Which franchises are represented the most accurately and most inaccurately in Smash Bros?

Which franchises are represented the most accurately and most inaccurately in Smash Bros?

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They really fucked up with Fire Emblem. There are countless varied units from every game but instead they pick the copy and pasted lords. The fact that they've never put in a mounted unit is shameful. None of the character use the weapon triangle at all. Robin atleast does weapon degradation. Also Binding Blade and Fates deserve zero representation.

Fire Emblem is represented as a bunch of bland Lords who all use swords, and most of whom don't even have varied movesets between them.
The most "unique" FE characters are Corrin and Robin, and there's no representation of the widely varied weapon types or mounts that exist in FE games, or of the characters who have actual personality.

The Mario franchise characters across the board are pretty solid in terms of both their personalities and abilities, outside of the forced circumstance of making them fight in a brawler at all.

Hopefully all these franchises will be represented accurately in Smash 6.

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Castlevania is literally both. In cannon, the Belmonts are fucking superhumans who can jump like 40 feet in the air. In most games they can't do shit.

Big reason a lot of us who don't care for Fire Emblem wouldn't mind if they added Edelgard.
Least she's an axe wielder and might have a moveset we haven't seen before.

These. Fire Emblem is mostly just massively wasted potential, while Mario representation is pretty much everything I could ask for - nothing critical missing, and characters are fun and very different.

hard to tell if xeno is represented inaccurately or if the smash fanbase is made up entirely of bandwagoning reddit-tier faggots

Dimitri is the correct choice.

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I agree but Edelgard is more popular.
Honestly though, as long as it isn't Byleth.

I just like to laugh at the people delusional enough to think that Rex will ever graduate from Mii costume status.

I unironically hope that Rex doesn't get it in because I don't want smashniggers crossing over and shitting up the franchise.

Kid Icarus is surprisingly imprecise in certain areas despite the amount of representation Uprising got in the last game. Especially reusing the outdated victory fanfare from the original NES game lifted from Brawl

They made Bowser into a mindless monster. That's not what he is in the games.

Sonic. He has the most potential for a fun moveset after 25 years, and the most disastrous lazy execution. Just like his own games.

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Sakurai jumping the gun on Dark Pit really sucked. Could've been a cool DLC character who uses more weapons from Uprising, but naw just copy paste Pit and give him a shittier side-B.

Dark Pit is literally a clone of Pit.

Pit needs a different moveset to match his quick ground gameplay style + faster movement speed. Taking away his ability to fly in Brawl was stupid.

Also, The Great Sacred Treasure would make more sense for a final smash. And Dark Pit's Arrow Rain move would've been better too.

Also, declone Dark Pit entirely. How come Palutena gets literal new moves for customs and not Dark Pit?

I think it'd be cool if Pit was the same but they gave Dark Pit the old Pit Up-B.

>How come Palutena gets literal new moves for customs and not Dark Pit?

Palutena's moveset required modification due to revolving around the custom specials. Dark Pit could just be Ctrl-C/Ctrl-V'd without hassle.

Shulk is extremely inaccurate but it's fine with me. It's basically the best way to make a smash character. You use a Nintendo character as inspiration for a fighting game character. Makes for something interesting and fun even if it's horribly inaccurate.

As apposed to Mega Man who is pretty accurate but annoying to fight.