1. It's ok to have violence in your game. Violence can add a sense of impact to the fighting and make it feel like fighting. Your fighters lack any sense of impact, it just looks like goofy characters flailing at each other as tons of bright effects fill the screen. Blood is better than hitsparks. Try it sometime.
2. Don't be afraid to go more dark and gritty. Too many of your games are filled with dumb "trying to be ironic" character designs. Just make shit that looks cool and people will play. Scorpion is cool, Kitana is cool, Johnny Cage is cool. Ryu isn't cool, Fang isn't cool, and for fuck sakes Lucky Chloe is NOT cool.
3. Don't be afraid to be vulgar. It's a fight, not a hugging contest. Have characters curse, insult each other, be nasty. MK 11 intros are full of characters dissing each other and throwing shade, and it's awesome. This isn't the 90s anymore, some karate guy going "Wow, you fought great, train harder and you can beat me!" isn't interesting, it's fuckin boring as shit.
4. Easier inputs. MK has the easiest inputs of any fighter, which also helps. The "super" mechanic is literally tap two buttons, unlike your games where I gotta do qcf inputs twice and shit, it's fucking dumb. I aint got time for that.
I agree with OP, MK is the only fighter I even fuck with, jap shit always feels tame and corny as shit
Elijah Powell
I still prefer Japanese fighting games because they aren't needless gorefests and promote beautiful women in sexy clothing. How about you learn a thing or two from THEM for a change, you patronizing prudes?
The women in MK are beautiful, they just look like real women and not stylized bimbos with barbie doll bodies. They look like fighters. Lili doesn't look like a fighter, the bitch looks like Paris fucking Hilton with an asian face slapped on lmao
also >needless gorefests
I know you nerds never been in fights before or seen any outside of anime, but people actually bleed blood when they get cut by a sword, not "lightning"