what went wrong?
What went wrong?
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v
Nothing.
your thread
seethe dilate have sex etc.
No DmC2
Too homoerotic
Nothing, it was pretty good.
Not much at all, really. Solid-ass game.
>V
>level design
>gerbera gp01&cavaliere r have moves but you need DLCs
>no playable Trish, Lady, Vergil
>no SE incoming
but it's a good game with a good gameplay i like it.
Boring levels
It ended and now I have to grow even older before I can play another sequel.
What does Cavalier R have that reg Cavalier doesn't?
Story was all over the place, female characters were reduced to voice on the phone or a pair of tits that might as well been on the phone with how little they had relevance, too much going back and forth between characters to get a good feeling of each one's gameplay, loading screens and more loading screens...
Nothing, that's why it's GOTY so far
Final Fantasy XV
The only complaint I have is that loading screens and having to watch the first 5 seconds of a cutscene before you can skip it makes replaying missions a little annoying.
level design in second part of the game could be a bit less boring but other then that nothing, great game overall
Too many loading screens/mid-game cutscenes
Otherwise nothing
Why is there a "what went wrong?" DMC5 thread like every single day? It's kinda ridiculous.
Assholes trying to bait people who enjoyed a great video game. Once people bite, it's just an entire thread wasted on shitflinging and arguments between people with deaf ears.
Urizen should have been his own thing and not Vergil.
Level design lacking.
Other than that great game.
Mission 10, which is the worst mission in the game
Everything
These threads suck now. I think there was a decent one yesterday though, but they're rare.
You fags made non-stop generals about this game for months on Yea Forums, then it passes by with a whimper, completely overshadowed by a brand new IP. You'd all be the ones to ask what went wrong, but you never seem to have an answer.
projecting
Yeah, good threads are hard to come by, especially when the OP is just bait. I'm outta here until we get a good one.
> no playable Vergil
>playable V
> even DmC gave us Vergil and his own missions.
>no select your character option for most missions.
> forcing you to play as V
>no turbo
> Jump canceling is slower and a lot easier akin to DmC
>most enjoyable and aesthetic levels are the ones early in the game.
>level design is lacking
>the story and the characters(particularly the bosses) feel more generic.
Should I buy it now or wait until a special edition including all dlc ?
How does it feel to have DMC5 live absolutely rent free in your head?
You will be seething for all eternity.
There haven't even been any news about DLC being in development.
Floaty weightless combat
Feels great knowing it was such mediocrity that the series is dead for good.
It's just a rehash of the previous games and V sucks balls.
Japs can't properly innovate. There are few exception (Dragon's Dogma) but overall they always stend to stick to the same old tried formula that you can't help but feel like "been there, done that".
V's fine. Eat my ass.
youtu.be
nah, no one asked for him
V is Nero 2.0, people hate him because they don't understand how to use him. I think V being optional would be a mistake though like a lot of people want. Although it's only 4 missions so I don't see what the big deal is.
No one asked for Nero either, if games just became only what the fanbase wanted, then there's no point in playing them since they'd just be inferior rehashes which DMC5 comes close to being with re-used enemies. The new character justifies the games existence beyond just being DMC4 but with content.
/thread
I like his playstyle. danteniggers can suck a hairy dick.
Was gonna post same as this. Also I'm not a fan of the demon tree levels.
Nero was unnecessary as well, he could have just as easily been a weapon and a style
Too hot*
People hated and still do because he fucking replaces Dante. The main face of the series who's only been the MC in 2 good games, then DMC4 took him away from the fans for this new edgy teenager who screamd KYRRRIEEEE all the time.
Fans warmed up to Nero after Donte came onto the scene.
Western AAA innovation last year
>Spider-Man
>God of War
>RDR2
Woah
>posting retarded mutt shit
Fuck off weebnigger
>america
>western
Go away Juan.
>V
Get fucked nigga, V is great.
>level design
Coral highlands is aesthetic.
>the dlc weapons
Negligible.
I agree with the last two.
It was an overhyped meme series.
>weightless
Real impact and buster.
>Reshash
Dante's moveset is bigger than its ever been with swords formation and quad S completely changing it to DMC4.
Nero has a massively expanded moveset and can instantly, at any time, start riding a rocket skateboard around the room before dropping a rocket bomb down on his opponents.
Literally nothing about the game is rehashed.
DMCV was my first Devil May Cry.
I'm convinced if you don't like it, it's because you don't like fun.
*Not homoerotic enough
this tbqh
Also demon tree shit isn't even half the game and most of the missions that ARE demon tree shit are pretty different
>no SE incoming
It's coming sooner or later. It's 100% in next gen consoles.
Meant to reply to this dude
You know all Itsuno has to do is tell his boss(Capcom CEO) that he wants to make DMC6 and it's instantly funded, right?
For me, it's mission 9. I really don't like it, it looks barren and boring. And there's barely much to do other than walk forward and fight. I guess there's some alternative paths but that doesn't matter to me much.They could've used more of these weird red flowers in the Geryon fight around other missions, would've made for pretty scenery.
i've lost all motivation...
I love it, some really interesting fights in there.
I liked that one as well, some nice gothic scenery and a bunch of fights. 9 and 11 reminded me of DMC 1 quite a bit.
unironically the absurd amount of loading screens. even if it takes less than 5 seconds it's still horrible to keep playing
I find mission 9 to be pretty quick, but it really could have used an actual boss instead of the nobody fight. Meanwhile, mission 10 has 8 long-ass mandatory fights, the demon butthole level design, and a shitty scoring system so you'll have to play the fucking thing over and over if you want to s-rank it.
Yeah you really have to go into mission 10 with a plan if you want to S rank it, for me proper SDT use is key to erase the Judeccas, the second Fury and the Proto Angelo.
>no playable Vergil
Not a surprise, really.
>playable V
Having new ideas is nice, I like the finishing blow gimmick, but he needed more moves, and better summons.
>even DmC gave us Vergil and his own missions
Yeah, and it sucked in my opinion. I don't enjoy playing as him much. The levels were just floating obstacles forcing you to stay in the air for most of the time. And Vergil's controls and DT were shit.
>no select your character option for most missions
They should've just gave each character a campaign like they did with 2. You can have some of the missions be literally the same (1, 7, 13 etc.) And everyone would've been fine with it.
>forcing you to play as V
Not a bad thing, really.
>no turbo
Seriously, why isn't it in the PC version either? Does it have to do with the RE engine?
>Jump canceling is slower and a lot easier akin to DmC
It's not really that slow and making it easier doesn't mean much.
>most enjoyable and aesthetic levels are the ones early in the game
Mission 18 is nice
>level design is lacking
True
>the story and the characters(particularly the bosses) feel more generic.
The bosses (the ones that were real demons) were as good as previous games imo. Characters are fine but they could've used a better conclusion than the one we got. Feels like there's more coming when in reality there's nothing.
Too much "deep story" and "deep characters", not enough video game.
Too many games are trying to be movies and books these days, too many video game developers have their heads up their asses, forgetting that they are making video games, not generic "interactive art". Non-writers keep trying to show their "true artistic skills" by writing "deep, complex, emotional stories", but all it does is prove why they aren't successful writers, and why they are instead doing stories for video games.
>Too much "deep story" and "deep characters", not enough video game.
Every cutscene is skippable and their is a grand total of 1 forced walking segment in the entire game, it lasts for like 20 seconds.
I want to take you seriously, but I just can't.
> 8 long-ass mandatory fights, the demon butthole level design, and a shitty scoring system so you'll have to play the fucking thing over and over if you want to s-rank it.
The fuck you talking about. Qlipoth/City ruins hybrid in m8 is the best.
>not enough video game
>literal ps2 game feel only on modern engine
Based retard
>Seriously, why isn't it in the PC version either? Does it have to do with the RE engine?
Only DMC4 on PC ever had Turbo by default and that was released later than the console versions, no Turbo might be part of the deal they struck with Microsoft.
>level design
The levels actually do have lots of areas to explore and some alternate paths, there's even a secret weapon to find.
DMC5 is the most video-gamey AAA video game released in ages. At times it feels like a throwback to the PS2 era and that's a good thing.
This is the same guy that later complains about 5 story being "shallow" and it having "shallow" characters
>mission 10 has 8 long-ass mandatory fights
I said mission 10 has 8 fights, I wasn't talking about mission 8
Where is my bro with MUH DIFFICULTY CURVE in dmc4
My bad
I agree on fucked score system on this mission but mostly on enemy placement, especially Fury. Who's idea was to put them in 1 on 1 fight
He's on a date with the DMC3 nostalgiafag
>Why is there a "what went wrong?" DMC5 thread like every single day? It's kinda ridiculous.
it's a FF15 fanboy shitposting
1v1 Fury is ideal, do you mean the second fury appearance with the Hellbats/Pyrobats?
>turbo
I get it, but why not do the same with 5? If it's really because Microshaft forcing people to buy an XBone, I'll be pissed.
>level design
I am aware of all of this, but there's only one (uno) secret weapon. And the branching paths, while nice, don't offer enough satisfaction, the only memorable branching path was the punchline section. And the rest was meh areas with different encounters that could've been better if it had the older interconnected level design. It feels like they wanted to do what DmC did, but they forgot that DmC's level design had a lot more platforming and snatching than what they were doing. The early levels were nice though.
The problem is that it's pretty much guaranteed to lower your score no matter how well you do against it
Nope I mean both fights. First that tanks the score significantly and second not enough enemies besides Fury. I find 1 on 1 Fury fight pretty lacking, sure they are intimidating on the first run but later they turn into complete joke.
M16 with Fury and 3 DS is a good example on how they should have made Fury encounters.
go to bed Daniel Fox
Fair enough. I don't find either of them to be too bad and the semi-secret 2nd Queen Empusa encounter is usually enough to pad the points to 5k for the S rank.
>M16 with Fury and 3 DS is a good example on how they should have made Fury encounters.
Yeah that one was great.
nero is fucking great, and him sharing the title of main character allows for dante to have the less accessible and harder to master playstyle filled with an overwhelming amount of combo choices he's had since 4
>Coral highlands is aesthetic
That's not level design. That's graphics design. Level design would be the bare bones structure of the level, how you navigate it, its spatial orientation, arenas, etc.
>nero is fucking great
He's fine but isn't neccessary. And they should stop forcing us to play Nero half then Dante half, it's just retarded, even more so with how they cramped V into all of this. And I don't see Nero sharing the title of MC, it feels more as if he's trying so hard to take it but failing. Especially when they make the last Bossfight end with him as if he's the hero.
And for some reason, in every Nero game, they just seem to forget about the idea of alt. costumes.
>no alternate costumes AGAIN even when Itsuno actually had time and money
>Dante acquiring SDT in this game confuses the timeline
>no Bloody Palace on release
>no playable Vergil when the whole game was about Vergil
>V wasn't Mundus
The game was Itsuno's fanwank just to bring Vergil "back to life".
Gameplay is a downgraded.
>V wasn't Mundus
That would have been terrible.
Aside from a dozen things that were mentioned a million times already?
See those diamonds that the devs forgot to remove in the final game? It's obvious there were supposed to be more missions where you can play as multiple characters, maybe with a proper co-op like mission 7. Even V's diamond is present in final missions, so even the story was probably different at some point.
DMC5 is a game that has a maximum amount of cut corners while still remaining passable as a complete game, but people who liked it will defend it despite it being almost as incomplete as 4.
1 had the best atmosphere, 3 had the best story, 4 had the best gameplay, DmC had the best edgy world design.
5 is a good enough mediocre game that doesn't reach the best parts of previous games and doesn't have anything that stands out, but was advertised as the best game ever made.
>implying V being Vergil's literal fee-fees is a better idea
>isn't neccessary
i and i'm sure many other people would dearly miss nero if he was only in 4
>they should stop forcing us to play Nero half then Dante half
i could get behind them doing what they did in DMC2 with separate campaigns for the characters
>in every Nero game, they just seem to forget about the idea of alt. costumes.
yeah i agree that this is shit, but i don't think this has anything to do with nero, rather that capcom wants to charge more money for alt costumes, as they did in DMC5
>He's fine but isn't necessary
How is variation unnecessary? You really think Red Queen, Blue Rose, Buster arm and Snatch, Devil Breakers, Bringer Knuckles, Showdown and Max Bet would fit on Dante? Introducing new characters is also necessary unless you want DMC3's story over and over again
>Especially when they make the last Bossfight end with him as if he's the hero.
He is? What is your point?
>4 had the best gameplay
I disagree on almost everything you wrote but this is probably the worst, how can 4 have the best gameplay if Dante and Nero are much better than in 4 and the enemy design improved markedly as well?
>That would have been terrible.
How much longer are you going to keep zapping?
obsessed
this much cope lol
>manga is on a break
fuck I forgot
holy shit based beyond belief
>V wasn't Mundus
The story would have been even fucking messier than it already is.
Literally the only thing that saved DMC5s story from being a total dumpsterfire is the the fact that V/Urizen ended up being Vergil. Which resulted in the story being vastly more palatable.
>4 best gameplay
>guardfarting
My boy difficulty curve returns
Because I spent hundreds of hours on both games. 4 has a lot more mechanics that increase the game's depth exponentially, while 5 has a wider amount of options, but lacks depth. What ends up happening is 5 seems to be better on the surface, but doesn't offer as much satisfaction with mastering it.
It's almost the same situation as Street Fighter 4 and 5.
>Even V's diamond is present in final missions
Show V diamond on mission 19 and 20 you dumbfuck
It was boring
>4 has a lot more mechanics that increase the game's depth exponentially,
>4comboautist.txt parroting
Mkay boss
>4 has a lot more mechanics that increase the game's depth exponentially
Too bad those mechanics don’t fucking matter in the long run, especially when it comes to the enemy design.
It's basically DMC4.5 with ugly as fuck characters and power rangers shit.
>dmc 4.5
>every new instalment must be radically different
Better post dmc 5 is a bloody palace with cutscenes
>i and i'm sure many other people would dearly miss nero if he was only in 4
He could've been a style and weapon for Dante in 4, and no one would've cared. Only those who started with 4 have an attachment to him. Or maybe I'm wrong.
>How is variation unnecessary?
Who said I didn't want variation? I like Nero, I just don't see him as a necessary character.
>You really think Red Queen, Blue Rose, Buster arm and Snatch, Devil Breakers, Bringer Knuckles, Showdown and Max Bet would fit on Dante?
RQ is a sword that Dabte could just use, BR is just another gun, something Dante could easily use, buster could've been a style, snatch isn't a great thing but it could be a whip weapon for Dante instead, DB are something that are designed around Nero, but they still could be given to Dante by just turning them into items he picks up from enemies like in an arcadey beat 'em up, BK is just the same as formation so he won't really need them, the last two are Yamato moves they could fit with anyone related to Sparda.
>Introducing new characters is also necessary unless you want DMC3's story over and over again
a new villian doesn't need a new hero. They could make Dante go around the world and meet all kinds of different people.
>He is? What is your point?
my point is that they're trying so hard to show how "cool" Nero is. When they should've just kept him on his own journey with his own villains and his own character, instead of being high on his power level and trying to prove how he's the best. And don't misunderstand my views as me hating on Nero, I very much like him and would want him to stay.
>power rangers shit
Explain.
>Cerberus is fine but it isn't necessary
>Cavalrie is fine but it isn't necessary
lel
dan and jyb were power rangers, reuben was a power ranger stunt
The diamond's represent if a character is present at that point or not you fuckwit.
>buster could've been a style, snatch isn't a great thing but it could be a whip weapon for Dante instead, DB are something that are designed around Nero, but they still could be given to Dante by just turning them into items he picks up from enemies like in an arcadey beat 'em up
That sounds stupidly cluttered, especially when the amount of shit Dante already has available to him.
V being Mundus would have been much better. We could have kept V and Vergil.
And that’s a problem why exactly?
But I like that. Back tracking and puzzle shit was stupid. I play DMC5 for the combat. The level design always came across as frustrating in 1 if I got lost or gimmicky in 3.
Never mind the fucking waste of time that was 4.
He isn't the hero lol. It was Dante who beat the bad guy and it was Dante and Vergil who's sorting out the tree.
Go fuck yourself or as Nero would say "go blow yourself". They could easily go the DMC2 route and let people choose which character they get to play as.
Level design mostly the colors I don't personally care if there are filler crap puzzles etc but too much grey and red. Should've had more reality warping shit like the final Urizen fight with out door places and should've mixed up the room variety in how shit is shaped more.
Otherwise eh story? Who cares though it was hype enough and campy enough.
Music could've been better with lyrical boss music outside of main battle themes.
The level atmospheric music was actually better than the boss music
Some weird faces here and there, mainly Vergil and Trish depending on the angles, but I think the hair is to blame too. I'd hope they edit them up a bit in the next game.
English mistranslations are a lot more obvious this time around and could've been fixed up a bit more.
Content wise it's just missing costumes, turbo mode, DSD reskin and playable Vergil
Level design was a bit boring, and I wish there was more of the night city we got on the Nero mission because holy fuck the lighting was good in the RE engine.
youtube.com
>new weapons is the same as a new main character
What makes you thing he'll have all these options at all times? He'll need to be limited to choose from 4 styles for his loadouts, Ragtime wont exist because it's already a style for Dante. And Devil Breakers being weapons you pick up isn't a confusing thing. Keep in mind I'm not talking about 5 Dante since giving him more gimmicks is autistic enough. Just saying how Nero not existing will still lead to the mechanics he had to exist in Dante.
>4 has a lot more mechanics that increase the game's depth exponentially
Like what? Reversal and Inertia are extremely niche. 5 has SDT and Quadruple S on the other hand, on top of a great weapons arsenal - Balrog alone has more moves than the Lucifer and Gilgamesh combined. Guardflying is cool but also a workaround for Dante's relative lack of mobility - in 5 with the improved Trickster, DSD Swords and lightning Cerberus I'd say that's more than compensated for.
What else has DMC 4 that DMC 5 doesn't and does it really outweigh an overall gimped Dante with a shitty arsenal?
Anons thinking the devs wouldn't be able to cram Nero's moves into Dante and make it work. Poor souls.
This just sounds like that you want DMC3.5.
Muh faster animations, muh rainstorm without tpose and every other shit that "pro" players already said.
Mundus hates humans, he repeatedly mocks Dante and Vergil for their heritage, it's completely retarded to have him suddenly team up with a bunch of humans and half-demons.
>Should've had more reality warping shit like the final Urizen fight
I really think that was a missed opportunity. I don't hate the tree levels, I think they are quite distinct, but I think having the environment warp on the characters thoughts the deeper you go into the tree would have been kino. Maybe something for DMC6 when Dante and Vergil romp around hell.
i don't know if there's even enough room on the controller to adequately accommodate every single move in the game onto dante
>unnecessary
you could argue that basically anything in the game isn't "necessary", but nero adds some variation that makes the game far more enjoyable for me. V less so, but that's because i dislike his specific style, and that doesn't annoy me too much because he only has a few missions
>What makes you thing he'll have all these options at all times
okay so we're back to doing limited loadouts changed at statues in the same way as DMC3? don't you think it's better to have a character's full moveset all at once?
there is a literal limit to the number of inputs you can feasibly do on a standard controller - nero's default moveset already has people doing weird claws on their controllers to charge blue rose while attacking
I don't, lol. I'm just saying Nero wasn't really necessary. Is that too hard to understand? And how is anything I'm saying implies I want more of 3? I want more playable characters, I would like if Trish, Vergil, Lady and Lucoa were all playable in a game. And I'm happy with how Nero is shaping up to be.
>weird claw
>remap dt/breakaway with gun attack
user...
not even a bad thing
They should really keep Nero as a bonus character like Trish in DMC2, Vergil in 3SE or Vergil and Trish/Lady in 4SE but I don't think I really need to have another Nero campaign.
>And how is anything I'm saying implies I want more of 3?
The limited load outs is a pretty big red flag. I prefer Style Switching as it is, especially in 5.
They should really keep Dante as a bonus character like Trish in DMC2, Vergil in 3SE or Vergil and Trish/Lady in 4SE but I don't think I really need to have another Dante campaign.
>i don't know if there's even enough room on the controller to adequately accommodate every single move in the game onto dante
Sure they can, I don't see any problem.
>you could argue that basically anything in the game isn't "necessary"
I'm not talking about new mechanics, I'm talking about having a brand new main character, THAT wasn't necessary imo.
>okay so we're back to doing limited loadouts changed at statues in the same way as DMC3?
I mean, nero needs to refill his Breakers somehow in 5. and what happened to wanting variations?
>Sure they can, I don't see any problem.
And how can they?
>The limited load outs is a pretty big red flag. I prefer Style Switching as it is, especially in 5
Can you read what I said? You'll still have style switching but with more styles to add and choose from.
Why can't they?
I already wrote all the ways Dante could use Nero's mechanics, just scroll up and read it again.
And where exactly will you fit the new styles?
i know that remapping makes it easier, but the post i was replying to spoke about the devs "making it work". i'd say that requiring the controls to be rebound is a demonstration of them not making it work. also none of the possible control remappings are ideal:
>blue rose onto R2 makes it harder for nero to use his buster in time with his attacks like ex-act
>blue rose onto L1 stops L1 from being the standard button that can always be used to break out of enemy grabs via either DT or breakaway
>Putting Nero on the same level as the character that is the main face of the series, the series that's literally named after DANTE's DEMON HUNTING BUSINESS
Fucking 18ers
They could do that, it just wont sell as much.
By choosing from the Divinty statue, and replacing one of them, is that a problem? Then they could just make it work like how DS worked in 4 by double-tabbing a direction.
I’ve read it and it sounds awful. Also
>RQ is a sword that Dabte could just use
Tell me, how exactly would you be able to use Exceed then considering how the L1 and L2 buttons are already used for gun switching and Devil Trigger?
>What else has DMC 4 that DMC 5 doesn't and does it really outweigh an overall gimped Dante with a shitty arsenal?
There's something jank about DMC5 engine. Jump cancel and royal guard cancel have this refractory lag period where you cannot put in input. Try to do million stab stinger, RG cancel into high time in DMC5 and compare it to DMC4. Even on equal turbo, RG cancel in DMC5 have this splitsecond recovery before you go into hightime.
Other than JC and RG cancel refractory, there's also problem with player character being too floaty and land cancel is not a thing. Land cancel is a mechanic where if your character feet touch the ground, the move is cancelled. For example, compare Lucifer rose in DMC4 to DMC5 Dante's taunt. Try to do rose 2feet off the ground in DMC4. Dante will still get pulled by gravity, and the rose will not come out because his feet touches the ground, hence land cancel. In DMC5, if you do taunt 2 feet off the ground, Dante just float and hang in the air while he finishes the rose taunt animation. This makes combat less snappy overall.
These 2 things overall make Dante experience less fun compared to 4, especially against current enemies. If you look at Combo MAD meta these days, most players migrated from freestyling on common enemies into choreographed boss rushes. The boss rush in 5 is still utterly fantastic, don't get me wrong. However, there is less depth, even with Community Effort bootleg mod on common enemy encounter for both Nero and Dante.
Story
V
No turbo
No alt costumes
No Vergil
No difficulty (DH and SiS are cakewalks)
Online mode is a sad joke
Trish and Lady look like ads
Loading screens between menus
>especially against current enemies.
Sorry I meant common enemies.
>I’ve read it and it sounds awful
Literally nothing sounded awful.
>Tell me, how exactly would you be able to use Exceed
By having it work with swordmaster.
>By choosing from the Divinty statue, and replacing one of them, is that a problem?
Considering how the appeal of Style Switching is having every Style available to you at once, yes it is
>bitches about difficulty post dmc 3
Retard
>Lady looks like ads
Retard
>online mode
Based retard
so no weapon switching while the swordmaster style is selected?
V is Nero because he's too simple and has no depth
t. Rex Prime
That sounds godawful for the control scheme, especially since Nero being able to charge up attacks on the fly with Exceed is a pretty big part of his character.
Who are you parroting? DHMalice?
>Considering how the appeal of Style Switching is having every Style available to you at once, yes it is
You'll have more options and variations, isn't that what you like about Nero?
>so no weapon switching while the swordmaster style is selected?
What does a style have to do with weapon switching?
>That sounds godawful for the control scheme,
Then remap it. You could move the style button to L2 and equip only Red Queen and Blue Rose. And there you have it Nero's mechanics are available as Dante.
V being Vergi just made it Kingdom Hearts 2
>You'll have more options and variations, isn't that what you like about Nero?
Yeah, because it fits Nero’s playstyle. Not so much for Dante. And even then, having Snatch and Exceed be separate Styles feels like you’re taking what’s actually fun about Nero gameplay wise and unnecessarily cutting it down to fit it on Dante.
>What does a style have to do with weapon switching?
you said exceed would work with swordmaster - i assumed that you meant while swordmaster is selected, R2 revs the sword.
how would you rev up the sword, considering that R2 is already used to switch dante's weapons?
Cope harder. I bet you like DMCV because it's the only one you could beat
I don't know any of these 2 guys. My complaint is based on observation. A couple weeks ago donguri released Bloody Palace first 20 levels with Dante. He plays on the PS4, so it is vanilla with no mod and it looks barely one fifth of his DMC4 Bloody palace first 20 levels freestyle. Everything is slow, sluggish, and he ended up taking the video down.
As an overall package, I still like DMC5 more. I'd say
Dante boss rush DMC5>DMC3>DMC4
Dante common enemies DMC4>DMC3>DMC5
Nero boss rush DMC5>DMC4
Nero common enemies DMC5>DMC4>DMC3
So DMC5 only lose out on Dante vs. common enemies matchup. His playstyle got severely retarded (that's the correct use) because RG cancel and JC is a cornerstone of Dante. Nero on the other hand is less reliant on JC, with addition of Knuckle, air taunts and Breakers, Nero DMC5 experience is across the board better than DMC4. That's just my 2 cent. DMC5 is disappointing if you're a massive Dantefag.
Not him but I beat DMC1, DMC3, and DMC4. DMC5 just feels the most fun for me to play.
>Nero common enemies DMC5>DMC4>DMC3
Whoops typo, obviously no nero in DMC3 duh
>every new instalment must be radically different
After 11 fucking years I expect some progression and new mechanics outside of some weapons and a bunch of gimmick shit for Nero. The only truly new thing DMC4.5 did was make a shit version of Delacroix and then dump it on the player.
DMC4 was much easier to 100%. Just destroy all the chairs and other stupid props and dont get lost and you will S rank every mission.
>I bet you like DMCV because it's the only one you could beat
You lost, retardio.
>dmcv
Basado Retard
>Dante common enemies DMC4>DMC3>DMC5
>blocks your path
Cavaliere (Dial-a-combo), Balrog (ignition and stance switch) and Ceberus (switch between elementals depending on inputs) are wholly new concepts to the franchise. SDT is also new. V is a completely new character, Nero is greatly expanded over his 4 appearance.
>Yeah, because it fits Nero’s playstyle. Not so much for Dante.
You say this because Nero now exists. If all his moves were always part of Dante. You wouldn't think much if it and just continue on with it
>having Snatch and Exceed be separate Styles feels like you’re taking what’s actually fun about Nero gameplay wise and unnecessarily cutting it down to fit it on Dante.
Snatch will turn into a whip weapon as I said before, and I'm just saying Nero didn't need to exist. Doesn't mean I don't want him to exist.
>you said exceed would work with swordmaster
Yes user. Swordmaster (the style) will work as the Exceed for Dante since RQ with Nero doesn't have swordmaster moves. That means you have to time press triangle and circle instead of L2.
They are women btw
>ignition
Not so new. DmC did it
These guys actually is pretty fun. They're royal guard fodder, and if you plan accordingly you can completely bypass their unshielded state.
The truly unfun DMC3 enemies are the fartgases and bloodgoyles
>You say this because Nero now exists. If all his moves were always part of Dante. You wouldn't think much if it and just continue on with it
I’d be of the mindset that it would be absolute clusterfuck to deal with. Also, just imagine switching through all of those weapons at once during battle. Doesn’t that sound like a nightmare to you?
>bloodgoyles
Why
Their blood shield can be quickly deplted and destroyed. Or you are shadow fag?
Opps fucked up >>you said exceed would work with swordmaster
>Yes user. Swordmaster (the style) will work as the Exceed for Dante since RQ with Nero doesn't have swordmaster moves. That means you have to time press triangle and circle instead of L2.
>what went wrong?
So the general consensus is that the level design was utter trash?
Weapons like Nevan already had "stances" it could switch between.
>SDT
It's just Devil Trigger with some new attacks.
DMC4 added absolute nothing revolutionary, it just built on the woefully incomplete DMC4 to make a game that DMC4 should've been, rather than a game that we should have 11 years after the fact.
And V is fucking terrible.
Nero is still shit. And Donte was basically him all over again
yeah but DmC is DmC
>Cavaliere (Dial-a-combo), Balrog (ignition and stance switch) and Ceberus (switch between elementals depending on inputs) are wholly new concepts to the franchise.
Pretty much all of this shit was in DMC3 or DmC, so no, not really. All they did was refine some of it to be more intuitive.
>just imagine switching through all of those weapons at once during battle. Doesn’t that sound like a nightmare to you?
Not really. A whip weapon with a snatch ability isn't a hassle, RQ having Excced with Swordmaster won't be a problem since many apparently are okay with style switching on the fly.
Nevan is nothing like Balrog or even KC. None of the DMC3 weapons drastically switch properties depending on input either, nor do they have dial-a-combo.
>dial-a-combo
not the same poster, but what do you mean when you say "dial-a-combo"?
You say that now but in execution, it would come across as too overwhelming for new players. Nero is perfect over getting people into learning how to adjust to the gameplay in Devil May Cry, thus making his transferral to Dante all the more easier to deal with.
What went wrong is that Capcom made an engine and game so good that other action games simply feel lesser by comparison.
I unironically wish DMC could get the Yakuza treatment were they just shit out new games constantly with a couple of few new additions so I could sate my hunger.
You can switch normal cav. attack into sm attack
Basically you can jungle between normal attacks (n1 n2 n3) and style attack (s1 s2 s3) without interupting.
Fir example you can have n1 s2 n3 or s1 n2 s3
It's a term from fighting games, but for an action game reference, look at Platinum games, those allow you do mix light and heavy attacks and create combos. In DMC so far, you couldn't do that, however Cavaliere allows you chain combo A (standard melee) into B (swordmaster) and vice versa.
>that chest hair
Daddy
faggot.
>You say that now but in execution, it would come across as too overwhelming for new players
Why would a new player be overwhelmed by a new weapon or a new style? Were you overwhelmed when you got dobbleganger or Nevan?
>Nero is perfect over getting people into learning how to adjust to the gameplay in Devil May Cry
Dante could easily do that, have him progressively unlock these weapons and styles and it would be perfect.
>thus making his transferral to Dante all the more easier to deal with
Dante doesn't have Exceed, going from Nero to Dante will fuck with newcomers heads. Especially how different they play from each other now.
ah right i know what you mean, thanks boys
It was great, but V is a drag and Dante should have had more missions, preferably outside the tree.
>Their blood shield can be quickly deplted and destroyed.
They have erratic animation when they spin around, their body is surrounded with hitboxes. There's also a lot of them and in some cases with fixed camera you cannot turn off their AI, and some room don't have the best fixed camera angle.
hard agree with everything you said here my man
Also works with the basic Cavaliere air combos fyi.
Literally what's the point of Nero.
If Nero doesn't exist, DMC5 will start in mission 12, Dante will pick up Sparda (which happen to be nearby where he knocked out), save trish, trek to his old house, gain SDT and beat Urizen in mission 13, chase him down, and beat him again in mission 17.
Nero is literally filler deadweight.
So it seems we're back to square one with people shitting on Nero because they want more Dante. Cool
And still there is Goliath, Artemis, Gilgamesh and roots ravaging the city
>Why would a new player be overwhelmed by a new weapon or a new style? Were you overwhelmed when you got dobbleganger or Nevan?
No, because in DMC3 you can use only use one Style and 2 weapons at a time. Now imagine that but doing all 4 styles at once.
>Dante could easily do that, have him progressively unlock these weapons and styles and it would be perfect.
Then you’ll have people complain about how cluttered Dante feels and how superfluous his weapons feel. Especially when it comes to the Breakers and different Devil Arms.
>Dante doesn't have Exceed, going from Nero to Dante will fuck with newcomers heads. Especially how different they play from each other now.
I’m talking about the combat in general.
Overall, your ideas come across has having no real focus and feeling the need overcomplicate Dante’s gameplay just to invalidate the existence of Nero. Don’t get me wrong, I love playing as Dante, but shit like this would be too much.
Dante beat Urizen then style on Goliath Artemis and Gilgamesh like it was DMC4.
It's not like Crewcut and Nero did anything to mitigate the damages, the city is already a wasteland
Didn’t Dante get his ass kicked and put out of commission for an entire month, though?
Nico should have made him a full cyborg suit. I mean it worked for Raiden...
>cyborg suit
That's for Lady
It doesn't matter because Nero retreated out of the city for also one month to develop the breaker. Even with one month training arc with Nico, Nero still got blown out by tentacle Urizen. Nero dindu nuffin in the one month timespan when Dante was knocked out
Nero kinda gave us a potential new game w/ Dante
Pretty sure there would be way more demons to worry about if Nero didn’t step in.
The diamonds denote if the character is involved in the plot on that mission dude
Well, Nico certainly has her measurements.
I'm sorry, I didn't mean any of this. just wanted to to throw away the ideas I had in my head.
>Now imagine that but doing all 4 styles at once.
I don't need to imagine since it's already a thing. And I don't see a problem here.
>Then you’ll have people complain about how cluttered Dante feels and how superfluous his weapons feel
They already complain about that. And weapons you pick up from enemies like in Bayonetta shouldn't be a problem, it's a fun extra mechanic that would be new.
>I’m talking about the combat in general.
And that doesn't change my point
>Overall, your ideas come across has having no real focus and feeling the need overcomplicate Dante’s gameplay just to invalidate the existence of Nero
There was barely anything that's complicated added to Dante of what I have said. And I don't want Nero to go away I very much enjoy his playstyel and character. I just don't see much of a purpose for his existence, at least not yet.
I legitimately can't understand why people would prefer 4 to 5. 4 has a shit story, shit presentation, shit levels, shit platforming and gimmicks, annoying fucking enemies, etc. It's fun when you're able to square off against Frosts in a contained environment, but as an actual full package, it sucks ass compared to DMC3 and DMC5.
It's why you only ever see people playing DMC4's Bloody Palace. The game itself sucks dick. It's just that the combat is alright.
3 and 5 are actual good and complete games, but people wanted more obtuse jank buggy shit in combat so they can feel "like a pro" while playing their entirely single-player game.
I don't even hate 4, but to act like 5 isn't miles ahead of it in literally every way is autistic. 4 has, what, five bosses in total? And you fight three of them three times? Fuck that noise.
The level design was straight-forward and just railroaded you from fight to fight - it was perfect for a game whose greatest strength is its combat. They threw awway all that puzzles and exploration in the previous games in favor of just combat arenas, which is literally perfect. I swear that people who complain about 5's levels just wanted more spinning DMC4 tops.
>And weapons you pick up from enemies like in Bayonetta shouldn't be a problem, it's a fun extra mechanic that would be new.
I never liked that mechanic in Bayonetta since it would get in the way of me performing attacks with my normal combos.
>They already complain about that.
And you want to add to those complaints even more?
>There was barely anything that's complicated added to Dante of what I have said.
Do you even read what you post?
I've beaten every DMC game mutliple times and 5 is easily the objective best. DMC3 is close and DMC1 shortly after that
The V you like wouldn't have existed retard. And Mundus helping humans is less likely than Vergil helping them.
Nero single-handedly made the 2 autists make up with one bitchslap and bossfight, and he's the only person who could have done that since mom and dad are dead
>I legitimately can't understand why people would prefer 4 to 5.
Its called being high on nostalgia and childhood dopamine. DMC4 is a decade old.
I’ll never understand why people prefer shit like this to 5.
So they scanned only faces or body of the models? If the later, Lady irl model has cute butt and lips
Nero is just another character. He has an arc revolving around his inferiority complex that comes to a head in DMC5. His existence adds a lot to the characters of Dante and Vergil by proxy. That's Nero's purpose. He's an integral part of DMC going forward. He's fun as shit to play and plays off of the other characters.
Saying you don't understand Nero's purpose is like saying you don't understand the purpose of any character in any game. He's one of the main characters.
Was this scene really necessary?
I like Nero bit i'll shit on V not being optional and that meant less Dante missions.
No, but 99% of things in DMC are just there to be there, so why not throw some cheeks in there, too? Same with the MJ dance, Nero jumping out of a car, and half of the shit in the game
And that will change what? Redgrave is already fucked to all hell. And Nero did only a smidge to help. If Nero didn't step in Dante would've killed Vergil and all other demons>I never liked that mechanic in Bayonetta since it would get in the way of me performing attacks with my normal combos.
That's okay because you can just ignore them, and they wont stop you from foijg your combos, just your styles.
>And you want to add to those complaints even more?
It wouldn't really matter since it serves the purpose of variation. And it won't increase much of the bloat.
>Do you even read what you post?
More weapons and styles for Dante. Is that confusing or bloated?
>DMC4 is a decade old.
>tfw I remember reading about how cool dmc in a gaming magazine
>tfw I still remember finding out about ldk
Shiet negro
One way they could improve it for the next one would be to be a bit more creative with the combat arenas - for all its faults 4 did some interesting things with verticality or lasers and 3's tram ride is still one of the best set pieces in the series.
Is Vergil still mentally 18? Do you think he just came into consciousness in his 40 year old crumbling body and reeee'd about Dante? If so that's pretty fucked up
Garbage story, it was obvious drom the start V was Virgil.
It's the only DMC game I've played and since everyone keeps raving about how good it is I won't even bother with the others.
On top of that the "gameplay" can be summarized yo "hit damage sponges until you get SSS". Shallow as fuck.
>Is Vergil still mentally 18?
Just like his little bro
>>level design
as opposed to 4s level design? You miss dice games, and falling platform mazes?
I'm still wondering what MJ dance has to do with cowboy hat.
>it's the only DMC game I've played
>it was obvious from the start that V was Vergil
How would you even think that if you didn't have some sort of previous series knowledge? Vergil's name isn't even mentioned until, what, mission 12? And all the hints, like the DMC1 demons, would be lost on you if you've never played those games.
>If I beat Nero, I beat you, agreed Dante?
Well he is certainly autistic.
>V has hardly any moves.
>can’t un-summon.
>if you dodge while holding the charge, the charge goes away.
>no playable Vergil.
>no visible Kyrie.
>no visible Patty.
>Lucia not even mentioned (unless you count files).
>no THE BOYS ARE BACK IN TOWN.
>That's okay because you can just ignore them, and they wont stop you from foijg your combos, just your styles.
So, add more pointless mechanics for the sake of it? Wow, that sure sounds like fun.
>It wouldn't really matter since it serves the purpose of variation. And it won't increase much of the bloat.
Considering what you just posted, I highly doubt that.
>More weapons and styles for Dante. Is that confusing or bloated?
Again, read what you just wrote. Also
>not understanding the point of Nero stopping Dante and Vergil
fine, i'll try it
You get those items in game that gives you the lore
Also lurking this place where Virgil's face is spammed 24/7 by homos
>fitzalupa repack
Based dolboeb
>That's okay because you can just ignore them, and they wont stop you from foijg your combos, just your styles.
That sounds like fucking garbage. Not to mention entirely pointless.
>DMC4 fans will hate on DMC5 because it doesn't put the player in enough unique and restrictive situations with the level design / enemy encounters
>DMC4 fans will also hate on DMC5 for Nero and V's gameplay being too focused / restricted and not offering enough "player freedom"
Which one is it?
Having a creation of Mundus or a reincarnation of Mundus as a new character is better than making Vergil 3 different characters AND trying to redeem him after he committed two mass murders and tried to fuse the demon world to the human world *twice*
>daily reminder the tree was still feeding on people even as Vergil sat on the top waiting
>daily reminder that Vergil let the tree keep fusing each world together
>Nero is just another character. He has an arc revolving around his inferiority complex that comes to a head in DMC5.
That's nice, could've been done to Vergil though. And it would've been better to have Vergil as the second playable character rather than Nero.
>His existence adds a lot to the characters of Dante and Vergil by proxy
He takes from them but give little back. I still don't see much importance to him.
>Saying you don't understand Nero's purpose is like saying you don't understand the purpose of any character in any game. He's one of the main characters
I still don't see him as such, and while I enjoy him. He doesn't mean much to me. I still prefer the twins over him. And feel like they forced Nero into the story when they could've done something better. Hopefully next game convenience me otherwise.
>Vergil and Dante are fighting during mission 19
>Emotional "I'M NOT LETTING YOU DIIIEEEEEEEEE" moment with Nero
>After Nero beats Vergil, Dante and Vergil go to the demon world to fight forever
>Nero, while unhappy with this, isn't nearly as emotional as he was one mission prior
Is there something in the story I'm forgetting that would mean that Dante/Vergil would kill one another during their Mission 19 confrontation, but not later when fighting in the demon world literally forever? Or did Nero actually only care because he wanted the final boss to himself?
>NEW BAD
You obviously need to lurk more if you spell his name as Virgil.
Nero is more fun than Vergil, don't @ me
Far too many cutscenes, level design is linear and barely inspired or long enough.
What games do you enjoy?
I think Nero just made them see reason, throughout 5 it is shown that both Dante and Vergil are very damaged people and a fight to the death is literally the only way they know to resolve things. Nero getting between them is shown to break that circle of misery. I also sort of interpreted M20 as Vergil mostly just humoring Nero since only a minute later he knocks him flat on his ass.
There's a cutscene before a mission, before a boss, and at the end of a mission; did you want less than that?
And every DMC is short. You're meant to replay them.
How the fuck does he take from Dante and Vergil when he serves as a foil to both, highlighting what makes them so stylish while also bringing his own unique vibe to the series?
He's a deutagonist who rejects the stupid feud and traditions that have built up in the Devil May Cry series; he says the Sparda only focus is stupid, he thinks the brothers fighting each other is stupid, he primarily uses human tech that he creates himself and supplements with devil power as opposed to the opposite, he's got a punk/ultra aggressive style compared to Vergil's precision and Dante's constant fucking around.
He's clearly distinct from each of them and doesn't take from either of them, what are you smoking?
I think you mean
>DMC4 fans will hate on DMC5 for not letting them beat up on scarecrows for the umpteenth time with Lady or Vergil
>Hit damage sponges until you SSS
>I can't play higher difficulties
>So, add more pointless mechanics for the sake of it? Wow, that sure sounds like fun
I thought you wanted variations? Breakers will add more moves to Dante's arsenal and are fun
>Considering what you just posted, I highly doubt that.
That's just your opinion
>Again, read what you just wrote
I still don't see anything confusing about it
>not understanding the point of Nero stopping Dante and Vergil
I do, it's cute. Just not much of a big deal.
>That sounds like fucking garbage. Not to mention entirely pointless.
It's all about style user. Wont you like to ride around a rocket?
I like new, and I like Nero. His character is yet to have a purpose to me, though.
>scarecrow
Poor lad, being a punching dummy for 11 years
Snatch is pointless on Dante, he has Air Trick.
>It's just Devil Trigger with some new attacks
It's a AOE screen clear combo finisher with quad S that allows you to teleport towards enemies and corral demons together with Sin Stinger before you pop out of it, smash them with another combo and then do as you like.
>yet to have a purpose
He's a foil to Dante and Vergil. He exists to challenge their worldviews. How do you not understand his purpose? It was his actions that caused Vergil and Dante to presumably "make up" as of the ending of the game.
>I thought you wanted variations? Breakers will add more moves to Dante's arsenal and are fun
At the cost of not having him use Styles at the moment? When the way you typed it out, the Devil Breakers sound more like a hindrance to Dante if anything. Nero’s simplicity compared with the Devil Breakers and Bringer are a perfect match for one another.
When you say 'purpose', what exactly are you looking for?
>lets not rehash this character but ANOTHER character
Lol
No one fucking cares if he killed people , if you haven't noticed dmc is centered on the sparda's, civilians are just to set the tone of the story and are not to be used for some retarded moral shit. And Mundus killed people too so why the fuck would you want him back living normally? Vergil is a character we actually like, no one gives a shit about Mundus.
Stop with this shit!
Fucking 2 threads every time I enter Yea Forums with the same "disappointment" shit with no explanation. You are not convincing anyone, idiot
>How dare they want the most popular character in his own series over the literal OC copycat by Itsuno-sama????
Not only that, a lot of them would end up redundant while not giving Dante a clear playstyle.
Giving Dante snatch would be like DmC where you had angel and demon grabs; both got you close to the enemy and they were basically interchangeable/did nothing to create a unique style. However, Nero only being able to pull a single enemy towards him is pretty distinct from Dante moving to an enemy/a group of enemies; double snatch
>rehash
There's a difference between rehashing 1 character once compared to using 3 characters that are the same character and each character is pivotal to the story while the same character gets out of the actions performed by different versions of that character.
>nobody gives a shit about Mundus
Fanart and people talk about him constantly. Hell, you ask anyone what their idea for DMC6 is people immediately say 'uhhh, Mundus?'
Not only that, Nightmare/Shadow/Griffon ahve a way closer connection to Mundus who also had a thing with snapping his hands and an affinity for classical art (he chose his two demonic forms to be classical statues for fuck sake) and has an even bigger revenge boner against Dante and the Sparda bloodline than Vergil would.
More than that, a puppet fighter character like V fits better with an actual puppetmaster like Mundus. V and Vergil don't share any traits at all besides a hatred of Dante. V has a ton more in common with Mundus from his hair to a corset design similar to Trish, to cracking and breaking apart, to forcing others to fight for him.
Not only that, V being created as a puppet to get Dante to fight Urizen, Mundus' replacement, would make more sense than just
>V is Vergil's human half despite having nothing in common with him
>OC copycat
Are you still trying to argue that Nero is a Dante knock-off?
No actual multiplayer. What the fucking shit, I wanted multiplayer after this.
You do understand that every character in existence is someone's OC, right? Holy shit, DMC fans are annoying as fuck.
The Dante everyone likes, 3 and 5's Dante, is Itsuno and Reuben's take anyway.
>Matt prefers 1
Matt prefers 1 because of nostalgia, 3 and 5 have way better gameplay and Dante hardly gets to emote in 1 anyway.
Meant for
I can get not liking Dante's characterization as the series has went along, but when people use "OC copycat" to describe Nero, it's blatantly incorrect. That's like saying Vergil is Itsuno's OC donut steel because his characterization / design comes entirely from DMC3.
People prefer Vergil in 3-5 anyway and he’s a legit great foil to Dante. He was a cool boss fight and a tie to Dante’s past in DMC1 but that’s just it.
>How the fuck does he take from Dante and Vergil when he serves as a foil to both
He has both Dante and Vergil's cockiness, he has Vergil's inferiority and power autism, he used guns and human weapons something that Dante does. He uses the Yamato something that Vergil does, and the only unique thing about him is his buster. Little is there of his character that is his own thing. And what there is, is too generic.
>Snatch is pointless on Dante, he has Air Trick
Dante already has a snatch move with faust. And the whip weapon will do more than just snatch.
>He's a foil to Dante and Vergil. He exists to challenge their worldviews.
and that purpose only exist because they had to show how cool he is, when there was nothing wrong with Dante's worldview.
>When you say 'purpose', what exactly are you looking for?
Why make a new main character? That is the question I have. most of his personality seems to be a combination of Vergil and Dante but aggresive and generic. His playstyle is nice but isn't a good enough excuse for a complete new character. Or maybe I'm just going along this autistic ramble because someone just keeps replying to me. You know I'll have to think over what I'm saying now, I'll stop posting.
the gameplay is objectively shit on every level possible
>objectively
Why does Yea Forums insist on using words they don’t actually understand?
>Dante already has a snatch move with faust. And the whip weapon will do more than just snatch.
What fuck does Dante need? He’s practically a walking armory. Your ideas come across as not very fleshed out and very contradictory to each other.
yeah true, but there have been some interesting discussions in this thread anyway so ¯\_(ツ)_/¯
Not as much as you think but much more than we hoped.
I agree with this guy in a lot of things but I don't think he articulates MY issues right. I think he emphasises some things and not focus on others, but generally I agree.
youtube.com
These are games people are passionate about so it's easy for tempers to flare on it.
I think I can summarize my issues to simply saying there was nothing memorable about it. I found nothing that stood out in this game as significant or worthy of being called iconic.
docs.google.com
the true pros have spoken
DMC5 is bad and you should feel bad
Get back to DMC4 or DMC3
>DMC4
No thanks.
>while the same character gets out of the actions performed by different versions of that character.
So it counts that Vergil killed civilians as Urizen but doesn't count with him saving civilians as V?
>Fanart and people talk about him constantly.
Yes as a boss fight with Dante and Vergil retard.
>an affinity for classical art (he chose his two demonic forms to be classical statues for fuck sake)
Vergil is named after a poet so they both have equal amount of classy according to your retarded criteria. DMC 2 novel has Nelo Angelo commanding DMC 1 enemies and they got the idea for that there. Besides Nelo Angelo also worked alongside the DMC 1 enemies in the game. They aren't even the same ones as DMC 1 and once again they wouldn't have existed if V = Vergil.
>V and Vergil don't share any traits at all besides a hatred of Dante
Read the manga. Muh power, reading poetry, being manipulative and being extra with yamato/cane and moves are certainly Vergil
>corset design similar to Trish,
lol I dont remember Mundus wearing a corset in 1. Vergil , like Trish, was also being manipulated under Mundus.
>to cracking and breaking apart
lol All the bosses cracked apart are they Mundus too?
>to forcing others to fight for him.
lol like Sanctus and all other bosses ?
>V being created as a puppet to get Dante to fight Urizen, Mundus' replacement
Nice instead of rehashing 3 we get a rehash of 1?? And now you're changing your story from mundus being V to a puppet??
>another 4faggot that can't punch scarecrow on new engine
No thanks bro
>this guy
Less than 3k views in over a month, sure it's not your own video?
Andrea is cute
Haven't watched the video yet. But isn't that the storyfag who was shitting on 5 after the reveal? He even tried to compare wire snatch to Donte's snatch. I wouldn't take his words seriously since he just seems to want to shit on the game.
What's with these turds and releasing long ass stories about how much they hate 5 and its always from the 4kids
Yeah he is. Got a problem with that bitch?
I find 4 mainers criticism hard to take seriously because that Millz guy whined endlessly about inertia/reversal and when he played on a stream he got wrecked by Urizen and Vergil. Then all of his 'combo vids' had thumbnails from the Void training room. These people really just want a scarecrow punching bag simulator and every change triggers an autistic REEEEEEEEEEEEEEE.
Imagine spending over ten years in a bland circle with a sack of bugs
Eventually you develop Stockholm syndrome for it
>130 subscribers
Why should we care about their opinion?
Link to stream? Or twitch name?
But that was the greatest part of it all
>Void
Are there stylish main story walkthrough? Besides bullying poor Caina in Void. I only found some japanese but he has like mission 10 and that's all
twitch.tv
I know, I know, r*ddit. Don't judge me, only watched it for the Dan AMA.
I kinda agree that most enemies don't have proper anti air or game mixes ground/air enemies not so often.
XLHGladiator is the only one I know
Millz is the 4fags beta orbiter
Name a DMC character that doesn't hate black people
I'll wait.
I don't know about that but this guy made a video shitting on it BEFORE the release. He didn't make one after release till about a month or 2 ago.
morrison
Dante. He’s pals with Morrison.
Hah
If it was I'd posted it around all over the place.
>baiting tards into giving him views
Dante befriended Morrison when he was a white man.
The thing I don't get about the whole "DMC4 is deeper than DMC5" narrative is it often acts like DMC5 is simply DMC4 with the high level stuff (inertia/guardfly/RG speed/jump cancel leniency) nerfed or removed, and typically outright ignores the depth that DMC5 introduced. And I say this as someone who generally agrees with the usual criticisms.
Like, you hardly see anyone discussing how ground trick adds options like instant air moves, how DSD formations can be buffered during movement, how DT gunslinger unlock attacks can be used, how EVERY attack now has variable range according to DT, how spiral swords can be suspended away from the enemy using unlock, etc, etc. These are all legit additions, and to be blunt, quite underutilized in freestyle play from what I've seen from the community (7 months later no less).
I hate to say it, but it often comes across that a lot of players arbitrarily pronounce DMC4's depth as 'true depth', even going so far as to return to that game entirely, while failing to level up with what DMC5 offers. Meanwhile impressive and creative combo vids continue to steadily churn out from the east...
And he doesn’t hate him now, does he?
OH NONONONONO REBOOT BROS WE GOT TOO COCKY
Trish became black at one point.
Just like with Jester, Morrison is "useful".
>bloodgoyles
they are trivialized by any good fire arm, you don't even need to be in gunslinger, default kalina ann shots melt them like butter.
Judging by the way he hates 5 I'm taking a wild guess and saying he likes the reboot?
Agnus
USEFUL?
>Proclaims that DMC5 already sucks before its even out.
I think that's a safe assumption.
Get back behind the trash can bitch.
>Meanwhile impressive and creative combo vids continue to steadily churn out from the east...
This is what I've noticed too. I only see complaining from one side and it's pretty embarrassing to see those complaining not using 5 to its full potential and instead they mod 5 so it acts like 4 more so they can continue to play "4" for another ten years.
As much of a faggot as this guy is. I did feel something off with Dante this time around. But that's about it.
Any of the good 5 players on YT?
One of the things I enjoy the most about 5 is how effective Dante's arsenal feels. You did have a lot of ways to alter Dante's movement in 4 but overall the weapons felt like crap and your main damage output was distorted RI anyway.
That's right, know your place.
It's difficult to make such a big change after ten years, the poor things.
Some kind soul should mod the Scarecrow into 5 so they can feel more at home.
Please tell me you happen to have that video of Nero duking it out with Cavaliere Angelo to the tune of The Only Thing I Know For Real? The original link is dead.
bilibili.com
I think that's because Nero can't really react to attacks in the air without Gerbera.
He has Break Away and Gerbera. The real issue is V. Just got done discussing this in a now dead DMC thread.
My take:
>boring quifflpoth levels
>no puzzles
>combat room after combat room with barely any diverse gameplay
Dont get me wrong the combat is ace but they could have done more than just fighting with it
>music isnt memorable
>girls are nonplayable skinny refrigerators
>no vergil chapters
>V could have used more variety
>uninteresting story
say what you will about previous dmc stories, they were at least entertaining. This one was a big yawn.
Realist desing and brown colors. The Story is pretty mediocre too. And V.
Too many characters and not enough missions, specially when so many of them are so short or redundant bullshit like mission 10.
Fair enough. I think even Gerbera and Break Away feel kind of limited for dodging in the air because you don't always have the former and destroying a breaker for the latter feel kind of excessive. Maybe if payline came out a bit faster it would be a nice alternative?
DMC5 undeniably has more setups because each player character have more moves. But the moment to moment gameplay, especially as Dante is inferior because it is less snappy.
The floaty gravity, lack of land cancel, JC and RG recovery, and slow turn speed all contribute to the perceived lack of snapiness. Just try doing reverse Split (Helm breaker equivalent) in DMC4 as Nero, and compare it to bootleg reversal Split in DMC5 with Nero. In DMC4 nero can do full 180 split because the aerial turn speed is fast. In DMC5 the angle of the split is all over the place, usually around 120-150 degree because the turn speed is slow. This is just one example that makes DMC5 moment to moment gameplay really frustrating. Just like playing Donte and Vorgil in DmC, you keep thinking "oh I wish I could reversal here", "oh wouldn't it be nice if I can lunar phase here." In DMC5 it's also that way, oh I wish the turn speed was faster so my reversal dont look retarded, oh I wish landcancel is a thing, it would look so cool, oh imagine if you can reversal Flint Wheel (Balrog's backflip evasion launcher), it would act as a super cool launcher where the enemies end up on your back, just right to be followed up by Coyote A backslide.
TLDR, you can't help the feeling that they put kid gloves onto DMC5 character. But as overall package, the amount of moves, setups, bosses, boss rush choreography, DMC5 is still a better game than half a game DMC4. If I got a death sentence and given half an hour to play a one final game, I'll do DMC4 Bloody Palace. If I got a death sentence and given a day to play one final game, I'll play DMC5.
Okay, just finished watching his shit video, and honestly most of his questions are autistic nitpicking. He actually like V's character over all others, which solidifies his shit taste. He thinks 5 Dante is worse than 4 Dante in terms of character. He actually thinks Nero is any less generic than how he was in 4. He mentions the reboot as if it was bad with no redeeming qualities. Says he would prefer playing DMC2 over fighting Urizen. And he doesnt admit that he was wrong about how the combat will be bad, and just praises himself as if he was right the whole time.
Literally more than half the video is just story nitpicking, that's a pretty pethatic thing.
You're on the money with how movement feels in regards to gravity. Been playing DMC3, Bayonetta, DMC5, DMC4, and Nioh back to back over the past week. DMC4 and Bayonetta play like a fucking dream. Not even DMC3 feels so tight and responsive. It's a fucking travesty that DMC5 has no built-in turbo to mitigate this shit. I cannot stress how fucking GOOD DMC4 and Bayo feel holy shit.
Forgot this. And for anyone who's played them, it's like the difference between Half-Life 1's movement and Half-Life 2's.
>He actually thinks Nero is any less generic than how he was in 4.
Well at least there's no Mario bullshit
>story nitpicking
into the trash it goes
It's been a while since I played Bayo. But doesnt it have floatier gravity than DMC5?
Nero doesnt fight all the bosses
Thanks, but I dont think turbo will mitigate some of the problem like JC recovery, turn speed and land cancels. All these are engine based and hardcoded in. No matter how fast you crank the turbo up, you will struggle to do 180 degree Split reversal because as the turn speed increases via turbo, the window for input decreases. Same deal with land cancels, doesn't matter how much you crank the turbo, the player character will hover and finish his animation, rather than having the animation cancelled.
I should expand since I meant combat as a whole rather than just leaps and bounds. Bayo has a lot more oomph, more kinetic energy to the combat than DMC5. The best examples to illustrate this are how million stab feel to Shuraba's equivalent, or how King Cerberus feels compared to Sai Fung. Completely night and day.
I was trash with Dante in DMC4. Never really bothered to learn how to play him at a higher level, but in DMC5 I can do almost everything the pros can with him. I watched one of donguri's DMC5 combo vids and really wasn't impressed. I could see myself doing that stuff now. Whether you see making Dante significantly easier to play a good or bad thing is up to you. I think it was good in my case because every time I played Dante in DMC4 I felt frustrated for not being able to play him very well.
git gud
it's worse than 4.
All the pros and comboautists say so
It's not about floaty gravity, it's about responsiveness and snappiness. Bayonetta is floaty because it is almost a rhythm game with all the dodge offsets being the cornerstone of the gameplay. But everything can be canceled with dodge or teleport, making the game incredibly snappy. Bayonetta is always responsive to your input, and some of the moves that cannot be canceled like Tenzuzaku and Stingers are incredibly deliberate.
On the opposite end of spectrum, Dark Souls and Monster Hunter feature animation lock and commitment. So the game feels methodical and reserved.
DMC5 has the pace of a game that should be snappy, but little things like JC recovery, RG recovery frame, lack of land cancel, makes it feels clunky and caught in the middle. Top player in DMC4 can string trickster dashes with RG cancel to make it look like Dante has infinite grounded trickster dashes without DT. This technique looks clunky as hell in DMC5 because he has half a second unresponsiveness after you pull a royal guard cancel.
Dante in 4 is weird because they overnerfed him to compensate for style switching, as a result his dps is kind of shit and his movement is very limited.
Capcom gonna be at nycc
newyorkcomiccon.com
That stuff about RG, is that it's recommended to jump before you RG?
Nothing, it's better than 3
I see what you mean.
>Top player in DMC4 can string trickster dashes with RG cancel to make it look like Dante has infinite grounded trickster dashes without DT
Trickster in 5 doesn't seem to need any RG canceling since it already works faster than how it did in 4.
No it's completely different thing.
You jump while royal guarding because the startup of jump animation has iframe. It is essentially an option select. You just hold circle after you jump. If you time it right, right after your iframe run out, your hurtbox will come back in the middle of enemy hitbox/attack animation, you will then get a guaranteed Royal Parry.
Not him, but do you mean in general? If possible yes, the jumping i-frames bleed over into the block which means you're less likely to get hurt if you whiff it. Also RGing some heavy hits like Urizen's punches on the ground stuns you for a tiny bit, doesn't happen if you're a jumping block.
Yes, but it feels like they really went overboard with buffing his styles back in DMC5. Trickster, gs and rg feel way too strong in this game.
V was actually just Vergil and not a new character or just Gilver
Vergil wasnt the character you swapped to in Mission 10
It retread a lot of the same ground and the timeline of events is told extremely jarringly
Man, remember when V's face was revealed. Yea Forums was shitposting non-stop.
That looks so fucking good.
oh baby, that model looks great
>they overnerfed him to compensate for style switching, as a result his dps is kind of shit and his movement is very limited.
I feel like this is a hallmark of a good game design. Dante = versatile with high ceiling. Nero = unga bunga training wheel.
For example in a Blitz matchup, Dante can hit the Blitz with melee and cancel into royal guard in time to parry the damage and stun he would otherwise received. Galaxybrain.jpg. Unga bunga Nero meanwhile is stuck jumping backwards and shooting charge shots.
The truly nerfed style in DMC4 is trickster, but you can compensate that with RG cancel chaining ground dashes, and (by glitching) Guard Flying. Dante's low dps also make sense canon-wise. Dante is skillfull and precise. Nero is unga bunga caveman, so obviously Nero has higher damage output.
That’s because it’s from Monster Hunter World.
I was angry with the thread;
I told the mod, the mod did end.
I was angry with my shitpost:
I told it not, my bait did grow.
And I waterd it in shit,
Night & morning with my scrub tears:
And I sunned it with D ranks
And with soft deceitful shitposts.
And it grew both day and night,
Till it bore a bait post bright.
And the dmcfag beheld it shine,
And they knew that it was mine.
And into my thread stole.
When the night had veiled the ban;
In the morning glad I see,
My shitpost outstretchd beneath DMC.
Hey, that's not your face on the OP.
>I feel like this is a hallmark of a good game design. Dante = versatile with high ceiling. Nero = unga bunga training wheel.
In theory sure but in practice it makes you overly rely on DRI.
>The truly nerfed style in DMC4 is trickster
Yeah, they did it some justice in DMC5 again. Gunslinger is also a huge step down in 4.
>Nero is a bland protagonist
>the build-up to his fight with Vergil was too rushed and nonsensical
>V being just a plot-device
>supposedly this would be the last chapter of the sparda's siblings story, but it doesn't reach any conclusion and leaves things open
>few entirely new devil arms
>few memorable bosses
>no playable vergil
It's a good game, but 10 years of waiting kinda made me hope for something better.
Trickster and gunslinger are WAY too strong in DMC5. You could never dash infinitely with trickster and gunslinger never auto-charged your guns or gave you a fucking insta-win move capable of one shotting most bosses.
modders doing what capcom is too lazy to do as usual
DMC3 had a triple dash, GS in 5 only auto-charges E&I and Faust is rather gimmicky.
DMC5s only real problem is that its just way too fucking short for the amount of content it has. It could easily have been a 40 mission game.
Leaving you hungry for way more is not the worst issue to have.
Is it bad that I enjoyed Nero's screen time way more than I did Dante's throughout the whole game? He was just so hilarious and cool this game, and the voice actor put in some fantastic work. It just feels wierd that I like him so much since he's kinda similar to Don'te
>DMC3 had a triple dash
Yes, triple. In 5 it's fucking infinite. It's your main tool for going full sanic in the missions.
>say what you will about previous dmc stories, they were at least entertaining
>KYRRRIEEE is more interesting then 5
>most of his questions are autistic nitpicking.
His questions at the start aren't real questions. If anything they're for comedic purpose.
>Literally more than half the video is just story nitpicking, that's a pretty pethatic thing.
It's an opinion piece and there are few to no gameplay complaints. Different people, different draws.
Anyway, I do agree that he nitpicked at the oddest things, some were not as consequential as he made it sound, and, while I find a lot of the things he says debatable at best, for the most part I agree with the guy, specially regarding the characters. Lady and Trish are now pizza sluts, Dante got Thor'd, Nico annoys the ever loving shit out of me and Nero needs to toughen up. I feel like if this Nero sneezed and Dante hadn't said bless you he would've bitched about it for months on end or until he got a chance to throw it back at him. I don't like V and I want to cock and feed Griffon to the dogs, so that much I don't agree with.
No..? It's a bit hard to describe but Bayonetta falls faster than any character in DMC5 but she becomes suspended when you input an attack while in DMC they are more float-y about falling down but they don't stay suspended in the air as much as her when inputting attacks. Also, once you double jump there is no changing directions in DMC5, they are locked to their trajectory, while in Bayo you always have full control of her while in the air.
It's not a matter of laziness, it's a matter of being cheap. Could they? Absolutely. Will they? Nope, because that would mean they'd have to pay someone to.
Capcom can make so much bank if they made post release shit.
>costumes,difficulties and player vergil
Yeah because they copy and pasted Dante's personality and 1 liners onto Nero more than they did in 4 where he was a whiny bitch yelling KYRRRIEEE
Dante got sidelined hard in the cutscene department unlike in 3 and 4. No lengthy action sequence, hardly any good original banter with enemies and such.
They put all their effort into Nero and none for Dante.
>in practice it makes you overly rely on DRI.
DRI is likely a bug too. The way DRI work is that the hit register twice, both as human and DT Dante. If DRI is not a bug, it would be reserved to real impact only. But you can distort ALL hitboxes, stinger, basic slashes, etc. It just happens that moves with longer hitstun like real impact count more.
And you dont have to rely on DRI. Look at many boss rush combo videos. DRI is a bugged mechanic used by people as crutch to not learn Dante properly. All the bosses in DMC4, even on DMD is very easy. Give them a chance and fight them for real, rather than abusing a glitch.
Donte was basically a poorly done Nero, really.
>hating Griffon
Disgusting.
Everythings fine except for: Send pets, receive victory.
>I want to cock and feed Griffon
So the birdfucker is still around
>Yeah because they copy and pasted Dante's personality
how? literally the only thing that they have in common is that they both quip. that's it
To see a Good Post in a Awful Thread
And a 4fag in a DMC5 Thread
Hold Sparda in the grip of your hand
And SSS Ranks in a Bloody Palace
A shot of Lady's breast in a Cutscene
Puts all Fujoshis in a Rage
A Combo video filld with DSD & Faust
Shudders the autist leaving them lost
A 4fag starvd at his bloody palace's gate
Predicts the seething which leads to rage
A tech misusd upon the scarecrow
Calls to Millz for Intertia and lo'
Each outcry from Vs summons
A IQ point from the 4fag does drop
A fan loving that which is the game
A combofag does cease to reign
V was a mistake. Delete him from the game. The story works just fine without him.
>Lady and Trish are now pizza sluts
Lady is still an interesting character that could progress, her role in 5 was that she accepts a mission that was too much for her and to heighten up the "stakes", Trish is Dante's sidekick so she needs to be there and she also helps him and other in different ways.
>Dante got Thor'd
Dante is the same, he sits in his office waiting a call. Until someone busts in giving him a job or tries to kill him. Him not being able to pay his bills doesn't mean he does nothing but sit there.
>Nico annoys the ever loving shit out of me
Nico is good, her accent annoys me though. And her stuttering and liking Dante is a plus for me.
>Nero needs to toughen up
he's the over emotional one, that's how he was in 4, which that fag bitched about not being the same. It's just his personality which might be okay to some and not to others.
>"didn't your mother ever teach how to use a door?" DMC3 Dante
>"didn't your mother ever teach you it's not nice to steal" DMC5 Nero
>Copies "Jackpot"
>Copies CUREZEH
>Surfs on shit just like Dante
>Taunt his him rocking out a guitar, and guess what Dante does with Nevan?
>Dante listens to music in open sequence of DMC3
>Oh look lets have Nico play Devil Trigger, and have her kick it because it's not working JUST LIKE DANTE
Nero in 4 copied his look but had a different personality. A whiny one. 5 Nero looks nothing like Dante but acts way too much like him.
Dumbass V posting nigger. I'd love to choke you out irl
All of this seems like autistic nitpicking and the last one is straight up Nico.
It is because he hasn't played 5 and is only copying shit he sees in threads leading him to a warped interpretation of Nero
>delete the person the plot revolves around
Everyone in this thread is fucking autistic you spic. Talking about DMC on Yea Forums? Doesn't get anymore autistic than that.
I prefer the less leathery variant. Just need to make the coat slightly pinker to satiate my DMC1 purist.
>A shot of Lady's breast in a Cutscene
>Puts all Fujoshis in a Rage
You have to click between four different menus and loading screens before the action fucking begins
so this is the power of Dantefags, huh
You're projecting too much faggot. I played the game, why the fuck would i be posting here if i never played the game?
Nero isnt the only one who copies Dante too. But those other characters arent DMC and im not forced to play as them instead of Dante.
>why the fuck would i be posting here if i never played the game?
How newru?
So this is the power of my foot on your face.
>Post Nero reaction face
I can smell the curry from here asian fuck.
why are you talking about 4 ?
Little Nico is adorable.
>he's kinda similar to Don'te
Donte was a copy from Nero though so why the stupid comparison?
>Reddit spacing
Not even him but Jesus, dude.
He is not Vergil, just his edgy emo feelings. Simply make Vergil revive through other means.
Been playing DMC for well over a decade you dirty fuck
>muh muh leddit
Those faggots live in your head rent free.
He literally is Vergil. He has all of his memories and even has similar mannerisms
>he thinks Reddit spacing is real
user, I...
>He is not Vergil, just his edgy emo feelings. Simply make Vergil revive through other means.
Literally the whole story revolves around Vergil realizing hes a douchebag by being V.
i'm a slav, thank you very much
here's the Dante reaction pic for you to cool off
>getting this mad over how he posts like Reddit
More like you've been shitposting on Yea Forums for the past week and never even touched the franchise
>he doesn’t know
>He is not Vergil
He's more Vergil than ur reason
Keep digging bitch, I'm sure you'll nail it next time!
You never played the game reeeeeeee
you're black? 100% need to neck yourself. if your black and not 6ft then end yourself since you got no future in sports. not a comedian? swan dive off a cliff. You're nothing
>Kamiya Dante
And here comes the platinumfags. No one fucking cares about that Oedipus Dante.
It's funny how Itsuno desperately tries to differentiate Nero from Dante, yet keeps up making him pretty much the same because he's afraid fans won't like him. Only prominent difference is that Nero gets angry faster and that's pretty much all. Nero was a mistake.
Plebbit fags are cancer and should be avoided.
>what went wrong
Insanely bad writing. Probably the worst told story in the entire franchise.
>dante has no emotional reaction to finding out Vergil is still alive
>Nero has no reaction to finding out Vergil is his father
>Vergin has no reaction to Nero being son
>Trish and Lady literally there for no reason
>V's conclusion was vague
>Dante does a retarded MJ dance heehee
jesus it was bad
user, do you know that Nero says Vergil's lines too? Amazing isn't it! Does it mean that Nero is a Vergil copy and a Dante copy?
>dante has no emotional reaction to finding out Vergil is still alive
>Nero has no reaction to finding out Vergil is his father
>Vergin has no reaction to Nero being son
Did you even play the game?
GIT GUD
>Gamefaqs niggers still seething over Nero
I'm so glad my favorite character is never going anywhere. Itsuno and Matt saying that Nero polled surprisingly high on a character survey they did is icing on the cake, with nearly half of all respondents saying he's as much DMC as Dante now.
>V's conclusion was vague
He's Vergil's son. Anime always has the son's copy their dads lines. Him copying Dante is lame, a desperate attempt at making Nero an iconic character but has none of the charisma and charm Dante has.
I hope DMC6 doesnt have Dante in. I want this franchise to die again anyway now that niggers think Nero can carry this series monkeying off Dante
Dont forget Dante not reacting to Nell Goldstein being mentioned. Wasn't she a big deal to Dante in the novel?
I thought dante and nero and virgil's reaction to the drama were pretty good, just not anime-tier over the top like dmc1.
Yea, i wonder how they fucked it up this badly
Dante's reaction is literally, "huh better go get my douche bag brother"
Nero just breathes heavily and runs
Vergil says the words, "my son" i think once
I don't think Nero is much different in 5 than what he is in 4. He was always a shit talker who dropped one liners, but KYYYRIEEE was because she was in danger of course. She's not in danger in DMC5, so he has no reason to act like that. But yeah, he's pretty much just a hotheaded version of Dante.
Based
Don’t forget about the Redditfags.
>tiny ass survey with less than 1k votes
>omg nero sugoi
>Itsuno being bias towards his creation
another braindead nerofag.
>he browses Reddit
Did you play the game?
>post 1Dante
>get labeled as a platinumfag
fucking burgers I swear
Your opinion is niche, irrelevant and impotent. Remain angry.
>Insanely bad writing. Probably the worst told story in the entire franchise.
DmC and 2 exist.
>dante has no emotional reaction to finding out Vergil is still alive
V already told him that he was alive at the shop, and he spends the whole game talking to Urizen as if he was Vergil deep down
>Nero has no reaction to finding out Vergil is his father
>Vergin has no reaction to Nero being son
I'm sorry about your alzheimers, user.
>Trish and Lady literally there for no reason
they were recruited by Morrison and V to stop Urizen, they need all the help they could get.
>V's conclusion was vague
He's Vergil's humanity.....
>Dante does a retarded MJ dance heehee
and he does shakespearen play in 4, and a rock concert in 3.
Honestly, I think it's refreshing that they went with Dante getting so sick of Vergil's shit that he went straight for killing him. Surprised all it took was Nero saying "don't do that" to get him to stop, though.
They would have had to have a reaction for me to comment on it. All those things SHOULD have had some kind of reaction.
You don't find out you brother, who you thought was dead for 20 years because you killed him, is still alive. Then just give a huff and make a quip
Dante still got the most votes in that poll from twitter.
The writing and dialogue were pretty bad, combat is good though
You should know that people have posted like that on Yea Forums for a very long time, before the term "ledit spacing" even existed.
Jesus Christ, man.
>niche
>liking Dante over Nerwho?
>NICHE
>Dante
>N I C H E
>IRRELEVANT
AHAHAHA oh fuck. why didnt she abort you
>dante has no emotional reaction to finding out Vergil is still alive
Read book (btn)
And? I don't care if Dante stays the most popular overall by some margin, the fact is that Nero is popular enough that he's permanent. He's a main front and center character right there with Dante and Vergil and that will always be fine by me. I'm not the one who wants characters to disappear, I like everybody.
Dante is just like that i guess, and Nero definitely had a reaction to finding out Vergil was his dad, it was just all in mocap acting.
Are all DMC threads gonna be like this now?
Liking Dante over Nero =/= wanting Nero gone
cope
and
seethe
It was more that Nero was decked out with his DT and slapped the shit out of Dante. Dante knew it was fruitless to struggle with this Nero who knew what he wanted and had the strength to back it up.
>The story works just fine without him.
How? Yamato's whole thing in 5 is he split his human self from his demon self and that's what led to the plot for 5.
DMC has become a franchise with more mediocre games than good ones.
1 and 3 were the only exceptions and will probably remain that way.
It's time to let go and move on. Even Itsuno is tired of this shit and just wants to do DD2.
Did you not pay attention to the dialogue? V told him Urizen was Vergil when he recruited him, then the camera cuts to black. Dante constantly talks to him like he would to Vergil, even attempting banter. He just goes murder mode after Urizen eats the fruit.
DmC has the second most competently told story in the franchise. Whether you like it or not, it's written well enough.
>V already told him that he was alive at the shop, and he spends the whole game talking to Urizen as if he was Vergil deep down
This was shitty writting. Why the hell would you write a characters major emotional revelation to happen off screen. You can say it was a choisce, it was a bad choice.
>I'm sorry about your alzheimers, user.
Replay the game, pay attention this time.
>they were recruited by Morrison and V to stop Urizen, they need all the help they could get.
They were there to wave at the fan's and say, "look remember us! DMC is back haha!" they were there for no reason.
>He's Vergil's humanity.....
Ill give you this one, that's one way of interpreting it
>and he does shakespearen play in 4, and a rock concert in 3.
Except the play in 4 was alright, and concert in 3 worked well. I didn't need to see him put on a fedora and dance like a pedophile
5 really isn't that bad come off it man. Leaps and bounds I'll play DMC5 over many video games these days.
Shit like this is what I’m talking about. Doomsayer faggots like you aren’t helping.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH
AND THIS WAS AFTER ALL THAT NERO SHILLING IN DMC5. AAAAAAAAAAAAAH
No the game is just written like ass
It's not "BAD" but it was very disappointing.
>Even Itsuno is tired of this shit and just wants to do DD2.
He literally could've done DD2 before DMC5. He's practically asking to stick with the series.
>twitter poll
Nero will never be removed from DMC. How does that make you feel?
>DmC has the second most competently told story in the franchise. Whether you like it or not, it's written well enough
AHAHAHAHAHAHAHAHAHA
>Ill give you this one, that's one way of interpreting it
AHAHAHAHAHAHAHAHAHA
You’re actually retarded
7/10 game that gets treated like a 10 because muh nostalgia and internet memes
Itsuno literally said he thinks DMC5 is the best game hes ever made.
Itsuno isn't touching DMC anymore.
Nero being in future games is up in the air.
Ohy, shit. That IS some tragic spelling right there.
>Dante is the same
Dante is the same as he's been since the anime. A numb and stale version of who he was before it. He has no pulse now. He is bored and boring and I can't think of an instance since the anime where he's shown to have the same drive or energy he had before.
>he's the over emotional one
That's what I mean. He has a glass jaw and borders on being childish. For someone who throws insults around so much like they were his only means of communication he can't seem to take what he dishes out.
I'll give you that.
Do you believe either statement in your post? Do you really believe that?
kek, he's going to say that for any new DMC or game he directs, don't be so naive.
Why do people consider 5's level design to be shit? It's full on linear like the previous games, while offering secrets on the side but with less gimmicky bullshit. In fact 5 is the only game that offers multiple equally good routes through some of its missions
>in second part of the game could be a bit less boring
but it has some of the best levels though. M15 in particular is a masterpiece.
>GIT GUD
>proceeds to suck
apply yourself
>proceeds to suck
?
>Ill give you this one, that's one way of interpreting it
That's the only interpretation retard.
>Hey, youmustbeV
First off, I don't believe either of these are yours. Second, the second one being better doesn't change the first one being a shitshow.
This so much, I miss when people would stay in line and suck capcom dick without question
>Why the hell would you write a characters major emotional revelation to happen off screen
Because plot twist and reveal over who V and Urizen really are and all that jazz.
>Replay the game, pay attention this time.
I already replayed it many times, user. Nero has a shocked reaction and Vergil gets a surprised face over it.
>they were there for no reason.
I literally gave you the reason given by the game's source material if you don't like the reason, then that's a (you) problem
>Ill give you this one, that's one way of interpreting it
Are you saying you didn't pay attension to the part where they literally say so?
>I didn't need to see him put on a fedora and dance like a pedophile
MJ is cool, though. Just let us not talk about this, I'm not in the mood to talk about celebrities.
>He can't git gud enough to not touch the floor
lmao
V is that high because there was no Vergil option.
>posts webm of a player fucking around with tech, dealing fuckall damage or style points.
next time post you own footage instead of reusing old shit, faggot
>Why do people consider 5's level design to be shit? It's full on linear like the previous games, while offering secrets on the side but with less gimmicky bullshit. In fact 5 is the only game that offers multiple equally good routes through some of its missions
It got memed pretty hard early on and people latch onto it. I like 5s level design, probably the best in the series so far, definitely the least tedious to replay. I just wish the arenas were a bit more diverse, hoping they do that in 6.
Where's YOUR webm? shithead, I bet you can't even do a basic jump cancel.
>I don't believe either of these are yours
they aren't. these webms are fucking ancient.
so yeah, he's just a dumb poser
No co-op bloody palace
>Why do people consider 5's level design to be shit? It's full on linear like the previous games, while offering secrets on the side but with less gimmicky bullshit.
Because people are idiots with no idea of what they actually want?
>Waaah why all these shitty puzzles I just want action
>Waaah why all these shitty platforming I just want combat
>NO WAIT WHY DID YOU REMOVE THE PUZZLES AND PLATFORMING PUT IT BACK IN
People bitched about these things for every single game, so Itsuno removed them.
It's not about the floor, it's about being dumb as shit.
>luk ma i'z can flote :^)))
>completely ignoring that the monster isn't dying and the meter isn't rising
Who gives a fuck if you can prance in the air like a faggot if you're not actually doing anything?
>dumb poser
The only dumb people here are you and the other retard. He never claimed that those webms were his.
>and he does shakespearen play in 4, and a rock concert in 3.
Yes but he does the former because he's indulging Agnus before fighting him and the latter because he just defeated a demon and she turned into an electric guitar. In 5 Dante just gets the hat handed to him and does a silly dance, for no real reason. It just felt stupid.
user, don't go full legacy
Long combos are boring when they are really easy to do like in any dmc game
>caring about dmg and style meter in a DMC game
I sometimes forget that I'm posting on Yea Forums with a bunch of 12 y/o newfags.
Have a last pity (You)
You literally only got one valid point out of six, not very good
No u
V should have been his own character like Lucia rather than be an extension of Vergil.
for fucks sake you dumb retard, the point is that in a regular playthrough these enemies are fucking shit.
jesus christ, use your brain for once
>A numb and stale version of who he was before it
You get those who bitch about Dante being wacky wahoo, and then you get those bitching on him acting like a cool guy. Dante in 4 and 5 is beyond numb and stale he does everything he did before in 3, 4 and even 1. The anime is him fighting weak demons and the personality in that one could be non-canon like how his personality in 2 might not be canon.
>That's what I mean
But some people like that about Nero.
>V should have been his own character like the other horrible throwaway character
No.
>literally and unambiguously rates your combat based on flow and combo switch-ups
>somehow unreliable for how impressive something is
Nothing
The conclusion was fine
>dance like a pedophile
tranny confirmed
Not him but I never had a problem with those dudes on my first playthrough, I just used A&R jump attack, spiral and everything was fine.
>He doesn't watch truestyle combo videos
Never gonna make it
Shit you don't even need to jump. Those faggots walk right to you. Doesn't make them less shitty.
they're braindead easy, sure, but they're fucking boring to fight. that's the main issue here
though desu this applies to almost every single dmc3 enemy because they all are shit
>definitely the least tedious to replay.
This, it's literally the only game in the series where just going through the missions for the hell of it even after S-ranking them is fun
Expect he wouldn't be a throwaway.
Do you believe Nero will stay the main protagonist of DMC, forever? Kek
>they're fucking boring to fight
How so? they feel great to fight with trickster teleports and royalguard.
They scanned every layer of clothing until they were completely nude. Itsuno has nude models for Nero, Dante, and Vergil hiding on his hard drive.
>style meter doesn't fill up because ytfags spam the same 3 jc'ed attacks
there's a reason why nobody except retards takes these videos serious
>DmC
>competent
Imagine thinking a story where Demons and Angels exist, but Angels never show up or do anything is competent.
>5>1>4>3>2
You obviously have no idea how the style meter even works, stop wasting everyone's time.
>How so?
no real back'n'forth. you spam your attacks against an enemy and dodge whenever he telegraphs one of his two or three moves
You know that the solution to this is real-time mid-combo character switching. On the fly.
>But some people like that about Nero.
Really? He's just so infantile.
In the art book they said that his defining characteristic was that he's rather twisted, that he was not all normal, but he shows no traits of being such. It often feels like they have Nero as this kind of character on paper but when it comes down to actually showing it they chicken out and default to a standard action manga lead.
Yes, to show the fags that were worried about 5 being 'SJW' wrong.
>back'n'forth.
>dodge
user, you're playing a DMC game. The enemy is not supposed to fight back like dark souls.
Yeah. In DMC4 it was either BP or Mission 17 LDK for me, in it 3 was 1 to 3, 20, possibly 5 and 7.
New thread
Yes, I wish we could just backstab fish all the enemies in DMC, that would be great.
that's the fucking issue and 3 is the worst of it. at least 4 and 5 tried to go back to more interesting enemies.
now that i think about it, another issue for me would be that so fucking many enemies in 3 have super armor or barely react to being hit. that too just makes it even worse
In defence of DMC if you are normal fan, not a pro, aka 100-200h aprox in a game,you may pull sick combos but enemies tend to mess you up desu and hit you every now and then, and in hell or hell 1 hit=death
that's literally how the style meter works though you fucking retard.
if it doesn't fill up then that means that the retards keep using the same moves
>People unironically want DMC to be Dark Souls
Is this what Yea Forums has come to?
>Really? He's just so infantile.
We gonna have some sort of unique characteristic with him
>In the art book they said that his defining characteristic was that he's rather twisted, that he was not all normal
You can see that with some of his buster attacks, where he beats demons in a very cruel way, all while smiling.
You're a fucking retard. Here's 2 really easy ways to prove you're a retard newfag.
>spiral shot RG cancel can get you showtime
>Killer Bee JC
Honestly, I'm done with you, get BTFO. This is my last (You).
Git gud before trying to discuss the games
>lists examples of breaking the system through unintended high damage spam
are you even trying?
>wanting enemies to actually fight back is wanting dark souls
no you dumb nigger, I want at DMC1 or Bayo
Bayo has no commitment to most of its attacks.
i dont give a shit about puzzles
straight lines with arenas are fine and dandy
its just game starts with ruined by roots city which looks, and after that its just either
>grey looking area, looks interesting
>grey area that leads up
>OH SHIT A LAVA ELEVATOR
>grey looking area
>another lava elevator
>another grey looking area
>kick bunch of fleshwalls puzzle to get through, in a grey looking area
but the point i'm trying to make here can be understood, right? I just want enemies that fight back
>wah doesn't count!
retard