial better, again with more mobility.
Dispenser's healing got nerfed the same way as the Medic's. It can heal in a group but being stationary makes it a fat, fragile target, it can't give buffs, it basically deprives the Medic of uber potential, and most maps have enough ammo boxes that resupplying isn't a big issue.
Teleporters are the only thing Engi has that's unique, and they're definitely strong. But so many maps don't need them. Payload and CP are all they really excel in, otherwise you're just memeing dropping the team into the enemy sewers on 2fort more or less.
What's worst to me is skill doesn't seem to have much of an impact on him. A really good player of just about any other class, except Medic, can singlehandedly wipe teams if they play well enough, and Medic can help it happen. But what can a really good Engi do? Move his sentry to a different location? They've already aggressively patched out any campable spots. He can't build faster or more efficiently. About the only things you can get better at are Wrangling, which isn't amazing, and the Eureka trick (swap to EE, build teles, swap back to your preferred wrench).
So what exactly does Engi contribute and why should you play him?
The engineer exists to kill that one scout who keeps rushing the intel with no change in strategy.
He's kinda useful in payload for area denial but if you've got more than two enemies on the cart, it won't matter.
TP is good imo and the dispenser is a semi decent alternative in CP if your team doesn't have a medic.
TL;DR the sentry is cannon fodder while your team scores kills and to kill/ finish off weak enemies. Sentry is useful sometimes but is redundant to all but the engi with a medic and the TP is decent for reasons you stated
James Martin
His buildings require no direct input but are his only 'thing', therefore there's very little room to improve.
Kayden Gomez
Similiar to Heavy he's meant for Area Denial but with a more supportive toolkit ontop of that. Engie isn't meant to be some industrictuble wall that can stop the entire enemy team, he's meant to be barrier that the enemy is forced to climb over and stall time but are pushed back by your allies.
Engie is meant to act as a support for the team. Sure a singular Sentry and Engie is no problem but the problem is taking out said Sentry while also dealing with the rest of the enemy.
Just like Heavy his biggest attribute isn't actual kills themselves but making others think twice before continuing forward.
Cooper Young
He's the counter to shit teams that don't have anyone that can play demo.
>Then his buildings, but they don't feel very effective since his nerfs. his buildings were nerfed?
Isaiah Brown
Teleporters are the most important building for pretty much any mode except for ctf, it's insane how much a single level 3 teleporter can change the tide of a match.
how is this not obvious? offense gets an aggressive spawn timer and a single lvl 3 tele can refresh like half the team in about 10 seconds. it's probably the best way to break a stalemate besides uber.
Ethan Young
>That panic that the entire enemy team experiences once it dawns on them you have a tele
>no birthday hat game lol quit talking about a dead game
Isaiah Wright
>So what exactly does Engi contribute and why should you play him?
He stalls games, that's his power. You only play as him if you are a third world nigger monkey with a garbage computer who otherwise could not get kills in any skillful way.
Ayden Brooks
how many times is this engineer is bad shit going to be posted this month
Owen Hall
reddit
spacing
Cooper Anderson
teleporters and dispenser are dramatically more important than sentries.
you keep the team alive with them, they keep your sentry alive. Sentries don't do jack shit besides prevent scouts from freestyling.
Landon Thompson
Engineers are radically more balanced when the line of war is moving. Choke points are a fucking nightmare, teams should be forced out into the open more to defend points.
Kevin Jenkins
"Only" has a shotgun and pistol for self-defense, that's fuckin' plenty mate. Shotgun is bar none the most reliable side-arm and it makes a fine primary for Engi, on top of his pistol having 200 spare shots compared to Scout's 36-some spare. I thank Gabe every day for the gift of being able to move my fucking buildings, even fart-huffing vanilla source-ports like TF2 Classic backported the feature. It's so good, and it makes Engineer worth having in situations where the front-lines are shifting rapidly.
Jason Harris
He's slower when carrying and they build with no health at the start. Dispenser healing is also delayed by afterburn.
Bentley Hernandez
Shotgun is alright but only reliable/really good on servers with fixed spreads. With random spread it has a tendency to shit itself so your critical shots that don't seem like they should hit hit for an instakill meatshot, then shots dead center of an enemy models might do barely 35 damage.
TF2 hitscan sucks fat dick with random spread.
Eli Nguyen
why doesn't this game have good hitscan dps bros? was it designed for aimlets?
Hudson Garcia
It's built off a build of an engine originally designed for very imprecise and bulky controls, IE Quake. The old Quake games also have wonky hitscan and overpowered projectiles.
Jason King
yes go play something else.
Owen Ward
But, can Pyro or Snyper heal? Or can Medic Point Denial?
Austin Hughes
Engineer's buildings are a bad team filter
Dylan Kelly
t.never sneaked a lv3 behind the enemy files the amount of kills and salt you generate its glorious.