Are you excited for this LieroX mod, Yea Forums?

Are you excited for this LieroX mod, Yea Forums?
This game seems mindless fun

youtu.be/1pUItG5RUTM

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Already got it in my wishlist. The Finns make great games.

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looks like cortex command without the broken gameplay

>Liero
No wonder this game appeals to me so much.

Yes I am. No point in a thread about it right now though.

This gameplay footage was released a couple days ago, that seems like a pretty good reason to me.

>"drenched in blood" is a status

>mindless fun
I wonder what a mindful fun game would be.

It seems really repetitive based on the videos.

This game on its own, looks interesting and very well done.
The unlimited flying/hovering seems like a bad design choice though, needs to have some meter with a limit.

I hope the dev will take the success of this title to expand the world of the game, and game itself, to have some basic core RPG classes as well as multiplayer.
It would be amazing to do this as a dungeon crawl with friends.

It does have a meter and it does have a limit. Pay some attention.

As long as there's lots of enemy and wand types, and interesting environmental hazards like the liquids, there should be a lot of replay value.

The limit needs to be more severe, then.

I think I agree with that. Excessive flight should be like a powerup. From the start it should be a bit harder to fly freely.

>DUDE PHYSICS LMAO

The multiplayer would be like Magicka mixed with Liero
I wish they create Capture the Flag, Deathmatch, Team Deathmatch modes
What other suggestions?

Vs. and coop is all I'd want to see. It might be hard to get enough people to play 2D CTF matches.

sound design is pretty good

Full-campaign co-op for 3 to 4 peeps
Wizard, Rogue (small blades+shields, bows, grappling hook, evasion moves), Warrior (large blades+shields, thrown weapons, vertical climbing, combat moves (block, charge, etc)), Druid (utilizes magic with wood, plant life, water, creation magic rather than destruction magic)
"Liero Modes" as you mentioned, CTF, DM, TDM
Creature editor, map editor, item editor, spell editor, as built-in game tools. Players could eventually craft and share fully customized campaigns (for instance, I think it'd be fun to do a terminator future wars campaign)
Even bigger plus if the dev can incorporate a mode-editor, with boolean logic.
You could even turn it back into liero, now with more physics.

And that's it.
The game is now played and curated by its community forever because it can be any game, but the original magic campaign will always have its charm.
I don't mind if it takes the dev ten years to do, I'd support them completely if this was their end-of-the-road goal.

he's really bad at playing the game that he's been making for the past 6 years.

Too bad thats there’s like 3 members working on Noita, and only 1 is a programmer

>first 10 minutes are just no gameplay because of technical issues

why didn't they edit that shit out

Lierolike is a really underutilized genre

The Witness

Instead of liero it mostly reminds me of Wings liquid and burning mechanics
ah, the golden age of finnish cave-flying shmups

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>hempuli makes one of the best metroidvanias ever in the form of ESA
>makes one of the most celebrated puzzle games ever in the form of baba is you
>majorly contributes to one of the best sandbox games ever
HOW DOES HE KEEP GETTING AWAY WITH IT

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Will depend on the bosses, the loot/perks and general replayability. I could see the WOW PHYSICS get boring old

The Finns cannot be stopped

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the golden age of finnish gaming
youtube.com/watch?v=W7WUvPCg-ic
damn it had a memorable soundtrack

The mix and match attributes of wants will go a long way to extending play value, I think.

Bioshock Infinite

wands*

this game looks fun

I'm excited. I try not to get hyped but think looks like a safe bet.

No it won't if every enemy is just aim and shoot to kill.

They're all programmers, though.
One of them made Baba and ESA by themselves, so obviously they can do coding; one of them made Crayon Physics Deluxe by themselves, so same logic applies; only the one who 'worked on' The Swapper is vague... but looking at their blurb on Nolla Games' site says they enjoy "making programming languages" which definitely implies a level of coding expertise.

The guy in the video i’ve posted said he was just art designer

>roguelite
no
Way to take a great concept and ruin it

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God damn imagine terraria with this tech