I beat this for the first time last night on my Nintendo Switch.
10/10
I beat this for the first time last night on my Nintendo Switch.
10/10
Good, now play the randomizer.
It's surprisingly pretty good, i hadn't played it before the switch either and I hated when people praised it and I would just spend hours shitposting about how awful it was because tears of manchildren will never cease to sustain me.
I actually started playing it so I could shitpost harder about it but I liked it a lot. Fuck nintensoidz still though, and I regret nothing
This game made me despise the magic meter, and I'm glad later games got rid of it.
It had the same problem that bombs had back in Zelda 1.
>item absolutely necessary for continuing the dungeon
>runs on limited resource
>resource can be "farmed" but only sparingly
I do think there's probably a better solution to fix it than Link Between Worlds or Breath of the Wild's solutions.
Wow so you actually had better taste beforehand.
The problem is the combat is shallow/boring, so the game eventually turns dull.
It's a solid 6-7
the best middle ground method I have seen in zelda games is having pots and such give items every time they respawn, rather than 'once per visit and then they are empty forever'
In addition to that you can have smart item generation, where the game tends to drop items you need and avoid dropping items you don't. Low on hearts? More hearts drop. Out of arrows? Next enemy drops arrows. Full up on bombs? Cool, we won't drop any of those any time soon.
Dont forget to forget, the only thing that is important. Did you use a guide? Yes or no?
I wouldn't rate it that low, it's a rock solid 8+ to me, but it is like OoT in that it was fantastic at the time but feels a bit off to the modern gamer. It comes with the territory of playing old games, you lose those nice Quality of Life improvements that are standard with newer games
I like having that in Destiny. Just noticed it today. Green ammo bricks never drop if your secondary is a bow, because they would be completely useless otherwise.
it's alright
most of the ones after it are better, but not all of them
there was a lot of room for refinements in the iterations
No.
The ice cave and the bandit hideout were the ones that gave me the most trouble.
Not OP, but last time I played this I was 7 or so and remember it being hard as fuck and full of secrets. So I went in expecting to need a guide and quickly realized I was just young and stupid before. The game gives you tons of hints from NPCs and such about where ALL the secrets are, and just exploring each area will give you a laundry list of clues as to where you will find goodies. You might need a guide for the last heart piece you are missing, or where to find some of the more obscure items and upgrades, but for most of the game you can learn just by playing the game. That's a sign of generally good level design.
That said, there are some dumb ideas in the game
>Church graveyard
>There is a grave behind a bunch of heavy black rocks that requires the titan's mitt to reach
>every other grave can be pushed open
>except this one, which requires you to DASH into it, which isn't something you have ever had to do in the game before, dashing is used to knock things DOWN or BREAK them, not knock them OPEN
You can still figure it out by experimenting, and the dark world graveyard is full of the piles of rocks you need to dash into to break, so that acts as a small hint. But it still feels like a weirdly arbitrary design choice to me.
>Floor masters spawn ENDLESSLY, even when killed
>Arbitrary one way doors everywhere
>Annoying puzzles near the end of every dungeon where you immediately see the solution and just KNOW it is going to require you to spend 5 minutes backtracking through the entire dungeon just to hit a red/blue switch once to progress
>Moth boss has a moving floor, tons of spikes that also move, and a hovering boss that shoots multiple projectiles making it the LAGGIEST CLUSTERFUCK
>Anti-Fairies require you to sprinkle magic powder on them to kill them, but also steal said magic powder
>WE TURNED OFF THE LIGHTS IN HALF THE DUNGEON BECAUSE FUCK YOU, HOPE YOU BROUGHT A LANTERN
I love this game but some things will annoy me until the end of time
6/10 for me sensei
>mirror is only one-way, have to find warps manually on the other side
Don't forget,
>We hid half the keys under random pots, BETTER CHECK ALL OF THEM EVERY TIME, THERE IS NO INDICATOR FOR THEM IF YOU ACCIDENTALLY MISS ONE
>every enemy likes to crawl inside you rather than attacking you from the front, causing you to often take damage 2-3 times before you get far enough away to actually hit them back
>Electric jellyfish that turn into 2 smaller jellyfish. Their hit boxes are shit and they electrify at different times while standing right next to each other
the 1998 is strong with this post
1988er here first zelda for me and I'd say its greater than all games past majoras mask by a long run.
Look at all these bitches complaining in the thread learn to fuckin play a game or shut the fuck up and go back to
Filler enemy
Filler enemy
Filler enemy
1/2 heart gone because your retarded.
Filler enemy
Give me a zelda game where enemies have a 1 for 1 ratio of how link can act and then I will play a modern "zelda" title.
Imo binding of isaac shits on zelda now a days
The moth boss and the floor masters were the worst.
The floor masters are simply annoying and don't add anything to the level. I don't understand how this made it into the game. It's almost like a shitty rom hack. Same with the Moth boss. It's like someone played "Zelda Maker" for the first time and just added a shit ton of spike and moving floor blocks because they wanted to make something Kaizo-hard.
Good game so far other than that. (I've beaten 4 Dark World dungeons)
Same with entering the Thief Hideout by pulling off the bars. I mean, I figured that out almost instantly because I just randomly tried it (I knew I had to get in and I saw it was locked so I wanted to try that before looking for an entrance elsewhere), but this is totally something that would have gotten me stuck years ago.
okay
I've been playing it for over 20 years now and my final verdict is that it's bad and overrated. I wouldn't even put it in the top 20 SNES games and I would laugh at people who do.
That's actually pretty damn close. I didn't play it when it first came out, I was too young, but I remember it being pre 2000, so probably 98 or 99 when I first played it? My brothers were hogging the PS1 so I had free access to play the SNES without interruption for once. Didn't get to play OoT until 2001 or so when we got a PS2, and they moved to that. Being the youngest was suffering when it came to shared consoles
There actually is a trick for magic management, besides getting that bat to "curse" you.
Freeze enemies and smash them with a hammer. This will guarantee you won't have problems everywhere except fucking Turtle Rock, where it's more obstacles than enemies, and a ton of them happen to die rather than freeze.
>entering the Thief Hideout by pulling off the bars.
Huh, you are right, they never really tell you HOW to do that do they? I think everyone just figures it out by accident by fucking around. Non one has trouble getting in, so it must be obvious enough. I have never really thought about it before though.
I love that ending credits theme
>10/10
It's good but not that good, don't fucking kid yourself
I replayed it three days ago and didn't remember that part. When I pulled off the bars I was like NO FUCKING WAY DUDE, THAT DID NOT JUST HAPPEN
kys twice pls
>bad and overrated
Overrated, yes, but not bad.
Most overrated games aren't bad, they are good, just not as good as people say.
Usually an 8/10 being advertised as a 10/10 game
It's bad for being a SNES game. Like not Yogi Bear bad but of considerably less enjoyment than, say, Super Metroid, Final Fantasy 6, Yoshi's Island, Mega Man X etc.
When you're playing a game, you're actively not playing another game, and if you have a SNES there are so many fucking games you should be playing that isn't ALTTP.
why do people keep bitching about the moth
the spikes to fucking nothing in terms of damage
its own attack is the most easily avoided thing in world even WITH a moving floor
and you don't even have to get or stay close because that flame rod that the dungeon gave you still exists and it's gotten to be pretty standard practice to assume if the dungeon gives you a new weapon, it'll be super useful against the boss (it's been true for the bow, the hammer, and hookshot, every other treasure was a nonweapon). Honestly, only that block staff was the only exception.
How many of you found this without knowing about it beforehand?
I actually stumbled across it in my playthrough! What is it?
I've been thinking about giving it another shot for a while, but I just feel like I'll be bored, especially after playing ALBW again.
>play with kids toys ad nauseum
>you get fatigued
yeah no shit gramps
The moth boss isn't HARD, the moth is an overly busy clusterfuck that makes the game lag terribly
It's a catch all room you go to if you ever glitch into an area you shouldn't be in, essentially. There are a few known ways to get there intentionally but you can sometimes do it accidentally. The name is a reference to some kid who won a nintendo contest I believe?
A young man named Chris Houlihan was converted into electronic data and forcefully trapped inside the game for showing insolence towards Shigeru Miyamoto during development.
>makes the game lag terribly
But... it doesn't? What are you playing this on?
newfag
I didn't really like it to begin with. It was the last SNES game that I played on the real console and it was only because I had beaten everything else and the internet wasn't a thing yet.
Everything in that is correct though
>Not Recommended
>175,200.0 hrs on record
>Been a while since I played and don't remember the moth being that hard
>Look it up
>See only videos of people wrecking it as easily as I remember
>Also find out bees work
>Bees
Holy shit.
Which is why you're a newfag
Oh yeah. ALttP is a classic. I'm glad you had fun user.
ZOOM ZOOM!!