Actually makes something unique, creative and with mechanics that have not been done before

>actually makes something unique, creative and with mechanics that have not been done before
>Yea Forums: "DURR LAZY UBISOFT OPEN-WORLD COPY CLONE"
It's going to be GOTY, and all of you plebs will be filtered.

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Other urls found in this thread:

youtube.com/watch?v=jF36Hh5FjZo
youtu.be/6e2kXY9zAOw?t=467
youtu.be/6e2kXY9zAOw?t=470
youtube.com/watch?v=Bas_fZ1anQQ
twitter.com/NSFWRedditVideo

I'm just eager to see what an unshackled Kojima can do. The development seems like it's been drama free. My only concern is the hardware not being able to render everything smoothly or without extensive load times.

>its ubisoft...but with ladders
Whoah...a been new genre....never before seen....

a very small portion of the people "shitting" on this game have an IQ above 80/ are over 15 years old. Most people who genuinely think the game isnt for them and have no stake in it just dont even pay attention to threads about it. Ive seen this board call the system shock 1 remake a "walking sim" so I know this place is absolutely filled to the brim with retarded kids who have zero experience with the medium and with zero ability to actually analyze and assess game design elements ingellitently. Its exactly why their only way of "shitting" on this game is that whenever you show them one feature they call it "generic X"

it has an open world so its a "generic ubisoft game"

it has combat so its a "generic tps"

it has stealth so its a "generic stealth game"

it has the weight distribution and survival mechanics so its a "generic survival game"

you cant win against autists born in the generation where in fact every single game coming out is a generic X game from ubisoft or EA

zoomers were a mistake

The people shitting on this game are overly jaded boomers and millennials being contrarians, I doubt even more than 5% of them are zoomers.

5 star post

I wonder if the "hiking simulator" gameplay has enough variety/stuff to pay attention to/customize to not get boring quickly.

people really seem to like acting like they're an edgy 12 year old who doesn't care about anything but rooty tooty point and shooty. i respect the people who actually do only care about rooty tooty point and shooty though.

>I wonder if the "hiking simulator" gameplay has enough variety/stuff to pay attention to/customize to not get boring quickly.
Have you seen the TGS gameplay? It does.

The empty haunted world is just a massive equivalent of the helicopter in MGSV. You can walk around and connect your "freeplay" world with that of other characters. Once you start connecting things, it will become apparent that you can access other worlds. That's where the game truly begins. And the story all hinges on a nine year old boy taken from his mother at birth.

I've never played a Kojima game. Should I, and if so which one(s)?

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MGS1-5 in order of release.

Because Yea Forums is full of contrarians

I'm just concerned that the team still hasn't learned how to design an open world game. TPP was a shit open world game, it was paced horribly and nothing in that world felt like it meant anything.
I'm getting similar vibes from DS.

The "Boomers" are millenials you dumb zoomer

If you've never played one, try Snake Eater.
If you do like it, play (plus Peace Walker)
After Snake Eater, you'll see in the earlier games the foundation of the things you liked, and you'll see in the later games their evolution (for the worse or better is left to your interpretation)
Don't worry about the "spoilers" or whatever. Nothing in the story really has any impact beyond the scene it takes place in. The delivery of info and pathos is so hammy in the whole series that you can almost consider each scene as a vignette.

>implying boomers don't post on the australian road-sleeping website

Don't worry, the project to sterilize them is well underway. They won't last much longer.

People, especially video game fans are way too afraid of leaving their comfort zone and resort to lashing out when something different looks to be coming out

TPP was reworked one year before launch because konami pulled the plug. There was supposed to be a third location that was scrapped.

I'm laughing at people that are STILL going "Kojima has something up his sleeves! He's hiding the REAL gameplay!" it's utterly absurd how these people keep going. He released fucking 80 minutes of gameplay due to pressure from Sony, he told people on twitter to not watch it because it'd reveal too much of the gameplay loop, yet people are still hanging onto this conspiracy theory that he's still hiding the real game. HOW FUCKING DELUSIONAL CAN YOU BE?! There is no real game under this, this is the game, we've known since the fucking first gameplay trailer.

I'm perfectly content with this being an autistic mail man simulator, I like how obsessively detailed this stuff is, I hope it is good. But I'm not under the delusion that it is a different game than what's been shown. The game was perfectly well understood after that first gameplay trailer, people just assume there'd be more to it.

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But it is a lazy Ubisoft open world copy clone. Just because you add a "durr" infront of it doesn't make it any less true.

Seriously, it's fuckiong ridiculous. Kojima comes in and goddamn invents a brand new genre of video game, something completely unthinkable in this day and age.
And cunts want to cry and whine because it's not on a fucking Nintendo system. Fucking christ Nintendies ruin everything. When are getting a fucking Nintendo containment board?

I'm perfectly fine with autistic mail man ghostbuster simulator as well, and it's exactly what I expected it to be, but Kojima always has something up his sleeves, why is that suddenly implausible this time?

TPP's world only exists for the missions, it's more of a sandbox than an open world game. Free roam's only in there so you can fuck around and choose where and when to begin missions. They weren't trying to make a typical GTA or ubishit style open world with stuff everywhere.

It's safe to assume we've only seen early game stuff, it's the endgame that is a mystery. We've seen hints of stuff like going to the moon, a godzilla sized goo monster, and possibly the ability to control skull soldiers just like mads does.

>have an IQ above 80
130 is above 80

Nah, Yoshi´s Island did it first

the post obvious meant below

Based

>unique
>creative
>not have been done before
>ITS GOOD BECAUSE ITS DIFFERENT

lmao

>something unique, creative and with mechanics that have not been done before
literally all lies

>mc so happens to look like ocelot
>big bad happens to look like the sorrow
>the joy is there
>ww2 references
>normandy
>the place where the joy gave birth to ocelot via c section
>handprints on sams body are that of the sorrows
>6 locks around his neck
>6 members of cobra unit
>death stranding
>whales beach themselves when in death
>boss on the beach near death
>mother whale
>a mother wails

Open world is beyond played out. The shooting looks totally unremarkable. The AI seems bad or rather the animations for enemies are bad, one or the other, likely both though.

I was excited after the first trailer. Massive possibility for what it was going to be. I honestly wanted sci-fi Silent Hills but it seems to be much more of MGSV with a different coat of paint, which isn't totally a bad thing. I just thought Kojima would actually want to move on from tactical action stuff. Sam being stuck in some type of wormhole hell where he can't escape while reality is warped and twisted would have been top tier alone. But the generic save Murrica story with generic open world and generic TPS gameplay is a turn off for me. Maybe things will turn out well but I'm not getting DS right away anyway.

>makes MGSV barren open world
>kojimadrones go BOOOO
>makes Shart Stranding with barren open world
>kojimadrones go GENIUS GEEEEENIUS!

Was there any new gameplay from Kojima's 3rd presentation?

>but Kojima always has something up his sleeves, why is that suddenly implausible this time?
Because while he has things up his sleeve, they're not whole gameplay mechanics, he's not hiding a game underneath what's been shown.

>unique
carrying around pod babies that sense ghosts, core gameplay being traversal
>creative
timefall, voidouts, no game over screens (seamless death), grenades made out of blood and body fluids
>mechanics that have not been done before
weight that actually matters unlike bethesda weight, balance that is linked to weight distribution and is always a factor unlike other games with balancing, placing ladders and climbing rope wherever you want, inventory is physically on you and not in an arbitrary menu, whenever you die to the monsters a giant crater appears where you died, and more we haven't been shown

name LITERALLY one game that makes you maintain your balance while walking

>open world games or chore simulators
You go around, pick up things and never see those things handled to the lazy fucks giving you a multitude of fetch quests
>something unique created by him
You go around, pick up things and see them delivered to the lazy holographic fucks giving up fetch quests, but this time some C series movie actor is dressed up like Eazy E and everything plays like Benny Hill, without Yaketi Sax or boobies

QWOP

>unrealistically flopping around is comparable to death stranding's balancing

Play Snatcher and whatever the hell that penguin game he made.

Fucking this, so tired of the "failed open world" meme. Dead space in between mission areas was never the problem, the problem was lazy level design other than a handful of bases.

>>actually makes something unique, creative and with mechanics that have not been done before
for example?

It's just a reskinned MGSV

and equipment loadout changes your center of gravity

...

gang beasts

forgot
CRAB BATTLE

Hey what was up with the woman in the mud bath with Norman in the SafeHouse demo?

>take an unreal engine demo landscape
>stick some bases on it
>make the primary objective to walk around and deliver packages
And you Kojimafags think this is revolutionary? Are you people actually insane?

no

>muh israel engine demo landscape meme
Nice strawmanning, you absolute faggot.

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Please define this new genre Kojima invented and how it differs from other established genres.

>mechanics that have not been done before
such as?

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>with mechanics that have not been done before
Paperboy is a NES game and after that POSTAL2 came along

>I'm perfectly content with this being an autistic mail man simulator

Okay, so I'm not going crazy, that's the game right?

>get package
>travel to point b
>fight or avoid bad guys
>deliver package
>get new package

then you add some crazy plot with at least 3 plot twists and an ambiguous ending

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>Says things without any actual evidence or basis
>Strawman
Fuck off.

>mc looks like ocelot
my nigga he looks like Norman Reedus does during his daily life
>big bad looks like the sorrow
my nigga I live in the same area as Mads Mikkelsen, and I can tell you this, Mads in the game looks exactly like Mads does in daily life

>implying that looks anything like death stranding

>falling down a lot is a mechanic
Oh boy

Making something unique means nothing if what you make is shit.

NOOOOOO
you can't just shatter my schizo delusions like that WHAT'S WRONG WITH YOU

It looks exactly like a random field in death stranding without water.

Are you fucking crazy or something?

Peeing

You can summarize any game like you did and it'll sound boring.
Not to defend the game of anything, because it looks boring as fuck, but you're doing it wrong.

...

It does.

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Sometimes while walking you tip over and have to pick up your luggage. Also peepeepoopoo

Postal 2 is a 2004 game

Never played Postal?

>It's a sandbox!
>Can't do anything
Hmm.
>Unique and creative
Nigger paper boy existed back in the 90s.

something unique
It's just MGSV all over again

>implying low quality uninspired horseshit looks anything like the breathtaking terrain that looks comparable to a painting

>implying the two pictures have any similarities beyond dark green grass
Sounds like you're smoking grass, to me.

Yeah sure, I can't add anything else because we don't know anything else. Maybe the gameplay will be good like MGSV. The game is not out yet, I can't possibly guess.

>load up with equipment, changing your center of balance in the process
>have to balance yourself while traversing difficult terrain and ladders over canyons
>MULEs scout out your deliveries, not you, so you can drop equipment as bait at the risk of having it stolen more easily
>you can steal all their shit too, even their vehicles
>stealth mechanics
>melee combat
>shooter combat
>different equipment is suited to different types of terrain and gives you different abilities and movement/combat buffs/debuffs
>when the BT ghosts discover you, they try to grab you and pull you into the ground
>if you get grabbed by the ghoulies, you don't die outright - you get dragged to a fucking BOSS FIGHT
>parkour mechanics
>dying places a permanent crater in the overworld where you died
>making it back to the overworld requires playing through the underworld trying to recover equipment before it disappears, and we haven't even seen more than 10 seconds of underworld gameplay yet

>BUT WHERE'S THE GAMEPLAY

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The same people who shit on this game are the same people who enjoy farm simulators like starpoo valley

if this is true then holy shit GOAT

This is literally the next step in gaming

All of it is true, watch the gameplay videos. The person you're replying to didn't go into it but the underworld is ww1 and ww2 and you have to survive active warfare when you die, and theres another realm you go to when you die where you're going around under an ocean in first person finding your gear.

How in the FUCK are fetch quests in a barren open world with nothing to interact with a unique concept? What is wrong with you fucking nutjobs

I wonder how they'll bring variety into the main missions. It can't all be delivering packages and corpses, surely we have to be doing some other stuff across the campaign.

It's all true. All of this either straight up happens in the 50 minute TGS gameplay video or Kojima outright states it.
This nigga didn't even mention the building mechanics.

Game looks so fucking comfy

This
>traversing those empty city ruins, enveloped by rain
>suddenly hear the BT sensor go off

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You forgot the best part. Pissing all over a miniaturized version of burgerland.

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Looks nothing like Mads.

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>that subtle, precarious shaking of the stack of boxes while you're on the ladder
this is the EXACT moment when i started to realise what the game was going to do mechanically

*ahem*

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He looks nothing like Mads

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There's no way the map is that small. We've seen at least 30 vast, VAST open views with anywhere from moderately different to extremely different terrain, none of them being visibly related to each other despite being confirmed to be an open world game. I heard someone call it half the size of Daggerfall and while I think that's an overstatement, I think it's pretty damned close.

I think that's just a zoomed in view of the map that they placed on the America overview. We know there are different levels of zoom so this is likely not accurate at all.

You're right, but I just wanted to give a bit of perspective to anyone reading. The game is mindblowingly massive.

That's the horizon zero dawn map in the middle, which was made using the same engine and same distance measurements in meters.

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>no guarantee the images are accurately scaled together
>even if so, still logically impossible because of the sheer amount of area we've seen
>captcha: bridges

>mads finally catches up with sam
>"come home son"
>extends hand
>sam reaches
>black screen
>blurry light comes through
>the sorrow/mads is looking down at you smiling
>camera pans out to the cobras on normandy
>far out shot of the joy holding sam/adam/ocelot
>metal gear solid: death stranding text appears

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Kojima could shit in your mouth and you'd call it goty, you fucking fanboy

who the fuck guarantees he was unshackled, sony is not retarded enough to give him infinite money, in fact the dev time has been very strict and settled from the get go without meme delays lime nintendo is doing all the time recently

People forget Kojima showed pretty much the entire story of MGS V in the trailers

user i dont think hes intentionally cast as a Sorrow reference but just add the hair and its pretty similar

Also to add onto what I said, in Death Stranding, we've seen at least 20 different views that large, all having extremely different terrain and appearance.

People forget that Kojima has said that he's learned his lesson on open world stories from MGSV and will be making a much more in depth story.

The point I'm trying to make is that the map is going to be huge and probably 3 times bigger than horizon at least

Hang youself false flagging Nintendo hunt

>actually makes something unique, creative and with mechanics that have not been done before
Lol

He's doing it again.

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I understood what you meant, my point was just that Horizon image was way too big compared to Death Stranding. I'd say 10 times bigger at the very, very least least least.

>slow dopamine walking sim vs fast dopamine clickers
Yeah, no.

for reference, MGSVTPP had a total of 34 minutes of trailer footage released (45 if you count the GZ trailer). Neither of these count the gameplay demonstrations, just the edited trailers.

They're kids whose childhoods were exploited in the lootbox generation. They're unironically the "FPS" generation that Kojima warned us about since MGS1.
They can't appreciate something unless its nonstop explosions, violence and respawning (the worst aspect of all).

I'm not really excited about Death Stranding because I am not spoiling myself. This is the same I feel with the FF7 Remake and many other upcoming games.

The vocal minority are trying to twist this virtue about not spoiling yourself with the illusion that they are the target audience and the majority. This is 2016 election cycle again. If tranny discord fags are behind this go figure they're using Death Stranding to test their anti-Trump brainwashing once again when 2020 rolls around.

its very hard to find death stranding fun after botw

I mean how do you compare time freezing a tree you cut down then flying at 200km/h across the map after building momentum to DUDE PORTABLE LADDER WHAT A THRILL LMAO

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LOOOOL IT HAS MONSTER IN IT LIKE THE MEME

well one is geared toward children and the other is adults.

you know what this game really is?

the wettest dream if any delivery boy that works for any big pizzeria

aka

gta delivery boy

>boring = mature

Imagine how mindbroken this dude is going to be when it turns out that there is no grand reveal of Death Stranding actually being another MGS game.

I'm actually excited for it, it looks like a casual exploration game with some "gameplay" tacked on. But to be honest my life is so shit I'd kill to beable to waste hours wandering kojimas cum baby of a world.

The paraglider was kino.
Which more games had it.

I feel like people are vastly underestimating how much of an action game this actually is.

you can leave items for other players to use like a soul sign from darksouls. You can even like/dislike objects and there are stat benefits from accumulating likes.

Is this only for people with PS+? I don't really want to pay for PS+, but if that's the only way then I might have to I guess.

I've seen the gameplay, I'm just more accustomed to things being all action if they're considered action games. It still seems like something you could play relatively stress free with a controller laying in bed. Which I actually like a lot if the games got a nice setting and pace.

Cool bait, but isn't this game just MGSV but with ladders and other useless nonsense and featuring Norman Reedus?

And we've only seen the basics

In an interview the french publisher of the game's artbook dropped some interesting info :
-multiple maps (including the moon) and not a single huge one
-some missions seem to require raids of a lot of players in order to progress (like taking a huge enemy garrison)
-confirms a LOT remains hidden from view in the trailers (including the TGS presentation)

forgot link
youtube.com/watch?v=jF36Hh5FjZo

And ghosts

My favorite is
>it has little to no combat, so there's no "gameplay"

Unironically based.

>its not as boring as it looks

>>making it back to the overworld requires playing through the underworld trying to recover equipment before it disappears, and we haven't even seen more than 10 seconds of underworld gameplay yet
sounds like climbing out of hell in the GoW games only fucking annoying

>multiple maps (including the moon) and not a single huge one
We've already seen one huge map, though?

>multiple maps (including the moon)
Okay, mentioning the moon is actually a fucking big deal. I know Mads' character in the other trailer already implied that, but this still seems like massive spoiler to just casually drop in an interview.

>and not a single huge one
Interesting. The map shown in the gameplay trailer seems pretty big as it is and I believe you can spot other biomes like snow in the distance and reasonably within traveling range. I guess this means the more distinct environments (like the Mars-like map) are going to be separated like Africa and Afghanistan were in MGSV. If so, it finally confirms you can't just run off in a random direction in the world and tackle the main delivering missions/outposts in any order you want, which is a bit of a shame.

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Im just disappointed Kojima wasnt actually playing it during the presentation.
The internet makes me sad. You all suck

Fuck you.

Good thing it releases 2019, it wouldn't have won GOTY otherwise.

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no

Frenchies fucked up. They definitely weren't supposed to say that shit.

2019 is like the greatest year for vidya this entire generation you dumb nigga, and it's not even over yet.

its unlikely it would get GotY over borderlands 3 whether you like the game or not it has significantly more hype behind it. basically going to be god of war vs rdr2 all over again

>all this projection in this thread
Christ, people are allowed to criticise something they don't like the look of. It's not some bizarre concept that requires a ton of armchair psychology

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but this is the best year of games since the 90s and very early 2000s you fucking zoomer

pretty much this, i dont know what kind of an autistic dicklet does someone actually have to be to think that a year with sekiro, dmc5, REmake2, Control and Death Stranding is somehow a bad year. Fucking 2014 was a laughable year with nothing in it

>something unique, creative
Walking simulators aren't unique, creative or new

>multiple maps and not a single huge one
This has to be false, because we've seen so much interconnected land. If it's not, i'm actually less excited for the game.

I'm really curious about how missions on the moon will play out. I hope gravity plays a role, I hope you have special vehicles to get around.

I fucking want this game.

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Close your eyes.

Let your ears listen in to the radio.

Do you hear my voice?

Can you hear the screams of your own soul?

Let us choose:

My voice, which tells the future,

Or your tormented struggles?

Well? What do you choose?

You can choose.

Your life. Your future!

Wise as you are, you may already have noticed.

As the radio drama from 75 years ago was the truth.

They are here on our Earth.

And they oversee and see all.

Don't trust the news.

Don't trust the police.

They are already controlled by them.

So has it been for 75 years now.

Only our master (Jesus) can keep them at bay

You have a right.

A right to become one of us.

So welcome to our world.

Very soon, the gates to a new dimension will open.....

-----------------------------------------------------------

The end times are upon us

Body snatchers walks among us

With The Lord Jesus Christ we will reign Victorious

Kojimas DS

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>overworld
>underworld
>upside-down ocean
>the Moon
there you go

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>people are allowed to criticise something they don't like the look of
Making reactionary and presumptuous comments based on conjecture and as if they've already 100% the game is criticism? Huh, interesting, I'll write that down

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I just hope we get to wear the Ludens suit. I want to wear that shit. God-tier design.

user, there's literally 1 whole hour of footage. We have an idea of what the game is now so the criticism is well founded. It's fine if you like it but it's not that hard to see why others wouldn't.

Okay, I needed this perspective, thank you. I'm a retard.

Nice downgrade.

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The ludens suit is one of my favorite Shinkawa designs in I don't know how long, it would be a crime if that thing didn't make it into the game. But at this point it has been so strongly hinted at that it must be in the game.

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WHAT TGHE FUCK NO WHY

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grorious nippon consorre cannottu render fattu man and babyr

It's so fucking god tier, makes me hard.

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PC release when

Even if the game is shit I'll play it just for god-tier design like this.
This is Shinkawa at his peak.

youtu.be/6e2kXY9zAOw?t=467

What's Deadman saying here?

they didnt show that trailer this year faggot

Knew this would happen, fuck Kojima, Kojima has been described by some friends and colleagues as racist. Colleague David Hayter described him as "Nazi-esque", saying: "Every once in a while there'd be something about Jews and I'd be, 'But Hideo, I'm Jewish,' and he was like 'Yes, yes, I don't mean you.' He had a definite racialist streak, [the belief] that he was physically, spiritually and creatively superior", a view he appears to have continued to maintain throughout his later years. According to Konami executives, Kojima once attacked a mixed-race woman in a restaurant with a smashed wineglass, saying "I hate black people". During a conference at the 1998 Tokyo Game Show, the audience rioted after the trailer for Metal Gear Solid included the German national anthem "Deutschlandlied", including a verse omitted since 1945 for its nationalist associations.

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It's not whether you criticize, but how you do it. I'm not really that interested in Death Stranding, but I'm not going to dismiss Kojima's past work

It's really just not that amazing.

They showed a snippet from it in a montage. Are you not seeing the image with your eyes? Do you think I doctored it? How crazy are you? Do you need help? I can help you, I can give you a number to call so you can sort this out.
youtu.be/6e2kXY9zAOw?t=470

>7:53

>unique, creative and with mechanics that have not been done before
And yet you won't and can't name these things.

I dont understand what is supposed to be so special about it either, it just looks like a michelin man with a frog knight helmet. I never thought it looked bad or anything and the head works well as the kojipro logo but I never understoond the frothing at the mouth over the design

>1080p livestream vs 4k downscale

...

...

>Extra Vehicular Creative Activity Suit 'ECA'

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>ingellitently
10/10 bait

Maybe look at the lighting, nobody is pretending that the shit bitrate artifacts are part of the graphics.

I disagree with you.

He didn't name anything unique, creative or a mechanic not done before.
Where is the unique gameplay in those post? There are games about traversal. There are games with no game over screen (this is actually really common today)
There are games with weight, free exploration,etc.

You can like this game if you want, just don't make untrue claims about it if you please .

It looks highly original, I've never seen a space suit, or a futuristic sci-fi space suit quite like it, I just love the design and it oozes of Shinkawa.

>dying places a permanent crater in the overworld where you died
Actually. You only make a crater if you get consumed by the BT's.

lmao read the thread nigga. These dumb ass niggas not even reading threads anymore.

Oh yeah, I'm a zoomer shitposter because I am not interested in watching hollywood actors walk around and talk to eachother.

I'd rather just play a point and click adventure game than this crap.

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nice strawmanning, actually read the post again, the SPECIFICS are unique, not whatever watered down bullshit you're reading it all as

>He didn't name anything unique, creative or a mechanic not done before.
the post was blatantly about the fact that no matter what anyone lists you youll never acknowledge any of it as anything unique. Feel free to list me even one game though where anyone dying, you or an NPC permanently damages that part of the gameworld

youtube.com/watch?v=Bas_fZ1anQQ

yes you are, as evidenced by your reddit frog

oh look another maymay, now you can pretend anyone who doesn't want to watch hollywood actors walk around and talk to eachother is a boogeyman zoomer shitposter

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I couldnt care less about what you want, the fact that youre in this thread desperately shitting on the game you supposedly couldnt care less about playing tells me enough about the type of mouthbreather pajeet im replying to

>Feel free to list me even one game though where anyone dying, you or an NPC permanently damages that part of the gameworld
Planescape Torment does it in a way that actually matters. How does leaving a hole in the ground matter?

Gravity Rush is unique. This is just a hack who wishes he could be a movie director.

>Steals ideas from smaller games normies dont know.
OMG KOJIIIIMBAAAA YOU'RE OUR GOD PLEASE LET ME HAVE YOUR BABIES IN MY ANUS

By your own stupid fucking logic you care because you replied.

>Planescape Torment does it in a way that actually matters.
explain in detail, to someone who has actually played torment unlike you

>How does leaving a hole in the ground matter?
are you fucking retarded? the players build structures, leave signs and equipment to other players while voidouts turn entire areas into craters

>How does leaving a hole in the ground matter?
but i thought this was a walking sim

I assume you don't dig the hole

See?
>HAHAHA LITERALLY NAME ONE UNIQUE THING AHAHAH
>name something unique
>U-UHH UHH W-WELL IT DOESNT EVEN MATTER HOW DOES THAT MATTER TELL ME MORE SO I CAN DISMISS IT THIS ONE GAME DID IT "BETTER" BECAUSE I SAY SO I HOPE YOU HAVENT PLAYED IT ITS AN OLD GAME SO YOU CANT PROVE ME WRONG

By the way the homo demons are the players who intentionally die to fuckup other player's structures with craters.

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The last trailer was shit, im sorry.
Its like going to an art exposition and trying to understand a turd.

The game isnt going to be something spectacularly new, rather a combination of other ideas. It is quite literally a traversal simulator with a Dark Souls multiplayer inspired player interaction system, combined with player driven sandbox mmo style world building. Then as the cherry on top you have the raid action game style "between hunts" area disconnected from the actual gameplay space.
Nothing actually new, just combined in a different way. How much the game suffers from Kojima wanking himself off over his "genius" is anyone guess. The more he wanks the more the game suffers, though it seems his wanking time is over if the game is ready now.
I anticipate the game will feel a lot like the MGSV open world, a lot of empty space, though this time it appears as if Kojima has properly made the "empty space" the focus of the gameplay, much like BOTW did.
Kojima is at his best when he is doing what he loves best: making movies. I just hope that death stranding has far more "KOJIMA" moments then MGSV, which pretty much had the flaming whale and nothing else that really screamed "Kojima".
Many people are going to get memed on to buy this game. It's being pushed everywhere. But it truely isnt for everyone. There will likely be a no mans sky style backlash from the normie masses who buy the game expecting something closer to MGS 5 but instead get something more like Journey.
I really hope the boss battles are not all as shitty as the one displayed in the 50 min trailer. That dodging and grenade chucking is uninspired dogshit and anyone excited for that is fucking retarded. BTs can fuck off if that is what the associated gameplay is.
I just want to deliver some fucking packages while pressing R2 and L2 to make sure I dont tip over down a cliffside.

balance mechanics were done years ago in a flash game called qwop

How is leaving a hole in the ground unique gameplay? I almost named Gravity Rush because guess what Kojimadrone, many devs make actually unique games. Your hero isn't special.

Remember that James Bong movie that Madds cried blood in?

THE SILEEEEEENT DANDUM IS COMIGN THE SILETN HUNNN

The last 5 years have become all about "le ironic shitposting" where people go full retard on purpose because they don't really care anymore. I personally blame twitter and wojaks
This is the worst time to be on the internet. People ruin everything "because they can"

Sony fans have literally nothing else to look forward to though

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>implying

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in what other game is the terrain changed by you or enemies getting killed by monsters?

Are you blind, retarded or both? Unless you answer to those questions in detail, this is the last reply youre getting. Youd have to be literally retarded to read and then loop around to ask the same question about the significance of the voidouts again. Youre a mouthbreather ""arguing"" like a kike or a woman, currently pulling the carrot on a stick further away as people entertain your retardation. You arent interested in learning anything, AKA the perfect example of people reply to you and you downplay it because youre a retarded kid who cant yet comprehend and assess the effect mechanics have on eachother outside of a vacuum because you havent played enough videogames for long enough

but what about hades

Guess what? If all those mean bad little people that ruined the internet for you disappeared right now, you still wouldn't discuss video games on Yea Forums. You are incapable of actually having a discussion about anything other than the state of Yea Forums

>>mc so happens to look like ocelot
he actually looks like that badass dude from walking dead

and i assume the hole gives you a lot of bullshit to figure out a way to walk across

Kerbal space program does this with space rockets.

BTs and the rain would add a much welcome element of danger to the traversal. You always need opposing forces to make something interesting and the rain which is un-defeatable is a great antagonist.

>grenade chucking
The demo used the weapons the player had at that time. I agree they made that boss fight look bad, but it's mainly because they didn't showcase it properly by moving around the arena aimlessly, using that one weapon only and all around playing sloppy. Whatever difficulty mode was set for that presentation might also be a significant factor.

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I’m honestly very excited and will purchase day 1. I just wanna play my PS4 lately it’s just a glorified YouTube machine while I eat.

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I refuse to believe that the demo was set even to normal difficulty, all of the enemies were simply too incompetent and passive. Im pretty sure the whole point of the BT's is to instill extreme fear through the permanence of failure and fighting the boss is basically your one chance to undo being caught. It wouldnt make sense for the boss to just walk around aimlessly while you kill it if the BT's were meant to be a threat and something you actually plan around facing. I think one of the main choices youll be making is whether to take a loadout that can handle BT's and the boss or one decked out for more in depth and arduous traversal to avoid BT's

It just looks boring. Walking around hoping I do not drop my heavy cargo does not look fun. If all that is going to be engaging is the story cutscenes then I can really just watch it on YouTube.

Using shit, piss and cum to attack BTs is just so bizarre on top of what already was bizarre

Fortunately at this point we will have to wait to find out if there is more to the boss battles. Shitty boss battles haven't stopped me from dropping a game before, but at least it seems Kojima gives you an out in not getting caught.

Creativity is a meme

Carrying cum doesn't make your game fun.

>You are incapable of actually having a discussion about anything other than the state of Yea Forums
Not him, but this is complete horseshit and you're just making excuses for the terrible state this board is in right now.
Literally about half of the posts at the very least are people shitting on something because they're so le funny and ironic or from pure butthurt without good reasoning or arguments. I wouldn't even be surprised if the former is actually more common than the latter.
Some people actually go out of their way to talk shit and don't even believe what they're saying. Just the other day I noticed an user admitting he was excited for DS, but was still shitposting about it to get a rise out of people.

shinkawa is a god and hasn't lost any of the shit that makes his work sick

>this is complete horseshit
>proceeds to discuss the state of Yea Forums
lol

Boring game lol

I love planning trips and executing my plans, looks fun to me but i'm more interested in fighting the environment rather than the amazon delivery guys so i hope the difficulty settings are interesting.

rekt

you may not be autistic enough for this game yet
you will get there one day my zoomer friend

so this is the power of playstation

Planescape Torment isnt a video game though

Don’t worry user in a few days when people aren’t as riled up from the new gameplay we can have good discussions about the actual game.
And hopefully with time most of the discussion will move to /vg/

There was no contradiction in my statement you complete moron, I was calling you out on your bullshit.
Assuming that someone complaining about the current state of online discussion isn't capable of talking about anything else doesn't make any sense. You can certainly do both.

Its going to be a fantastic relaxing niche game with a weird story that marketing will try to sell as a AAA game to normalfags who won't like or "get" it.
I feel bad for Kojima because he's going to get shat on for this thing, even though he's finally made a game I would like.

>Having faith in Kojima after his last 3 game

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OneyPlays is going to tear this trash a new asshole.

And Arin from Gamegrumps will get lost in the tutorial area

>waiting on e-celebs to validate your opinion
If you're unironically underage, it's best to leave Yea Forums before it completely fucks up your mind.

bowlbo is going to be better than this garbage. seethe more.