Played an hour of this, and

Played an hour of this, and

This game is so fucking boring, my God. I don't think the Japanese have ever made a game as visually dull as this; I don't think they could if they tried, much less would it be published. There are countless **uglier** games which are nonetheless not as unrelentingly dull. Every room is the same soft-lit blue with no contrast, except oh boy in this area the lighting is slightly purplish! Joy! At least black-and-white movies could thrive on stark contrasts, but there's none to be found here! Everything is the same smooth unthreatening dull DULL dull design template, every surface is perfectly horizontal or vertical, the movement and combat are basic and joyless and it took way too long for me to even die once and largely due to apathy.

There's nothing here. Don't even try to tell me it gets better. Don't even try to defend this polished turd to me. You have shit taste and you probably think Call of Duty games are visually uninteresting. Fuck you, I'm just going to dump Black Ops 3 map screenshots in this thread so that you might forcibly see what actual fucking art direction looks like.

Attached: H2x1_WiiUDS_HollowKnight_image1600w-1024x512.jpg (1024x512, 61K)

Other urls found in this thread:

youtube.com/watch?v=FOcuEbUPyGU
youtu.be/Cyec4VXWIGg
twitter.com/SFWRedditVideos

Attached: 2016-04-20 14.18.18.jpg (1920x1080, 674K)

Attached: 2016-04-20 14.18.09.jpg (1920x1080, 683K)

You forgot to put Hollow Knight thread on a spoiler OP.

Anyways, when is silksong coming out? Prequel or sequel?

GO FUCK YOURSELF

Attached: 2016-04-20 14.17.57.jpg (1920x1080, 638K)

>every surface is perfectly horizontal or vertical
have you played metroidvanias before?

What is this with game that make so many anons butthurt

Attached: 2016-04-20 14.18.04.jpg (1920x1080, 406K)

Attached: 2016-07-12 18.28.57.jpg (1920x1080, 439K)

You played for an hour without even getting out of the starting area? Did you even defeat the first boss?

Yes I did. I have no interest in seeing more unless there is a drastic change in art style with things that actually catch the eye.

Attached: 2016-07-12 18.28.54.jpg (1920x1080, 577K)

That's okay. I'm wasn't particularly impressed with Hollow Knight either.
I personally prefer La-Mulana.

Castlevania games have staircases and slopes; Metroid games have hills outside.

Attached: 2016-07-12 18.28.51.jpg (1920x1080, 408K)

Attached: 2016-07-12 18.29.00.jpg (1920x1080, 698K)

>This game is so fucking boring, my God.
>proceeds to go on for a century about graphics

'Kay.

Attached: 2016-07-12 18.29.03.jpg (1920x1080, 768K)

tl;dr

Attached: 2016-09-07 20.30.37.jpg (1920x1080, 509K)

Attached: 2016-09-07 20.30.42.jpg (1920x1080, 580K)

muh visuals

Attached: 2016-09-07 20.30.45.jpg (1920x1080, 473K)

Don't listen to the faggots who tell you it gets better. It doesn't.

Dude, it's a fucking side-scroller, the most basic kind of action game in existence. 80% of the reason you'd play a side-scroller is for the visuals unless you're actually retarded. If mechanical depth is what matters mostly to you, you'd go play a strategy game or a multiplayer game.

Attached: 2016-09-07 20.31.02.jpg (1920x1080, 751K)

I was trying to figure that out, too. Based on my research, main complain I heard is that game isn't as good as it is praised. Second most, normalfag fanbase. Third one, shilling. You will find any of these complaints in any HK thread. When you point out that these are not arguments, it goes even further downhill with arguments. Like, combat is too simple, bosses bad, artstyle bad, darksouls pandering, bad platforming, no char progression. It is the most mysterious thing to me, why so much hate on HK. Devs even give free DLCs, it feels like it is everything Yea Forums would like, but you can't beat contra-contrarians I guess.

Yeah, the limited color palette for areas was a complaint I had as well. It doesn't really get much better, but it does get a little better in a couple areas and later there an orange element to create contrast in areas. Still, wysiwyg.

You just revealed you are baiting.

Attached: 2016-09-07 20.31.05.jpg (1920x1080, 553K)

>80% of the reason you'd play a side-scroller is for the visuals

I disagree with that and cite Umihara Kawase as a hard counterexample. Exactly no one plays that series for the visuals.

In this thread just to watch OP spam boring jpgs and shitpost.

Thought it was made by a couple of Australians m8s?

>implying

Attached: trinity.png (2000x1116, 3.73M)

Umihara Kawase is an exception because it has a uniquely compelling traversal mechanic beyond the standard "run and jump". Also, the surreal hideousness of Umihara Kawase is still more compelling than the uniform smooth nothingness of Hollow Knight.

If you think Hollow Knight looks less boring than these screenshots you need to get checked for colorblindness immediately.

Dude probably has no friends and needs some form of communication, but is too insecure for having simple conversation. I pity him.

>Devs even give free DLCs
Mostly irrelevant when the content is padding one of the worst parts of the game.
I'll take it for free though, sure.

All of my friends agree with me on Hollow Knight which is why I've taken to here.

Its a sequel and anyone saying other wise is a spider

Attached: 1560457863499.jpg (2048x2048, 435K)

>The mother, the son, and the hollow ghost
Jesus Christ

>If you think Hollow Knight looks less boring than these screenshots you need to get checked for colorblindness immediately.
Not him, but we are comparing completely different artstyles really. Sounds to me that OP was simply butthurt that a game he did not find impressive is actually liked by other people.
It's fine to not like it, but the comparison with CoD is quite bizarre to say the least.

Attached: hollow.jpg (1280x720, 129K)

>the uniform smooth nothingness of Hollow Knight.
What areas have you visited?

Attached: 1sadvuhiUHby1.jpg (635x533, 76K)

Just past the first boss, and every screenshot I've seen looks the same except for a slightly different hue of background light. There's no contrast, there's nothing cool, the player character design is a joke, nothing is intimidating, everything is some indistinguishable tunnel.

>What areas have you visited?
Considering he played for around one hour, at best he has reached Greeenpath, but more realistically he never left Crossroads and got bored after the tutorial boss.

Attached: map.jpg (6747x4727, 2.08M)

>you have to play 100 hours/beat the game to enjoy it

state of Yea Forumsirgins if game gets boring after 1h then i will stop playing it i agree with OP hollow knight is garbage

>Just past the first boss
There is no "first" boss. There's like three of them you can stumble onto within the first five minutes. Please user just admit you didn't play the game and just saw some screenshots and decided to shitpost for funsies.

There is actually quite a vast amount of variety in locales, especially considering the entire game is set into caves and tunnels.
>>you have to play 100 hours/beat the game to enjoy it
Don't do that user, either you want to have a discussion or you just want validation. I didn't say you have to play hundred of hours, nor have I told you that you "have" to enjoy it. I just said what you confirmed to another user (if that was you): you are complaining about artstyle and level design even though you admit you merely completed the tutorial.
But hey, you "saw some screenshot" which makes you more of an expert about the game than the actual people that played it. If that makes you feel better hey, more power to you.

Attached: hollow.jpg (1920x1080, 81K)

I beat False Knight and "Mama" or whatever it's called. False Knight is obviously "The First Boss" because it's marked on the fucking map with an obvious boss icon. Mama seemed like a miniboss at best.

No, it is more like this
>I played one hour of tutorial and my verdict that the game is total garbage, every game must be entertaining withing minutes, tutorial parts fucking SUCK boo
I am not saying the opposite, that it is okay, but fully disregarding game because of tutorial is ADHD tier complain.

go beat hornet

>you probably think Call of Duty games are visually uninteresting
well i mean user, for the most part they totally are. never really liked hollow knight either but always appreciated the style. I don't like hand-drawn games generally speaking.

Not him but this actually made me think about how many games I would've ended up dropping if I hadn't powered through the first couple hours of them. It takes forever for me to get invested in a game

Attached: 1568451780620.png (394x437, 16K)

I defy you to name one Japanese Metroidvania made past the year 1995 which is more dull-looking than the first hour of Hollow Knight.

One.

If this is impossible for you then you admit that you have no concept of "dullness" and therefore of course you would be suckered into Hollow Knight.

The game is kino but the mapping system is unbelievably fucking retarded. Especially because of how obtuse the exploration and finding out where to go next is.

desu you should just drop it if you can't enjoy it past that. The level design and navigation aren't gonna get easier especially if you don't like the room layout. If you like environmental hazards and careful traversal then you might like it.
The crossroads is kind of an intro/tutorial area, most of the time after that you can end up in multiple places with no handholding.
Personally what draws me to the game is the atmosphere and music, the screenshots don't do it justice, but you're right in saying everything is either vertical or horizontal, that's consistent across the entire game.

idk about dull but ROTN is ugly as fuck, seriously irredeemably ugly. I loved the game but the low effort 2.5D shit looks terrible.

This is a pathetic thread. It feels like it was made by this board's Salt & Sanctuary boosters, who can't praise their game without putting down Hollow Knight Salt & Sanctuary is a good game, though.

>CoD kid
Opinion discarded

Attached: 1461400506124.jpg (375x521, 54K)

>Go where the map is black
Really hard user.

Salt and sanctuary was hyped up so much when it was console exclusive. I was so mad when I finally got my hands on it on the pc and it was beyond shit.

That's not an icon for the False Knight, it's the Hollow Knight location icon. It's like you hastily looked up early bosses, and then glanced at the map, and then posted something to make it look like you played the game.

>I defy you to name one Japanese Metroidvania made past the year 1995 which is more dull-looking than the first hour of Hollow Knight.
You are literally telling someone else in the middle of a street that they have to abide to some kind of rule / obey an order, otherwise you are magically right. Nah, we are not playing your game.
"Dull", "Uninteresting" are completely subjective, I am not telling you that you should not say the game is dull, I am saying that it's unfair to say that all the game looks the same just because you played through forgotten crossroads and saw some screenshots on google.
It the game didn't interest you and you don't want to continue playing, then it's perfectly fine to drop it. But if you come here on Yea Forums (out of all places, seriously) seeking validation where all you are asking for is the 'wrath' of people who actually did play it, then you are delusional.
Besides, I got "suckered" into Hollow Knight because of its map design and how areas are interconnected, not because of the artstyle. Hell, initially I thought it was a flashgame.

Attached: valley of fog.jpg (639x361, 26K)

based tbqh

>JP Metroidvania
can you name some?
I unironically don't know any JP metroidvanias besides the obvious Konami/Nintendo IPs and La Mulana.

Hi Orwell.

Not that guy, but I seem to remember False Knight is marked on your map as a boss icon, but that's only because he's basically the end of the tutorial

How exactly is HK "dull-looking"?

Kirby & The Amazing Mirror

>S&S
It is horrible.

He dislikes the color palette and thinks every map in the game looks exactly the same.

Attached: home.jpg (1460x672, 184K)

Oh, just realized you meant Nintendo IPs in general, sorry

Games pretty user

Attached: 628D2518-C2A9-45FA-9394-5F7413547BFF.png (1920x1080, 2.56M)

Why you guys always try to change the subject lol.

>Especially because of how obtuse the exploration and finding out where to go next is.
How the fuck do people struggle with this? Just go to the places you haven't been to yet.

Just remembered one, Demon's Crest, it's been called a Capcom gem in Metroidvania threads but I've never got around to play it

Attached: Demonscrest_us[1].jpg (370x270, 42K)

>tfw I reached Pure Vessel and tried fighting it in the hall of gods
Holy fuck. What the hell happened to the Hollow Knight? This thing is insane.

There is no point in posting screenshots, not an argument for both sides of debate cuz muh cherry picking.
>Kirby & The Amazing Mirror
>nintendo
All nintendo games are perfection I get it.

Attached: kirby_amazing_mirror2.png (480x320, 14K)

>"Dull", "Uninteresting" are completely subjective

That's right, retard, which is why I'm asking you for your opinion. Pointing out that it is an opinion somehow doesn't magically change or invalidate me asking you for your opinion. You can't name a single Japanese Metroidvania that's duller looking than Hollow Knight in your opinion, which proves my point.

Is there any legit complain about HK besides DARK SOULS OF METROIDVANIA? Then again, dark souls elements were implemented well, mostly. I really hated they just riped off "loose your currency on second death in a row". But their version of dying world was interesting to explore.

It's him at his prime. That's how he used to be, before he got cancer.

Nightmare Sphere

Okay, a doujin porn game. That's a start at least.

But I am not arguing artstyle, I even told you in my post, I am arguing, as I will repeat now for you, that claiming the whole game looks the same just because you played the first area feels a bit bizarre, that's it.
The fact you can't realize I don't want to invalidate your opinion on what is exactly because it's merely subjective makes me wonder if you are even reading my posts.
>You can't name a single Japanese Metroidvania that's duller looking than Hollow Knight in your opinion, which proves my point.
Why does it have to be Japanese though? There are many western made 'vanias as well but I wouldn't call any of those I played "dull". I don't think I ever used the 'dull' adjective to describe anything really.
But I want to reiterate again that I am not one of the anons discussing dull or not dull, I am discussing an opinion formed maybe a bit too early since there is great variety in the game. Sure, ultimately they are mostly all caves, but it is a game set underground after all.

What are criteria for a game design being dull? Think about it, deeply. We have different criteria for that. What's the fucking point comparing? Also, why the fuck you asking for JAPANESE dull-looking games precisely? You are clearly trying to make some kind of point or statement.
>I'm asking you for your opinion
Nobody would ever believe you are legit interested in other people's opinion just for sake of being interested in it, that why people won't share it easily, especially here.

>please go do my homework for me so I can just say you're all wrong

god damn you sound like a whiny cunt.

I am asking if you are even capable of identifying a single Japanese Metroidvania which YOU THINK looks duller, by YOUR DEFINITION of the word "dull", than Hollow Knight.

You cannot honestly admit even one, and so you keep deflecting the question.

>Okay, a doujin porn game. That's a start at least.
Is this "not a true Scotsman" post? Like, what's next, you are satisfied your interest, close tab and go on?

There is nothing wrong with the visual design.
The problem of this game which makes it fucking boring as fuck is that it is essentially the same game as released decades ago.
It does nothing new at all.
It lives off of nostalgia.
Its somewhere between the starcraft remake and the call of duty franchise.
Its like releasing donkey kong with exactly the same punishing gameplay and expect people to find it fun or praise it.

When this game was discussed here all you saw are retards screeching about how they like metroidvanias so this game is great...

>There are many western made 'vanias as well but I wouldn't call any of those I played "dull". I don't think I ever used the 'dull' adjective to describe anything really.

This definitively proves you have no critical faculty. If you are incapable of perceiving *anything at all* as dull, then it's obvious how you could be a fan of Hollow Knight.

>you keep deflecting the question
I mean, it's kind of a loaded question, answering seems the best course of action. Like, take for example if I told you that I think Harmony of Dissonance looks like shit. What is preventing you from them saying "See? This proves you have no taste, shithead! I win!". Feels like to me you can win regardless of the answer since you can suddenly forget you just admitted that "dull" is completely subjective.

Attached: hart.jpg (480x321, 61K)

I have been convinced that my original point, which is that the Japanese have never made anything in this genre as dull-looking as Hollow Knight, still stands uncontested with the exception of one doujin porn game. You simply have to go that far to find something duller than Hollow Knight.

Already that enemy on the left is cooler and more intimidating than anything I've seen in Hollow Knight.

>It lives off of nostalgia
Nostalgia about what? Name at least 5 times the game uses nostalgia bait.
Also
>comparing difficulty in Hollow Knight to Donkey Kong

Well then, glad you got reassured, once again, that you are right user, at least when it comes to visual artstyle. Something I was not arguing (I am the user that said he though HK was a flashgame initially).
Do you think you'll ever address my points about using only the first area as indicative of the entire game to be a bit disingenuous or will we stop here? Both are fine for me really, but then again maybe you could've just spoken to a wall.
>Already that enemy on the left is cooler and more intimidating than anything I've seen in Hollow Knight.
But, isn't that subjective? Like, how can you argue that the enemy is 'more intimidating' than anything in Hollow Knight if being intimidated is a subjective response? I think it looks like shit, what makes my opinion wrong and yours right? An arbitrary "I have taste, you have not?"

Attached: boat.png (579x881, 110K)

The fact that you can't even honestly say "I think Harmony of Dissonance looks duller than Hollow Knight" and instead have to merely suggest the possibility of it in some claptrap "muh subjectivity" deflection is proof enough that you lack a critical faculty.

That kind of confidence deficiency is exactly the personality that the uniformly smooth, toothless art style of Hollow Knight appeals to.

>hey guys game X is """""dull-looking""""" compared to J games so to prove it I want YOU to post J games that YOU think are more """""dull-looking"""""
>dude it is pointless you'll just say game X is """""dull-looking""""" compared to anything because it is subjective and there are no criteria
>n-no I just wanna to know I am legit interested
>here are two games
>hah, not an argument friendo, I proved that uhh, I like japanese games more than W games, I guess, damn I need to reflect more.

I had about the same experience. Even worse, I started it with a friend because I had heard so much good stuff about it. Turned out it fucking blows.

But donkey kong was fun to play and didn't waste your time, this game is a walking simulator half the time.

A game having a weak opening is not a good thing.

>Do you think you'll ever address my points about using only the first area as indicative of the entire game to be a bit disingenuous or will we stop here?

There is never any reason for the first hour of any game to not be firing on all cylinders from the word go, to not be as interesting as possible. Every screenshot other people have posted is the same low-contrast soft-lit smoothness except wow apparently the dominant light color changes sometimes.

I asked for opinions and instead of giving me opinions they couched themselves in deflectionary bullshit (which you keep doing) because they cannot even engage with vocabulary; it's like they have an aversion to a language of criticism, the same penchant for all things inoffensive which surely informed the art direction of Hollow Knight.

>A game having a weak opening is not a good thing.
Maybe, but in my experience it's not usually the game's fault but my own, since as I said it takes a while for me to get interested in.. anything, really. Being gripped by media is a double way road I think, the media has to be interesting sure, but you have to give it the benefit of doubt and don't act like a sperg just because it didn't start out as the most exciting thing in forever.
>There is never any reason for the first hour of any game to not be firing on all cylinders from the word go
I don't exactly agree, but to each his own, user. Nothing wrong with a slow start that introduces the game progressively to you.

We posted two games, you said "Not true Scotsman" for the 1st and simply disagreed it on second. Fuck off.

The game does have a very slow start. I remember not getting into it and actually putting it down before getting to Greenpath. Glad I picked it back up, though.

It should embarrass you to have to pull out some random amateur porn game as an example of something Hollow Knight is superior to. It's not a matter of "no true Scotsman"; you've just made it clear where Hollow Knight stands in the hierarchy of things.

The contention against Harmony of Dissonance, which was not even stated outright but merely suggested as a possible opinion to have (a sign of weakness), was that it was "ugly", which is not the same thing as "dull". A case for Harmony of Dissonance's dullness vis a vis Hollow Knight is welcome; I have little recollection of the game.

>just play my game and look dumb, bro
You need that ego boost I see

Isn't it being dull looking the entire point of the game?

Attached: Rise.png (256x238, 69K)

>Nothing wrong with a slow start that introduces the game progressively to you.

Pathologic 2 is the most intelligent, serious, and chokingly atmospheric game to come out this year (or in years, or possibly in all time).

It opens with the worst possible ending and has you stroll past a holocaust occurring in the streets, then goes through a series of vivid and foreboding dream sequences as a tutorial. It grabs you by the throat immediately.

There is no reason a side-scrolling action game needs to start off slow, easy, and boring, with an environment having indistinguishable rooms that leave no impression, which you aren't even attempting to defend the merit of.

Sure, but what does this accomplish?

Partially, I don't know why it is necessarily bad and what this retard is trying to accomplish .
I'll try to explain to you. Kirby & The Amazing Mirror looks dull. You didn't provide any arguments as to why HK is dull, neither did you provide any criteria, therefore I can call K&TAM dull under these conditions. Then you would try to explain what is dull looking in your opinion, then we disagree, making whole argument pointless. People tried to explain you this right away.

>The contention against Harmony of Dissonance, which was not even stated outright but merely suggested as a possible opinion to have (a sign of weakness)
To be entirely honest, it was honestly merely an example, I don't really think Harmony is dull. The reason why I presented it is because I wouldn't use the word 'dull' to describe games I've played, it's just something I never found to be the case. I understand that your point is that "it's impossible for a person not to think that something can be dull, that means the person is unable of thinking critically", but I think it's a flawled argument. Maybe my video game experience is not that vast, maybe I find interesting things you don't, who knows, user?
>There is no reason a side-scrolling action game needs to start off slow
Is this an axiom? I mean, you say the game starts "boring", "leaving no impression" and I am absolutely sure that is true for you, but is it really true for anyone? I have no particular opinions over Forgotten Crossroads since it's mostly an early area that is used as interconnection, but I saw plenty of videos of people raving over how much they were gripped and interested by the somber start of Hollow Knight. So who is right in here? You or them?

man you're a faggot

>So who is right in here? You or them?
Fucking weeaboo can't be right about anything. Being zealous about homecountry of game is a top level retard thinking. Especially when you consider the fact that West games are popular in East and vice versa.

It must have been 13 years since I've played Kirby & The Amazing Mirror, but I remember it being an absolute blast from the get-go. You can swallow and copy any enemy you encounter, giving you a new moveset and a new way to briskly barrel through everything in your path. In Hollow Knight, you can only run and jump and stab for the first hour; maybe get that fireball if you're quick. Kirby is exuberant and imaginative; Hollow Knight is about as basic as it gets, and most side-scrollers simply don't bother even starting out that basic.

Kirby lets you fill every screen with rollicking bright colorful chaos, which is definitionally the opposite of "dull".

Yeah I'm clearly a weeaboo for praising CoD in the OP and posting 15+ screenshots from Black Ops III as an example of sublime art direction, as well as honoring Pathologic 2.

youtube.com/watch?v=FOcuEbUPyGU

OP is a faggot

We weren't talking about gameplay, nobody argues that kirby gameplay is less varied. Again, explain to me, even if HK is dull-looking, why it is bad? It looks poetic, dramatic and romantic. Should all game be like kirby? I really don't see your point. It is all basically my taste>your taste.

>It looks poetic, dramatic and romantic.

It's a game about insects in a big hole.

Yes, and?

Attached: OFJy8yiZ6GoqKSLnBvozq3sJBGLyGNIoTTMbHqYkRTQ.jpg (1080x1331, 109K)

Why the fuck did you ask for exactly a Japanese game?

>wow this b8 is so obvious, there's no way the people on Yea Forums are so autistic that they'll reply to i-
>93 replies and 29 images omitted.
As unlikely as it is, I hope this entire thread is just one guy samefagging. I need to hope that to get through the day.

If there’s any genre where the Japanese have a distinct and indisputable advantage, it’s side-scrolling action games.

Should I play this or Ori and the Blind Forest? Can only play one.

Hollow Knight, the gameplay is much more interesting.

OP is a fag

This but unironically. People made it seem like Hollow Knight had some impressive visual direction or something when a lot of the areas feel really monotone in design. I mildly enjoy the gameplay loop but I would enjoy it more if almost every environment didn't look dull which subsequently makes navigation a lot harder because it's like "Was it that Mushroom covered orange path that led to were I need or that purple mushroom covered path that led somewhere else"

This nigga understands. Personally I find the game visually appealing but man it fails at differentiating rooms, which is extremely important in an exploration-centric game.

Wait, do people actually think Umihara Kawase is an ugly game?

Attached: 1301607916716.jpg (433x380, 26K)

thank you for proving you're a tastelet

It filters brainlets within minutes with the map system, and the brainlets do not take kindly to this.

In a good metroidvania you don't need a map because the world is well designed enough to navigate without one

HK is kino. Silksong when?

That's bull fucking crap, a well designed metroidvania has a big enough world that you need a map.

I feel bad for zoomers that grew up constantly bombarded by exaggerated colors and expressions, yellow journalism, clickbait and nu-marketing gimmicks. It's like they can't appreciate simplistic beauty, but instead need to be constantly fed a neverending stream of over-saturated graphics to keep their attention. It's sad, really.

Depth > size. Games like Super Metroid and Aria of Sorrow are extremely easy to navigate without using a map because:
>Every room is visually distinct and therefore memorable. This is especially important for locks/keys that you will come back to later.
>The world is very dense with content rather than being spread out, meaning every detail you remember is important.
>The world design loops around on itself so backtracking is effortless and you're automatically guided toward the locks to use your new keys on without having to be explicitly told.
Games like Hollow Knight and Axiom Verge are fine action games but they're bad for exploration usually because of the above issues.

So you're simultaneously claiming HK is a bad exploration game because it's big enough you need a map to keep track of stuff while in your own words you praise being directly led by the game to the next colored keyhole in Metroid.

Yeah, you're full of shit.

>people are actually falling for a bait that uses CoD as it's argument
I'm starting to see that low IQ isn't fandom specific, this whole board is just mostly dumb as shit.

Attached: 1567437376903.png (1280x720, 2.09M)

Referring to a map just isn't as engaging as referring to your own learned experience with the game. Unless of course the map is something the player made, like in something like Etrian Odyseey. One's about the player solving a puzzle using their own recollection and intuition and the other is just the game handing you the solution.

what to do after I defeated the girl and aquired air dash? Where to go? I wandered into jellyfish area and got my shit pushed it, obviously movement and skills are insufficient.

Also, holly fuck, the pushback effect... it is the most annoying retarded shit. Every hit you make, every hit you take pushes you back. What were they thinking?!

A map helps you orient yourself in space. What a dumb fucking argument. Would you apply your same logic to the way you orient yourself in a new city or country? No, of course not, because it's a dumb fucking argument.

sidescrollers are the openworld games of 2D graphics.

no you do want to go to through the jellyfish area. watch the jellyfish counter attack carefully, you can dodge it if you prepare properly. your overall goal at this part of the game is the mantis village
the pushback is actually pretty useful, you can use it to hop on enemies by constantly striking beneath you

>This game is so fucking boring, my God. I don't think the Japanese have ever made a game as visually dull as this; I don't think they could if they tried, much less would it be published. There are countless **uglier** games which are nonetheless not as unrelentingly dull. Every room is the same soft-lit blue with no contrast, except oh boy in this area the lighting is slightly purplish! Joy!

Attached: OP is a faggot.jpg (770x1024, 78K)

Do you need a map to orient you on the roads you drive daily?
The challenge and appeal of the metroidvania genre is to learn the world and its layout. That's the puzzle. Relying heavily on a map system doesn't just diminish that appeal, but also admits that the world isn't designed smartly enough to be memorable and navigable on its own.

Metal Slug came out 21 years before Hollow Knight, based retard.

head to the city of tears via fungal wastes iirc

All your complaints about the game you could have noticed by watching some gameplay or even looking at screenshots of the game before buying it.

None of what I said has anything to do with buying it, poorfag. I could wipe my ass with the $10 I spent on this game.

I'm still playing it and I've gotten over the visual dullness so now I'm just floored by how it plays like a slideshow on standard metroidvania design that takes so few risks it might as well be procedurally generated, and even that could be more exciting.

Yea Forums is the dumbest board on Yea Forums
what do you expect from a bunch of autists that do nothing but fap and play video games?

>waaah visual dullness!
>He still hasnt made it past the first area
Any reason why you think your opinion is worth more than the shit you wiped with $10?

the opening hours are universally considered the worst, it gets better when you fight Hornet then picks up again when you beat the Mantis Lords and enter Deepnest
are you actually surprised a metroidvania is bland when you don't have any powerups yet?

FILTERED

This game here is like SOMA. There is a bunch of campaigners that take the time to shill it here for hours, but it's nothing to write home about
Not a bad game but hugely overhyped by blogs and retards

This is my map. It's all the same shit. I have a joyless thwok attack, a joyless air dash, and a joyless fireball that is only worth using at the enemies that specifically demand it. This world is utterly devoid of wonder and joy and fun movement mechanics. Super Metroid outclassed this over 20 years ago.

I made it as far as the big station below the jellyfish area and the main thing keeping me going is sheer incredulity that it could continue being this insistently dull to no effect whatsoever other than coddling sensitive children who are scared by guns, whips, explosions, and actual videogames.

Attached: 20190916031942_1.jpg (1920x1080, 201K)

The Hornet fight so far is the only fun thing in the game; I appreciated it and I'll put up with a couple hours of more drudgery if there's another fight like it.

Yeah, the mantis lords are like that but much more intense. And you'll also get a fun wall jump move soon which is fun to combine with the dash.
If you made it to Queen's Station already you're not far off.

ok cool

Well what do you want us to say?
Those are indeed just the first 2/3 areas
And them starting out bleak was the point of it.

If you didnt enjoy them, fine. I did, thats just a difference in experience.

Dont expect to get different weapons or a lot of spells and stuff either. This game is more about current tool extenstions and fun charm combos.

>no wall jump
You're not even out of the tutorial.

Maybe the tutorial should not be two hours long then when Cuphead covered most of these mechanics in 40 seconds

It's a game with a bunch of different locations to explore and you get pissy because it's not flashing neon signs in your face right out of the gate?

That approach worked splendidly for Ion Fury, the game with the coolest and most varied levels of 2019.

>waah I need to look for abilities in a metroidvania! It's not like a run'n'gun game!
Dude

>complaining about a fucking metroidvania not giving you all the mechanics from the start
That's the entire point

Not even Metroidvanias reveal all of their mechanics from the start.

Zoomer detected

see He's basically a zoomer confirmed

You get more movement and attack options in the first five minutes of Super Metroid then you have in the first two hours of Hollow Knight.

It's like you retards think indie devs created the genre.

>tfw facing soul tyrant for the first time
youtu.be/Cyec4VXWIGg

Attached: 342d.jpg (1280x720, 139K)

With the exception of the hidden abilities, I disagree. Super Metroid's first movement powerup is the high jump and you have to go through all of Brinstar to get it.

Morph ball

So you're basically confirming that you never played super metroid then. Given that you're a zoomer who thinks lights are pretty, it's honestly not surprising

What the fuck is going on in this thread? I walked in here expecting a comfy Hollow Knight thread, and instead I get this?

You fucking dorks. Post your favourite:

>Area
>Song
>Upgrade
>Charm
>Boss
>NPC
>Sound effect

Attached: 1557595529591.png (704x570, 436K)

Also worth noting that The Witness came out a year before Hollow Knight and it wasn't afraid to have every area be open from the start and every mechanic be discernible through intuition instead of linear turnkey progression.

Super Metroid is definitely faster paced than Hollow Knight. HK is very deliberate, especially in the beginning. I'm excited to see how they approach movement in Silksong

>every area

*almost every area

probably people just bored as fuck. but yes this is the most obvious bait thread of all time. especially with the forced japanese thing.

>movement in Silksong
Hornet starts out with a wall jump, ledge cling, a sprint and a taunt

I honestly prefer the way Hollow Knight does it. Super Metroid spends its first few hours giving you all of the basic upgrades (which also happens in every single Metroid after it), but Hollow Knight starts with all of the basics because they're integrated into the mechanics. You don't get a nail upgrade, or a pogo upgrade, or a hi jump, etc. You spend the first few hours of Hollow Knight exploring the world and building it (map, shops, etc.) while you familiarize yourself with the controls.

It's stunningly well designed, OP is a faggot.

I think he means the "hidden" abilities, although that basically just boils down to the wall jump and bomb jump.
What he seems to not know is that Hollow Knight is quite a long game and it shines the best in its stellar map design which is delightfully interconnected. Makes for great replays too.
Man, I love The Witness but the comparison is ridiculous, is every game that came after The Witness bad or worthy being criticized because it doesn't do things like Blow's puzzle game did?
>Area
Fungal Wastes / The Abyss
>Song
GODS & GLORY
>Upgrade
Crystal Heart!
>Charm
Mark of Pride
>Boss
Nightmare Grimm / Radiance / The Hollow Knight. Don't make me choose.
>NPC
Bretta. At least before the cucking.
>Sound effect
Anything that comes out Hornet's mouth

Attached: lady.jpg (1280x720, 103K)

>while you familiarize yourself with the controls.

If it takes two hours to "familiarize yourself" with a d-pad, a jump button, and an attack button (and even an occasional heal button and a turnkey fireball), you might actually be retarded.

>is every game that came after The Witness bad or worthy being criticized because it doesn't do things like Blow's puzzle game did?

Actually yes.

Fuck anyone who didn't play The Witness.

Fuck the industry for not learning from The Witness.

>I think its noteworthy that a puzzle game used a different approach to designing the games world than another game in a completly different genre
I seriously hope you are just baiting

wrong

Man, The Witness is great, it's a masterpiece and you are a bro for liking it, but still I don't think there's anything wrong with some linearity. Besides, accusing Hollow Knight of linearity is exactly something I don't want to hear because one of its biggest strengths is that it gives you quite the tools to explore in (relative) freedom. Of course you will be gated and the areas being quite vast make it slow, but the openness is there.
What's your favorite Puzzle type in Witness by the way? Or area, if you prefer.

Attached: witness.jpg (1280x720, 128K)

The real chads do Deepnest before Soul Sanctum via the Mantis Lords.

La Mulana is basically everything a Metroidvania should be and is very Witnessesque.

HK is a Fisher Price Metroidvania.

My favorite puzzle type in The Witness is all of them except the sound puzzles and the sun temple puzzles. Those suck.

Y-yeah!
The idea horrifies me

>La Mulana is basically everything a Metroidvania should be
But La Mulana is a puzzle game first and a 'vania second I would say, I always found people calling it a metroidvania quite weird since when I played it 90% of my time was spent taking notes, checking out room names and being generally confused. Maybe I played it wrong though.

>Fuck the industry for not learning from The Witness.
>La Mulana is basically everything a Metroidvania should be and is very Witnessesque.
This is starting to sound like "I only like puzzle games and nobody should ever enjoy any other games."

>tfw I actually did deepnest right after the mantis lords because I was too retarded to know where to use the city crest
Even with a lantern, doing that hellhole so early is just pain, man. fucking pain
What was TC thinking, unlocking an endgame area for you to enter right behind an early game boss?

>La Mulana is basically everything a Metroidvania should be
It's largely contrary to what most people enjoy about metroidvanias.

So, no, absolutely not, you fucking retard.

They're both Metroidvanias. HK could accomplish the same thing by just letting you choose which of 10 extremely challenging areas to go to from the start and nested within each of them are easier elements of other areas to help you learn without going through the entire linear Fisher Price progression ordeal.

As it is, Hollow Knight practically assumes you have never played a videogame before.

>They're both Metroidvanias
>THE WITNESS
>METROIDVANIA
What in the fucking fuck? Man, I am trying to give you the benefit of the doubt but this is getting ridiculous. A metroidvania is a platformer where exploration and areas are gated behind skills and abilities your character lacks and a relative emphasis on backtracking while looking for treasures.
The witness is a puzzle game that somehow takes some inspiration from Myst 3 (Voltaic Age mainly) about solving clever puzzles.

>HK could accomplish the same thing by just letting you choose which of 10 extremely challenging areas to go to from the start and nested within each of them are easier elements of other areas to help you learn without going through the entire linear Fisher Price progression ordeal
What the everloving fuck
This entire sentence is debunked utterly by fog canyon and deepnest, you mouthbreathing retard
The only thing your post assures is that you never played hollow knight at all, much less to a point where you can comment on it

>A metroidvania is a platformer where exploration and areas are gated behind skills and abilities your character lacks and a relative emphasis on backtracking while looking for treasures.

All of this applies to The Witness except for "platformer", and instead of "your character" it's just "you".

It is absolutely possible for an action game to be open-ended and have upgrades but still have your skill and intelligence be able to cut through anything. Dark Souls serves as an example.

>Area
Greenpath
>Song
The Sealed Vessel
>Upgrade
Mantis Claws
>Charm
Fragile Strength
>Boss
Sisters of Battle
>NPC
Sly
>Sound effect
Esmeralda’s

You like nonlinear puzzle-adventure games. That's fine. But not everything is going to be a nonlinear puzzle-adventure game, and not everything should be

>All of this applies to The Witness except for "platformer"
No, we absolutely disagree. By this logic, Doom is a metroidvania too since you clearly are in an open ended map with areas locked behind skills you lack ("keys") and where you backtrack from time to time (looking for "secrets"). You cannot remove the elements that defined the genre (which come from metroid and the post sotn castlevania, hence the name).

This is so fucking retarded i dont even know how to reply. Are you actually trying to say that Hollow Knight and the Witness belong to the same genre?

>have your skill and intelligence be able to cut through anything
You can play Hollow Knight without upgrading and several of the power-ups are optional, you can access many gated areas by using skills and relatively hard-to-perform platforming sections.

Attached: abyss.jpg (1280x720, 63K)

>expecting a comfy Hollow Knight thread
And there is your mistake. The only good Hollow Knight threads were the prerelease ones.

This is one of the worst Yea Forums threads I have ever seen.

>user's blog about how he is to intelligent for a popular game

Just go in the Celeste ones, you are in for a threat.

Look, you guys are the ones calling the first two hours of the game “the tutorial”, as if it is ever fucking acceptable for any game besides EVE Online to have a two-hour long tutorial, let alone some rinky-dink jump and shank platformer that is doing nothing original, and nothing more inspired than the devs letting you know they played Dark Souls. Except Dark Souls was challenging in the first two hours, whereas this is a cakewalk with the exception of Hornet.

And I’m just trying to spin wheels to justify my boredom when anyone above a certain test level would simply look at any screenshot and say “no” and opt to replay Symphony of the Night instead, just no at this unbelievably bland art style, just no at all this patronizing textbook design sensibility.

>let alone some rinky-dink jump and shank platformer that is doing nothing original
what are some original games? i'm just asking cus i need some, not to disagree with you.

Thanks for your blog, user, you sure told us. Have a (you).

Your argument still wouldn't stand if either of the games you mentioned were critically renowned for their lack of a map system, but seeing as how Metroid pioneered cohesive maps in the genre you're as full of shit as you are retarded. Good job.

Attached: 1512680864210.gif (370x300, 193K)

>Look, you guys i know you blew my ass out by poining out that my claims are ridiculous and at best subjective so lets just forget about all this and start another topic. Also why do you care? Shouldnt you play sotn instead? Lmao u mad

user just stop

So how much of the game did you complete, Yea Forums? What was too much for you?

That’s right, retard, everything is subjective as far as human beings are concerned. Please keep incessantly reminding us of this basic fact of the universe.

Can I have a list of must-play games from the past couple years from you, user? I am genuinely curious to see what passes the barrier to entry for someone with such refined tastes as you. I mean, of course you like famous and acclamed deep games like Dark Souls (praise the sun my bro, ahah!) and Symphony of the Night (have at you! Ahah, what is a man?!) which shows how much more knowledgeable you are than us all Hollow Knight shitters.

Coming right up in like 7 minutes once I drive back home from McD’s.

112%, radianted everything
>what was too much
PoH bindings. I dont have the time nor patience for that shit

This is my current ranking for the best of 2019. I think this has been the best single year in all of gaming so far.

Attached: bestof2019.png (759x673, 42K)

Kinda surprised to see Sekiro that high to be honest. Nice to see Ace Combat 7 finding some space into it as well.
Haven't played anything else from it though, I spend too much time replaying stuff I already played before.

What said

YOUR pretty!

Attached: file.png (1920x1080, 2.11M)

I feel you OP. I'm having trouble getting into this game as well, I'm just bored out of my mind whenever I pick it up. I'm gonna keep playing it little by little though because Trails in the Sky also bored me to tears for the longest time but I ended up loving it after I finished it, so maybe this is the same since so many people say it gets better.

Attached: 170879073159422834629559.png (622x600, 300K)

>outs himself as a weeaboo in the second sentence
At least this is just usual insanity, quite distinct from the people who get unironically filtered by Cornifer or who don’t grasp that acid is not a good thing to jump into.

Ah, yes, the notorious "Call of Duty has excellent art direction" weeaboo. Good spotting, ADHD-kun.

It’s time to stop posting.
It’s difficult to embarrass oneself on an anonymous image board, but you’re really trying your hardest.

Did you actually read the full OP before calling them a weeaboo?

Try it again after using your adhd meds retard.

This is Call of Duty?

Yeah, DLC multiplayer maps from Black Ops III.

It's the most generic metroidvania of all time and it's well-established that the only people who like this shit don't have much experience with metroidvanias, this isn't even a usual case of >lmao zoomers a shit, the people who like this just genuinely don't know any better

so what did you expect faggot

La-Mulana is a league of its own but HK is still good

Bloodstained

>Its like releasing donkey kong with exactly the same punishing gameplay and expect people to find it fun or praise it.
you mean like Tropical Freeze

>steel heart
>speed completion

don't sound fun at all and

>pantheon of hallownest

i have more fun games to play than this