Do you prefer games that give meaningful context to the gameplay, or games that subordinate everything to gameplay?

Do you prefer games that give meaningful context to the gameplay, or games that subordinate everything to gameplay?

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both

experience Chad

Both
only faggots say otherwise

You can like both but you have to prefer one

Why not both?

I suppose I prefer experience, but that doesn't necessarily make it superior to arcade style. Just a personal preference and I enjoy arcade style games too.

Arcade is fine if you are 15 or below.

Maybe I prefer one at a time, but I'm rarely consistent about it

Experiences that use Arcade style gameplay as the framework so you can keep playing when the experience is over

My two all time favorite games are Pathologic 2 and Factorio. So go figure.

>depth and ambition

You're a funny guy.

Hey faggot I remember you posting this same shit from months ago.

>Tetris and BOTW in arcade

they both fit OPs duality

Both have their place, depends on the mood you're in and the individual title.

Zelda games' context is meaningless and laughable, it's an excuse for the gameplay rather than the reason

I value experience games more, but I think there are better arcade type games in general. Meaning that arcade focused games have realized more of their potential than experience focused ones. Overall both are very enjoyable if you find the right games. I also don't think it's impossible for a game to have the best of both worlds.

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What's the game with the crab in the top left?

>games having gameplay is bad
wew

>experience
>gameplay
Pick one retard, if i want to watch a movie i would rather go to netflix

Are you implying games like Pathologic 2, System Shock 2, Deus Ex are somehow movies? Because that might be the dumbest thing anyone has ever said on this board. And around here, the competition for that kind of prize is stiff.

Depends on what I'm in the mood for I guess
4 out of 6 of my favorites are under "experience" though

when the game is just a bunch of mechanics but you start creating your own narrative inside of it like most simulation and some strategy games

>Mario
>No intended ending
What?

Ignore anti story fags

Looks like FFX-2

There is none, he and his supporting cast are doomed to forever repeat the events of SMB in slightly different permutations, there is no internal reason why the franchise's story would ever end

Game play of arcade, story of experience.

Arcade is what games should be

>botw in arcade
Subtle b8

>arcade games
>dont have a message

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The games have a definitive end though, there's a finite number of stages in any SMB game, and the game is over when you beat them all. It's not like a FPS or Moba where you can have any number of games.

I think the distinction between games that use gameplay as a framework to tell a story, and games that use thematic elements and story only to have an excuse to be able to craft fun gameplay is sensible, but when you call breath of the wild an "arcade game" you're sounding silly

No one cares about muh experience you failed movie directors.

You can barely dissociate arcade from experience nowadays.