Settle this once and for all. Is the Shambler from Quake fuzzy or fleshy?

Settle this once and for all. Is the Shambler from Quake fuzzy or fleshy?

Attached: Shambler.png (300x300, 67K)

He's actually chitinous with hair-like follicles.

So fuzzy

Fuzzy. The reason he can throw electricity is he's basically a walking shag carpet.

FUCK THESE LITTLE BOUNCY SHITS

Attached: 300px-monster_quake_spawn.png (300x300, 20K)

Scaly

Do you think they would have a cum-like consistancy if you could touch them without exploding? I wonder what makes them explode.

how does this look fuzzy to anyone

The only flaw in an otherwise flawless game, fuck

Most actual boomers who played the game called it a Yeti/Sasquatch.

wish there was a mod to remove them. sometimes i only play up to e3 because i don't want to deal with them.

shitters detected
if grandpa Sandy could beat them on 1990s hardware with press-to-use mouse aim, you have no excuse

i never said i couldn't beat them. they're not challenging, just not fun either and they make the game annoying.

peculiar

They are shaggy

fleshy
it is meant to look like a bloated corpse with its skin hanging loose

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adrian didn't do a very good job of it then considering even romero saw it as fur

romero also saw daikatana as the savior of the fpss genre, and yet here we are

>Adrian
and?

Oof, it could have been alot, but cutting corners and content short can hit ambitious games hard.

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Furry, but very matted and stinking like a lemur

>press to aim

But you can +mlook?

a little bit of both, like a naked rat

id didn't at the time. You can spot the switch between moving and aiming in Romero's menu demos.