Its too long, the story just keeps going and going and its vague enough that it starts feeling pointless...

Its too long, the story just keeps going and going and its vague enough that it starts feeling pointless. All the areas end up feeling very samey and traversal becomes annoying at a certain point. The save points should have function as warp points, because the interconnections are not good enough to make up for the long boring traversal once you seen an area like 50 timers, the current warp system is not enough.

As for the good, i like the peaks of the story and the art style is beautiful. Music is great and the boss fight feel super tight. The game is at strongest when you enter strange mysterious areas, of which there are not enough. The giant travel bug is a total bro and made shed a tear when he was being nostalgic about his youth, very beautiful.

In summary, too much fat and not enough meat, but the meat in it is great.

Attached: Hollow_Knight_cover.jpg (316x316, 39K)

Game is shit

Objectively not.

Prove it.

Plenty of at least decent content.

>game is shit
>no its not
>prove it
>well it has shit content
Wow.......

I thought Yea Forums loved this game, no one wants to talk about it?

>In summary, too much fat and not enough meat, but the meat in it is great.
I have the same opinion. Yea Forums hates you for criticizing this ok game though.

The game gets tiresome at some point, I dont think it handles it design very well. It try to do the whole vagueness of Demon Souls/Dark Souls, with the lack of direction but it did not succeed in that aspect because DeS and DaS is constantly feeding you info with lore around you and items but in Hollow Knight the info drip is way slower.

I too hate popular thing. I like to be contrarian and fit in with my based Yea Forumsros