why do fighting game devs do this shit all the time
Why do fighting game devs do this shit all the time
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>character is a slow hard-hitter
>makes casuals froth at the mouth from pure rage but gets absolutely decimated in any competitive setting
This is more of an issue with 3D games, particularly tekken
The guy on the right looks cooler and has a more interesting backstory.
right, because 2D games arent complex enough to have characters like the one on the left in op's pic lol
>character requires skill and thought
>nobody uses them
>character is LOLOLOL DERPDEDURP IM PLAYIN NOOTRUL
>every single online match has at least one
>character is incredibly powerful and nigh broken in skilled hands
>lol that'll be 5.99 gaijin
if i'm playing someone in smash for the first time i'll go Dedede for this reason. if i pummel them, they're garbage. if they mop the floor with me, well shit, let's actually do this thing
No, it's the opposite. Most 3D games don't really have different playstyles and strategies to the same degree, and the game often boils down to accessible punishes and starting a mid/low guessing game. The characters that are more complex than this tend to be bad or just not worth it because why do that when you can be kasumi or dragunov and just do the same thing over and over into a 50/50?
t. tierwhore cope
>2v2 or groups
>game isn't balanced around this so you can just pick a character with strong big hit boxes and win randomly 90% of the time