Is 'Souls-Like' an official genre yet?
Do you want it to?
Is 'Souls-Like' an official genre yet?
Would plunge attack over and over again. Souls-like is an okay term, I just find it disingenious. That's the problem with metroidvania as well, you're comparing something instead of judging a title on it's own merits.
>literally any game with a sword is called souls-like now
Make it stop
shut the fuck up
It an official genre now, how this will effect gaming have yet to be seen.
Theres no such thing as an "offical genre". But yes, souls-like is pretty much already a thing.
it basically is a genre.
>gothic/dark themes
>money is tied to exp or some leveling mechanic
>item descriptions tell stories
Yes.
I don't mind it as it can lead to fun games.
But adding to series that never had it in the first place, looking at you Darksiders 3, is some stupid shit.
If you weren’t either living under a rock, retarded, or underage, you would already know the answer.
Souls-like is a meme designation and Souls games didn't bring anything mechanically unique to the table. Corpse runs have been a thing for a long time, zoomers.
I don't understand why they are even called souls likes
The only thing that separates them from Zelda is more "grounded" movement
When did this "like" terminology start anyway? Rougelike?
people call hollow Knight a souls like too, which is retarded, only thing that game has in common with souls games are the currency loss mechanic upon death, shovel Knight has that mechanic as well, no one is calling that a souls like.
Are corpse runs the only thing that define Souls games to you?
yeah probably, but back then there were other forms of terminology, like doom clones as well, although doom clones evolved into first person shooters and roguelikes are still called roguelikes.
not him but what exactly did souls do that was new or unique? stamina existed before, so did stats, equipment, interconnected world's (especially 2d in that regard), etc. It's just an action game that managed to mix a good formula.
I hate the term, fags shill other third person action gmaes using it and they all are fucking trash
>DUDE CHECK OUT CODE VEIN DEMO ITS LIKE SOULS
>turns out its complete trash
>DUDE CHECK OUT SURGE ITS LIKE SOULS MAN
>it's trash too
Please stop shilling your shitty fucking games that pretend to be like dark souls
No and no
It's cringe
I think hollow knight gets it because it's also a interconnected world and has a grim atmosphere with minimal direct story telling. Even though the gameplay reminds me of a metroidvania than souls.
Honestly souls-like and metroidvania have such overlap it's insane.
No.
No.
have sex and dilate bitch
Not really. I guess it can be its own Sub-Genre if you really want to categorize it
Also post more blue diamonds please
>because it's also an interconnected world
Jesus, it's a metroidvania and the interconnected world is a staple of metroidvania genre, and souls 1 was the only one with an interconnected world, and only the first half. so that but of design can't be attributed to the souls like genre.
besides the Devs of hollow Knight themselves said they didn't base their gsme on souls and never played them during or before development.
No. Fucking cancer. Theres a list of words that can NEVER be used without attracting you spergs.
>light
>fire
>dark
>hollow
>flame
>lord
>knight
>abyss
>soul
>bonfire
>sword
>dragon
You fucking speds ruined these words forever.
you're dumb as fuck if you are unable to see the more obvious similarities between the 2
I know, that's why I said it felt more like a metroidvania.
I was just giving reasons as to why I think it's been given the souls-like tag.
Cunt.
It's a stupid fucking term. The only Souls games are actual Souls games. Anything else that bears similarities just takes inspiration from those games. It's not its own genre just because some of its mechanics and execution were innovative and unique. You might as well call them 3D Metroidvanias, which itself is an arbitrary term.
Because you retrive money from where you die? Fucking kill yourself Souls autist Miyazaki didn't invent video games.
No. There is nothing about Dark Souls that makes it distinct mechanically from any other action RPG. It's a retarded term for a genre and being very popular doesn't warrant naming a genre around it.
Metroidvania makes sense though because since the GBA their gameplay style had become synonymous with backtracking to find upgrades and unlocking bits and pieces of the map. Souls-like sucks because the people who call things souls-like only call it that because its hard. Not because of the gameplay.
Dark Souls isn't even an rpg. It's a glorified dungeon crawler with stat management.
Reminds me of that Yea Forums the musical song
>Game takes place in medieval times
>DUDE ZELDA, SKYRIM AND DARK SOULS LMAO
Dont forget
>Lose money/exp on death that can be recovered
no, and it shouldn't be along with metroid-vania because it leads to nit-wits judging every game against the series the genre is named after, and leads developers to never attempt at innovation even if it is to try something that doesn't work really well.
tl;dr xyz-like as a genre title is shit and leads to shenanigans like with rogue likes having multiple definitions as to what it is.
Games where you attack by pressing the shoulder buttons of the controller are Souls-Like.
I don't see it, you might be thinking of "The Dark Souls of" which is 100% nonsense and always retarded, but most of the time when people call things Soulslike it's because it's like Souls. At least as much as Metroidvania and Roguelike are actually correctly used, probably more than Roguelike.
Souls-like almost always means fairly simple melee action combat with exploration and playstyle variation by gear choice than what skill tree you go down, almost always having some sort of checkpoint system with a failure cost beyond just starting again and using limited healing to make normal enemies and exploration dangerous rather than them just killing you quickly, with the rewards for exploration being new equipment and items just for the sake of getting new gear rather than using them to progress or unlock areas. Hell, most of the games people call "Soulslike" even have similar visual styles and vague lore shit, because creativity is hard.
Like, you could call Salt and Sanctuary a lot of things, but if you say "It's a 2D soulslike with salt instead of souls" people will get what you're talking about instantly.
>Would plunge attack over and over again
this, BD really is the best thing to come from that show
>BD really is the best thing
>the only thing
Dishonest hyperbole really helps productive debate.
>Is 'Souls-Like' an official genre yet?
Give OOT harsher checkpoints and penalties and it'd be no different. Dark Souls is just a different sort of Zelda. Miyazaki pretty much said it himself when people were trying to say how Dark Souls had such 'perfected' combat but he was like "no that was Zelda".
So 'souls-like' is just a dumb meme.
>Productive
>implying there's no creativity put in keeping the lore interesting
You ruined your otherwise reasonable comment
I'm not watching the movie
No, as Souls games are Action RPGs and nothing else
not the user who posted it, but spinel is one of the few actually great characters. Worth watching it just for her scenes.
>just a harder OoT
It's a good idea to play the games before commenting on them, retard.
No, it's not actually a genre but many people have copied the way currency and health is done because they're genuinely great mechanics. Then it helped popularize the dark fantasy aesthetic which has produced an immense well of kino.
I definitely want more games inspired by Dark Souls, I fucking never get tired of it and unironically would be fine if they made as many sequels as pokemon has.
>lock on combat
>attack when there's an opportunity
That's it at its core. Yeah no shit it's a whole fucking series with tons of build options and customization and story and lore but fuck yourself if you don't realize the first 3D Zelda games really nailed third-person melee combat.
Depends. It's really not hard to throw together some vague but interesting factoids about a madeup ancient civilization to stick in item descriptions. The Souls "pattern" is strong enough that even if you're not much of a writer or worldbuilder you can still do pretty well, there's a reason it struck a chord so strongly.
My complaint is mainly that games that ape the mechanics almost always also ape the story and tone and even visuals. It is possible to have a game where your currency is your experience and you drop it on death without also having dark victorian gothic horror. That's one of the few things The Surge actually did pretty okay.
FUCK i want brave fencer musashi rebooted/inspired by Sekiro
>using lock on